[PATCH] AMDGPU/SI: Better handle s_wait insertion
Axel Davy
axel.davy at ens.fr
Sat Jul 25 11:13:36 PDT 2015
We can wait on either VM, EXP or LGKM.
The waits are independent.
Without this patch, a wait inserted because of one of them
would also wait for all the previous others.
This patch makes s_wait only wait for the ones we need for the next instruction.
Here's an example of subtle perf reduction this patch solves:
This is without the patch:
buffer_load_format_xyzw v[8:11], v0, s[44:47], 0 idxen
buffer_load_format_xyzw v[12:15], v0, s[48:51], 0 idxen
s_load_dwordx4 s[44:47], s[8:9], 0xc
s_waitcnt lgkmcnt(0)
buffer_load_format_xyzw v[16:19], v0, s[52:55], 0 idxen
s_load_dwordx4 s[48:51], s[8:9], 0x10
s_waitcnt vmcnt(1)
buffer_load_format_xyzw v[20:23], v0, s[44:47], 0 idxen
The s_waitcnt vmcnt(1) is useless.
The reason it is added is because the last
buffer_load_format_xyzw needs s[44:47], which was issued
by the first s_load_dwordx4. It waits for all VM
before that call to have finished.
Internally after every instruction, 3 counters (for VM, EXP and LGTM)
are updated after every instruction. For example buffer_load_format_xyzw will
increase the VM counter, and s_load_dwordx4 the LGKM one.
Without the patch, for every defined register,
the current 3 counters are stored, and are used to know
how long to wait when an instruction needs the register.
Because of that, the s[44:47] counter includes that to use the register
you need to wait for the previous buffer_load_format_xyzw.
Instead this patch stores only the counters that matter for the register,
and puts zero for the other ones, since we don't need any wait for them.
---
lib/Target/AMDGPU/SIInsertWaits.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/lib/Target/AMDGPU/SIInsertWaits.cpp b/lib/Target/AMDGPU/SIInsertWaits.cpp
index 90a37f1..b08851f 100644
--- a/lib/Target/AMDGPU/SIInsertWaits.cpp
+++ b/lib/Target/AMDGPU/SIInsertWaits.cpp
@@ -246,10 +246,13 @@ void SIInsertWaits::pushInstruction(MachineBasicBlock &MBB,
// Get the hardware counter increments and sum them up
Counters Increment = getHwCounts(*I);
+ Counters Limit = ZeroCounts;
unsigned Sum = 0;
for (unsigned i = 0; i < 3; ++i) {
LastIssued.Array[i] += Increment.Array[i];
+ if (Increment.Array[i])
+ Limit.Array[i] = LastIssued.Array[i];
Sum += Increment.Array[i];
}
@@ -300,11 +303,11 @@ void SIInsertWaits::pushInstruction(MachineBasicBlock &MBB,
// Remember which registers we define
if (Op.isDef())
- DefinedRegs[j] = LastIssued;
+ DefinedRegs[j] = Limit;
// and which one we are using
if (Op.isUse())
- UsedRegs[j] = LastIssued;
+ UsedRegs[j] = Limit;
}
}
}
--
2.4.4
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