[llvm] r218974 - [x86] Unbreak SSE1 with the new vector shuffle lowering. We can't widen

Chandler Carruth chandlerc at gmail.com
Fri Oct 3 03:11:39 PDT 2014


Author: chandlerc
Date: Fri Oct  3 05:11:39 2014
New Revision: 218974

URL: http://llvm.org/viewvc/llvm-project?rev=218974&view=rev
Log:
[x86] Unbreak SSE1 with the new vector shuffle lowering. We can't widen
element types to form illegal vector types.

I've added a special SSE1 test case here that makes sure we don't break
this going forward.

Added:
    llvm/trunk/test/CodeGen/X86/vector-shuffle-sse1.ll
Modified:
    llvm/trunk/lib/Target/X86/X86ISelLowering.cpp

Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=218974&r1=218973&r2=218974&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Fri Oct  3 05:11:39 2014
@@ -10263,10 +10263,14 @@ static SDValue lowerVectorShuffle(SDValu
                        ? MVT::getFloatingPointVT(VT.getScalarSizeInBits() * 2)
                        : MVT::getIntegerVT(VT.getScalarSizeInBits() * 2);
     MVT NewVT = MVT::getVectorVT(NewEltVT, VT.getVectorNumElements() / 2);
-    V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
-    V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
-    return DAG.getNode(ISD::BITCAST, dl, VT,
-                       DAG.getVectorShuffle(NewVT, dl, V1, V2, WidenedMask));
+    // Make sure that the new vector type is legal. For example, v2f64 isn't
+    // legal on SSE1.
+    if (DAG.getTargetLoweringInfo().isTypeLegal(NewVT)) {
+      V1 = DAG.getNode(ISD::BITCAST, dl, NewVT, V1);
+      V2 = DAG.getNode(ISD::BITCAST, dl, NewVT, V2);
+      return DAG.getNode(ISD::BITCAST, dl, VT,
+                         DAG.getVectorShuffle(NewVT, dl, V1, V2, WidenedMask));
+    }
   }
 
   int NumV1Elements = 0, NumUndefElements = 0, NumV2Elements = 0;

Added: llvm/trunk/test/CodeGen/X86/vector-shuffle-sse1.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-sse1.ll?rev=218974&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-sse1.ll (added)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-sse1.ll Fri Oct  3 05:11:39 2014
@@ -0,0 +1,235 @@
+; RUN: llc < %s -mcpu=x86-64 -mattr=-sse2 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=SSE1
+
+target triple = "x86_64-unknown-unknown"
+
+define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_0001:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,0,1]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_0020:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,2,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_0300:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,3,0,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_1000:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,0,0,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_2200:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,2,0,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_3330:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,3,3,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_3210:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_0011:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_2233:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_0022:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0,2,2]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
+  ret <4 x float> %shuffle
+}
+define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) {
+; SSE1-LABEL: shuffle_v4f32_1133:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[1,1,3,3]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_4zzz:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[1,0]
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[2,3]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_z4zz:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0]
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_zz4z:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0]
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2]
+; SSE1-NEXT:    movaps %xmm1, %xmm0
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_zuu4:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
+; SSE1-NEXT:    movaps %xmm1, %xmm0
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_zzz7:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0]
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0]
+; SSE1-NEXT:    movaps %xmm1, %xmm0
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) {
+; SSE1-LABEL: shuffle_v4f32_z6zz:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0]
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3]
+; SSE1-NEXT:    retq
+  %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @insert_reg_and_zero_v4f32(float %a) {
+; SSE1-LABEL: insert_reg_and_zero_v4f32:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    xorps %xmm1, %xmm1
+; SSE1-NEXT:    movss %xmm0, %xmm1
+; SSE1-NEXT:    movaps %xmm1, %xmm0
+; SSE1-NEXT:    retq
+  %v = insertelement <4 x float> undef, float %a, i32 0
+  %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) {
+; SSE1-LABEL: insert_mem_and_zero_v4f32:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    movss (%rdi), %xmm0
+; SSE1-NEXT:    retq
+  %a = load float* %ptr
+  %v = insertelement <4 x float> undef, float %a, i32 0
+  %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) {
+; SSE1-LABEL: insert_mem_lo_v4f32:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    movq (%rdi), %rax
+; SSE1-NEXT:    movl %eax, {{[-0-9]+}}(%rsp)
+; SSE1-NEXT:    shrq $32, %rax
+; SSE1-NEXT:    movl %eax, -{{[0-9]+}}(%rsp)
+; SSE1-NEXT:    movss {{[-0-9]+}}(%rsp), %xmm1
+; SSE1-NEXT:    movss {{[-0-9]+}}(%rsp), %xmm2
+; SSE1-NEXT:    unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1]
+; SSE1-NEXT:    xorps %xmm2, %xmm2
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[0,1]
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,3]
+; SSE1-NEXT:    movaps %xmm1, %xmm0
+; SSE1-NEXT:    retq
+  %a = load <2 x float>* %ptr
+  %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) {
+; SSE1-LABEL: insert_mem_hi_v4f32:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    movq (%rdi), %rax
+; SSE1-NEXT:    movl %eax, {{[-0-9]+}}(%rsp)
+; SSE1-NEXT:    shrq $32, %rax
+; SSE1-NEXT:    movl %eax, {{[-0-9]+}}(%rsp)
+; SSE1-NEXT:    movss {{[-0-9]+}}(%rsp), %xmm1
+; SSE1-NEXT:    movss {{[-0-9]+}}(%rsp), %xmm2
+; SSE1-NEXT:    unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1]
+; SSE1-NEXT:    xorps %xmm2, %xmm2
+; SSE1-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[0,1]
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1]
+; SSE1-NEXT:    retq
+  %a = load <2 x float>* %ptr
+  %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+  %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) {
+; SSE1-LABEL: shuffle_mem_v4f32_3210:
+; SSE1:       # BB#0:
+; SSE1-NEXT:    movaps (%rdi), %xmm0
+; SSE1-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,1,0]
+; SSE1-NEXT:    retq
+  %a = load <4 x float>* %ptr
+  %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+  ret <4 x float> %shuffle
+}





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