[PATCH] Anonymous namespaces are missing import DW_TAG_imported_module.

Romanova, Katya Katya_Romanova at playstation.sony.com
Tue Mar 10 22:51:23 PDT 2015



From: David Blaikie [mailto:dblaikie at gmail.com]
Sent: Tuesday, March 10, 2015 3:33 PM
To: Romanova, Katya
Cc: reviews+D7895+public+7827be49c0b04087 at reviews.llvm.org; Eric Christopher; Frédéric Riss; Duncan P. N. Exon Smith; llvm-commits at cs.uiuc.edu
Subject: Re: [PATCH] Anonymous namespaces are missing import DW_TAG_imported_module.



On Tue, Mar 10, 2015 at 3:25 PM, Romanova, Katya <Katya_Romanova at playstation.sony.com<mailto:Katya_Romanova at playstation.sony.com>> wrote:
Hi David,

I wanted to follow up on this bug. I still haven’t heard a definite “yes” or “no” from the other developers.

Here are my thought on why adding DW_TAG_imported_module is beneficial:

(1) We will be more consistent with debug info generated by other compilers (e.g. GCC and Intel's ICC).

Sure enough - and I'd usually argue from consistency if it was a large issue in a wide existing install base (I've made that argument for doing some far weirder things than this to Clang/LLVM's debug info output in the name of compatibility). But it sounds like in this case you're not shipping Clang off to a wide variety of machines with existing PS Debuggers that you don't control/ship, so it just comes down to "fix in LLVM or fix in PS Debugger"

(2) It resolves ambiguity created by lack of specification. LLDB and GDB are not the only debuggers in the world. Since it's a grey area in the DWARF spec, other debuggers might not automatically import the anonymous namespaces.

I don't quite see the ambiguity - we've provided the DWARF that describes the source. It's up to the debugger to use the language semantics to use that DWARF appropriately. I'd simply consider it (an understandable) bug in those debuggers & honestly a simple bug/oversight in existing compilers most likely (because they implemented anonymous namespaces just as the C++ spec says "equivalent to namespace <unmentionable> { } using <unmentionable>" - because they didn't have a more source-accurate representation like Clang has) that debuggers just got used to being given, they haven't had to deal with something more source accurate.

 About your concerns:
(1) Import is implicit. It's marked as "artificial", so it shouldn't be confusing for the debuggers.
(2) The impact of the size increase is minimal, 6 bytes per anonymous namespace.
(3) The added complexity is very small. The patch is tiny and clear.

It's also in LLVM, building more (certainly this isn't the first instance by any stretch, but it's certainly not an ideal state of affairs) language-specific understanding into LLVM, which makes it harder for LLVM to support other source languages (what happens when some source language really doesn't want this imported module TAG emitted because it changes the meaning?).

 I think the benefits clearly outweigh the drawbacks.

We are talking about adding just one tag and a couple of attributes in some rare cases (like anonymous array).

Hmm - what's this about anonymous arrays? (what are anonymous arrays?)
I guess I was thinking about something else when I was writing. I meant anonymous namespaces.
From what I remember, there are several existing attributes that are not exactly universally used, e.g. the DW_AT_APPLE_* attributes that are generated for all platforms, I'm not sure if anybody outside Apple has any use for it. And I haven't seen anybody raising any concerns related to size increases stemming from these attributes. . And we're just asking to add 6 bytes per anonymous namespace.

Sony’s debugger is just asking for a tiny bit of information from the compiler. It's not much really, but without this help. Fixing this problem in the debugger would be much harder. It might help other debuggers as well.

Well, now that we've added the IsPS4 handling no DwarfDebug anyway, how's about we just put it behind that flag? I still don't much like it, but at least the workaround will be limited to where it's needed, so we'll know when to remove it, etc.
Sounds good. I offered to hide it behind the flag in my second or third email. I will send a new patch.


- David


Katya.


From: David Blaikie [mailto:dblaikie at gmail.com<mailto:dblaikie at gmail.com>]
Sent: Tuesday, March 03, 2015 9:44 AM
To: reviews+D7895+public+7827be49c0b04087 at reviews.llvm.org<mailto:reviews%2BD7895%2Bpublic%2B7827be49c0b04087 at reviews.llvm.org>
Cc: Romanova, Katya; Eric Christopher; Frédéric Riss; Duncan P. N. Exon Smith; llvm-commits at cs.uiuc.edu<mailto:llvm-commits at cs.uiuc.edu>
Subject: Re: [PATCH] Anonymous namespaces are missing import DW_TAG_imported_module.



On Fri, Feb 27, 2015 at 5:28 PM, Paul Robinson <Paul_Robinson at playstation.sony.com<mailto:Paul_Robinson at playstation.sony.com>> wrote:
It's an arguable gray area in the compiler/debugger contract.  How much
does the compiler _require_ the debugger to know?  (Which is different
from how much the debugger knows for the purpose of improving the user's
debugging experience.)

I don't quite see the grey here - I thought the line of reasoning you've provided in the past was fairly simple: source fidelity. The source doesn't have a using directive in it, so I don't know why we'd expect to see one in the debug info.

This change reduces that requirement, with very low size cost (which we
are pretty sensitive to).  A debugger that auto-imports anonymous
namespaces will see the import and recognize that it has already imported
 that scope, so the cost there is also very low.

Not seeing a whole lot of down-side here.

Mostly just principles & a desire not to add cruft in source or output.

Not sure if other people have any opinion on this, I'm happy to defer.



http://reviews.llvm.org/D7895

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