[PATCH] Add iterator_adaptor to iterate over SDNode operand SDNode's
Pete Cooper
peter_cooper at apple.com
Fri Jun 26 10:18:37 PDT 2015
> On Jun 25, 2015, at 5:49 PM, David Blaikie <dblaikie at gmail.com> wrote:
>
>
>
> On Thu, Jun 25, 2015 at 5:36 PM, Pete Cooper <peter_cooper at apple.com <mailto:peter_cooper at apple.com>> wrote:
>
>> On Jun 25, 2015, at 5:21 PM, David Blaikie <dblaikie at gmail.com <mailto:dblaikie at gmail.com>> wrote:
>>
>>
>>
>> On Thu, Jun 25, 2015 at 5:11 PM, Pete Cooper <peter_cooper at apple.com <mailto:peter_cooper at apple.com>> wrote:
>>
>>> On Jun 25, 2015, at 2:40 PM, David Blaikie <dblaikie at gmail.com <mailto:dblaikie at gmail.com>> wrote:
>>>
>>>
>>>
>>> On Thu, Jun 25, 2015 at 2:30 PM, Pete Cooper <peter_cooper at apple.com <mailto:peter_cooper at apple.com>> wrote:
>>> Hi David
>>>
>>> Currently the only SDNode iterator over operands does so with SDUse*. Users frequently then call getNode() on the operand.
>>>
>>> This patch adds an iterator to SDNode which returns the SDNode of the operand. This allows more patterns to be converted to foreach. It is based on value_op_iterator which I found in User.h.
>>>
>>> For now i’ve only used it in a single place, but I found a bunch more in DAGCombiner for example which should be applicable. I would convert those in a later commit assuming you are ok with this solution.
>>>
>>> This immediately raises red flags:
>>>
>>> SDNode *operator*() const { return I->getNode(); }
>>> SDNode *operator->() const { return operator*(); }
>>>
>>> op* should return a T& and op-> should return T*
>> I’d forgotten about that.
>>>
>>> If these SDNode*s can never be null, then perhaps this should be:
>> I wasn’t actually sure if they could be. My initial reaction was that null operands wouldn’t make sense, but it turns out we never checked. So here’s a patch which does actually ensure that the SDNode's referenced as operands are never null. It passes make check. I can put it on another email for review if you prefer I don’t add it here.
>>
>> It might be worth a separate thread, or at least a drive-by by someone who deals with this part of the code. I don't really understand the necessity/merits/drawbacks of the 'SDUse::reset()" member function you've introduced.
> No problem. Thanks for taking a look. I’ve just sent out an email to llvm-commits and asked Hal for review as I know he’s done lots of SD work.
>>
>>
>>
>>>
>>> SDNode &operator*
>>> SDNode *operator->
>>>
>>> ? (because I assume you don't have an SDNode* lvalue to return a reference to) I assume the adapter helper can implement one of those in terms of the other so you only have to implement one of them? I forget how the adapter utility works.
>> I think it makes sense to do this. This will unfortunately be one of the few SDNode & in the entire codebase though, which makes it stand out. SDNode really does seem to always be a pointer. I’ll fix up the patch to do this soon.
>>
>> Yeah, there are a few types (read: Lots) like this in LLVM. I personally don't mind being more referential in spite of that, but I can understand others might feel less comfortable with that.
>>
>> If you wanted to preserve the pointer-ness, you'd have op* return SDNode * (this would be a bit incorrect, it should really be SDNode * const &, and you can do that by having an SDNode* member in the iterator that you init and return a ref to... technically that's the more correct option - I'm not entirely sure where that matters) and no op->.
> I like this solution. I tried SDNode * const & earlier but of course getNode() is a temporary so this doesn’t work. I’ll get a patch together which makes this change. Technically I guess that means we don’t need the nonnull SDNode patch, but I don’t see any harm in it anyway.
>
> Personally I'd go the reference route - the more references the clearer the documentation of nullness contracts (& tools like ubsan null reference checking can catch bugs sooner/closer to the point of the problem rather than later on). But I realize that's a bit jarring, stylistically, so I certainly wouldn't insist on it.
I tried making the op* return an SDNode& then propagated that through to the dyn_cast in AArch64ISelLowering.cpp. Unfortunately after that things got messy.
I could have done this
for (const SDNode &Elt : N->op_values()) {
if (const ConstantSDNode *C = dyn_cast<ConstantSDNode>(&Elt)) {
but it seemed a shame to have to add the & in the dyn_cast. So I tried to actually make a version of dyn_cast on references to non-pointers, and return an optional if the cast fails. Unfortunately that wasn’t much better.
But it did lead me to an interesting piece of code in Casting.h. We have a struct called simplify_type which can be used to automatically do things like convert to other classes. This is implemented to go from SDValue to SDNode* which is really what I want.
So, i’ve totally changed the iterator now to return SDValue& and SDValue*. Thats really what the SDUse’s used as operands were storing anyway. Then the dyn_cast can be left unchanged.
What do you think?
Cheers,
Pete
>
> Mightn't hurt to think a bit about the tradeoff of using temporary storage or just cheating and returning a pointer by value from op*... I mean it'll probably work for the range-for. I'm not sure where it'd really break - if the value_type of the iterator is "const SDNode" then it might be hard-to-impossible to for any algorithm to really have a problem with this.
>
>
>
> Thanks,
> Pete
>>>
>>>
>>> BTW, been trying to work out if there would ever be a good solution for an iterator combined with isa<> or dyn_cast<>. If you look at the code this patch touches in AArch64ISelLowering, it is immediately followed by a dyn_cast. I’d really like to find a clean way to fold that it to the foreach loop, i.e.,
>>>
>>> for (auto *C : dyn_cast<ConstantSDNode>(N->op_nodes()))
>>>
>>> just a thought, but thats unrelated to this patch for now.
>>>
>>> Yep, though probably more in the form of a filtered range, I suspect:
>>>
>>> for (auto &C : filtered_transform(N->op_nodes(), [](SDUse *U) { return U->getNode(); }))
>>>
>>> It'd be a bit tricky to deal with the value type of this range's iterators - chances are the predicate should return an Optional<T&> (Hmm, don't think our Optional template supports ref parameters yet anyway) or T* (not sure if we could generalize it so it could cope with Optional<T>, maybe - so we could support generators where the values are not already/permanently in-memory) and then the value_type is T.
>> Interesting. I hadn’t though to use Optional. I might try to implement something like this if i get time.
>>
>> Cheers,
>> Pete
>>>
>>>
>>> Cheers,
>>> Pete
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