[llvm] r215637 - [x86] Begin stubbing out the AVX support in the new vector shuffle
Chandler Carruth
chandlerc at gmail.com
Thu Aug 14 05:14:00 PDT 2014
Author: chandlerc
Date: Thu Aug 14 07:13:59 2014
New Revision: 215637
URL: http://llvm.org/viewvc/llvm-project?rev=215637&view=rev
Log:
[x86] Begin stubbing out the AVX support in the new vector shuffle
lowering scheme.
Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.
Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.
Added:
llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll
Modified:
llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=215637&r1=215636&r2=215637&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Thu Aug 14 07:13:59 2014
@@ -8334,6 +8334,91 @@ static SDValue lower128BitVectorShuffle(
}
}
+/// \brief Generic routine to split a 256-bit vector shuffle into 128-bit
+/// shuffles.
+///
+/// There is a severely limited set of shuffles available in AVX1 for 256-bit
+/// vectors resulting in routinely needing to split the shuffle into two 128-bit
+/// shuffles. This can be done generically for any 256-bit vector shuffle and so
+/// we encode the logic here for specific shuffle lowering routines to bail to
+/// when they exhaust the features avaible to more directly handle the shuffle.
+static SDValue splitAndLower256BitVectorShuffle(SDValue Op, SDValue V1,
+ SDValue V2,
+ const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ SDLoc DL(Op);
+ MVT VT = Op.getSimpleValueType();
+ assert(VT.getSizeInBits() == 256 && "Only for 256-bit vector shuffles!");
+ assert(V1.getSimpleValueType() == VT && "Bad operand type!");
+ assert(V2.getSimpleValueType() == VT && "Bad operand type!");
+ ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
+ ArrayRef<int> Mask = SVOp->getMask();
+
+ ArrayRef<int> LoMask = Mask.slice(0, Mask.size()/2);
+ ArrayRef<int> HiMask = Mask.slice(Mask.size()/2);
+
+ int NumElements = VT.getVectorNumElements();
+ int SplitNumElements = NumElements / 2;
+ MVT ScalarVT = VT.getScalarType();
+ MVT SplitVT = MVT::getVectorVT(ScalarVT, NumElements / 2);
+
+ SDValue LoV1 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SplitVT, V1,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV1 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SplitVT, V1,
+ DAG.getIntPtrConstant(SplitNumElements));
+ SDValue LoV2 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SplitVT, V2,
+ DAG.getIntPtrConstant(0));
+ SDValue HiV2 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, DL, SplitVT, V2,
+ DAG.getIntPtrConstant(SplitNumElements));
+
+ // Now create two 4-way blends of these half-width vectors.
+ auto HalfBlend = [&](ArrayRef<int> HalfMask) {
+ SmallVector<int, 16> V1BlendMask, V2BlendMask, BlendMask;
+ for (int i = 0; i < SplitNumElements; ++i) {
+ int M = HalfMask[i];
+ if (M >= NumElements) {
+ V2BlendMask.push_back(M - NumElements);
+ V1BlendMask.push_back(-1);
+ BlendMask.push_back(SplitNumElements + i);
+ } else if (M >= 0) {
+ V2BlendMask.push_back(-1);
+ V1BlendMask.push_back(M);
+ BlendMask.push_back(i);
+ } else {
+ V2BlendMask.push_back(-1);
+ V1BlendMask.push_back(-1);
+ BlendMask.push_back(-1);
+ }
+ }
+ SDValue V1Blend = DAG.getVectorShuffle(SplitVT, DL, LoV1, HiV1, V1BlendMask);
+ SDValue V2Blend = DAG.getVectorShuffle(SplitVT, DL, LoV2, HiV2, V2BlendMask);
+ return DAG.getVectorShuffle(SplitVT, DL, V1Blend, V2Blend, BlendMask);
+ };
+ SDValue Lo = HalfBlend(LoMask);
+ SDValue Hi = HalfBlend(HiMask);
+ return DAG.getNode(ISD::CONCAT_VECTORS, DL, VT, Lo, Hi);
+}
+
+/// \brief High-level routine to lower various 256-bit x86 vector shuffles.
+///
+/// This routine either breaks down the specific type of a 256-bit x86 vector
+/// shuffle or splits it into two 128-bit shuffles and fuses the results back
+/// together based on the available instructions.
+static SDValue lower256BitVectorShuffle(SDValue Op, SDValue V1, SDValue V2,
+ MVT VT, const X86Subtarget *Subtarget,
+ SelectionDAG &DAG) {
+ // FIXME: We should detect symmetric patterns and re-use the 128-bit shuffle
+ // lowering logic with wider types in that case.
+
+ // FIXME: We should detect when we can use AVX2 cross-half shuffles to either
+ // implement the shuffle completely, more effectively build symmetry, or
+ // minimize half-blends.
+
+ // Fall back to the basic pattern of extracting the high half and forming
+ // a 4-way blend.
+ return splitAndLower256BitVectorShuffle(Op, V1, V2, Subtarget, DAG);
+}
+
/// \brief Tiny helper function to test whether a shuffle mask could be
/// simplified by widening the elements being shuffled.
static bool canWidenShuffleElements(ArrayRef<int> Mask) {
@@ -8437,6 +8522,9 @@ static SDValue lowerVectorShuffle(SDValu
if (VT.getSizeInBits() == 128)
return lower128BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+ if (VT.getSizeInBits() == 256)
+ return lower256BitVectorShuffle(Op, V1, V2, VT, Subtarget, DAG);
+
llvm_unreachable("Unimplemented!");
}
Added: llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll?rev=215637&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll (added)
+++ llvm/trunk/test/CodeGen/X86/vector-shuffle-256-v4.ll Thu Aug 14 07:13:59 2014
@@ -0,0 +1,258 @@
+; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=AVX1
+
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
+target triple = "x86_64-unknown-unknown"
+
+define <4 x i64> @shuffle_v4i64_0001(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0001
+; AVX1: # BB#0:
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm0[0,1,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_0020(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0020
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm1[0],xmm0[0]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_0112(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0112
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm0[1],xmm1[0]
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 1, i32 2>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_0300(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0300
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm0[0],xmm1[1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_1000(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_1000
+; AVX1: # BB#0:
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm0[2,3,0,1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_2200(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_2200
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[0,1,0,1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_3330(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_3330
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm1[1],xmm0[0]
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[2,3,2,3]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_3210(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_3210
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[2,3,0,1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[2,3,0,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i64> %shuffle
+}
+
+define <4 x double> @shuffle_v4f64_0001(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_0001
+; AVX1: # BB#0:
+; AVX1-NEXT: vmovlhps {{.*}} # xmm1 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_0020(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_0020
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm1[0],xmm0[0]
+; AVX1-NEXT: vmovlhps {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_0300(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_0300
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm0[0],xmm1[1]
+; AVX1-NEXT: vmovlhps {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_1000(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_1000
+; AVX1: # BB#0:
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm0[1,0]
+; AVX1-NEXT: vmovlhps {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_2200(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_2200
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vmovlhps {{.*}} # xmm1 = xmm1[0,0]
+; AVX1-NEXT: vmovlhps {{.*}} # xmm0 = xmm0[0,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_3330(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_3330
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm1[1],xmm0[0]
+; AVX1-NEXT: vmovhlps {{.*}} # xmm1 = xmm1[1,1]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
+ ret <4 x double> %shuffle
+}
+define <4 x double> @shuffle_v4f64_3210(<4 x double> %a, <4 x double> %b) {
+; AVX1-LABEL: @shuffle_v4f64_3210
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm1[1,0]
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm0[1,0]
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x double> %shuffle
+}
+
+define <4 x i64> @shuffle_v4i64_0124(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0124
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm2[0],xmm1[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_0142(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0142
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT: vpshufd {{.*}} # xmm2 = xmm2[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm1 = xmm1[0],xmm2[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_0412(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0412
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT: vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_4012(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_4012
+; AVX1: # BB#0:
+; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm2
+; AVX1-NEXT: vshufpd {{.*}} # xmm2 = xmm0[1],xmm2[0]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_0145(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0145
+; AVX1: # BB#0:
+; AVX1-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_0451(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_0451
+; AVX1: # BB#0:
+; AVX1-NEXT: vpshufd {{.*}} # xmm2 = xmm1[2,3,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm2 = xmm2[0],xmm0[1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm1 = xmm1[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm0[0],xmm1[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_4501(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_4501
+; AVX1: # BB#0:
+; AVX1-NEXT: vinsertf128 $1, %xmm0, %ymm1, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1>
+ ret <4 x i64> %shuffle
+}
+define <4 x i64> @shuffle_v4i64_4015(<4 x i64> %a, <4 x i64> %b) {
+; AVX1-LABEL: @shuffle_v4i64_4015
+; AVX1: # BB#0:
+; AVX1-NEXT: vpshufd {{.*}} # xmm2 = xmm0[2,3,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm2 = xmm2[0],xmm1[1]
+; AVX1-NEXT: vpshufd {{.*}} # xmm0 = xmm0[0,1,0,1]
+; AVX1-NEXT: vshufpd {{.*}} # xmm0 = xmm1[0],xmm0[1]
+; AVX1-NEXT: vinsertf128 $1, %xmm2, %ymm0, %ymm0
+; AVX1-NEXT: retq
+ %shuffle = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 5>
+ ret <4 x i64> %shuffle
+}
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