[llvm] r201004 - Improve existing visualizers by:

Nikola Smiljanic popizdeh at gmail.com
Fri Feb 7 14:57:20 PST 2014


Author: nikola
Date: Fri Feb  7 16:57:20 2014
New Revision: 201004

URL: http://llvm.org/viewvc/llvm-project?rev=201004&view=rev
Log:
Improve existing visualizers by:

- Properly displaying non null terminated StringRef.
- Auto expanding pointer types.
- Displaying real type names for PointerUnions.
- Using "size" and "capacity" across all containers.
- Simplifying code where possible.

Modified:
    llvm/trunk/utils/llvm.natvis

Modified: llvm/trunk/utils/llvm.natvis
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/utils/llvm.natvis?rev=201004&r1=201003&r2=201004&view=diff
==============================================================================
--- llvm/trunk/utils/llvm.natvis (original)
+++ llvm/trunk/utils/llvm.natvis Fri Feb  7 16:57:20 2014
@@ -6,22 +6,10 @@ Put this file into "%USERPROFILE%\Docume
 or create a symbolic link so it updates automatically.
 -->
 <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
-  <Type Name="llvm::SmallVector<*,*>">
-    <DisplayString Condition="(($T1*)EndX - ($T1*)BeginX) == 0">empty</DisplayString>
-    <DisplayString Condition="(($T1*)EndX - ($T1*)BeginX) != 0">{{ size={($T1*)EndX - ($T1*)BeginX} }}</DisplayString>
-    <Expand>
-      <Item Name="[size]">($T1*)EndX - ($T1*)BeginX</Item>
-      <Item Name="[capacity]">($T1*)CapacityX - ($T1*)BeginX</Item>
-      <ArrayItems>
-        <Size>($T1*)EndX - ($T1*)BeginX</Size>
-        <ValuePointer>($T1*)BeginX</ValuePointer>
-      </ArrayItems>
-    </Expand>
-  </Type>
 
   <Type Name="llvm::SmallVectorImpl<*>">
     <DisplayString Condition="(($T1*)EndX - ($T1*)BeginX) == 0">empty</DisplayString>
-    <DisplayString Condition="(($T1*)EndX - ($T1*)BeginX) != 0">[{($T1*)EndX - ($T1*)BeginX}]</DisplayString>
+    <DisplayString Condition="(($T1*)EndX - ($T1*)BeginX) != 0">{{ size={($T1*)EndX - ($T1*)BeginX} }}</DisplayString>
     <Expand>
       <Item Name="[size]">($T1*)EndX - ($T1*)BeginX</Item>
       <Item Name="[capacity]">($T1*)CapacityX - ($T1*)BeginX</Item>
@@ -46,10 +34,10 @@ or create a symbolic link so it updates
   </Type>
 
   <Type Name="llvm::StringRef">
-    <DisplayString>[{Length}] {Data,s}</DisplayString>
-    <StringView>Data,s</StringView>
+    <DisplayString>{Data,[Length]s}</DisplayString>
+    <StringView>Data,[Length]s</StringView>
     <Expand>
-      <Item Name="[length]">Length</Item>
+      <Item Name="[size]">Length</Item>
       <ArrayItems>
         <Size>Length</Size>
         <ValuePointer>Data</ValuePointer>
@@ -58,43 +46,43 @@ or create a symbolic link so it updates
   </Type>
 
   <Type Name="llvm::PointerIntPair<*,*,*,*>">
-    <DisplayString>{Value & PointerBitMask} [{(Value >> IntShift) & IntMask}]</DisplayString>
+    <DisplayString>{(void*)(Value & PointerBitMask)} [{($T3)((Value >> IntShift) & IntMask)}]</DisplayString>
     <Expand>
-      <Item Name="[ptr]">Value & PointerBitMask</Item>
-      <Item Name="[int]">(Value >> IntShift) & IntMask</Item>
+      <Item Name="[ptr]">($T1*)(Value & PointerBitMask)</Item>
+      <Item Name="[int]">($T3)((Value >> IntShift) & IntMask)</Item>
     </Expand>
   </Type>
 
   <Type Name="llvm::PointerUnion<*,*>">
-    <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">[P1] {($T1)(Val.Value & Val.PointerBitMask)}</DisplayString>
-    <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">[P2] {($T2)(Val.Value & Val.PointerBitMask)}</DisplayString>
+    <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">{"$T1", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString>
+    <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">{"$T2", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString>
     <Expand>
-      <Item Name="[ptr]" Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">($T1)(Val.Value & Val.PointerBitMask)</Item>
-      <Item Name="[ptr]" Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">($T2)(Val.Value & Val.PointerBitMask)</Item>
+      <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">($T1)(Val.Value & Val.PointerBitMask)</ExpandedItem>
+      <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">($T2)(Val.Value & Val.PointerBitMask)</ExpandedItem>
     </Expand>
   </Type>
 
   <Type Name="llvm::PointerUnion3<*,*,*>">
-    <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">[P1] {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value & 2) == 2">[P2] {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value & 1) == 1">[P3] {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <Expand>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</Item>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</Item>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</Item>
+    <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <DisplayString Condition="(Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <DisplayString Condition="(Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <Expand>
+      <ExpandedItem Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem>
+      <ExpandedItem Condition="(Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem>
+      <ExpandedItem Condition="(Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</ExpandedItem>
     </Expand>
   </Type>
 
   <Type Name="llvm::PointerUnion4<*,*,*,*>">
-    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">[P1] {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">[P2] {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">[P3] {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <DisplayString Condition="(Val.Val.Value & 3) == 3">[P4] {($T4)((Val.Val.Value >> 2) << 2)}</DisplayString>
-    <Expand>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</Item>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</Item>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</Item>
-      <Item Name="[ptr]" Condition="(Val.Val.Value & 3) == 3">($T4)((Val.Val.Value >> 2) << 2)</Item>
+    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <DisplayString Condition="(Val.Val.Value & 3) == 3">{"$T4", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString>
+    <Expand>
+      <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem>
+      <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem>
+      <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</ExpandedItem>
+      <ExpandedItem Condition="(Val.Val.Value & 3) == 3">($T4)((Val.Val.Value >> 2) << 2)</ExpandedItem>
     </Expand>
   </Type>
 
@@ -116,7 +104,7 @@ or create a symbolic link so it updates
     <DisplayString Condition="(Obj != 0) && (Obj->ref_cnt != 1)">RefPtr [{Obj->ref_cnt} refs] {*Obj}</DisplayString>
     <Expand>
       <Item Condition="Obj != 0" Name="[refs]">Obj->ref_cnt</Item>
-      <Item Condition="Obj != 0" Name="[ptr]">Obj</Item>
+      <ExpandedItem Condition="Obj != 0">Obj</ExpandedItem>
     </Expand>
   </Type>
 
@@ -124,29 +112,29 @@ or create a symbolic link so it updates
     <DisplayString Condition="Ptr == 0">empty</DisplayString>
     <DisplayString Condition="Ptr != 0">OwningPtr {*Ptr}</DisplayString>
     <Expand>
-      <Item Condition="Ptr != 0" Name="[ptr]">Ptr</Item>
+      <ExpandedItem Condition="Ptr != 0">Ptr</ExpandedItem>
     </Expand>
   </Type>
 
   <Type Name="llvm::SmallPtrSet<*,*>">
-    <DisplayString Condition="CurArray == SmallArray">{{ [Small Mode] elements={NumElements}, arraySize={CurArraySize} }}</DisplayString>
-    <DisplayString Condition="CurArray != SmallArray">{{ [Big Mode] elements={NumElements}, arraySize={CurArraySize} }}</DisplayString>
+    <DisplayString Condition="CurArray == SmallArray">{{ [Small Mode] size={NumElements}, capacity={CurArraySize} }}</DisplayString>
+    <DisplayString Condition="CurArray != SmallArray">{{ [Big Mode] size={NumElements}, capacity={CurArraySize} }}</DisplayString>
     <Expand>
-      <Item Name="[NumElements]">NumElements</Item>
-      <Item Name="[CurArraySize]">CurArraySize</Item>
-      <IndexListItems>
-        <Size>CurArraySize + 1</Size>
-        <ValueNode>($T1*)&CurArray[$i]</ValueNode>
-      </IndexListItems>
+      <Item Name="[size]">NumElements</Item>
+      <Item Name="[capacity]">CurArraySize</Item>
+      <ArrayItems>
+        <Size>CurArraySize</Size>
+        <ValuePointer>($T1*)CurArray</ValuePointer>
+      </ArrayItems>
     </Expand>
   </Type>
 
   <Type Name="llvm::DenseMap<*,*,*>">
     <DisplayString Condition="NumEntries == 0">empty</DisplayString>
-    <DisplayString Condition="NumEntries != 0">{{ entries={NumEntries}, buckets={NumBuckets} }}</DisplayString>
+    <DisplayString Condition="NumEntries != 0">{{ size={NumEntries}, buckets={NumBuckets} }}</DisplayString>
     <Expand>
-      <Item Name="[NumEntries]">NumEntries</Item>
-      <Item Name="[NumBuckets]">NumBuckets</Item>
+      <Item Name="[size]">NumEntries</Item>
+      <Item Name="[buckets]">NumBuckets</Item>
       <ArrayItems>
         <Size>NumBuckets</Size>
         <ValuePointer>Buckets</ValuePointer>
@@ -155,22 +143,22 @@ or create a symbolic link so it updates
   </Type>
 
   <Type Name="llvm::StringMap<*,*>">
-    <DisplayString>{{ NumBuckets={NumBuckets}, ItemSize={ItemSize} }}</DisplayString>
+    <DisplayString>{{ size={ItemSize}, buckets={NumBuckets} }}</DisplayString>
     <Expand>
-      <Item Name="[NumBuckets]">NumBuckets</Item>
-      <Item Name="[ItemSize]">ItemSize</Item>
-      <IndexListItems>
+      <Item Name="[size]">ItemSize</Item>
+      <Item Name="[buckets]">NumBuckets</Item>
+      <ArrayItems>
         <Size>NumBuckets</Size>
-        <ValueNode>(llvm::StringMapEntry<$T1>*)TheTable[$i]</ValueNode>
-      </IndexListItems>
+        <ValuePointer>(MapEntryTy**)TheTable</ValuePointer>
+      </ArrayItems>
     </Expand>
   </Type>
 
   <Type Name="llvm::StringMapEntry<*>">
     <DisplayString Condition="StrLen == 0">empty</DisplayString>
-    <DisplayString Condition="StrLen != 0">({((llvm::StringMapEntry<$T1>*)this)+1,s}, {second})</DisplayString>
+    <DisplayString Condition="StrLen != 0">({this+1,s}, {second})</DisplayString>
     <Expand>
-      <Item Name="[key]">((llvm::StringMapEntry<$T1>*)this)+1,s</Item>
+      <Item Name="[key]">this+1,s</Item>
       <Item Name="[value]" Condition="StrLen != 0">second</Item>
     </Expand>
   </Type>





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