[PATCHES] R600/SI: VI fixes for bit shifts, GS

Marek Olšák maraeo at gmail.com
Thu Jan 29 02:58:43 PST 2015


Thanks.

I've done a lot of testing too and only CP was busy during hangs on
Tonga, which means that shaders had nothing to do with the
instability. The CP was the only block which was busy, even SDMA was
idle.

Marek

On Thu, Jan 29, 2015 at 4:22 AM, Michel Dänzer <michel at daenzer.net> wrote:
> On 28.01.2015 19:29, Michel Dänzer wrote:
>> On 28.01.2015 07:16, Marek Olšák wrote:
>>>
>>> This is another set of fixes for VI. Patches 1-2, 5-6 fix real issues.
>>> Patches 3-4, 7-8 are mostly cosmetic. Only patch 1 should fix an issue
>>> that is reproducible by piglit.
>>>
>>> I couldn't test these, because my VI hw is very unstable.
>>
>> My testing so far on Tonga indicates that either patch 8 of this series
>> decreases stability significantly, or it's just very random (sometimes
>> not possible to finish a piglit run on several attempts, sometimes
>> several successful runs in a row). [...] I'll test more to see which
>> it is.
>
> It was the latter, your patches are fine on my Tonga. The series is
>
> Tested-by: Michel Dänzer <michel.daenzer at amd.com>
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer




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