[llvm] r196923 - R600: Fix an infinite loop when trying to reorganize export/tex vector input
Vincent Lejeune
vljn at ovi.com
Tue Dec 10 06:43:32 PST 2013
Author: vljn
Date: Tue Dec 10 08:43:31 2013
New Revision: 196923
URL: http://llvm.org/viewvc/llvm-project?rev=196923&view=rev
Log:
R600: Fix an infinite loop when trying to reorganize export/tex vector input
Added:
llvm/trunk/test/CodeGen/R600/r600-infinite-loop-bug-while-reorganizing-vector.ll
Modified:
llvm/trunk/lib/Target/R600/R600ISelLowering.cpp
Modified: llvm/trunk/lib/Target/R600/R600ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/R600/R600ISelLowering.cpp?rev=196923&r1=196922&r2=196923&view=diff
==============================================================================
--- llvm/trunk/lib/Target/R600/R600ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/R600/R600ISelLowering.cpp Tue Dec 10 08:43:31 2013
@@ -1442,17 +1442,20 @@ static SDValue ReorganizeVector(Selectio
VectorEntry.getOperand(3)
};
bool isUnmovable[4] = { false, false, false, false };
- for (unsigned i = 0; i < 4; i++)
+ for (unsigned i = 0; i < 4; i++) {
RemapSwizzle[i] = i;
+ if (NewBldVec[i].getOpcode() == ISD::EXTRACT_VECTOR_ELT) {
+ unsigned Idx = dyn_cast<ConstantSDNode>(NewBldVec[i].getOperand(1))
+ ->getZExtValue();
+ if (i == Idx)
+ isUnmovable[Idx] = true;
+ }
+ }
for (unsigned i = 0; i < 4; i++) {
if (NewBldVec[i].getOpcode() == ISD::EXTRACT_VECTOR_ELT) {
unsigned Idx = dyn_cast<ConstantSDNode>(NewBldVec[i].getOperand(1))
->getZExtValue();
- if (i == Idx) {
- isUnmovable[Idx] = true;
- continue;
- }
if (isUnmovable[Idx])
continue;
// Swap i and Idx
Added: llvm/trunk/test/CodeGen/R600/r600-infinite-loop-bug-while-reorganizing-vector.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/R600/r600-infinite-loop-bug-while-reorganizing-vector.ll?rev=196923&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/R600/r600-infinite-loop-bug-while-reorganizing-vector.ll (added)
+++ llvm/trunk/test/CodeGen/R600/r600-infinite-loop-bug-while-reorganizing-vector.ll Tue Dec 10 08:43:31 2013
@@ -0,0 +1,59 @@
+;RUN: llc < %s -march=r600 -mcpu=cayman
+;REQUIRES: asserts
+
+define void @main(<4 x float> inreg, <4 x float> inreg) #0 {
+main_body:
+ %2 = extractelement <4 x float> %0, i32 0
+ %3 = extractelement <4 x float> %0, i32 1
+ %4 = extractelement <4 x float> %0, i32 2
+ %5 = extractelement <4 x float> %0, i32 3
+ %6 = insertelement <4 x float> undef, float %2, i32 0
+ %7 = insertelement <4 x float> %6, float %3, i32 1
+ %8 = insertelement <4 x float> %7, float %4, i32 2
+ %9 = insertelement <4 x float> %8, float %5, i32 3
+ %10 = call <4 x float> @llvm.AMDGPU.cube(<4 x float> %9)
+ %11 = extractelement <4 x float> %10, i32 0
+ %12 = extractelement <4 x float> %10, i32 1
+ %13 = extractelement <4 x float> %10, i32 2
+ %14 = extractelement <4 x float> %10, i32 3
+ %15 = call float @fabs(float %13)
+ %16 = fdiv float 1.000000e+00, %15
+ %17 = fmul float %11, %16
+ %18 = fadd float %17, 1.500000e+00
+ %19 = fmul float %12, %16
+ %20 = fadd float %19, 1.500000e+00
+ %21 = insertelement <4 x float> undef, float %20, i32 0
+ %22 = insertelement <4 x float> %21, float %18, i32 1
+ %23 = insertelement <4 x float> %22, float %14, i32 2
+ %24 = insertelement <4 x float> %23, float %5, i32 3
+ %25 = extractelement <4 x float> %24, i32 0
+ %26 = extractelement <4 x float> %24, i32 1
+ %27 = extractelement <4 x float> %24, i32 2
+ %28 = extractelement <4 x float> %24, i32 3
+ %29 = insertelement <4 x float> undef, float %25, i32 0
+ %30 = insertelement <4 x float> %29, float %26, i32 1
+ %31 = insertelement <4 x float> %30, float %27, i32 2
+ %32 = insertelement <4 x float> %31, float %28, i32 3
+ %33 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %32, i32 16, i32 0, i32 13)
+ %34 = extractelement <4 x float> %33, i32 0
+ %35 = insertelement <4 x float> undef, float %34, i32 0
+ %36 = insertelement <4 x float> %35, float %34, i32 1
+ %37 = insertelement <4 x float> %36, float %34, i32 2
+ %38 = insertelement <4 x float> %37, float 1.000000e+00, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %38, i32 0, i32 0)
+ ret void
+}
+
+; Function Attrs: readnone
+declare <4 x float> @llvm.AMDGPU.cube(<4 x float>) #1
+
+; Function Attrs: readnone
+declare float @fabs(float) #1
+
+; Function Attrs: readnone
+declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) #1
+
+declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
+
+attributes #0 = { "ShaderType"="0" }
+attributes #1 = { readnone }
More information about the llvm-commits
mailing list