[llvm] r185941 - R600: Fix wrong export reswizzling

Vincent Lejeune vljn at ovi.com
Tue Jul 9 08:03:19 PDT 2013


Author: vljn
Date: Tue Jul  9 10:03:19 2013
New Revision: 185941

URL: http://llvm.org/viewvc/llvm-project?rev=185941&view=rev
Log:
R600: Fix wrong export reswizzling

Added:
    llvm/trunk/test/CodeGen/R600/swizzle-export.ll
Modified:
    llvm/trunk/lib/Target/R600/R600OptimizeVectorRegisters.cpp

Modified: llvm/trunk/lib/Target/R600/R600OptimizeVectorRegisters.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/R600/R600OptimizeVectorRegisters.cpp?rev=185941&r1=185940&r2=185941&view=diff
==============================================================================
--- llvm/trunk/lib/Target/R600/R600OptimizeVectorRegisters.cpp (original)
+++ llvm/trunk/lib/Target/R600/R600OptimizeVectorRegisters.cpp Tue Jul  9 10:03:19 2013
@@ -183,10 +183,6 @@ MachineInstr *R600VectorRegMerger::Rebui
   std::vector<unsigned> UpdatedUndef = BaseRSI->UndefReg;
   for (DenseMap<unsigned, unsigned>::iterator It = RSI->RegToChan.begin(),
       E = RSI->RegToChan.end(); It != E; ++It) {
-    if (BaseRSI->RegToChan.find((*It).first) != BaseRSI->RegToChan.end()) {
-      UpdatedRegToChan[(*It).first] = (*It).second;
-      continue;
-    }
     unsigned DstReg = MRI->createVirtualRegister(&AMDGPU::R600_Reg128RegClass);
     unsigned SubReg = (*It).first;
     unsigned Swizzle = (*It).second;

Added: llvm/trunk/test/CodeGen/R600/swizzle-export.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/R600/swizzle-export.ll?rev=185941&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/R600/swizzle-export.ll (added)
+++ llvm/trunk/test/CodeGen/R600/swizzle-export.ll Tue Jul  9 10:03:19 2013
@@ -0,0 +1,100 @@
+; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG-CHECK %s
+
+;EG-CHECK: EXPORT T{{[0-9]+}}.XYXX
+;EG-CHECK: EXPORT T{{[0-9]+}}.ZXXX
+;EG-CHECK: EXPORT T{{[0-9]+}}.XXWX
+;EG-CHECK: EXPORT T{{[0-9]+}}.XXXW
+
+define void @main() #0 {
+main_body:
+  %0 = call float @llvm.R600.load.input(i32 4)
+  %1 = call float @llvm.R600.load.input(i32 5)
+  %2 = call float @llvm.R600.load.input(i32 6)
+  %3 = call float @llvm.R600.load.input(i32 7)
+  %4 = load <4 x float> addrspace(8)* null
+  %5 = extractelement <4 x float> %4, i32 1
+  %6 = load <4 x float> addrspace(8)* null
+  %7 = extractelement <4 x float> %6, i32 2
+  %8 = load <4 x float> addrspace(8)* null
+  %9 = extractelement <4 x float> %8, i32 0
+  %10 = fmul float 0.000000e+00, %9
+  %11 = load <4 x float> addrspace(8)* null
+  %12 = extractelement <4 x float> %11, i32 0
+  %13 = fmul float %5, %12
+  %14 = load <4 x float> addrspace(8)* null
+  %15 = extractelement <4 x float> %14, i32 0
+  %16 = fmul float 0.000000e+00, %15
+  %17 = load <4 x float> addrspace(8)* null
+  %18 = extractelement <4 x float> %17, i32 0
+  %19 = fmul float 0.000000e+00, %18
+  %20 = load <4 x float> addrspace(8)* null
+  %21 = extractelement <4 x float> %20, i32 0
+  %22 = fmul float %7, %21
+  %23 = load <4 x float> addrspace(8)* null
+  %24 = extractelement <4 x float> %23, i32 0
+  %25 = fmul float 0.000000e+00, %24
+  %26 = load <4 x float> addrspace(8)* null
+  %27 = extractelement <4 x float> %26, i32 0
+  %28 = fmul float 0.000000e+00, %27
+  %29 = load <4 x float> addrspace(8)* null
+  %30 = extractelement <4 x float> %29, i32 0
+  %31 = fmul float 0.000000e+00, %30
+  %32 = load <4 x float> addrspace(8)* null
+  %33 = extractelement <4 x float> %32, i32 0
+  %34 = fmul float 0.000000e+00, %33
+  %35 = load <4 x float> addrspace(8)* null
+  %36 = extractelement <4 x float> %35, i32 0
+  %37 = fmul float 0.000000e+00, %36
+  %38 = load <4 x float> addrspace(8)* null
+  %39 = extractelement <4 x float> %38, i32 0
+  %40 = fmul float 1.000000e+00, %39
+  %41 = load <4 x float> addrspace(8)* null
+  %42 = extractelement <4 x float> %41, i32 0
+  %43 = fmul float 0.000000e+00, %42
+  %44 = load <4 x float> addrspace(8)* null
+  %45 = extractelement <4 x float> %44, i32 0
+  %46 = fmul float 0.000000e+00, %45
+  %47 = load <4 x float> addrspace(8)* null
+  %48 = extractelement <4 x float> %47, i32 0
+  %49 = fmul float 0.000000e+00, %48
+  %50 = load <4 x float> addrspace(8)* null
+  %51 = extractelement <4 x float> %50, i32 0
+  %52 = fmul float 0.000000e+00, %51
+  %53 = load <4 x float> addrspace(8)* null
+  %54 = extractelement <4 x float> %53, i32 0
+  %55 = fmul float 1.000000e+00, %54
+  %56 = insertelement <4 x float> undef, float %0, i32 0
+  %57 = insertelement <4 x float> %56, float %1, i32 1
+  %58 = insertelement <4 x float> %57, float %2, i32 2
+  %59 = insertelement <4 x float> %58, float %3, i32 3
+  call void @llvm.R600.store.swizzle(<4 x float> %59, i32 60, i32 1)
+  %60 = insertelement <4 x float> undef, float %10, i32 0
+  %61 = insertelement <4 x float> %60, float %13, i32 1
+  %62 = insertelement <4 x float> %61, float %16, i32 2
+  %63 = insertelement <4 x float> %62, float %19, i32 3
+  call void @llvm.R600.store.swizzle(<4 x float> %63, i32 0, i32 2)
+  %64 = insertelement <4 x float> undef, float %22, i32 0
+  %65 = insertelement <4 x float> %64, float %25, i32 1
+  %66 = insertelement <4 x float> %65, float %28, i32 2
+  %67 = insertelement <4 x float> %66, float %31, i32 3
+  call void @llvm.R600.store.swizzle(<4 x float> %67, i32 1, i32 2)
+  %68 = insertelement <4 x float> undef, float %34, i32 0
+  %69 = insertelement <4 x float> %68, float %37, i32 1
+  %70 = insertelement <4 x float> %69, float %40, i32 2
+  %71 = insertelement <4 x float> %70, float %43, i32 3
+  call void @llvm.R600.store.swizzle(<4 x float> %71, i32 2, i32 2)
+  %72 = insertelement <4 x float> undef, float %46, i32 0
+  %73 = insertelement <4 x float> %72, float %49, i32 1
+  %74 = insertelement <4 x float> %73, float %52, i32 2
+  %75 = insertelement <4 x float> %74, float %55, i32 3
+  call void @llvm.R600.store.swizzle(<4 x float> %75, i32 3, i32 2)
+  ret void
+}
+
+; Function Attrs: readnone
+declare float @llvm.R600.load.input(i32) #1
+
+declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
+
+attributes #0 = { "ShaderType"="1" }
+attributes #1 = { readnone }





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