[llvm] r175362 - Use const reference instead of vector object when passing an argument to
Jakub Staszak
kubastaszak at gmail.com
Sat Feb 16 07:47:26 PST 2013
Author: kuba
Date: Sat Feb 16 09:47:26 2013
New Revision: 175362
URL: http://llvm.org/viewvc/llvm-project?rev=175362&view=rev
Log:
Use const reference instead of vector object when passing an argument to
updateScheduledPressure method.
Modified:
llvm/trunk/include/llvm/CodeGen/MachineScheduler.h
llvm/trunk/lib/CodeGen/MachineScheduler.cpp
Modified: llvm/trunk/include/llvm/CodeGen/MachineScheduler.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/MachineScheduler.h?rev=175362&r1=175361&r2=175362&view=diff
==============================================================================
--- llvm/trunk/include/llvm/CodeGen/MachineScheduler.h (original)
+++ llvm/trunk/include/llvm/CodeGen/MachineScheduler.h Sat Feb 16 09:47:26 2013
@@ -360,7 +360,7 @@ protected:
void initRegPressure();
- void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
+ void updateScheduledPressure(const std::vector<unsigned> &NewMaxPressure);
void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
bool checkSchedLimit();
Modified: llvm/trunk/lib/CodeGen/MachineScheduler.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/MachineScheduler.cpp?rev=175362&r1=175361&r2=175362&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/MachineScheduler.cpp (original)
+++ llvm/trunk/lib/CodeGen/MachineScheduler.cpp Sat Feb 16 09:47:26 2013
@@ -487,7 +487,7 @@ void ScheduleDAGMI::initRegPressure() {
// FIXME: When the pressure tracker deals in pressure differences then we won't
// iterate over all RegionCriticalPSets[i].
void ScheduleDAGMI::
-updateScheduledPressure(std::vector<unsigned> NewMaxPressure) {
+updateScheduledPressure(const std::vector<unsigned> &NewMaxPressure) {
for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) {
unsigned ID = RegionCriticalPSets[i].PSetID;
int &MaxUnits = RegionCriticalPSets[i].UnitIncrease;
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