[PATCH] D15902: AMDGPU/SI: Fix crash when inline assembly is used in a graphics shader

Nicolai Hähnle via llvm-commits llvm-commits at lists.llvm.org
Tue Jan 5 13:40:57 PST 2016


nhaehnle updated this revision to Diff 44052.
nhaehnle added a comment.

Actually add the correct test.


http://reviews.llvm.org/D15902

Files:
  lib/Target/AMDGPU/SITypeRewriter.cpp
  test/CodeGen/AMDGPU/inline-asm.ll

Index: test/CodeGen/AMDGPU/inline-asm.ll
===================================================================
--- test/CodeGen/AMDGPU/inline-asm.ll
+++ test/CodeGen/AMDGPU/inline-asm.ll
@@ -10,3 +10,14 @@
   call void asm sideeffect "s_endpgm", ""()
   ret void
 }
+
+; CHECK: {{^}}inline_asm_shader:
+; CHECK: s_endpgm
+; CHECK: s_endpgm
+define void @inline_asm_shader() #0 {
+entry:
+  call void asm sideeffect "s_endpgm", ""()
+  ret void
+}
+
+attributes #0 = { "ShaderType"="0" }
Index: lib/Target/AMDGPU/SITypeRewriter.cpp
===================================================================
--- lib/Target/AMDGPU/SITypeRewriter.cpp
+++ lib/Target/AMDGPU/SITypeRewriter.cpp
@@ -98,6 +98,9 @@
   SmallVector <Type*, 8> Types;
   bool NeedToReplace = false;
   Function *F = I.getCalledFunction();
+  if (!F)
+    return;
+
   std::string Name = F->getName();
   for (unsigned i = 0, e = I.getNumArgOperands(); i != e; ++i) {
     Value *Arg = I.getArgOperand(i);


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