[PATCH] Refactor code for adding runtime checks in vectorizer.
Michael Zolotukhin
mzolotukhin at apple.com
Tue May 26 14:38:12 PDT 2015
Hi Hal,
The thing is that `VectorPH` already exists in the original code. Actually, the main points of this patch was to make this blocks structure more apparent - rather than having `BypassBlock`, `LastBypassBlock`, `VectorPH` and others, I'd prefer to have only `VectorPH`.
Another issue that I tried to solve here is the following. When we add a new runtime check in the original code, we
1. Add instructions for new check to the basic block with previous check. E.g.:
std::tie(FirstCheckInst, MemRuntimeCheck) = Legal->getLAI()->addRuntimeCheck(LastBypassBlock->getTerminator());
2. `LastBypassBlock` now contains instructions for both previous and new check. Split it:
BasicBlock *CheckBlock = LastBypassBlock->splitBasicBlock(FirstCheckInst, "vector.memcheck");
3. Add a branch instruction based on the *previous* check:
Instruction *OldTerm = LastBypassBlock->getTerminator();
BranchInst::Create(MiddleBlock, CheckBlock, Cmp, OldTerm);
OldTerm->eraseFromParent();
4. Save the *current* check - it will be used for creating branch when we create a *next* check.
Cmp = StrideCheck;
So, I tried to remove this dependency between different checks and make code responsible for generation a single check self-dependent and isolated.
PS: I'm fine with renaming `VectorPH` to `VectorPreHeader`, I'll do that along with rebasing on top of the trunk.
http://reviews.llvm.org/D9332
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