[llvm] r265157 - [SLPVectorizer] Don't insert an extractelement before a catchswitch
David Majnemer via llvm-commits
llvm-commits at lists.llvm.org
Fri Apr 1 10:28:15 PDT 2016
Author: majnemer
Date: Fri Apr 1 12:28:15 2016
New Revision: 265157
URL: http://llvm.org/viewvc/llvm-project?rev=265157&view=rev
Log:
[SLPVectorizer] Don't insert an extractelement before a catchswitch
A catchswitch cannot be preceded by another instruction in the same
basic block (other than a PHI node).
Instead, insert the extract element right after the materialization of
the vectorized value. This isn't optimal but is a reasonable compromise
given the constraints of WinEH.
This fixes PR27163.
Added:
llvm/trunk/test/Transforms/SLPVectorizer/X86/pr27163.ll
Modified:
llvm/trunk/lib/Transforms/Vectorize/SLPVectorizer.cpp
Modified: llvm/trunk/lib/Transforms/Vectorize/SLPVectorizer.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/Vectorize/SLPVectorizer.cpp?rev=265157&r1=265156&r2=265157&view=diff
==============================================================================
--- llvm/trunk/lib/Transforms/Vectorize/SLPVectorizer.cpp (original)
+++ llvm/trunk/lib/Transforms/Vectorize/SLPVectorizer.cpp Fri Apr 1 12:28:15 2016
@@ -2570,11 +2570,18 @@ Value *BoUpSLP::vectorizeTree() {
Value *Lane = Builder.getInt32(it->Lane);
// Generate extracts for out-of-tree users.
// Find the insertion point for the extractelement lane.
- if (isa<Instruction>(Vec)){
+ if (auto *VecI = dyn_cast<Instruction>(Vec)) {
if (PHINode *PH = dyn_cast<PHINode>(User)) {
for (int i = 0, e = PH->getNumIncomingValues(); i != e; ++i) {
if (PH->getIncomingValue(i) == Scalar) {
- Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
+ TerminatorInst *IncomingTerminator =
+ PH->getIncomingBlock(i)->getTerminator();
+ if (isa<CatchSwitchInst>(IncomingTerminator)) {
+ Builder.SetInsertPoint(VecI->getParent(),
+ std::next(VecI->getIterator()));
+ } else {
+ Builder.SetInsertPoint(PH->getIncomingBlock(i)->getTerminator());
+ }
Value *Ex = Builder.CreateExtractElement(Vec, Lane);
if (MinBWs.count(ScalarRoot))
Ex = Builder.CreateSExt(Ex, Scalar->getType());
Added: llvm/trunk/test/Transforms/SLPVectorizer/X86/pr27163.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/Transforms/SLPVectorizer/X86/pr27163.ll?rev=265157&view=auto
==============================================================================
--- llvm/trunk/test/Transforms/SLPVectorizer/X86/pr27163.ll (added)
+++ llvm/trunk/test/Transforms/SLPVectorizer/X86/pr27163.ll Fri Apr 1 12:28:15 2016
@@ -0,0 +1,50 @@
+; RUN: opt -slp-vectorizer -S < %s | FileCheck %s
+target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-pc-windows-msvc18.0.0"
+
+%struct.B = type { i64, i64 }
+
+define void @test1(%struct.B* %p) personality i32 (...)* @__CxxFrameHandler3 {
+invoke.cont:
+ %gep1 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
+ %gep2 = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 1
+ %load1 = load i64, i64* %gep1, align 8
+ %load2 = load i64, i64* %gep2, align 8
+ store i64 %load1, i64* %gep1, align 8
+ store i64 %load2, i64* %gep2, align 8
+ invoke void @throw()
+ to label %unreachable unwind label %catch.dispatch
+
+catch.dispatch: ; preds = %invoke.cont
+ %cs = catchswitch within none [label %invoke.cont1] unwind label %ehcleanup
+
+invoke.cont1: ; preds = %catch.dispatch
+ %catch = catchpad within %cs [i8* null, i32 64, i8* null]
+ invoke void @throw() [ "funclet"(token %catch) ]
+ to label %unreachable unwind label %ehcleanup
+
+ehcleanup: ; preds = %invoke.cont1, %catch.dispatch
+ %phi = phi i64 [ %load1, %catch.dispatch ], [ 9, %invoke.cont1 ]
+ %cleanup = cleanuppad within none []
+ call void @release(i64 %phi) [ "funclet"(token %cleanup) ]
+ cleanupret from %cleanup unwind to caller
+
+unreachable: ; preds = %invoke.cont1, %invoke.cont
+ unreachable
+}
+
+
+; CHECK-LABEL: define void @test1(
+; CHECK: %[[gep:.*]] = getelementptr inbounds %struct.B, %struct.B* %p, i64 0, i32 0
+; CHECK: %[[bc:.*]] = bitcast i64* %[[gep]] to <2 x i64>*
+; CHECK: %[[ld:.*]] = load <2 x i64>, <2 x i64>* %[[bc]], align 8
+; CHECK: %[[ee:.*]] = extractelement <2 x i64> %[[ld]], i32 0
+
+; CHECK: %[[phi:.*]] = phi i64 [ %[[ee]], {{.*}} ], [ 9, {{.*}} ]
+; CHECK: call void @release(i64 %[[phi]])
+
+declare i32 @__CxxFrameHandler3(...)
+
+declare void @throw()
+
+declare void @release(i64)
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