[PATCH] Allow loop vectorization with llvm.lifetime calls
Nadav Rotem
nrotem at apple.com
Tue Aug 6 09:23:37 PDT 2013
LGTM.
On Aug 6, 2013, at 7:50 AM, Jessome, Marc <marc.jessome at intel.com> wrote:
> I've expanded the test, and taught the cost model about lifetime intrinsics. The call itself is scalarized, rather than reconstructed and output.
>
> Marc
>
> From: Nadav Rotem [mailto:nrotem at apple.com]
> Sent: Friday, August 02, 2013 2:54 PM
> To: Jessome, Marc
> Cc: llvm-commits at cs.uiuc.edu; Arnold Schwaighofer
> Subject: Re: [PATCH] Allow loop vectorization with llvm.lifetime calls
>
> The lifetime marker sequence below is legal and the stack-coloring code should not have a problem handling it.
>
> Thanks for working on this!
>
> Nadav
>
> On Aug 2, 2013, at 7:05 AM, Jessome, Marc <marc.jessome at intel.com> wrote:
>
>
> Hi Nadav,
>
> I'd like to continue with this patch before it falls through the cracks; Would you be able to give any insight on this remaining question?
>
>
> The question then remains whether to subsequent calls to a lifetime intrinsic are legal. I don't see anything in "http://llvm.org/docs/LangRef.html#llvm-lifetime-start-intrinsic" that leads me to believe it would not be.
>
> + %0 = bitcast [1024 x i32]* % arr to i8*
> + call void @llvm.lifetime.start(i64 4, i8* %0) #1
> + call void @llvm.lifetime.start(i64 4, i8* %0) #1
>
> Maybe Nadav knows?
>
> Thanks,
> Marc
> ________________________________________
> From: Arnold Schwaighofer [aschwaighofer at apple.com]
> Sent: Wednesday, July 31, 2013 3:08 PM
> To: Jessome, Marc
> Cc: llvm-commits at cs.uiuc.edu; Nadav Rotem
> Subject: Re: [PATCH] Allow loop vectorization with llvm.lifetime calls
>
> On Jul 31, 2013, at 1:34 PM, Jessome, Marc <marc.jessome at intel.com> wrote:
>
>
> Hi Arnold,
>
> I've attached an updated patch, however I do have a quick question about one of your comments.
>
> Your comment about the need to use getVectorValue() rather than getArgOperand() is spot on. I am wondering, however, if we want to do this only for the first element of the vector, or if it should be done for each element?
> In the latter case, a simple scalarizeInstruction() would suffice, rather than manually extracting the arguments and rebuilding lifetime.* calls.
>
> I was (probably mistakenly) assuming that we cannot have loop variant pointers as argument to lifetime intrinsic calls. For example:
>
> +for.body:
> + %indvars.iv = phi i64 [ 0, %entry ], [ %indvars.iv.next, %for.body ]
> + %0 = getelementptr [1024 x i32]* %arr, 0, indvars.iv
> + %1 = bitcast [1024 x i32]* %0 to i8*
> + call void @llvm.lifetime.start(i64 4, i8* %1) #1
>
>
> If we can have a construct like the one above (which I don't see why we shouldn't) then yes you need to scalarize the elements of getVectorValue() individually like done by scalarizeInstruction.
>
> The question then remains whether to subsequent calls to a lifetime intrinsic are legal. I don't see anything in "http://llvm.org/docs/LangRef.html#llvm-lifetime-start-intrinsic" that leads me to believe it would not be.
>
> + %0 = bitcast [1024 x i32]* % arr to i8*
> + call void @llvm.lifetime.start(i64 4, i8* %0) #1
> + call void @llvm.lifetime.start(i64 4, i8* %0) #1
>
> Maybe Nadav knows?
>
> <vectorize_lifetime.4.patch>
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