[llvm] r218188 - [x86] Start moving to a fancier check syntax to reduce the need for

Chandler Carruth chandlerc at gmail.com
Sat Sep 20 11:36:39 PDT 2014


Author: chandlerc
Date: Sat Sep 20 13:36:39 2014
New Revision: 218188

URL: http://llvm.org/viewvc/llvm-project?rev=218188&view=rev
Log:
[x86] Start moving to a fancier check syntax to reduce the need for
duplication of check lines. The idea is to have broad sets of
compilation modes that will frequently diverge without having to always
and immediately explode to the precise ISA feature set.

While this already helps due to VEX encoded differences, it will help
much more as I teach the new shuffle lowering about more of the new VEX
encoded instructions which can still be used to implement 128-bit
shuffles.

Modified:
    llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll

Modified: llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll?rev=218188&r1=218187&r2=218188&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll (original)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-128-v4.ll Sat Sep 20 13:36:39 2014
@@ -1,8 +1,8 @@
-; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE2
-; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE3
-; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+ssse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSSE3
-; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE41
-; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=AVX1
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE2
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE3
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+ssse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSSE3
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1
 
 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
 target triple = "x86_64-unknown-unknown"
@@ -152,9 +152,9 @@ define <4 x float> @shuffle_v4f32_0022(<
 ; SSE41:         movsldup {{.*}} # xmm0 = xmm0[0,0,2,2]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_0022
-; AVX1:         vmovsldup {{.*}} # xmm0 = xmm0[0,0,2,2]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_0022
+; AVX:         vmovsldup {{.*}} # xmm0 = xmm0[0,0,2,2]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
   ret <4 x float> %shuffle
 }
@@ -175,9 +175,9 @@ define <4 x float> @shuffle_v4f32_1133(<
 ; SSE41:         movshdup {{.*}} # xmm0 = xmm0[1,1,3,3]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_1133
-; AVX1:         vmovshdup {{.*}} # xmm0 = xmm0[1,1,3,3]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_1133
+; AVX:         vmovshdup {{.*}} # xmm0 = xmm0[1,1,3,3]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3>
   ret <4 x float> %shuffle
 }
@@ -202,9 +202,9 @@ define <4 x i32> @shuffle_v4i32_0124(<4
 ; SSE41:         insertps {{.*}} # xmm0 = xmm0[0,1,2],xmm1[0]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_0124
-; AVX1:         vinsertps {{.*}} # xmm0 = xmm0[0,1,2],xmm1[0]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_0124
+; AVX:         vinsertps {{.*}} # xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
   ret <4 x i32> %shuffle
 }
@@ -217,66 +217,30 @@ define <4 x i32> @shuffle_v4i32_0142(<4
   ret <4 x i32> %shuffle
 }
 define <4 x i32> @shuffle_v4i32_0412(<4 x i32> %a, <4 x i32> %b) {
-; SSE2-LABEL: @shuffle_v4i32_0412
-; SSE2:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE2-NEXT:    shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2]
-; SSE2-NEXT:    movaps %xmm1, %xmm0
-; SSE2-NEXT:    retq
-;
-; SSE3-LABEL: @shuffle_v4i32_0412
-; SSE3:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE3-NEXT:    shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2]
-; SSE3-NEXT:    movaps %xmm1, %xmm0
-; SSE3-NEXT:    retq
-;
-; SSSE3-LABEL: @shuffle_v4i32_0412
-; SSSE3:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSSE3-NEXT:    shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2]
-; SSSE3-NEXT:    movaps %xmm1, %xmm0
-; SSSE3-NEXT:    retq
-;
-; SSE41-LABEL: @shuffle_v4i32_0412
-; SSE41:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE41-NEXT:    shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2]
-; SSE41-NEXT:    movaps %xmm1, %xmm0
-; SSE41-NEXT:    retq
-;
-; AVX1-LABEL: @shuffle_v4i32_0412
-; AVX1:         vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; AVX1-NEXT:    vshufps {{.*}} # xmm0 = xmm1[2,0],xmm0[1,2]
-; AVX1-NEXT:    retq
+; SSE-LABEL: @shuffle_v4i32_0412
+; SSE:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
+; SSE-NEXT:    shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2]
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: @shuffle_v4i32_0412
+; AVX:         vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
+; AVX-NEXT:    vshufps {{.*}} # xmm0 = xmm1[2,0],xmm0[1,2]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2>
   ret <4 x i32> %shuffle
 }
 define <4 x i32> @shuffle_v4i32_4012(<4 x i32> %a, <4 x i32> %b) {
-; SSE2-LABEL: @shuffle_v4i32_4012
-; SSE2:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE2-NEXT:    shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2]
-; SSE2-NEXT:    movaps %xmm1, %xmm0
-; SSE2-NEXT:    retq
-;
-; SSE3-LABEL: @shuffle_v4i32_4012
-; SSE3:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE3-NEXT:    shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2]
-; SSE3-NEXT:    movaps %xmm1, %xmm0
-; SSE3-NEXT:    retq
-;
-; SSSE3-LABEL: @shuffle_v4i32_4012
-; SSSE3:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSSE3-NEXT:    shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2]
-; SSSE3-NEXT:    movaps %xmm1, %xmm0
-; SSSE3-NEXT:    retq
-;
-; SSE41-LABEL: @shuffle_v4i32_4012
-; SSE41:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; SSE41-NEXT:    shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2]
-; SSE41-NEXT:    movaps %xmm1, %xmm0
-; SSE41-NEXT:    retq
-;
-; AVX1-LABEL: @shuffle_v4i32_4012
-; AVX1:         vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
-; AVX1-NEXT:    vshufps {{.*}} # xmm0 = xmm1[0,2],xmm0[1,2]
-; AVX1-NEXT:    retq
+; SSE-LABEL: @shuffle_v4i32_4012
+; SSE:         shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
+; SSE-NEXT:    shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2]
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: @shuffle_v4i32_4012
+; AVX:         vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0]
+; AVX-NEXT:    vshufps {{.*}} # xmm0 = xmm1[0,2],xmm0[1,2]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2>
   ret <4 x i32> %shuffle
 }
@@ -296,29 +260,14 @@ define <4 x i32> @shuffle_v4i32_0451(<4
   ret <4 x i32> %shuffle
 }
 define <4 x i32> @shuffle_v4i32_4501(<4 x i32> %a, <4 x i32> %b) {
-; SSE2-LABEL: @shuffle_v4i32_4501
-; SSE2:         punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0]
-; SSE2-NEXT:    movdqa %xmm1, %xmm0
-; SSE2-NEXT:    retq
-;
-; SSE3-LABEL: @shuffle_v4i32_4501
-; SSE3:         punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0]
-; SSE3-NEXT:    movdqa %xmm1, %xmm0
-; SSE3-NEXT:    retq
-;
-; SSSE3-LABEL: @shuffle_v4i32_4501
-; SSSE3:         punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0]
-; SSSE3-NEXT:    movdqa %xmm1, %xmm0
-; SSSE3-NEXT:    retq
-;
-; SSE41-LABEL: @shuffle_v4i32_4501
-; SSE41:         punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0]
-; SSE41-NEXT:    movdqa %xmm1, %xmm0
-; SSE41-NEXT:    retq
-;
-; AVX1-LABEL: @shuffle_v4i32_4501
-; AVX1:         punpcklqdq {{.*}} # xmm0 = xmm1[0],xmm0[0]
-; AVX1-NEXT:    retq
+; SSE-LABEL: @shuffle_v4i32_4501
+; SSE:         punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0]
+; SSE-NEXT:    movdqa %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: @shuffle_v4i32_4501
+; AVX:         punpcklqdq {{.*}} # xmm0 = xmm1[0],xmm0[0]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
   ret <4 x i32> %shuffle
 }
@@ -356,10 +305,10 @@ define <4 x float> @shuffle_v4f32_4zzz(<
 ; SSE41-NEXT:    movaps %[[X]], %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_4zzz
-; AVX1:         vxorps %[[X:xmm[0-9]+]], %[[X]]
-; AVX1-NEXT:    vblendps {{.*}} # xmm0 = xmm0[0],[[X]][1,2,3]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_4zzz
+; AVX:         vxorps %[[X:xmm[0-9]+]], %[[X]]
+; AVX-NEXT:    vblendps {{.*}} # xmm0 = xmm0[0],[[X]][1,2,3]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
   ret <4 x float> %shuffle
 }
@@ -387,9 +336,9 @@ define <4 x float> @shuffle_v4f32_z4zz(<
 ; SSE41:         insertps {{.*}} # xmm0 = zero,xmm0[0],zero,zero
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_z4zz
-; AVX1:         vinsertps {{.*}} # xmm0 = zero,xmm0[0],zero,zero
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_z4zz
+; AVX:         vinsertps {{.*}} # xmm0 = zero,xmm0[0],zero,zero
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0>
   ret <4 x float> %shuffle
 }
@@ -420,9 +369,9 @@ define <4 x float> @shuffle_v4f32_zz4z(<
 ; SSE41:         insertps {{.*}} # xmm0 = zero,zero,xmm0[0],zero
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_zz4z
-; AVX1:         vinsertps {{.*}} # xmm0 = zero,zero,xmm0[0],zero
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_zz4z
+; AVX:         vinsertps {{.*}} # xmm0 = zero,zero,xmm0[0],zero
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0>
   ret <4 x float> %shuffle
 }
@@ -450,9 +399,9 @@ define <4 x float> @shuffle_v4f32_zuu4(<
 ; SSE41:         insertps {{.*}} # xmm0 = zero,zero,zero,xmm0[0]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_zuu4
-; AVX1:         vinsertps {{.*}} # xmm0 = zero,zero,zero,xmm0[0]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_zuu4
+; AVX:         vinsertps {{.*}} # xmm0 = zero,zero,zero,xmm0[0]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4>
   ret <4 x float> %shuffle
 }
@@ -485,10 +434,10 @@ define <4 x float> @shuffle_v4f32_zzz7(<
 ; SSE41-NEXT:    movaps %[[X]], %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_zzz7
-; AVX1:         vxorps %[[X:xmm[0-9]+]], %[[X]]
-; AVX1-NEXT:    vblendps {{.*}} # xmm0 = [[X]][0,1,2],xmm0[3]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_zzz7
+; AVX:         vxorps %[[X:xmm[0-9]+]], %[[X]]
+; AVX-NEXT:    vblendps {{.*}} # xmm0 = [[X]][0,1,2],xmm0[3]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
   ret <4 x float> %shuffle
 }
@@ -516,9 +465,9 @@ define <4 x float> @shuffle_v4f32_z6zz(<
 ; SSE41:         insertps {{.*}} # xmm0 = zero,xmm0[2],zero,zero
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4f32_z6zz
-; AVX1:         vinsertps {{.*}} # xmm0 = zero,xmm0[2],zero,zero
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4f32_z6zz
+; AVX:         vinsertps {{.*}} # xmm0 = zero,xmm0[2],zero,zero
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3>
   ret <4 x float> %shuffle
 }
@@ -597,10 +546,10 @@ define <4 x i32> @shuffle_v4i32_7012(<4
 ; SSE41-NEXT:    palignr $12, {{.*}} # xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_7012
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $12, {{.*}} # xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_7012
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $12, {{.*}} # xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 0, i32 1, i32 2>
   ret <4 x i32> %shuffle
 }
@@ -628,10 +577,10 @@ define <4 x i32> @shuffle_v4i32_6701(<4
 ; SSE41-NEXT:    palignr $8, {{.*}} # xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_6701
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $8, {{.*}} # xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_6701
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $8, {{.*}} # xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1>
   ret <4 x i32> %shuffle
 }
@@ -661,10 +610,10 @@ define <4 x i32> @shuffle_v4i32_5670(<4
 ; SSE41-NEXT:    palignr $4, {{.*}} # xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_5670
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $4, {{.*}} # xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_5670
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $4, {{.*}} # xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 5, i32 6, i32 7, i32 0>
   ret <4 x i32> %shuffle
 }
@@ -694,10 +643,10 @@ define <4 x i32> @shuffle_v4i32_1234(<4
 ; SSE41-NEXT:    movdqa %xmm1, %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_1234
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $4, {{.*}} # xmm0 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_1234
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $4, {{.*}} # xmm0 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 2, i32 3, i32 4>
   ret <4 x i32> %shuffle
 }
@@ -725,10 +674,10 @@ define <4 x i32> @shuffle_v4i32_2345(<4
 ; SSE41-NEXT:    movdqa %xmm1, %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_2345
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $8, {{.*}} # xmm0 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_2345
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $8, {{.*}} # xmm0 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
   ret <4 x i32> %shuffle
 }
@@ -758,10 +707,10 @@ define <4 x i32> @shuffle_v4i32_3456(<4
 ; SSE41-NEXT:    movdqa %xmm1, %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_3456
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpalignr $12, {{.*}} # xmm0 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11]
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_3456
+; AVX:       # BB#0:
+; AVX-NEXT:    vpalignr $12, {{.*}} # xmm0 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11]
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
   ret <4 x i32> %shuffle
 }
@@ -799,10 +748,10 @@ define <4 x i32> @shuffle_v4i32_0z1z(<4
 ; SSE41-NEXT:    pmovzxdq %xmm0, %xmm0
 ; SSE41-NEXT:    retq
 ;
-; AVX1-LABEL: @shuffle_v4i32_0z1z
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vpmovzxdq %xmm0, %xmm0
-; AVX1-NEXT:    retq
+; AVX-LABEL: @shuffle_v4i32_0z1z
+; AVX:       # BB#0:
+; AVX-NEXT:    vpmovzxdq %xmm0, %xmm0
+; AVX-NEXT:    retq
   %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 1, i32 7>
   ret <4 x i32> %shuffle
 }
@@ -829,39 +778,18 @@ define <4 x i32> @insert_mem_and_zero_v4
 }
 
 define <4 x float> @insert_reg_and_zero_v4f32(float %a) {
-; SSE2-LABEL: @insert_reg_and_zero_v4f32
-; SSE2:       # BB#0:
-; SSE2-NEXT:    xorps %[[X:xmm[0-9]+]], %[[X]]
-; SSE2-NEXT:    movss %xmm0, %[[X]]
-; SSE2-NEXT:    movaps %[[X]], %xmm0
-; SSE2-NEXT:    retq
-;
-; SSE3-LABEL: @insert_reg_and_zero_v4f32
-; SSE3:       # BB#0:
-; SSE3-NEXT:    xorps %[[X:xmm[0-9]+]], %[[X]]
-; SSE3-NEXT:    movss %xmm0, %[[X]]
-; SSE3-NEXT:    movaps %[[X]], %xmm0
-; SSE3-NEXT:    retq
-;
-; SSSE3-LABEL: @insert_reg_and_zero_v4f32
-; SSSE3:       # BB#0:
-; SSSE3-NEXT:    xorps %[[X:xmm[0-9]+]], %[[X]]
-; SSSE3-NEXT:    movss %xmm0, %[[X]]
-; SSSE3-NEXT:    movaps %[[X]], %xmm0
-; SSSE3-NEXT:    retq
-;
-; SSE41-LABEL: @insert_reg_and_zero_v4f32
-; SSE41:       # BB#0:
-; SSE41-NEXT:    xorps %[[X:xmm[0-9]+]], %[[X]]
-; SSE41-NEXT:    movss %xmm0, %[[X]]
-; SSE41-NEXT:    movaps %[[X]], %xmm0
-; SSE41-NEXT:    retq
-;
-; AVX1-LABEL: @insert_reg_and_zero_v4f32
-; AVX1:       # BB#0:
-; AVX1-NEXT:    vxorps %[[X:xmm[0-9]+]], %[[X]], %[[X]]
-; AVX1-NEXT:    vmovss %xmm0, %[[X]], %xmm0
-; AVX1-NEXT:    retq
+; SSE-LABEL: @insert_reg_and_zero_v4f32
+; SSE:       # BB#0:
+; SSE-NEXT:    xorps %[[X:xmm[0-9]+]], %[[X]]
+; SSE-NEXT:    movss %xmm0, %[[X]]
+; SSE-NEXT:    movaps %[[X]], %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: @insert_reg_and_zero_v4f32
+; AVX:       # BB#0:
+; AVX-NEXT:    vxorps %[[X:xmm[0-9]+]], %[[X]], %[[X]]
+; AVX-NEXT:    vmovss %xmm0, %[[X]], %xmm0
+; AVX-NEXT:    retq
   %v = insertelement <4 x float> undef, float %a, i32 0
   %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
   ret <4 x float> %shuffle





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