Ping 3: Add a LOAD_SEQUENCE_POINT ISDOpcode
Evan Cheng
evan.cheng at apple.com
Wed Dec 4 10:02:54 PST 2013
I'm not very comfortable with adding a generic opcode. Can't you use a target specific intrinsic?
Evan
On Dec 4, 2013, at 2:11 AM, Richard Sandiford <rsandifo at linux.vnet.ibm.com> wrote:
> Third ping for:
>
> http://llvm-reviews.chandlerc.com/D2171
>
> Thanks,
> Richard
>
>
> One unusual feature of the z architecture is that the result of a
> previous load can be reused indefinitely for subsequent loads, even if a
> cache-coherent store to that location is performed by another CPU. A
> special serialising instruction must be used if you want to force a load
> to be reattempted. To quote the architecture manual (where MVI is MOVE
> IMMEDIATE and CLI is COMPARE LOGICAL IMMEDIATE):
>
> Following is an example showing the effects of serialization. Location
> A initially contains FF hex.
>
> CPU 1 CPU 2
> MVI A,X'00' G CLI A,X'00'
> BCR 15,0 BNE G
>
> The BCR 15,0 instruction executed by CPU 1 is a serializing
> instruction that ensures that the store by CPU 1 at location A is
> completed. However, CPU 2 may loop indefinitely, or until the next
> interruption on CPU 2, because CPU 2 may already have fetched from
> location A for every execution of the CLI instruction. A serializing
> instruction must be in the CPU-2 loop to ensure that CPU 2 will again
> fetch from location A.
>
> Since volatile loads are not supposed to be omitted in this way, we
> should insert a serialising instruction before each such load. The same
> goes for atomic loads.
>
> This patch adds a new ISDOpcode for this situation. It's emitted in a
> similar way to ATOMIC_FENCE, but in different circumstances and for
> different reasons:
>
> /// Marks a point before a volatile or atomic load, to ensure that
> /// subsequent loads are attempted. This exists for architectures
> /// like SystemZ that allow results from previous loads to be reused
> /// indefinitely. For example, the architecture may treat a loop:
> ///
> /// while (*i == 0);
> ///
> /// as:
> ///
> /// while (*i == 0) spin-until-interrupt;
> ///
> /// omitting all but the first load in each time slice (even if a
> /// cache-coherent store is performed by another CPU). Inserting
> /// this operation forces each iteration of the loop to attempt a load.
> ///
> /// Note that this is not an ordering fence per se. It simply prevents
> /// the processor from collapsing a sequence of N loads into 1 load at
> /// run time.
> LOAD_SEQUENCE_POINT,
>
> I'm certainly open to better names than LOAD_SEQUENCE_POINT though.
>
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