[Mesa-dev] [PATCH] R600/SI: fix MIMG writemask adjustement

Marek Olšák maraeo at gmail.com
Tue Sep 24 02:44:02 PDT 2013


If the TGSI writemask is .xzw and the initial dmask is 0xf, the first
application of the function sees 4 VGPRs and correctly sets the dmask
to 13 (xzw) because the second VGPR is unused, but the second
application of the function now sees 3 VGPRs, ignores the fact that
dmask is 13 meaning xzw, and sets the writemask to 7 meaning xyz,
which breaks the texture instruction. I thought it was obvious from
the comments I added.

Marek

On Tue, Sep 24, 2013 at 9:00 AM, Christian König
<deathsimple at vodafone.de> wrote:
> Why should that be necessary?
>
> Christian.
>
> Am 23.09.2013 21:09, schrieb maraeo at gmail.com:
>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This fixes piglit:
>> - shaders/glsl-fs-texture2d-masked
>> - shaders/glsl-fs-texture2d-masked-4
>>
>> Signed-off-by: Marek Olšák <marek.olsak at amd.com>
>> ---
>>   lib/Target/R600/SIISelLowering.cpp | 27 +++++++++++++++++++++------
>>   1 file changed, 21 insertions(+), 6 deletions(-)
>>
>> diff --git a/lib/Target/R600/SIISelLowering.cpp
>> b/lib/Target/R600/SIISelLowering.cpp
>> index 2174753..891a51b 100644
>> --- a/lib/Target/R600/SIISelLowering.cpp
>> +++ b/lib/Target/R600/SIISelLowering.cpp
>> @@ -1065,7 +1065,9 @@ static unsigned SubIdx2Lane(unsigned Idx) {
>>   void SITargetLowering::adjustWritemask(MachineSDNode *&Node,
>>                                          SelectionDAG &DAG) const {
>>     SDNode *Users[4] = { };
>> -  unsigned Writemask = 0, Lane = 0;
>> +  unsigned Lane = 0;
>> +  unsigned OldDmask = Node->getConstantOperandVal(0);
>> +  unsigned NewDmask = 0;
>>       // Try to figure out the used register components
>>     for (SDNode::use_iterator I = Node->use_begin(), E = Node->use_end();
>> @@ -1076,29 +1078,42 @@ void
>> SITargetLowering::adjustWritemask(MachineSDNode *&Node,
>>           I->getMachineOpcode() != TargetOpcode::EXTRACT_SUBREG)
>>         return;
>>   +    /* Lane means which subreg of %VGPRa_VGPRb_VGPRc_VGPRd is used.
>> +     * Note that subregs are packed, i.e. Lane==0 is the first bit set
>> +     * in OldDmask, so it can be any of X,Y,Z,W; Lane==1 is the second
>> bit
>> +     * set, etc. */
>>       Lane = SubIdx2Lane(I->getConstantOperandVal(1));
>>   +    // Set which texture component corresponds to the lane.
>> +    unsigned Comp;
>> +    for (unsigned i = 0, Dmask = OldDmask; i <= Lane; i++) {
>> +      assert(Dmask);
>> +      Comp = ffs(Dmask)-1;
>> +      Dmask &= ~(1 << Comp);
>> +    }
>> +
>>       // Abort if we have more than one user per component
>>       if (Users[Lane])
>>         return;
>>         Users[Lane] = *I;
>> -    Writemask |= 1 << Lane;
>> +    NewDmask |= 1 << Comp;
>>     }
>>   -  // Abort if all components are used
>> -  if (Writemask == 0xf)
>> +  // Abort if there's no change
>> +  if (NewDmask == OldDmask)
>>       return;
>>       // Adjust the writemask in the node
>>     std::vector<SDValue> Ops;
>> -  Ops.push_back(DAG.getTargetConstant(Writemask, MVT::i32));
>> +  Ops.push_back(DAG.getTargetConstant(NewDmask, MVT::i32));
>>     for (unsigned i = 1, e = Node->getNumOperands(); i != e; ++i)
>>       Ops.push_back(Node->getOperand(i));
>>     Node = (MachineSDNode*)DAG.UpdateNodeOperands(Node, Ops.data(),
>> Ops.size());
>>       // If we only got one lane, replace it with a copy
>> -  if (Writemask == (1U << Lane)) {
>> +  // (if NewDmask has only one bit set...)
>> +  if (NewDmask && (NewDmask & (NewDmask-1)) == 0) {
>>       SDValue RC = DAG.getTargetConstant(AMDGPU::VReg_32RegClassID,
>> MVT::i32);
>>       SDNode *Copy = DAG.getMachineNode(TargetOpcode::COPY_TO_REGCLASS,
>>                                         SDLoc(),
>> Users[Lane]->getValueType(0),
>
>




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