[llvm] r248123 - add test file ahead of any functional changes for PR22428

Sanjay Patel via llvm-commits llvm-commits at lists.llvm.org
Sun Sep 20 08:58:00 PDT 2015


Author: spatel
Date: Sun Sep 20 10:58:00 2015
New Revision: 248123

URL: http://llvm.org/viewvc/llvm-project?rev=248123&view=rev
Log:
add test file ahead of any functional changes for PR22428

Added:
    llvm/trunk/test/CodeGen/X86/fp-logic.ll

Added: llvm/trunk/test/CodeGen/X86/fp-logic.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/fp-logic.ll?rev=248123&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/fp-logic.ll (added)
+++ llvm/trunk/test/CodeGen/X86/fp-logic.ll Sun Sep 20 10:58:00 2015
@@ -0,0 +1,223 @@
+; RUN: llc -mtriple=x86_64-unknown-unknown -mattr=sse2 < %s | FileCheck %s
+
+; PR22428: https://llvm.org/bugs/show_bug.cgi?id=22428
+; f1, f2, f3, and f4 should use an integer logic instruction.
+; f9 and f10 should use an FP (SSE) logic instruction.
+;
+; f5, f6, f7, and f8 are less clear.
+;
+; For f5 and f6, we can save a register move by using an FP logic instruction,
+; but we may need to calculate the relative costs of an SSE op vs. int op vs. 
+; scalar <-> SSE register moves.
+;
+; For f7 and f8, the SSE instructions don't take immediate operands, so if we
+; use one of those, we either have to load a constant from memory or move the
+; scalar immediate value from an integer register over to an SSE register.
+; Optimizing for size may affect that decision. Also, note that there are no
+; scalar versions of the FP logic ops, so if we want to fold a load into a
+; logic op, we have to load or splat a 16-byte vector constant.
+
+; 1 FP operand, 1 int operand, int result
+
+define i32 @f1(float %x, i32 %y) {
+; CHECK-LABEL: f1:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl %edi, %eax
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %bc1, %y
+  ret i32 %and
+}
+
+; Swap operands of the logic op.
+
+define i32 @f2(float %x, i32 %y) {
+; CHECK-LABEL: f2:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl %edi, %eax
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %y, %bc1
+  ret i32 %and
+}
+
+; 1 FP operand, 1 constant operand, int result
+
+define i32 @f3(float %x) {
+; CHECK-LABEL: f3:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl $1, %eax
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %bc1, 1
+  ret i32 %and
+}
+
+; Swap operands of the logic op.
+
+define i32 @f4(float %x) {
+; CHECK-LABEL: f4:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl $2, %eax
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 2, %bc1
+  ret i32 %and
+}
+
+; 1 FP operand, 1 integer operand, FP result
+
+define float @f5(float %x, i32 %y) {
+; CHECK-LABEL: f5:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl %edi, %eax
+; CHECK-NEXT:    movd %eax, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %bc1, %y
+  %bc2 = bitcast i32 %and to float
+  ret float %bc2
+}
+
+; Swap operands of the logic op.
+
+define float @f6(float %x, i32 %y) {
+; CHECK-LABEL: f6:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl %edi, %eax
+; CHECK-NEXT:    movd %eax, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %y, %bc1
+  %bc2 = bitcast i32 %and to float
+  ret float %bc2
+}
+
+; 1 FP operand, 1 constant operand, FP result
+
+define float @f7(float %x) {
+; CHECK-LABEL: f7:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl $3, %eax
+; CHECK-NEXT:    movd %eax, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 %bc1, 3
+  %bc2 = bitcast i32 %and to float
+  ret float %bc2
+}
+
+; Swap operands of the logic op.
+
+define float @f8(float %x) {
+; CHECK-LABEL: f8:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    andl $4, %eax
+; CHECK-NEXT:    movd %eax, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %and = and i32 4, %bc1
+  %bc2 = bitcast i32 %and to float
+  ret float %bc2
+}
+
+; 2 FP operands, int result
+
+define i32 @f9(float %x, float %y) {
+; CHECK-LABEL: f9:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %ecx
+; CHECK-NEXT:    movd %xmm1, %eax
+; CHECK-NEXT:    andl %ecx, %eax
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %bc2 = bitcast float %y to i32
+  %and = and i32 %bc1, %bc2
+  ret i32 %and
+}
+
+; 2 FP operands, FP result
+
+define float @f10(float %x, float %y) {
+; CHECK-LABEL: f10:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    movd %xmm1, %ecx
+; CHECK-NEXT:    andl %eax, %ecx
+; CHECK-NEXT:    movd %ecx, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %bc2 = bitcast float %y to i32
+  %and = and i32 %bc1, %bc2
+  %bc3 = bitcast i32 %and to float
+  ret float %bc3
+}
+
+define float @or(float %x, float %y) {
+; CHECK-LABEL: or:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    movd %xmm1, %ecx
+; CHECK-NEXT:    orl %eax, %ecx
+; CHECK-NEXT:    movd %ecx, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %bc2 = bitcast float %y to i32
+  %and = or i32 %bc1, %bc2
+  %bc3 = bitcast i32 %and to float
+  ret float %bc3
+}
+
+define float @xor(float %x, float %y) {
+; CHECK-LABEL: xor:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %eax
+; CHECK-NEXT:    movd %xmm1, %ecx
+; CHECK-NEXT:    xorl %eax, %ecx
+; CHECK-NEXT:    movd %ecx, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast float %x to i32
+  %bc2 = bitcast float %y to i32
+  %and = xor i32 %bc1, %bc2
+  %bc3 = bitcast i32 %and to float
+  ret float %bc3
+}
+
+; Make sure that doubles work too.
+
+define double @doubles(double %x, double %y) {
+; CHECK-LABEL: doubles:
+; CHECK:       # BB#0:
+; CHECK-NEXT:    movd %xmm0, %rax
+; CHECK-NEXT:    movd %xmm1, %rcx
+; CHECK-NEXT:    andq %rax, %rcx
+; CHECK-NEXT:    movd %rcx, %xmm0
+; CHECK-NEXT:    retq
+
+  %bc1 = bitcast double %x to i64
+  %bc2 = bitcast double %y to i64
+  %and = and i64 %bc1, %bc2
+  %bc3 = bitcast i64 %and to double
+  ret double %bc3
+}
+




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