[PATCH] Simplify switch table lookup if a linear mapping is possible
Erik Eckstein
eeckstein at apple.com
Thu Nov 13 12:20:13 PST 2014
Thanks for reviewing!
> Do you have any numbers on how often this fires in a Clang bootstrap
> or other benchmark?
29 in the test-suite (including External).
> This enum is sorted in a "cheapest first" order, which matches the
> order that the SwitchLookupTable tries things. LinearMapKind should go
> before ArrayKind.
In this case I would put it even before BitMapKind.
> I think undef is probably the only possible case here, right?
I'm not sure.
> For undef, it shouldn't matter what result we return (someone please
> correct me if I'm wrong here), so it would be nice if we could ignore
> undef values when trying to find the linear relationship. If it makes
> things more complicated we could do it in a follow-up patch.
Let's do it in a follow-up patch. I'll add a TODO.
> Should we handle the cases where the multiplier is 1 or offset is 0
> and generate simpler code for that?
I didn't do it to keep the code simpler. But if there is a good reason to simplify it here and not in follow-up optimizations, it's not a problem.
I will send an updated patch shortly.
Erik
> On 13 Nov 2014, at 19:40, Hans Wennborg <hans at chromium.org> wrote:
>
> On Thu, Nov 13, 2014 at 7:26 AM, Erik Eckstein <eeckstein at apple.com> wrote:
>> Hi Hans,
>>
>> this patch adds a simple optimization for switch table lookup: It computes the output value directly with an (optional) mul and add if there is a linear mapping between index and output. Example:
>
> Thanks! This has been on my mental todo list for switch transformation
> stuff for a while, so I'm very happy to review it.
>
> Do you have any numbers on how often this fires in a Clang bootstrap
> or other benchmark?
>
>> Index: lib/Transforms/Utils/SimplifyCFG.cpp
>> ===================================================================
>> --- lib/Transforms/Utils/SimplifyCFG.cpp (revision 221882)
>> +++ lib/Transforms/Utils/SimplifyCFG.cpp (working copy)
>> @@ -70,6 +70,7 @@
>> cl::desc("Hoist conditional stores if an unconditional store precedes"));
>>
>> STATISTIC(NumBitMaps, "Number of switch instructions turned into bitmaps");
>> +STATISTIC(NumLinearMaps, "Number of switch instructions turned into linear mapping");
>> STATISTIC(NumLookupTables, "Number of switch instructions turned into lookup tables");
>> STATISTIC(NumLookupTablesHoles, "Number of switch instructions turned into lookup tables (holes checked)");
>> STATISTIC(NumSinkCommons, "Number of common instructions sunk down to the end block");
>> @@ -3663,7 +3664,12 @@
>>
>> // The table is stored as an array of values. Values are retrieved by load
>> // instructions from the table.
>> - ArrayKind
>> + ArrayKind,
>> +
>> + // For tables where there is a linear relationship between table index
>> + // and values. We calculate the result with a simple multiplication
>> + // and addition instead of a table lookup.
>> + LinearMapKind
>
> This enum is sorted in a "cheapest first" order, which matches the
> order that the SwitchLookupTable tries things. LinearMapKind should go
> before ArrayKind.
>
>
>> } Kind;
>>
>> // For SingleValueKind, this is the single value.
>> @@ -3673,6 +3679,10 @@
>> ConstantInt *BitMap;
>> IntegerType *BitMapElementTy;
>>
>> + // For LinearMapKind, these are the constants used to derive the value.
>> + Constant *ValueOffset;
>> + Constant *Multiplier;
>
> Maybe LinearOffset and LinearMultiplier, to tie the names even tighter
> to the LinearMapKind?
>
>> +
>> // For ArrayKind, this is the array.
>> GlobalVariable *Array;
>> };
>> @@ -3685,7 +3695,7 @@
>> Constant *DefaultValue,
>> const DataLayout *DL)
>> : SingleValue(nullptr), BitMap(nullptr), BitMapElementTy(nullptr),
>> - Array(nullptr) {
>> + ValueOffset(nullptr), Multiplier(nullptr), Array(nullptr) {
>> assert(Values.size() && "Can't build lookup table without values!");
>> assert(TableSize >= Values.size() && "Can't fit values in table!");
>>
>> @@ -3730,6 +3740,42 @@
>> return;
>> }
>>
>> + // Check if we can derive the value with a linear transformation from the
>> + // table index.
>> + IntegerType *ValueIntType = dyn_cast<IntegerType>(ValueType);
>> + if (ValueIntType) {
>
> In LLVM style it's more common to do:
>
> if (IntegerType *ValueIntType = dyn_cast<...
>
> This saves a line and reduces the scope of ValueIntType to only the if
> statement, which is where it's used.
>
>> + bool LinearMappingPossible = true;
>> + APInt PrevVal;
>> + APInt DistToPrev;
>> + // Check if there is the same distance between two consecutive values.
>> + for (uint64_t I = 0; I < TableSize; ++I) {
>> + ConstantInt *ResConst = dyn_cast<ConstantInt>(TableContents[I]);
>
> ResConst feels a little backwards to me. Why not ConstRes, as in
> "constant result"?
>
>> + if (!ResConst) {
>> + // E.g. if it is an undef.
>
> I think undef is probably the only possible case here, right?
>
> For undef, it shouldn't matter what result we return (someone please
> correct me if I'm wrong here), so it would be nice if we could ignore
> undef values when trying to find the linear relationship. If it makes
> things more complicated we could do it in a follow-up patch.
>
>> + LinearMappingPossible = false;
>> + break;
>> + }
>> + APInt Val = ResConst->getValue();
>> + if (I > 0) {
>> + APInt Dist = Val - PrevVal;
>> + if (I == 1) {
>> + DistToPrev = Dist;
>> + } else if (Dist != DistToPrev) {
>> + LinearMappingPossible = false;
>> + break;
>> + }
>> + }
>> + PrevVal = Val;
>> + }
>> + if (LinearMappingPossible) {
>> + ValueOffset = TableContents[0];
>> + Multiplier = ConstantInt::get(ValueIntType, DistToPrev);
>> + Kind = LinearMapKind;
>> + ++NumLinearMaps;
>> + return;
>> + }
>> + }
>> +
>> // If the type is integer and the table fits in a register, build a bitmap.
>> if (WouldFitInRegister(DL, TableSize, ValueType)) {
>> IntegerType *IT = cast<IntegerType>(ValueType);
>> @@ -3802,6 +3848,14 @@
>> "switch.gep");
>> return Builder.CreateLoad(GEP, "switch.load");
>> }
>> + case LinearMapKind: {
>> + // Derive the result value from the input value.
>> + Value *Result = Builder.CreateIntCast(Index, Multiplier->getType(), false,
>> + "switch.idx.cast");
>> + Result = Builder.CreateMul(Result, Multiplier, "switch.idx.mult");
>> + Result = Builder.CreateAdd(Result, ValueOffset, "switch.offset");
>
> Should we handle the cases where the multiplier is 1 or offset is 0
> and generate simpler code for that? It seems like it would be easy to
> handle here, so we might as well do it and save some churn.
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