[llvm] r233100 - [X86, AVX] recognize shufflevector with zero input as a vperm2 (PR22984)

Sanjay Patel spatel at rotateright.com
Tue Mar 24 12:19:08 PDT 2015


Author: spatel
Date: Tue Mar 24 14:19:07 2015
New Revision: 233100

URL: http://llvm.org/viewvc/llvm-project?rev=233100&view=rev
Log:
[X86, AVX] recognize shufflevector with zero input as a vperm2 (PR22984)

vperm2x128 instructions have the special ability (aka free hardware capability)
to shuffle zero values into a vector.

This patch recognizes that type of shuffle and generates the appropriate
control byte.

https://llvm.org/bugs/show_bug.cgi?id=22984

Differential Revision: http://reviews.llvm.org/D8563


Modified:
    llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
    llvm/trunk/test/CodeGen/X86/avx-vperm2x128.ll

Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=233100&r1=233099&r2=233100&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Tue Mar 24 14:19:07 2015
@@ -9055,33 +9055,48 @@ static SDValue lowerV2X128VectorShuffle(
                                         SDValue V2, ArrayRef<int> Mask,
                                         const X86Subtarget *Subtarget,
                                         SelectionDAG &DAG) {
+  // TODO: If minimizing size and one of the inputs is a zero vector and the
+  // the zero vector has only one use, we could use a VPERM2X128 to save the
+  // instruction bytes needed to explicitly generate the zero vector.
+
   // Blends are faster and handle all the non-lane-crossing cases.
   if (SDValue Blend = lowerVectorShuffleAsBlend(DL, VT, V1, V2, Mask,
                                                 Subtarget, DAG))
     return Blend;
 
-  MVT SubVT = MVT::getVectorVT(VT.getVectorElementType(),
-                               VT.getVectorNumElements() / 2);
-  // Check for patterns which can be matched with a single insert of a 128-bit
-  // subvector.
-  bool OnlyUsesV1 = isShuffleEquivalent(V1, V2, Mask, {0, 1, 0, 1});
-  if (OnlyUsesV1 || isShuffleEquivalent(V1, V2, Mask, {0, 1, 4, 5})) {
-    SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
-                              DAG.getIntPtrConstant(0));
-    SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT,
-                              OnlyUsesV1 ? V1 : V2, DAG.getIntPtrConstant(0));
-    return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
-  }
-  if (isShuffleEquivalent(V1, V2, Mask, {0, 1, 6, 7})) {
-    SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
-                              DAG.getIntPtrConstant(0));
-    SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V2,
-                              DAG.getIntPtrConstant(2));
-    return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+  bool IsV1Zero = ISD::isBuildVectorAllZeros(V1.getNode());
+  bool IsV2Zero = ISD::isBuildVectorAllZeros(V2.getNode());
+
+  // If either input operand is a zero vector, use VPERM2X128 because its mask
+  // allows us to replace the zero input with an implicit zero.
+  if (!IsV1Zero && !IsV2Zero) {
+    // Check for patterns which can be matched with a single insert of a 128-bit
+    // subvector.
+    bool OnlyUsesV1 = isShuffleEquivalent(V1, V2, Mask, {0, 1, 0, 1});
+    if (OnlyUsesV1 || isShuffleEquivalent(V1, V2, Mask, {0, 1, 4, 5})) {
+      MVT SubVT = MVT::getVectorVT(VT.getVectorElementType(),
+                                   VT.getVectorNumElements() / 2);
+      SDValue LoV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT, V1,
+                                DAG.getIntPtrConstant(0));
+      SDValue HiV = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SubVT,
+                                OnlyUsesV1 ? V1 : V2, DAG.getIntPtrConstant(0));
+      return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, LoV, HiV);
+    }
   }
 
-  // Otherwise form a 128-bit permutation.
-  // FIXME: Detect zero-vector inputs and use the VPERM2X128 to zero that half.
+  // Otherwise form a 128-bit permutation. After accounting for undefs,
+  // convert the 64-bit shuffle mask selection values into 128-bit
+  // selection bits by dividing the indexes by 2 and shifting into positions
+  // defined by a vperm2*128 instruction's immediate control byte.
+
+  // The immediate permute control byte looks like this:
+  //    [1:0] - select 128 bits from sources for low half of destination
+  //    [2]   - ignore
+  //    [3]   - zero low half of destination
+  //    [5:4] - select 128 bits from sources for high half of destination
+  //    [6]   - ignore
+  //    [7]   - zero high half of destination
+
   int MaskLO = Mask[0];
   if (MaskLO == SM_SentinelUndef)
     MaskLO = Mask[1] == SM_SentinelUndef ? 0 : Mask[1];
@@ -9091,6 +9106,27 @@ static SDValue lowerV2X128VectorShuffle(
     MaskHI = Mask[3] == SM_SentinelUndef ? 0 : Mask[3];
 
   unsigned PermMask = MaskLO / 2 | (MaskHI / 2) << 4;
+
+  // If either input is a zero vector, replace it with an undef input.
+  // Shuffle mask values <  4 are selecting elements of V1.
+  // Shuffle mask values >= 4 are selecting elements of V2.
+  // Adjust each half of the permute mask by clearing the half that was
+  // selecting the zero vector and setting the zero mask bit.
+  if (IsV1Zero) {
+    V1 = DAG.getUNDEF(VT);
+    if (MaskLO < 4)
+      PermMask = (PermMask & 0xf0) | 0x08;
+    if (MaskHI < 4)
+      PermMask = (PermMask & 0x0f) | 0x80;
+  }
+  if (IsV2Zero) {
+    V2 = DAG.getUNDEF(VT);
+    if (MaskLO >= 4)
+      PermMask = (PermMask & 0xf0) | 0x08;
+    if (MaskHI >= 4)
+      PermMask = (PermMask & 0x0f) | 0x80;
+  }
+
   return DAG.getNode(X86ISD::VPERM2X128, DL, VT, V1, V2,
                      DAG.getConstant(PermMask, MVT::i8));
 }

Modified: llvm/trunk/test/CodeGen/X86/avx-vperm2x128.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/avx-vperm2x128.ll?rev=233100&r1=233099&r2=233100&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/avx-vperm2x128.ll (original)
+++ llvm/trunk/test/CodeGen/X86/avx-vperm2x128.ll Tue Mar 24 14:19:07 2015
@@ -261,3 +261,94 @@ entry:
   %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 12, i32 undef, i32 15>
   ret <8 x float> %shuffle
 }
+
+;; Test zero mask generation. 
+;; PR22984: https://llvm.org/bugs/show_bug.cgi?id=22984
+;; Prefer xor+vblendpd over vperm2f128 because that has better performance.
+
+define <4 x double> @vperm2z_0x08(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x08:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $40, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x18(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x18:
+; ALL:       # BB#0:
+; ALL-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT:    vblendpd $12, %ymm0, %ymm1, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x28(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x28:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $40, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x38(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x38:
+; ALL:       # BB#0:
+; ALL-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
+; ALL-NEXT:    vblendpd $12, %ymm0, %ymm1, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x80(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x80:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $128, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x81(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x81:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $129, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> %a, <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x82(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x82:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $128, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vperm2z_0x83(<4 x double> %a) {
+; ALL-LABEL: vperm2z_0x83:
+; ALL:       # BB#0:
+; ALL-NEXT:    vperm2f128 $129, %ymm0, %ymm0, %ymm0
+; ALL-NEXT:    retq
+  %s = shufflevector <4 x double> <double 0.0, double 0.0, double undef, double undef>, <4 x double> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
+  ret <4 x double> %s
+}
+
+;; With AVX2 select the integer version of the instruction. Use an add to force the domain selection.
+
+define <4 x i64> @vperm2z_int_0x83(<4 x i64> %a, <4 x i64> %b) {
+; ALL-LABEL: vperm2z_int_0x83:
+; ALL:       # BB#0:
+; AVX1:    vperm2f128 $129, %ymm0, %ymm0, %ymm0
+; AVX2:    vperm2i128 $129, %ymm0, %ymm0, %ymm0
+  %s = shufflevector <4 x i64> <i64 0, i64 0, i64 undef, i64 undef>, <4 x i64> %a, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
+  %c = add <4 x i64> %b, %s
+  ret <4 x i64> %c
+}
+





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