[PATCH] D11442: Provide an interface normalizeSuccWeights in MachineBasicBlock to normalize its successors' weights and use it in other places.

Xinliang David Li davidxl at google.com
Wed Aug 5 18:35:56 PDT 2015


I'd like to summarize my proposal (interfaces) so we are on the same
page.  I have also checked  the client usages of the MachineCFG update
APIs, and found many potential problems. There are no evidences to
show that using fixed point representation for branch probability will
be a problem when successor edge is removed.

Proposal summary:
===============

1. For BranchProbabilityInfo class

1) Keep getEdgeProbablity(..) interface as it is
2) Make getEdgeWeight(..) interfaces simply a wrapper using 1);
deprecate its usage in the longer term
3) Remove setEdgeWeight interface
4) Add a new interface: SetEdgeProbability(..., const BranchProbability& prob);

(Note this proposal does not cover how BranchProbabilty representation
should be changed or not).

2. For MachineBranchProbabilityInfo class

1) Keep getEdgeProbability interface
2) make getEdgeWeight a wrapper to 1) and deprecate them in the future
3) Remove getSumForBlock() interface. No need to keep this interface
in order to 'recalculate' branch probability on the fly.

3. MachineBasicBlock class

1) change addSuccessor(.., uint32_t weight) to addSuccessor(...,
BranchProbability prob)
2) Remove setSuccWeight(..)
3) Add a new interface: setEdgeProbabiltity(..., const BranchProbability&)


How Machine CFG update interfaces are used and potential issues with
profile update
=================================================================

The interfaces include:
MachineBasicBlock::addSuccessor(...)
MachineBasicBlock::removeSuccessor(..)
MachineBasicBlock::replaceSuccssor(..)
MachineBasicBlock::transferSuccessor(..)
MachineBasicBlock::transferSuccessorAndUpdatePHIs(..)


1. MachineBasicBlock::addSuccessor

The interface allows client to omit a weight by defining the default
weight to be 0.  I think this is a mistake.  When control flow is
synthensized during target lowering, the client has better knowledge
of the branch bias. The current design allows client simply do:

  allocMBB->addSuccessor(&PrologueMBB);

  checkMBB->addSuccessor(allocMBB);
  checkMBB->addSuccessor(&PrologueMBB);

There are many such cases.

  Another big problem is that the CFG update code freely transfer
weight from one parent BB to another BB which can be totally wrong if
their original weight scales are out of sync:

  if (FuncInfo.BPI)
        BranchWeight = FuncInfo.BPI->getEdgeWeight(BI->getParent(),
                                                   TrueMBB->getBasicBlock());
   FuncInfo.MBB->addSuccessor(TrueMBB, BranchWeight);


2. MachineBasicBlock::removeSuccessor

1) A common pattern of using removeSuccessor is to insert a trampoline
BB with conditional jump to the old target.

  JTBB->removeSuccessor(BB);
  JTBB->addSuccessor(NewBB);

After this, the outgoing edge probabilities of JTBB will be wrong.  If
we enforce the interface to take branch probability, then problems
like this won't occur.

2) removing edge to landing pad -- in this case, it does not matter
whether the edge probability is stored as weight over sum or as fixed
point representation of the real probability.

3) In IfConvert, remove successor edge to TBB. The branch is gone
after the transformation, so there is no profile update issue

4) Superfluous edge removal in MachineBasicBlock::CorrectExtraCFGEdges
  should assert that superfluous edges have zero probability.

5) Dead Block Removal in various passes such as BranchFolding,
UnreachableBlockElim, removeSuccessor is invoked on the dead BB, so
there is no update issue there.

6) Block Merging in BranchFolding -- after merging, the branch is
gone, so there is no profile update issue

7) TailDuplication: current profile update is correct. Using
probability based interface will work fine.

    uint32_t Weight = MBPI->getEdgeWeight(PredBB, TailBB);
    PredBB->removeSuccessor(TailBB);
    unsigned NumSuccessors = PredBB->succ_size();
    assert(NumSuccessors <= 1);
    if (NumSuccessors == 0 || *PredBB->succ_begin() != NewTarget)
      PredBB->addSuccessor(NewTarget, Weight);


3. MachineBasicBlock::transferSuccessors (MachineBasicBlock *FromBB)

The implementation uses removeSuccessor and addSuccessor and tries to
update weight. The implementation in general sense is wrong, as the
succ edge weights fetched from FromBB may have a different scale than
weights owned by 'this' BB. The profile update is guaranteed to be
right only when 'this' BB's successor list is empty. I have checked
the sites that invoke this interface -- this condition (empty
successor list) does seem to be always satisfied.

In conclusion, it is safe to get rid of getSumForBlock. The potential
bugs of missing profile/profile update in CodeGen also need to be
further examined and fixed.

thanks,

David



On Wed, Aug 5, 2015 at 1:59 PM, Duncan P. N. Exon Smith
<dexonsmith at apple.com> wrote:
>
>> On 2015-Aug-05, at 13:48, Cong Hou <congh at google.com> wrote:
>>
>> On Wed, Aug 5, 2015 at 12:24 PM, Duncan P. N. Exon Smith
>> <dexonsmith at apple.com> wrote:
>>>
>>> In terms of changing branch weights to use fixed point arithmetic (and
>>> always be normalized): I like this idea.  I'd prefer a number like
>>> UINT32_MAX instead of 100000, but I agree with David that 32 bits ought
>>> to be enough.  Something similar to the `BlockMass` design seems about
>>> right.
>>>
>>> The major downside is that passes that modify the CFG will always have
>>> to update edge weights to renormalize them.  Currently, if a pass
>>> removes a successor edge, it needn't worry about normalization at all.
>>> Although that's convenient, it's probably not important.  (Or maybe
>>> they could be normalized lazily...?)
>>
>> One important idea from David's design is that we should pass branch
>> probability instead of edge weight when adding new edges or updating
>> edge weights. If we decide to use this design, then when edge weights
>> (or probabilities) are updated, we should always update the weights on
>> other out-edges from the same block. Removing edge doesn't need
>> normalization but if we want a fast getEdgeProbability()
>> implementation without storing the sum of edge weights, we should
>> always keep edge weights normalized.
>
> Wouldn't caching in BPI be fast enough for `getEdgeProbability()`?
> And it slows down update speed (since, as you point out, every update
> to one edge requires updates to all the others).
>
>>> If you go ahead with this, then you should first change
>>> `BranchProbability` to use this design, and then you can reuse that
>>> class for branch weights.
>>
>> OK. I think we can allow BranchProbability to be built either from
>> uint32_t or BlockMass-like class.
>
> I was suggesting: change `BranchProbability` to be a BlockMass-like
> class.  (Or are we on the same page already?)
>
>>> BTW, another approach would be to change `getSumForBlock()` to return a
>>> 64-bit number, and just use 64-bit math everywhere (weights would still
>>> be 32-bit).  Sounds like a lot less work.  Thoughts on that?
>>
>> As BranchProbability only accepts uint32_t parameters, we still need
>> to scale down the sum of 64-bit type when constructing probabilities.
>
> Sure, but BPI could easily cache that result.  It caches the weight
> right now, and could just as easily cache the probability instead (or
> as well).


More information about the llvm-commits mailing list