[llvm] r265331 - Revert r263460: [SpillPlacement] Fix a quadratic behavior in spill placement.

Chandler Carruth via llvm-commits llvm-commits at lists.llvm.org
Mon Apr 4 11:57:50 PDT 2016


Author: chandlerc
Date: Mon Apr  4 13:57:50 2016
New Revision: 265331

URL: http://llvm.org/viewvc/llvm-project?rev=265331&view=rev
Log:
Revert r263460: [SpillPlacement] Fix a quadratic behavior in spill placement.

That commit looks wonderful and awesome. Sadly, it greatly exacerbates
PR17409 and effectively regresses build time for a lot of (very large)
code when compiled with ASan or MSan.

We thought this could be fixed forward by landing D15302 which at last
fixes that PR, but some issues were discovered and it looks like that
got reverted, so reverting this as well temporarily. As soon as the fix
for PR17409 lands and sticks, we should re-land this patch as it won't
trigger more significant test cases hitting that bug.

Many thanks to Quentin and Wei here as they're doing all the awesome
hard work!!!

Modified:
    llvm/trunk/lib/CodeGen/SpillPlacement.cpp
    llvm/trunk/lib/CodeGen/SpillPlacement.h

Modified: llvm/trunk/lib/CodeGen/SpillPlacement.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.cpp?rev=265331&r1=265330&r2=265331&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SpillPlacement.cpp (original)
+++ llvm/trunk/lib/CodeGen/SpillPlacement.cpp Mon Apr  4 13:57:50 2016
@@ -173,17 +173,6 @@ struct SpillPlacement::Node {
       Value = 0;
     return Before != preferReg();
   }
-
-  void getDissentingNeighbors(SparseSet<unsigned> &List,
-                              const Node nodes[]) const {
-    for (const auto &Elt : Links) {
-      unsigned n = Elt.second;
-      // Neighbors that already have the same value are not going to
-      // change because of this node changing.
-      if (Value != nodes[n].Value)
-        List.insert(n);
-    }
-  }
 };
 
 bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
@@ -193,8 +182,6 @@ bool SpillPlacement::runOnMachineFunctio
 
   assert(!nodes && "Leaking node array");
   nodes = new Node[bundles->getNumBundles()];
-  TodoList.clear();
-  TodoList.setUniverse(bundles->getNumBundles());
 
   // Compute total ingoing and outgoing block frequencies for all bundles.
   BlockFrequencies.resize(mf.getNumBlockIDs());
@@ -212,12 +199,10 @@ bool SpillPlacement::runOnMachineFunctio
 void SpillPlacement::releaseMemory() {
   delete[] nodes;
   nodes = nullptr;
-  TodoList.clear();
 }
 
 /// activate - mark node n as active if it wasn't already.
 void SpillPlacement::activate(unsigned n) {
-  TodoList.insert(n);
   if (ActiveNodes->test(n))
     return;
   ActiveNodes->set(n);
@@ -302,6 +287,10 @@ void SpillPlacement::addLinks(ArrayRef<u
       continue;
     activate(ib);
     activate(ob);
+    if (nodes[ib].Links.empty() && !nodes[ib].mustSpill())
+      Linked.push_back(ib);
+    if (nodes[ob].Links.empty() && !nodes[ob].mustSpill())
+      Linked.push_back(ob);
     BlockFrequency Freq = BlockFrequencies[Number];
     nodes[ib].addLink(ob, Freq);
     nodes[ob].addLink(ib, Freq);
@@ -309,50 +298,76 @@ void SpillPlacement::addLinks(ArrayRef<u
 }
 
 bool SpillPlacement::scanActiveBundles() {
+  Linked.clear();
   RecentPositive.clear();
   for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
-    update(n);
+    nodes[n].update(nodes, Threshold);
     // A node that must spill, or a node without any links is not going to
     // change its value ever again, so exclude it from iterations.
     if (nodes[n].mustSpill())
       continue;
+    if (!nodes[n].Links.empty())
+      Linked.push_back(n);
     if (nodes[n].preferReg())
       RecentPositive.push_back(n);
   }
   return !RecentPositive.empty();
 }
 
-bool SpillPlacement::update(unsigned n) {
-  if (!nodes[n].update(nodes, Threshold))
-    return false;
-  nodes[n].getDissentingNeighbors(TodoList, nodes);
-  return true;
-}
-
 /// iterate - Repeatedly update the Hopfield nodes until stability or the
 /// maximum number of iterations is reached.
+/// @param Linked - Numbers of linked nodes that need updating.
 void SpillPlacement::iterate() {
-  // We do not need to push those node in the todolist.
-  // They are already been proceeded as part of the previous iteration.
-  RecentPositive.clear();
+  // First update the recently positive nodes. They have likely received new
+  // negative bias that will turn them off.
+  while (!RecentPositive.empty())
+    nodes[RecentPositive.pop_back_val()].update(nodes, Threshold);
 
-  // Since the last iteration, the todolist have been augmented by calls
-  // to addConstraints, addLinks, and co.
-  // Update the network energy starting at this new frontier.
-  // The call to ::update will add the nodes that changed into the todolist.
-  unsigned Limit = bundles->getNumBundles() * 10;
-  while(Limit-- > 0 && !TodoList.empty()) {
-    unsigned n = TodoList.pop_back_val();
-    if (!update(n))
-      continue;
-    if (nodes[n].preferReg())
-      RecentPositive.push_back(n);
+  if (Linked.empty())
+    return;
+
+  // Run up to 10 iterations. The edge bundle numbering is closely related to
+  // basic block numbering, so there is a strong tendency towards chains of
+  // linked nodes with sequential numbers. By scanning the linked nodes
+  // backwards and forwards, we make it very likely that a single node can
+  // affect the entire network in a single iteration. That means very fast
+  // convergence, usually in a single iteration.
+  for (unsigned iteration = 0; iteration != 10; ++iteration) {
+    // Scan backwards, skipping the last node when iteration is not zero. When
+    // iteration is not zero, the last node was just updated.
+    bool Changed = false;
+    for (SmallVectorImpl<unsigned>::const_reverse_iterator I =
+           iteration == 0 ? Linked.rbegin() : std::next(Linked.rbegin()),
+           E = Linked.rend(); I != E; ++I) {
+      unsigned n = *I;
+      if (nodes[n].update(nodes, Threshold)) {
+        Changed = true;
+        if (nodes[n].preferReg())
+          RecentPositive.push_back(n);
+      }
+    }
+    if (!Changed || !RecentPositive.empty())
+      return;
+
+    // Scan forwards, skipping the first node which was just updated.
+    Changed = false;
+    for (SmallVectorImpl<unsigned>::const_iterator I =
+           std::next(Linked.begin()), E = Linked.end(); I != E; ++I) {
+      unsigned n = *I;
+      if (nodes[n].update(nodes, Threshold)) {
+        Changed = true;
+        if (nodes[n].preferReg())
+          RecentPositive.push_back(n);
+      }
+    }
+    if (!Changed || !RecentPositive.empty())
+      return;
   }
 }
 
 void SpillPlacement::prepare(BitVector &RegBundles) {
+  Linked.clear();
   RecentPositive.clear();
-  TodoList.clear();
   // Reuse RegBundles as our ActiveNodes vector.
   ActiveNodes = &RegBundles;
   ActiveNodes->clear();

Modified: llvm/trunk/lib/CodeGen/SpillPlacement.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SpillPlacement.h?rev=265331&r1=265330&r2=265331&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SpillPlacement.h (original)
+++ llvm/trunk/lib/CodeGen/SpillPlacement.h Mon Apr  4 13:57:50 2016
@@ -29,7 +29,6 @@
 
 #include "llvm/ADT/ArrayRef.h"
 #include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/SparseSet.h"
 #include "llvm/CodeGen/MachineFunctionPass.h"
 #include "llvm/Support/BlockFrequency.h"
 
@@ -67,9 +66,6 @@ class SpillPlacement : public MachineFun
   /// its inputs falls in the open interval (-Threshold;Threshold).
   BlockFrequency Threshold;
 
-  /// List of nodes that need to be updated in ::iterate.
-  SparseSet<unsigned> TodoList;
-
 public:
   static char ID; // Pass identification, replacement for typeid.
 
@@ -161,8 +157,6 @@ private:
 
   void activate(unsigned);
   void setThreshold(const BlockFrequency &Entry);
-
-  bool update(unsigned);
 };
 
 } // end namespace llvm




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