[llvm] r218338 - [x86] Teach the new vector shuffle lowering to lower v4i64 vector

Chandler Carruth chandlerc at gmail.com
Tue Sep 23 15:39:02 PDT 2014


Author: chandlerc
Date: Tue Sep 23 17:39:02 2014
New Revision: 218338

URL: http://llvm.org/viewvc/llvm-project?rev=218338&view=rev
Log:
[x86] Teach the new vector shuffle lowering to lower v4i64 vector
shuffles using the AVX2 instructions. This is the first step of cutting
in real AVX2 support.

Note that I have spotted at least one bug in the test cases already, but
I suspect it was already present and just is getting surfaced. Will
investigate next.

Modified:
    llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
    llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll
    llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v8.ll

Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=218338&r1=218337&r2=218338&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Tue Sep 23 17:39:02 2014
@@ -7270,12 +7270,17 @@ static SDValue lowerVectorShuffleAsBlend
     return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
                        DAG.getConstant(BlendMask, MVT::i8));
 
+  case MVT::v4i64:
+  case MVT::v8i32:
+    assert(Subtarget->hasAVX2() && "256-bit integer blends require AVX2!");
+    // FALLTHROUGH
   case MVT::v2i64:
   case MVT::v4i32:
     // If we have AVX2 it is faster to use VPBLENDD when the shuffle fits into
     // that instruction.
     if (Subtarget->hasAVX2()) {
-      int Scale = 4 / VT.getVectorNumElements();
+      // Scale the blend by the number of 32-bit dwords per element.
+      int Scale =  VT.getScalarSizeInBits() / 32;
       BlendMask = 0;
       for (int i = 0, Size = Mask.size(); i < Size; ++i)
         if (Mask[i] >= Size)
@@ -9372,11 +9377,57 @@ static SDValue lowerV4I64VectorShuffle(S
   assert(Mask.size() == 4 && "Unexpected mask size for v4 shuffle!");
   assert(Subtarget->hasAVX2() && "We can only lower v4i64 with AVX2!");
 
-  // FIXME: Actually implement this using AVX2!!!
-  V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v4f64, V1);
-  V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v4f64, V2);
-  return DAG.getNode(ISD::BITCAST, DL, MVT::v4i64,
-                     DAG.getVectorShuffle(MVT::v4f64, DL, V1, V2, Mask));
+  if (SDValue Blend = lowerVectorShuffleAsBlend(DL, MVT::v4i64, V1, V2, Mask,
+                                                Subtarget, DAG))
+    return Blend;
+
+  // When the shuffle is mirrored between the 128-bit lanes of the unit, we can
+  // use lower latency instructions that will operate on both 128-bit lanes.
+  if (is128BitLaneRepeatedShuffleMask(MVT::v4i64, Mask)) {
+    if (isSingleInputShuffleMask(Mask)) {
+      int PSHUFDMask[] = {-1, -1, -1, -1};
+      for (int i = 0; i < 2; ++i)
+        if (Mask[i] >= 0) {
+          PSHUFDMask[2 * i] = 2 * Mask[i];
+          PSHUFDMask[2 * i + 1] = 2 * Mask[i] + 1;
+        }
+      return DAG.getNode(
+          ISD::BITCAST, DL, MVT::v4i64,
+          DAG.getNode(X86ISD::PSHUFD, DL, MVT::v8i32,
+                      DAG.getNode(ISD::BITCAST, DL, MVT::v8i32, V1),
+                      getV4X86ShuffleImm8ForMask(PSHUFDMask, DAG)));
+    }
+
+    // Use dedicated unpack instructions for masks that match their pattern.
+    if (isShuffleEquivalent(Mask, 0, 4, 2, 6))
+      return DAG.getNode(X86ISD::UNPCKL, DL, MVT::v4i64, V1, V2);
+    if (isShuffleEquivalent(Mask, 1, 5, 3, 7))
+      return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v4i64, V1, V2);
+  }
+
+  // AVX2 provides a direct instruction for permuting a single input across
+  // lanes.
+  if (isSingleInputShuffleMask(Mask))
+    return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4i64, V1,
+                       getV4X86ShuffleImm8ForMask(Mask, DAG));
+
+  // Shuffle the input elements into the desired positions in V1 and V2 and
+  // blend them together.
+  int V1Mask[] = {-1, -1, -1, -1};
+  int V2Mask[] = {-1, -1, -1, -1};
+  int BlendMask[] = {-1, -1, -1, -1};
+  for (int i = 0; i < 4; ++i)
+    if (Mask[i] >= 0 && Mask[i] < 4) {
+      V1Mask[i] = Mask[i];
+      BlendMask[i] = i;
+    } else if (Mask[i] >= 4) {
+      V2Mask[i] = Mask[i] - 4;
+      BlendMask[i] = i + 4;
+    }
+
+  V1 = DAG.getVectorShuffle(MVT::v4i64, DL, V1, DAG.getUNDEF(MVT::v4i64), V1Mask);
+  V2 = DAG.getVectorShuffle(MVT::v4i64, DL, V2, DAG.getUNDEF(MVT::v4i64), V2Mask);
+  return DAG.getVectorShuffle(MVT::v4i64, DL, V1, V2, BlendMask);
 }
 
 /// \brief Handle lowering of 8-lane 32-bit floating point shuffles.

Modified: llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll?rev=218338&r1=218337&r2=218338&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll (original)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll Tue Sep 23 17:39:02 2014
@@ -250,203 +250,305 @@ define <4 x double> @shuffle_v4f64_0167(
 }
 
 define <4 x i64> @shuffle_v4i64_0001(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0001
-; ALL:       # BB#0:
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm0[0,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0001
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm0[0,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0001
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,0,0,1]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0020(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0020
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0],xmm0[0]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0020
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0],xmm0[0]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0020
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,0,2,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0112(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0112
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vshufpd {{.*}} # xmm1 = xmm0[1],xmm1[0]
-; ALL-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0112
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vshufpd {{.*}} # xmm1 = xmm0[1],xmm1[0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0112
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,1,1,2]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 1, i32 2>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0300(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0300
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vblendpd {{.*}} # xmm1 = xmm0[0],xmm1[1]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0300
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vblendpd {{.*}} # xmm1 = xmm0[0],xmm1[1]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0300
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,3,0,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_1000(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_1000
-; ALL:       # BB#0:
-; ALL-NEXT:    vpermilpd {{.*}} # xmm1 = xmm0[1,0]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_1000
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm1 = xmm0[1,0]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_1000
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[1,0,0,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_2200(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_2200
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_2200
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_2200
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[2,2,0,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_3330(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_3330
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vshufpd {{.*}} # xmm0 = xmm1[1],xmm0[0]
-; ALL-NEXT:    vmovhlps {{.*}} # xmm1 = xmm1[1,1]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_3330
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vshufpd {{.*}} # xmm0 = xmm1[1],xmm0[0]
+; AVX1-NEXT:    vmovhlps {{.*}} # xmm1 = xmm1[1,1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_3330
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[3,3,3,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_3210(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_3210
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm1
-; ALL-NEXT:    vpermilpd {{.*}} # xmm1 = xmm1[1,0]
-; ALL-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_3210
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm1 = xmm1[1,0]
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_3210
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[3,2,1,0]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0124(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0124
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm2
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm1 = xmm2[0],xmm1[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0124
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm1 = xmm2[0],xmm1[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0124
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm1 = ymm1[0,1,2,0]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1,2,3,4,5],ymm1[6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0142(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0142
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm2
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm2 = xmm2[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm1 = xmm1[0],xmm2[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0142
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm2 = xmm2[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm1 = xmm1[0],xmm2[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0142
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm1 = ymm1[0,1,0,3]
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,1,2,2]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1,2,3],ymm1[4,5],ymm0[6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0412(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0412
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm2
-; ALL-NEXT:    vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0412
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT:    vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0412
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpshufd {{.*}} # ymm1 = ymm1[0,1,0,1,4,5,4,5]
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,1,1,2]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1],ymm1[2,3],ymm0[4,5,6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_4012(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_4012
-; ALL:       # BB#0:
-; ALL-NEXT:    vextractf128 $1, %ymm0, %xmm2
-; ALL-NEXT:    vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_4012
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT:    vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_4012
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpshufd {{.*}} # ymm0 = ymm0[0,1,0,1,4,5,4,5]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm1[0,1],ymm0[2,3,4,5,6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0145(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0145
-; ALL:       # BB#0:
-; ALL-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0145
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0145
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm1 = ymm1[0,1,0,1]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_0451(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_0451
-; ALL:       # BB#0:
-; ALL-NEXT:    vpermilpd {{.*}} # xmm2 = xmm1[1,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm2 = xmm2[0],xmm0[1]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_0451
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm2 = xmm1[1,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm2 = xmm2[0],xmm0[1]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm1 = xmm1[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_0451
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpshufd {{.*}} # ymm1 = ymm1[0,1,0,1,4,5,4,5]
+; AVX2-NEXT:    vpshufd {{.*}} # ymm0 = ymm0[0,1,2,3,4,5,6,7]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1],ymm1[2,3,4,5],ymm0[6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_4501(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_4501
-; ALL:       # BB#0:
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_4501
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_4501
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,1,0,1]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm1[0,1,2,3],ymm0[4,5,6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @shuffle_v4i64_4015(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @shuffle_v4i64_4015
-; ALL:       # BB#0:
-; ALL-NEXT:    vpermilpd {{.*}} # xmm2 = xmm0[1,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm2 = xmm2[0],xmm1[1]
-; ALL-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
-; ALL-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v4i64_4015
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm2 = xmm0[1,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm2 = xmm2[0],xmm1[1]
+; AVX1-NEXT:    vunpcklpd {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
+; AVX1-NEXT:    vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v4i64_4015
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpshufd {{.*}} # ymm1 = ymm1[0,1,2,3,4,5,6,7]
+; AVX2-NEXT:    vpshufd {{.*}} # ymm0 = ymm0[0,1,0,1,4,5,4,5]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm1[0,1],ymm0[2,3,4,5],ymm1[6,7]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 5>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @stress_test1(<4 x i64> %a, <4 x i64> %b) {
-; ALL-LABEL: @stress_test1
-; ALL:       # BB#0:
-; ALL-NEXT:    vpermilpd {{.*}} # xmm0 = xmm1[1,0]
-; ALL-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
-; ALL-NEXT:    vextractf128 $1, %ymm1, %xmm1
-; ALL-NEXT:    vmovhlps {{.*}} # xmm1 = xmm1[1,1]
-; ALL-NEXT:    vpermilpd {{.*}} # xmm1 = xmm1[1,0]
-; ALL-NEXT:    vblendpd {{.*}} # xmm1 = xmm1[0],xmm0[1]
-; ALL-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
-; ALL-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
-; ALL-NEXT:    retq
+; AVX1-LABEL: @stress_test1
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm0 = xmm1[1,0]
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
+; AVX1-NEXT:    vextractf128 $1, %ymm1, %xmm1
+; AVX1-NEXT:    vmovhlps {{.*}} # xmm1 = xmm1[1,1]
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm1 = xmm1[1,0]
+; AVX1-NEXT:    vblendpd {{.*}} # xmm1 = xmm1[0],xmm0[1]
+; AVX1-NEXT:    vpermilpd {{.*}} # xmm0 = xmm0[1,0]
+; AVX1-NEXT:    vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @stress_test1
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm1[3,1,1,0]
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[3,1,2,3]
+; AVX2-NEXT:    vpermq {{.*}} # ymm1 = ymm1[3,3,1,3]
+; AVX2-NEXT:    vpshufd {{.*}} # ymm1 = ymm1[2,3,2,3,6,7,6,7]
+; AVX2-NEXT:    vpermq {{.*}} # ymm0 = ymm0[0,1,1,0]
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm1[0,1],ymm0[2,3,4,5,6,7]
+; AVX2-NEXT:    retq
   %c = shufflevector <4 x i64> %b, <4 x i64> undef, <4 x i32> <i32 3, i32 1, i32 1, i32 0>
   %d = shufflevector <4 x i64> %c, <4 x i64> undef, <4 x i32> <i32 3, i32 undef, i32 2, i32 undef>
   %e = shufflevector <4 x i64> %b, <4 x i64> undef, <4 x i32> <i32 3, i32 3, i32 1, i32 undef>
@@ -456,24 +558,38 @@ define <4 x i64> @stress_test1(<4 x i64>
 }
 
 define <4 x i64> @insert_reg_and_zero_v4i64(i64 %a) {
-; ALL-LABEL: @insert_reg_and_zero_v4i64
-; ALL:       # BB#0:
-; ALL-NEXT:    vmovq %rdi, %xmm0
-; ALL-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
-; ALL-NEXT:    vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
-; ALL-NEXT:    retq
+; AVX1-LABEL: @insert_reg_and_zero_v4i64
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vmovq %rdi, %xmm0
+; AVX1-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
+; AVX1-NEXT:    vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @insert_reg_and_zero_v4i64
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vmovq %rdi, %xmm0
+; AVX2-NEXT:    vpxor %ymm1, %ymm1, %ymm1
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1],ymm1[2,3,4,5,6,7]
+; AVX2-NEXT:    retq
   %v = insertelement <4 x i64> undef, i64 %a, i64 0
   %shuffle = shufflevector <4 x i64> %v, <4 x i64> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
   ret <4 x i64> %shuffle
 }
 
 define <4 x i64> @insert_mem_and_zero_v4i64(i64* %ptr) {
-; ALL-LABEL: @insert_mem_and_zero_v4i64
-; ALL:       # BB#0:
-; ALL-NEXT:    vmovq (%rdi), %xmm0
-; ALL-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
-; ALL-NEXT:    vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
-; ALL-NEXT:    retq
+; AVX1-LABEL: @insert_mem_and_zero_v4i64
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vmovq (%rdi), %xmm0
+; AVX1-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
+; AVX1-NEXT:    vblendpd {{.*}} # ymm0 = ymm0[0],ymm1[1,2,3]
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @insert_mem_and_zero_v4i64
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vmovq (%rdi), %xmm0
+; AVX2-NEXT:    vpxor %ymm1, %ymm1, %ymm1
+; AVX2-NEXT:    vpblendd {{.*}} # ymm0 = ymm0[0,1],ymm1[2,3,4,5,6,7]
+; AVX2-NEXT:    retq
   %a = load i64* %ptr
   %v = insertelement <4 x i64> undef, i64 %a, i64 0
   %shuffle = shufflevector <4 x i64> %v, <4 x i64> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>

Modified: llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v8.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v8.ll?rev=218338&r1=218337&r2=218338&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v8.ll (original)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v8.ll Tue Sep 23 17:39:02 2014
@@ -645,10 +645,15 @@ define <8 x i32> @shuffle_v8i32_70000000
 }
 
 define <8 x i32> @shuffle_v8i32_01014545(<8 x i32> %a, <8 x i32> %b) {
-; ALL-LABEL: @shuffle_v8i32_01014545
-; ALL:       # BB#0:
-; ALL-NEXT:    vpermilpd {{.*}} # ymm0 = ymm0[0,0,2,2]
-; ALL-NEXT:    retq
+; AVX1-LABEL: @shuffle_v8i32_01014545
+; AVX1:       # BB#0:
+; AVX1-NEXT:    vpermilpd {{.*}} # ymm0 = ymm0[0,0,2,2]
+; AVX1-NEXT:    retq
+;
+; AVX2-LABEL: @shuffle_v8i32_01014545
+; AVX2:       # BB#0:
+; AVX2-NEXT:    vpshufd {{.*}} # ymm0 = ymm0[0,1,0,1,4,5,4,5]
+; AVX2-NEXT:    retq
   %shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 0, i32 1, i32 0, i32 1, i32 4, i32 5, i32 4, i32 5>
   ret <8 x i32> %shuffle
 }





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