[llvm] r228122 - [x86] Add tests for blends-with-zero on 4-element vectors.

Chandler Carruth chandlerc at gmail.com
Wed Feb 4 01:05:59 PST 2015


Author: chandlerc
Date: Wed Feb  4 03:05:58 2015
New Revision: 228122

URL: http://llvm.org/viewvc/llvm-project?rev=228122&view=rev
Log:
[x86] Add tests for blends-with-zero on 4-element vectors.

Modified:
    llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll

Modified: llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll?rev=228122&r1=228121&r2=228122&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll (original)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll Wed Feb  4 03:05:58 2015
@@ -657,6 +657,98 @@ define <4 x float> @shuffle_v4f32_z6zz(<
   ret <4 x float> %shuffle
 }
 
+define <4 x float> @shuffle_v4f32_0z23(<4 x float> %a) {
+; SSE-LABEL: shuffle_v4f32_0z23:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0z23:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm1[2,0],xmm0[2,3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_01z3(<4 x float> %a) {
+; SSE-LABEL: shuffle_v4f32_01z3:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_01z3:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_012z(<4 x float> %a) {
+; SSE2-LABEL: shuffle_v4f32_012z:
+; SSE2:       # BB#0:
+; SSE2-NEXT:    xorps %xmm1, %xmm1
+; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSE2-NEXT:    retq
+;
+; SSE3-LABEL: shuffle_v4f32_012z:
+; SSE3:       # BB#0:
+; SSE3-NEXT:    xorps %xmm1, %xmm1
+; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSE3-NEXT:    retq
+;
+; SSSE3-LABEL: shuffle_v4f32_012z:
+; SSSE3:       # BB#0:
+; SSSE3-NEXT:    xorps %xmm1, %xmm1
+; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSSE3-NEXT:    retq
+;
+; SSE41-LABEL: shuffle_v4f32_012z:
+; SSE41:       # BB#0:
+; SSE41-NEXT:    xorps %xmm1, %xmm1
+; SSE41-NEXT:    blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
+; SSE41-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_012z:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vblendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_0zz3(<4 x float> %a) {
+; SSE-LABEL: shuffle_v4f32_0zz3:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4f32_0zz3:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
+  ret <4 x float> %shuffle
+}
+
 define <4 x i32> @shuffle_v4i32_4zzz(<4 x i32> %a) {
 ; SSE2-LABEL: shuffle_v4i32_4zzz:
 ; SSE2:       # BB#0:
@@ -1090,6 +1182,104 @@ define <4 x i32> @shuffle_v4i32_01zu(<4
   ret <4 x i32> %shuffle
 }
 
+define <4 x i32> @shuffle_v4i32_0z23(<4 x i32> %a) {
+; SSE-LABEL: shuffle_v4i32_0z23:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,3]
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4i32_0z23:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm1[2,0],xmm0[2,3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 2, i32 3>
+  ret <4 x i32> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_01z3(<4 x i32> %a) {
+; SSE-LABEL: shuffle_v4i32_01z3:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4i32_01z3:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 4, i32 3>
+  ret <4 x i32> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_012z(<4 x i32> %a) {
+; SSE2-LABEL: shuffle_v4i32_012z:
+; SSE2:       # BB#0:
+; SSE2-NEXT:    xorps %xmm1, %xmm1
+; SSE2-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSE2-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSE2-NEXT:    retq
+;
+; SSE3-LABEL: shuffle_v4i32_012z:
+; SSE3:       # BB#0:
+; SSE3-NEXT:    xorps %xmm1, %xmm1
+; SSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSE3-NEXT:    retq
+;
+; SSSE3-LABEL: shuffle_v4i32_012z:
+; SSSE3:       # BB#0:
+; SSSE3-NEXT:    xorps %xmm1, %xmm1
+; SSSE3-NEXT:    shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[2,0]
+; SSSE3-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0]
+; SSSE3-NEXT:    retq
+;
+; SSE41-LABEL: shuffle_v4i32_012z:
+; SSE41:       # BB#0:
+; SSE41-NEXT:    pxor %xmm1, %xmm1
+; SSE41-NEXT:    pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
+; SSE41-NEXT:    retq
+;
+; AVX1-LABEL: shuffle_v4i32_012z:
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpxor %xmm1, %xmm1, %xmm1
+; AVX1-NEXT:    vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7]
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: shuffle_v4i32_012z:
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpxor %xmm1, %xmm1, %xmm1
+; AVX2-NEXT:    vpblendd {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3]
+; AVX2-NEXT:    retq
+  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x i32> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_0zz3(<4 x i32> %a) {
+; SSE-LABEL: shuffle_v4i32_0zz3:
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %xmm1, %xmm1
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: shuffle_v4i32_0zz3:
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %xmm1, %xmm1, %xmm1
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,3],xmm1[0,0]
+; AVX-NEXT:    vshufps {{.*#+}} xmm0 = xmm0[0,2,3,1]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 4, i32 4, i32 3>
+  ret <4 x i32> %shuffle
+}
+
 define <4 x i32> @insert_reg_and_zero_v4i32(i32 %a) {
 ; SSE-LABEL: insert_reg_and_zero_v4i32:
 ; SSE:       # BB#0:





More information about the llvm-commits mailing list