[llvm-commits] [llvm] r168493 - in /llvm/trunk/docs: SourceLevelDebugging.html SourceLevelDebugging.rst subsystems.rst

Dmitri Gribenko gribozavr at gmail.com
Thu Nov 22 03:56:02 PST 2012


Author: gribozavr
Date: Thu Nov 22 05:56:02 2012
New Revision: 168493

URL: http://llvm.org/viewvc/llvm-project?rev=168493&view=rev
Log:
Documentation: convert SourceLevelDebugging.html to reST

Added:
    llvm/trunk/docs/SourceLevelDebugging.rst
Removed:
    llvm/trunk/docs/SourceLevelDebugging.html
Modified:
    llvm/trunk/docs/subsystems.rst

Removed: llvm/trunk/docs/SourceLevelDebugging.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/SourceLevelDebugging.html?rev=168492&view=auto
==============================================================================
--- llvm/trunk/docs/SourceLevelDebugging.html (original)
+++ llvm/trunk/docs/SourceLevelDebugging.html (removed)
@@ -1,2858 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
-                      "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-  <title>Source Level Debugging with LLVM</title>
-  <link rel="stylesheet" href="_static/llvm.css" type="text/css">
-</head>
-<body>
-
-<h1>Source Level Debugging with LLVM</h1>
-
-<table class="layout" style="width:100%">
-  <tr class="layout">
-    <td class="left">
-<ul>
-  <li><a href="#introduction">Introduction</a>
-  <ol>
-    <li><a href="#phil">Philosophy behind LLVM debugging information</a></li>
-    <li><a href="#consumers">Debug information consumers</a></li>
-    <li><a href="#debugopt">Debugging optimized code</a></li>
-  </ol></li>
-  <li><a href="#format">Debugging information format</a>
-  <ol>
-    <li><a href="#debug_info_descriptors">Debug information descriptors</a>
-    <ul>
-      <li><a href="#format_compile_units">Compile unit descriptors</a></li>
-      <li><a href="#format_files">File descriptors</a></li>
-      <li><a href="#format_global_variables">Global variable descriptors</a></li>
-      <li><a href="#format_subprograms">Subprogram descriptors</a></li>
-      <li><a href="#format_blocks">Block descriptors</a></li>
-      <li><a href="#format_basic_type">Basic type descriptors</a></li>
-      <li><a href="#format_derived_type">Derived type descriptors</a></li>
-      <li><a href="#format_composite_type">Composite type descriptors</a></li>
-      <li><a href="#format_subrange">Subrange descriptors</a></li>
-      <li><a href="#format_enumeration">Enumerator descriptors</a></li>
-      <li><a href="#format_variables">Local variables</a></li>
-    </ul></li>
-    <li><a href="#format_common_intrinsics">Debugger intrinsic functions</a>
-      <ul>
-      <li><a href="#format_common_declare">llvm.dbg.declare</a></li>
-      <li><a href="#format_common_value">llvm.dbg.value</a></li>
-    </ul></li>
-  </ol></li>
-  <li><a href="#format_common_lifetime">Object lifetimes and scoping</a></li>
-  <li><a href="#ccxx_frontend">C/C++ front-end specific debug information</a>
-  <ol>
-    <li><a href="#ccxx_compile_units">C/C++ source file information</a></li>
-    <li><a href="#ccxx_global_variable">C/C++ global variable information</a></li>
-    <li><a href="#ccxx_subprogram">C/C++ function information</a></li>
-    <li><a href="#ccxx_basic_types">C/C++ basic types</a></li>
-    <li><a href="#ccxx_derived_types">C/C++ derived types</a></li>
-    <li><a href="#ccxx_composite_types">C/C++ struct/union types</a></li>
-    <li><a href="#ccxx_enumeration_types">C/C++ enumeration types</a></li>
-  </ol></li>
-  <li><a href="#llvmdwarfextension">LLVM Dwarf Extensions</a>
-    <ol>
-      <li><a href="#objcproperty">Debugging Information Extension
-	  for Objective C Properties</a>
-        <ul>
-	  <li><a href="#objcpropertyintroduction">Introduction</a></li>
-	  <li><a href="#objcpropertyproposal">Proposal</a></li>
-	  <li><a href="#objcpropertynewattributes">New DWARF Attributes</a></li>
-	  <li><a href="#objcpropertynewconstants">New DWARF Constants</a></li>
-        </ul>
-      </li>
-      <li><a href="#acceltable">Name Accelerator Tables</a>
-        <ul>
-          <li><a href="#acceltableintroduction">Introduction</a></li>
-          <li><a href="#acceltablehashes">Hash Tables</a></li>
-          <li><a href="#acceltabledetails">Details</a></li>
-          <li><a href="#acceltablecontents">Contents</a></li>
-          <li><a href="#acceltableextensions">Language Extensions and File Format Changes</a></li>
-        </ul>
-      </li>
-    </ol>
-  </li>
-</ul>
-</td>
-</tr></table>
-
-<div class="doc_author">
-  <p>Written by <a href="mailto:sabre at nondot.org">Chris Lattner</a>
-            and <a href="mailto:jlaskey at mac.com">Jim Laskey</a></p>
-</div>
-
-
-<!-- *********************************************************************** -->
-<h2><a name="introduction">Introduction</a></h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>This document is the central repository for all information pertaining to
-   debug information in LLVM.  It describes the <a href="#format">actual format
-   that the LLVM debug information</a> takes, which is useful for those
-   interested in creating front-ends or dealing directly with the information.
-   Further, this document provides specific examples of what debug information
-   for C/C++ looks like.</p>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="phil">Philosophy behind LLVM debugging information</a>
-</h3>
-
-<div>
-
-<p>The idea of the LLVM debugging information is to capture how the important
-   pieces of the source-language's Abstract Syntax Tree map onto LLVM code.
-   Several design aspects have shaped the solution that appears here.  The
-   important ones are:</p>
-
-<ul>
-  <li>Debugging information should have very little impact on the rest of the
-      compiler.  No transformations, analyses, or code generators should need to
-      be modified because of debugging information.</li>
-
-  <li>LLVM optimizations should interact in <a href="#debugopt">well-defined and
-      easily described ways</a> with the debugging information.</li>
-
-  <li>Because LLVM is designed to support arbitrary programming languages,
-      LLVM-to-LLVM tools should not need to know anything about the semantics of
-      the source-level-language.</li>
-
-  <li>Source-level languages are often <b>widely</b> different from one another.
-      LLVM should not put any restrictions of the flavor of the source-language,
-      and the debugging information should work with any language.</li>
-
-  <li>With code generator support, it should be possible to use an LLVM compiler
-      to compile a program to native machine code and standard debugging
-      formats.  This allows compatibility with traditional machine-code level
-      debuggers, like GDB or DBX.</li>
-</ul>
-
-<p>The approach used by the LLVM implementation is to use a small set
-   of <a href="#format_common_intrinsics">intrinsic functions</a> to define a
-   mapping between LLVM program objects and the source-level objects.  The
-   description of the source-level program is maintained in LLVM metadata
-   in an <a href="#ccxx_frontend">implementation-defined format</a>
-   (the C/C++ front-end currently uses working draft 7 of
-   the <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">DWARF 3
-   standard</a>).</p>
-
-<p>When a program is being debugged, a debugger interacts with the user and
-   turns the stored debug information into source-language specific information.
-   As such, a debugger must be aware of the source-language, and is thus tied to
-   a specific language or family of languages.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="consumers">Debug information consumers</a>
-</h3>
-
-<div>
-
-<p>The role of debug information is to provide meta information normally
-   stripped away during the compilation process.  This meta information provides
-   an LLVM user a relationship between generated code and the original program
-   source code.</p>
-
-<p>Currently, debug information is consumed by DwarfDebug to produce dwarf
-   information used by the gdb debugger.  Other targets could use the same
-   information to produce stabs or other debug forms.</p>
-
-<p>It would also be reasonable to use debug information to feed profiling tools
-   for analysis of generated code, or, tools for reconstructing the original
-   source from generated code.</p>
-
-<p>TODO - expound a bit more.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="debugopt">Debugging optimized code</a>
-</h3>
-
-<div>
-
-<p>An extremely high priority of LLVM debugging information is to make it
-   interact well with optimizations and analysis.  In particular, the LLVM debug
-   information provides the following guarantees:</p>
-
-<ul>
-  <li>LLVM debug information <b>always provides information to accurately read
-      the source-level state of the program</b>, regardless of which LLVM
-      optimizations have been run, and without any modification to the
-      optimizations themselves.  However, some optimizations may impact the
-      ability to modify the current state of the program with a debugger, such
-      as setting program variables, or calling functions that have been
-      deleted.</li>
-
-  <li>As desired, LLVM optimizations can be upgraded to be aware of the LLVM
-      debugging information, allowing them to update the debugging information
-      as they perform aggressive optimizations.  This means that, with effort,
-      the LLVM optimizers could optimize debug code just as well as non-debug
-      code.</li>
-
-  <li>LLVM debug information does not prevent optimizations from
-      happening (for example inlining, basic block reordering/merging/cleanup,
-      tail duplication, etc).</li>
-
-  <li>LLVM debug information is automatically optimized along with the rest of
-      the program, using existing facilities.  For example, duplicate
-      information is automatically merged by the linker, and unused information
-      is automatically removed.</li>
-</ul>
-
-<p>Basically, the debug information allows you to compile a program with
-   "<tt>-O0 -g</tt>" and get full debug information, allowing you to arbitrarily
-   modify the program as it executes from a debugger.  Compiling a program with
-   "<tt>-O3 -g</tt>" gives you full debug information that is always available
-   and accurate for reading (e.g., you get accurate stack traces despite tail
-   call elimination and inlining), but you might lose the ability to modify the
-   program and call functions where were optimized out of the program, or
-   inlined away completely.</p>
-
-<p><a href="TestingGuide.html#quicktestsuite">LLVM test suite</a> provides a
-   framework to test optimizer's handling of debugging information. It can be
-   run like this:</p>
-
-<div class="doc_code">
-<pre>
-% cd llvm/projects/test-suite/MultiSource/Benchmarks  # or some other level
-% make TEST=dbgopt
-</pre>
-</div>
-
-<p>This will test impact of debugging information on optimization passes. If
-   debugging information influences optimization passes then it will be reported
-   as a failure. See <a href="TestingGuide.html">TestingGuide</a> for more
-   information on LLVM test infrastructure and how to run various tests.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="format">Debugging information format</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>LLVM debugging information has been carefully designed to make it possible
-   for the optimizer to optimize the program and debugging information without
-   necessarily having to know anything about debugging information.  In
-   particular, the use of metadata avoids duplicated debugging information from
-   the beginning, and the global dead code elimination pass automatically
-   deletes debugging information for a function if it decides to delete the
-   function. </p>
-
-<p>To do this, most of the debugging information (descriptors for types,
-   variables, functions, source files, etc) is inserted by the language
-   front-end in the form of LLVM metadata. </p>
-
-<p>Debug information is designed to be agnostic about the target debugger and
-   debugging information representation (e.g. DWARF/Stabs/etc).  It uses a
-   generic pass to decode the information that represents variables, types,
-   functions, namespaces, etc: this allows for arbitrary source-language
-   semantics and type-systems to be used, as long as there is a module
-   written for the target debugger to interpret the information. </p>
-
-<p>To provide basic functionality, the LLVM debugger does have to make some
-   assumptions about the source-level language being debugged, though it keeps
-   these to a minimum.  The only common features that the LLVM debugger assumes
-   exist are <a href="#format_files">source files</a>,
-   and <a href="#format_global_variables">program objects</a>.  These abstract
-   objects are used by a debugger to form stack traces, show information about
-   local variables, etc.</p>
-
-<p>This section of the documentation first describes the representation aspects
-   common to any source-language.  The <a href="#ccxx_frontend">next section</a>
-   describes the data layout conventions used by the C and C++ front-ends.</p>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="debug_info_descriptors">Debug information descriptors</a>
-</h3>
-
-<div>
-
-<p>In consideration of the complexity and volume of debug information, LLVM
-   provides a specification for well formed debug descriptors. </p>
-
-<p>Consumers of LLVM debug information expect the descriptors for program
-   objects to start in a canonical format, but the descriptors can include
-   additional information appended at the end that is source-language
-   specific. All LLVM debugging information is versioned, allowing backwards
-   compatibility in the case that the core structures need to change in some
-   way.  Also, all debugging information objects start with a tag to indicate
-   what type of object it is.  The source-language is allowed to define its own
-   objects, by using unreserved tag numbers.  We recommend using with tags in
-   the range 0x1000 through 0x2000 (there is a defined enum DW_TAG_user_base =
-   0x1000.)</p>
-
-<p>The fields of debug descriptors used internally by LLVM
-   are restricted to only the simple data types <tt>i32</tt>, <tt>i1</tt>,
-   <tt>float</tt>, <tt>double</tt>, <tt>mdstring</tt> and <tt>mdnode</tt>. </p>
-
-<div class="doc_code">
-<pre>
-!1 = metadata !{
-  i32,   ;; A tag
-  ...
-}
-</pre>
-</div>
-
-<p><a name="LLVMDebugVersion">The first field of a descriptor is always an
-   <tt>i32</tt> containing a tag value identifying the content of the
-   descriptor.  The remaining fields are specific to the descriptor.  The values
-   of tags are loosely bound to the tag values of DWARF information entries.
-   However, that does not restrict the use of the information supplied to DWARF
-   targets.  To facilitate versioning of debug information, the tag is augmented
-   with the current debug version (LLVMDebugVersion = 8 << 16 or
-   0x80000 or 524288.)</a></p>
-
-<p>The details of the various descriptors follow.</p>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_compile_units">Compile unit descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!0 = metadata !{
-  i32,       ;; Tag = 17 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-             ;; (DW_TAG_compile_unit)
-  i32,       ;; Unused field.
-  i32,       ;; DWARF language identifier (ex. DW_LANG_C89)
-  metadata,  ;; Source file name
-  metadata,  ;; Source file directory (includes trailing slash)
-  metadata   ;; Producer (ex. "4.0.1 LLVM (LLVM research group)")
-  i1,        ;; True if this is a main compile unit.
-  i1,        ;; True if this is optimized.
-  metadata,  ;; Flags
-  i32        ;; Runtime version
-  metadata   ;; List of enums types
-  metadata   ;; List of retained types
-  metadata   ;; List of subprograms
-  metadata   ;; List of global variables
-}
-</pre>
-</div>
-
-<p>These descriptors contain a source language ID for the file (we use the DWARF
-   3.0 ID numbers, such as <tt>DW_LANG_C89</tt>, <tt>DW_LANG_C_plus_plus</tt>,
-   <tt>DW_LANG_Cobol74</tt>, etc), three strings describing the filename,
-   working directory of the compiler, and an identifier string for the compiler
-   that produced it.</p>
-
-<p>Compile unit descriptors provide the root context for objects declared in a
-   specific compilation unit. File descriptors are defined using this context.
-   These descriptors are collected by a named metadata
-   <tt>!llvm.dbg.cu</tt>. Compile unit descriptor keeps track of subprograms,
-   global variables and type information.
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_files">File descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!0 = metadata !{
-  i32,       ;; Tag = 41 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-             ;; (DW_TAG_file_type)
-  metadata,  ;; Source file name
-  metadata,  ;; Source file directory (includes trailing slash)
-  metadata   ;; Unused
-}
-</pre>
-</div>
-
-<p>These descriptors contain information for a file. Global variables and top
-   level functions would be defined using this context.k File descriptors also
-   provide context for source line correspondence. </p>
-
-<p>Each input file is encoded as a separate file descriptor in LLVM debugging
-   information output. </p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_global_variables">Global variable descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!1 = metadata !{
-  i32,      ;; Tag = 52 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-            ;; (DW_TAG_variable)
-  i32,      ;; Unused field.
-  metadata, ;; Reference to context descriptor
-  metadata, ;; Name
-  metadata, ;; Display name (fully qualified C++ name)
-  metadata, ;; MIPS linkage name (for C++)
-  metadata, ;; Reference to file where defined
-  i32,      ;; Line number where defined
-  metadata, ;; Reference to type descriptor
-  i1,       ;; True if the global is local to compile unit (static)
-  i1,       ;; True if the global is defined in the compile unit (not extern)
-  {}*       ;; Reference to the global variable
-}
-</pre>
-</div>
-
-<p>These descriptors provide debug information about globals variables.  The
-provide details such as name, type and where the variable is defined. All
-global variables are collected inside the named metadata
-<tt>!llvm.dbg.cu</tt>.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_subprograms">Subprogram descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32,      ;; Tag = 46 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-            ;; (DW_TAG_subprogram)
-  i32,      ;; Unused field.
-  metadata, ;; Reference to context descriptor
-  metadata, ;; Name
-  metadata, ;; Display name (fully qualified C++ name)
-  metadata, ;; MIPS linkage name (for C++)
-  metadata, ;; Reference to file where defined
-  i32,      ;; Line number where defined
-  metadata, ;; Reference to type descriptor
-  i1,       ;; True if the global is local to compile unit (static)
-  i1,       ;; True if the global is defined in the compile unit (not extern)
-  i32,      ;; Line number where the scope of the subprogram begins
-  i32,      ;; Virtuality, e.g. dwarf::DW_VIRTUALITY__virtual
-  i32,      ;; Index into a virtual function
-  metadata, ;; indicates which base type contains the vtable pointer for the
-            ;; derived class
-  i32,      ;; Flags - Artifical, Private, Protected, Explicit, Prototyped.
-  i1,       ;; isOptimized
-  Function *,;; Pointer to LLVM function
-  metadata, ;; Lists function template parameters
-  metadata  ;; Function declaration descriptor
-  metadata  ;; List of function variables
-}
-</pre>
-</div>
-
-<p>These descriptors provide debug information about functions, methods and
-   subprograms.  They provide details such as name, return types and the source
-   location where the subprogram is defined.
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_blocks">Block descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!3 = metadata !{
-  i32,     ;; Tag = 11 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a> (DW_TAG_lexical_block)
-  metadata,;; Reference to context descriptor
-  i32,     ;; Line number
-  i32,     ;; Column number
-  metadata,;; Reference to source file
-  i32      ;; Unique ID to identify blocks from a template function
-}
-</pre>
-</div>
-
-<p>This descriptor provides debug information about nested blocks within a
-   subprogram. The line number and column numbers are used to dinstinguish
-   two lexical blocks at same depth. </p>
-
-<div class="doc_code">
-<pre>
-!3 = metadata !{
-  i32,     ;; Tag = 11 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a> (DW_TAG_lexical_block)
-  metadata ;; Reference to the scope we're annotating with a file change
-  metadata,;; Reference to the file the scope is enclosed in.
-}
-</pre>
-</div>
-
-<p>This descriptor provides a wrapper around a lexical scope to handle file
-   changes in the middle of a lexical block.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_basic_type">Basic type descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!4 = metadata !{
-  i32,      ;; Tag = 36 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-            ;; (DW_TAG_base_type)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags
-  i32       ;; DWARF type encoding
-}
-</pre>
-</div>
-
-<p>These descriptors define primitive types used in the code. Example int, bool
-   and float.  The context provides the scope of the type, which is usually the
-   top level.  Since basic types are not usually user defined the context
-   and line number can be left as NULL and 0.  The size, alignment and offset
-   are expressed in bits and can be 64 bit values.  The alignment is used to
-   round the offset when embedded in a
-   <a href="#format_composite_type">composite type</a> (example to keep float
-   doubles on 64 bit boundaries.) The offset is the bit offset if embedded in
-   a <a href="#format_composite_type">composite type</a>.</p>
-
-<p>The type encoding provides the details of the type.  The values are typically
-   one of the following:</p>
-
-<div class="doc_code">
-<pre>
-DW_ATE_address       = 1
-DW_ATE_boolean       = 2
-DW_ATE_float         = 4
-DW_ATE_signed        = 5
-DW_ATE_signed_char   = 6
-DW_ATE_unsigned      = 7
-DW_ATE_unsigned_char = 8
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_derived_type">Derived type descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!5 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags to encode attributes, e.g. private
-  metadata, ;; Reference to type derived from
-  metadata, ;; (optional) Name of the Objective C property associated with
-            ;; Objective-C an ivar
-  metadata, ;; (optional) Name of the Objective C property getter selector.
-  metadata, ;; (optional) Name of the Objective C property setter selector.
-  i32       ;; (optional) Objective C property attributes.
-}
-</pre>
-</div>
-
-<p>These descriptors are used to define types derived from other types.  The
-value of the tag varies depending on the meaning.  The following are possible
-tag values:</p>
-
-<div class="doc_code">
-<pre>
-DW_TAG_formal_parameter = 5
-DW_TAG_member           = 13
-DW_TAG_pointer_type     = 15
-DW_TAG_reference_type   = 16
-DW_TAG_typedef          = 22
-DW_TAG_const_type       = 38
-DW_TAG_volatile_type    = 53
-DW_TAG_restrict_type    = 55
-</pre>
-</div>
-
-<p><tt>DW_TAG_member</tt> is used to define a member of
-   a <a href="#format_composite_type">composite type</a>
-   or <a href="#format_subprograms">subprogram</a>.  The type of the member is
-   the <a href="#format_derived_type">derived
-   type</a>. <tt>DW_TAG_formal_parameter</tt> is used to define a member which
-   is a formal argument of a subprogram.</p>
-
-<p><tt>DW_TAG_typedef</tt> is used to provide a name for the derived type.</p>
-
-<p><tt>DW_TAG_pointer_type</tt>, <tt>DW_TAG_reference_type</tt>,
-   <tt>DW_TAG_const_type</tt>, <tt>DW_TAG_volatile_type</tt> and
-   <tt>DW_TAG_restrict_type</tt> are used to qualify
-   the <a href="#format_derived_type">derived type</a>. </p>
-
-<p><a href="#format_derived_type">Derived type</a> location can be determined
-   from the context and line number.  The size, alignment and offset are
-   expressed in bits and can be 64 bit values.  The alignment is used to round
-   the offset when embedded in a <a href="#format_composite_type">composite
-   type</a> (example to keep float doubles on 64 bit boundaries.) The offset is
-   the bit offset if embedded in a <a href="#format_composite_type">composite
-   type</a>.</p>
-
-<p>Note that the <tt>void *</tt> type is expressed as a type derived from NULL.
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_composite_type">Composite type descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!6 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Reference to context
-  metadata, ;; Name (may be "" for anonymous types)
-  metadata, ;; Reference to file where defined (may be NULL)
-  i32,      ;; Line number where defined (may be 0)
-  i64,      ;; Size in bits
-  i64,      ;; Alignment in bits
-  i64,      ;; Offset in bits
-  i32,      ;; Flags
-  metadata, ;; Reference to type derived from
-  metadata, ;; Reference to array of member descriptors
-  i32       ;; Runtime languages
-}
-</pre>
-</div>
-
-<p>These descriptors are used to define types that are composed of 0 or more
-elements.  The value of the tag varies depending on the meaning.  The following
-are possible tag values:</p>
-
-<div class="doc_code">
-<pre>
-DW_TAG_array_type       = 1
-DW_TAG_enumeration_type = 4
-DW_TAG_structure_type   = 19
-DW_TAG_union_type       = 23
-DW_TAG_vector_type      = 259
-DW_TAG_subroutine_type  = 21
-DW_TAG_inheritance      = 28
-</pre>
-</div>
-
-<p>The vector flag indicates that an array type is a native packed vector.</p>
-
-<p>The members of array types (tag = <tt>DW_TAG_array_type</tt>) or vector types
-   (tag = <tt>DW_TAG_vector_type</tt>) are <a href="#format_subrange">subrange
-   descriptors</a>, each representing the range of subscripts at that level of
-   indexing.</p>
-
-<p>The members of enumeration types (tag = <tt>DW_TAG_enumeration_type</tt>) are
-   <a href="#format_enumeration">enumerator descriptors</a>, each representing
-   the definition of enumeration value for the set. All enumeration type
-   descriptors are collected inside the named metadata
-   <tt>!llvm.dbg.cu</tt>.</p>
-
-<p>The members of structure (tag = <tt>DW_TAG_structure_type</tt>) or union (tag
-   = <tt>DW_TAG_union_type</tt>) types are any one of
-   the <a href="#format_basic_type">basic</a>,
-   <a href="#format_derived_type">derived</a>
-   or <a href="#format_composite_type">composite</a> type descriptors, each
-   representing a field member of the structure or union.</p>
-
-<p>For C++ classes (tag = <tt>DW_TAG_structure_type</tt>), member descriptors
-   provide information about base classes, static members and member
-   functions. If a member is a <a href="#format_derived_type">derived type
-   descriptor</a> and has a tag of <tt>DW_TAG_inheritance</tt>, then the type
-   represents a base class. If the member of is
-   a <a href="#format_global_variables">global variable descriptor</a> then it
-   represents a static member.  And, if the member is
-   a <a href="#format_subprograms">subprogram descriptor</a> then it represents
-   a member function.  For static members and member
-   functions, <tt>getName()</tt> returns the members link or the C++ mangled
-   name.  <tt>getDisplayName()</tt> the simplied version of the name.</p>
-
-<p>The first member of subroutine (tag = <tt>DW_TAG_subroutine_type</tt>) type
-   elements is the return type for the subroutine.  The remaining elements are
-   the formal arguments to the subroutine.</p>
-
-<p><a href="#format_composite_type">Composite type</a> location can be
-   determined from the context and line number.  The size, alignment and
-   offset are expressed in bits and can be 64 bit values.  The alignment is used
-   to round the offset when embedded in
-   a <a href="#format_composite_type">composite type</a> (as an example, to keep
-   float doubles on 64 bit boundaries.) The offset is the bit offset if embedded
-   in a <a href="#format_composite_type">composite type</a>.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_subrange">Subrange descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!42 = metadata !{
-  i32,    ;; Tag = 33 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a> (DW_TAG_subrange_type)
-  i64,    ;; Low value
-  i64     ;; High value
-}
-</pre>
-</div>
-
-<p>These descriptors are used to define ranges of array subscripts for an array
-   <a href="#format_composite_type">composite type</a>.  The low value defines
-   the lower bounds typically zero for C/C++.  The high value is the upper
-   bounds.  Values are 64 bit.  High - low + 1 is the size of the array.  If low
-   > high the array bounds are not included in generated debugging information.
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_enumeration">Enumerator descriptors</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!6 = metadata !{
-  i32,      ;; Tag = 40 + <a href="#LLVMDebugVersion">LLVMDebugVersion</a>
-            ;; (DW_TAG_enumerator)
-  metadata, ;; Name
-  i64       ;; Value
-}
-</pre>
-</div>
-
-<p>These descriptors are used to define members of an
-   enumeration <a href="#format_composite_type">composite type</a>, it
-   associates the name to the value.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_variables">Local variables</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!7 = metadata !{
-  i32,      ;; Tag (see below)
-  metadata, ;; Context
-  metadata, ;; Name
-  metadata, ;; Reference to file where defined
-  i32,      ;; 24 bit - Line number where defined
-            ;; 8 bit - Argument number. 1 indicates 1st argument.
-  metadata, ;; Type descriptor
-  i32,      ;; flags
-  metadata  ;; (optional) Reference to inline location
-}
-</pre>
-</div>
-
-<p>These descriptors are used to define variables local to a sub program.  The
-   value of the tag depends on the usage of the variable:</p>
-
-<div class="doc_code">
-<pre>
-DW_TAG_auto_variable   = 256
-DW_TAG_arg_variable    = 257
-DW_TAG_return_variable = 258
-</pre>
-</div>
-
-<p>An auto variable is any variable declared in the body of the function.  An
-   argument variable is any variable that appears as a formal argument to the
-   function.  A return variable is used to track the result of a function and
-   has no source correspondent.</p>
-
-<p>The context is either the subprogram or block where the variable is defined.
-   Name the source variable name.  Context and line indicate where the
-   variable was defined. Type descriptor defines the declared type of the
-   variable.</p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="format_common_intrinsics">Debugger intrinsic functions</a>
-</h3>
-
-<div>
-
-<p>LLVM uses several intrinsic functions (name prefixed with "llvm.dbg") to
-   provide debug information at various points in generated code.</p>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_common_declare">llvm.dbg.declare</a>
-</h4>
-
-<div>
-<pre>
-  void %<a href="#format_common_declare">llvm.dbg.declare</a>(metadata, metadata)
-</pre>
-
-<p>This intrinsic provides information about a local element (e.g., variable). The
-   first argument is metadata holding the alloca for the variable. The
-   second argument is metadata containing a description of the variable.</p>
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="format_common_value">llvm.dbg.value</a>
-</h4>
-
-<div>
-<pre>
-  void %<a href="#format_common_value">llvm.dbg.value</a>(metadata, i64, metadata)
-</pre>
-
-<p>This intrinsic provides information when a user source variable is set to a
-   new value.  The first argument is the new value (wrapped as metadata).  The
-   second argument is the offset in the user source variable where the new value
-   is written.  The third argument is metadata containing a description of the
-   user source variable.</p>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="format_common_lifetime">Object lifetimes and scoping</a>
-</h3>
-
-<div>
-<p>In many languages, the local variables in functions can have their lifetimes
-   or scopes limited to a subset of a function.  In the C family of languages,
-   for example, variables are only live (readable and writable) within the
-   source block that they are defined in.  In functional languages, values are
-   only readable after they have been defined.  Though this is a very obvious
-   concept, it is non-trivial to model in LLVM, because it has no notion of
-   scoping in this sense, and does not want to be tied to a language's scoping
-   rules.</p>
-
-<p>In order to handle this, the LLVM debug format uses the metadata attached to
-   llvm instructions to encode line number and scoping information. Consider
-   the following C fragment, for example:</p>
-
-<div class="doc_code">
-<pre>
-1.  void foo() {
-2.    int X = 21;
-3.    int Y = 22;
-4.    {
-5.      int Z = 23;
-6.      Z = X;
-7.    }
-8.    X = Y;
-9.  }
-</pre>
-</div>
-
-<p>Compiled to LLVM, this function would be represented like this:</p>
-
-<div class="doc_code">
-<pre>
-define void @foo() nounwind ssp {
-entry:
-  %X = alloca i32, align 4                        ; <i32*> [#uses=4]
-  %Y = alloca i32, align 4                        ; <i32*> [#uses=4]
-  %Z = alloca i32, align 4                        ; <i32*> [#uses=3]
-  %0 = bitcast i32* %X to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %X}, metadata !0), !dbg !7
-  store i32 21, i32* %X, !dbg !8
-  %1 = bitcast i32* %Y to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %Y}, metadata !9), !dbg !10
-  store i32 22, i32* %Y, !dbg !11
-  %2 = bitcast i32* %Z to {}*                     ; <{}*> [#uses=1]
-  call void @llvm.dbg.declare(metadata !{i32 * %Z}, metadata !12), !dbg !14
-  store i32 23, i32* %Z, !dbg !15
-  %tmp = load i32* %X, !dbg !16                   ; <i32> [#uses=1]
-  %tmp1 = load i32* %Y, !dbg !16                  ; <i32> [#uses=1]
-  %add = add nsw i32 %tmp, %tmp1, !dbg !16        ; <i32> [#uses=1]
-  store i32 %add, i32* %Z, !dbg !16
-  %tmp2 = load i32* %Y, !dbg !17                  ; <i32> [#uses=1]
-  store i32 %tmp2, i32* %X, !dbg !17
-  ret void, !dbg !18
-}
-
-declare void @llvm.dbg.declare(metadata, metadata) nounwind readnone
-
-!0 = metadata !{i32 459008, metadata !1, metadata !"X",
-                metadata !3, i32 2, metadata !6}; [ DW_TAG_auto_variable ]
-!1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
-!2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo", metadata !"foo",
-               metadata !"foo", metadata !3, i32 1, metadata !4,
-               i1 false, i1 true}; [DW_TAG_subprogram ]
-!3 = metadata !{i32 458769, i32 0, i32 12, metadata !"foo.c",
-                metadata !"/private/tmp", metadata !"clang 1.1", i1 true,
-                i1 false, metadata !"", i32 0}; [DW_TAG_compile_unit ]
-!4 = metadata !{i32 458773, metadata !3, metadata !"", null, i32 0, i64 0, i64 0,
-                i64 0, i32 0, null, metadata !5, i32 0}; [DW_TAG_subroutine_type ]
-!5 = metadata !{null}
-!6 = metadata !{i32 458788, metadata !3, metadata !"int", metadata !3, i32 0,
-                i64 32, i64 32, i64 0, i32 0, i32 5}; [DW_TAG_base_type ]
-!7 = metadata !{i32 2, i32 7, metadata !1, null}
-!8 = metadata !{i32 2, i32 3, metadata !1, null}
-!9 = metadata !{i32 459008, metadata !1, metadata !"Y", metadata !3, i32 3,
-                metadata !6}; [ DW_TAG_auto_variable ]
-!10 = metadata !{i32 3, i32 7, metadata !1, null}
-!11 = metadata !{i32 3, i32 3, metadata !1, null}
-!12 = metadata !{i32 459008, metadata !13, metadata !"Z", metadata !3, i32 5,
-                 metadata !6}; [ DW_TAG_auto_variable ]
-!13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
-!14 = metadata !{i32 5, i32 9, metadata !13, null}
-!15 = metadata !{i32 5, i32 5, metadata !13, null}
-!16 = metadata !{i32 6, i32 5, metadata !13, null}
-!17 = metadata !{i32 8, i32 3, metadata !1, null}
-!18 = metadata !{i32 9, i32 1, metadata !2, null}
-</pre>
-</div>
-
-<p>This example illustrates a few important details about LLVM debugging
-   information. In particular, it shows how the <tt>llvm.dbg.declare</tt>
-   intrinsic and location information, which are attached to an instruction,
-   are applied together to allow a debugger to analyze the relationship between
-   statements, variable definitions, and the code used to implement the
-   function.</p>
-
-<div class="doc_code">
-<pre>
-call void @llvm.dbg.declare(metadata, metadata !0), !dbg !7
-</pre>
-</div>
-
-<p>The first intrinsic
-   <tt>%<a href="#format_common_declare">llvm.dbg.declare</a></tt>
-   encodes debugging information for the variable <tt>X</tt>. The metadata
-   <tt>!dbg !7</tt> attached to the intrinsic provides scope information for the
-   variable <tt>X</tt>.</p>
-
-<div class="doc_code">
-<pre>
-!7 = metadata !{i32 2, i32 7, metadata !1, null}
-!1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
-!2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo",
-                metadata !"foo", metadata !"foo", metadata !3, i32 1,
-                metadata !4, i1 false, i1 true}; [DW_TAG_subprogram ]
-</pre>
-</div>
-
-<p>Here <tt>!7</tt> is metadata providing location information. It has four
-   fields: line number, column number, scope, and original scope. The original
-   scope represents inline location if this instruction is inlined inside a
-   caller, and is null otherwise. In this example, scope is encoded by
-   <tt>!1</tt>. <tt>!1</tt> represents a lexical block inside the scope
-   <tt>!2</tt>, where <tt>!2</tt> is a
-   <a href="#format_subprograms">subprogram descriptor</a>. This way the
-   location information attached to the intrinsics indicates that the
-   variable <tt>X</tt> is declared at line number 2 at a function level scope in
-   function <tt>foo</tt>.</p>
-
-<p>Now lets take another example.</p>
-
-<div class="doc_code">
-<pre>
-call void @llvm.dbg.declare(metadata, metadata !12), !dbg !14
-</pre>
-</div>
-
-<p>The second intrinsic
-   <tt>%<a href="#format_common_declare">llvm.dbg.declare</a></tt>
-   encodes debugging information for variable <tt>Z</tt>. The metadata
-   <tt>!dbg !14</tt> attached to the intrinsic provides scope information for
-   the variable <tt>Z</tt>.</p>
-
-<div class="doc_code">
-<pre>
-!13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
-!14 = metadata !{i32 5, i32 9, metadata !13, null}
-</pre>
-</div>
-
-<p>Here <tt>!14</tt> indicates that <tt>Z</tt> is declared at line number 5 and
-   column number 9 inside of lexical scope <tt>!13</tt>. The lexical scope
-   itself resides inside of lexical scope <tt>!1</tt> described above.</p>
-
-<p>The scope information attached with each instruction provides a
-   straightforward way to find instructions covered by a scope.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="ccxx_frontend">C/C++ front-end specific debug information</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>The C and C++ front-ends represent information about the program in a format
-   that is effectively identical
-   to <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">DWARF 3.0</a> in
-   terms of information content.  This allows code generators to trivially
-   support native debuggers by generating standard dwarf information, and
-   contains enough information for non-dwarf targets to translate it as
-   needed.</p>
-
-<p>This section describes the forms used to represent C and C++ programs. Other
-   languages could pattern themselves after this (which itself is tuned to
-   representing programs in the same way that DWARF 3 does), or they could
-   choose to provide completely different forms if they don't fit into the DWARF
-   model.  As support for debugging information gets added to the various LLVM
-   source-language front-ends, the information used should be documented
-   here.</p>
-
-<p>The following sections provide examples of various C/C++ constructs and the
-   debug information that would best describe those constructs.</p>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_compile_units">C/C++ source file information</a>
-</h3>
-
-<div>
-
-<p>Given the source files <tt>MySource.cpp</tt> and <tt>MyHeader.h</tt> located
-   in the directory <tt>/Users/mine/sources</tt>, the following code:</p>
-
-<div class="doc_code">
-<pre>
-#include "MyHeader.h"
-
-int main(int argc, char *argv[]) {
-  return 0;
-}
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-...
-;;
-;; Define the compile unit for the main source file "/Users/mine/sources/MySource.cpp".
-;;
-!2 = metadata !{
-  i32 524305,    ;; Tag
-  i32 0,         ;; Unused
-  i32 4,         ;; Language Id
-  metadata !"MySource.cpp",
-  metadata !"/Users/mine/sources",
-  metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)",
-  i1 true,       ;; Main Compile Unit
-  i1 false,      ;; Optimized compile unit
-  metadata !"",  ;; Compiler flags
-  i32 0}         ;; Runtime version
-
-;;
-;; Define the file for the file "/Users/mine/sources/MySource.cpp".
-;;
-!1 = metadata !{
-  i32 524329,    ;; Tag
-  metadata !"MySource.cpp",
-  metadata !"/Users/mine/sources",
-  metadata !2    ;; Compile unit
-}
-
-;;
-;; Define the file for the file "/Users/mine/sources/Myheader.h"
-;;
-!3 = metadata !{
-  i32 524329,    ;; Tag
-  metadata !"Myheader.h"
-  metadata !"/Users/mine/sources",
-  metadata !2    ;; Compile unit
-}
-
-...
-</pre>
-</div>
-
-<p>llvm::Instruction provides easy access to metadata attached with an
-instruction. One can extract line number information encoded in LLVM IR
-using <tt>Instruction::getMetadata()</tt> and
-<tt>DILocation::getLineNumber()</tt>.
-<pre>
- if (MDNode *N = I->getMetadata("dbg")) {  // Here I is an LLVM instruction
-   DILocation Loc(N);                      // DILocation is in DebugInfo.h
-   unsigned Line = Loc.getLineNumber();
-   StringRef File = Loc.getFilename();
-   StringRef Dir = Loc.getDirectory();
- }
-</pre>
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_global_variable">C/C++ global variable information</a>
-</h3>
-
-<div>
-
-<p>Given an integer global variable declared as follows:</p>
-
-<div class="doc_code">
-<pre>
-int MyGlobal = 100;
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-;;
-;; Define the global itself.
-;;
-%MyGlobal = global int 100
-...
-;;
-;; List of debug info of globals
-;;
-!llvm.dbg.cu = !{!0}
-
-;; Define the compile unit.
-!0 = metadata !{
-  i32 786449,                       ;; Tag
-  i32 0,                            ;; Context
-  i32 4,                            ;; Language
-  metadata !"foo.cpp",              ;; File
-  metadata !"/Volumes/Data/tmp",    ;; Directory
-  metadata !"clang version 3.1 ",   ;; Producer
-  i1 true,                          ;; Deprecated field
-  i1 false,                         ;; "isOptimized"?
-  metadata !"",                     ;; Flags
-  i32 0,                            ;; Runtime Version
-  metadata !1,                      ;; Enum Types
-  metadata !1,                      ;; Retained Types
-  metadata !1,                      ;; Subprograms
-  metadata !3                       ;; Global Variables
-} ; [ DW_TAG_compile_unit ]
-
-;; The Array of Global Variables
-!3 = metadata !{
-  metadata !4
-}
-
-!4 = metadata !{
-  metadata !5
-}
-
-;;
-;; Define the global variable itself.
-;;
-!5 = metadata !{
-  i32 786484,                        ;; Tag
-  i32 0,                             ;; Unused
-  null,                              ;; Unused
-  metadata !"MyGlobal",              ;; Name
-  metadata !"MyGlobal",              ;; Display Name
-  metadata !"",                      ;; Linkage Name
-  metadata !6,                       ;; File
-  i32 1,                             ;; Line
-  metadata !7,                       ;; Type
-  i32 0,                             ;; IsLocalToUnit
-  i32 1,                             ;; IsDefinition
-  i32* @MyGlobal                     ;; LLVM-IR Value
-} ; [ DW_TAG_variable ]
-
-;;
-;; Define the file
-;;
-!6 = metadata !{
-  i32 786473,                        ;; Tag
-  metadata !"foo.cpp",               ;; File
-  metadata !"/Volumes/Data/tmp",     ;; Directory
-  null                               ;; Unused
-} ; [ DW_TAG_file_type ]
-
-;;
-;; Define the type
-;;
-!7 = metadata !{
-  i32 786468,                         ;; Tag
-  null,                               ;; Unused
-  metadata !"int",                    ;; Name
-  null,                               ;; Unused
-  i32 0,                              ;; Line
-  i64 32,                             ;; Size in Bits
-  i64 32,                             ;; Align in Bits
-  i64 0,                              ;; Offset
-  i32 0,                              ;; Flags
-  i32 5                               ;; Encoding
-} ; [ DW_TAG_base_type ]
-
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_subprogram">C/C++ function information</a>
-</h3>
-
-<div>
-
-<p>Given a function declared as follows:</p>
-
-<div class="doc_code">
-<pre>
-int main(int argc, char *argv[]) {
-  return 0;
-}
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-;;
-;; Define the anchor for subprograms.  Note that the second field of the
-;; anchor is 46, which is the same as the tag for subprograms
-;; (46 = DW_TAG_subprogram.)
-;;
-!6 = metadata !{
-  i32 524334,        ;; Tag
-  i32 0,             ;; Unused
-  metadata !1,       ;; Context
-  metadata !"main",  ;; Name
-  metadata !"main",  ;; Display name
-  metadata !"main",  ;; Linkage name
-  metadata !1,       ;; File
-  i32 1,             ;; Line number
-  metadata !4,       ;; Type
-  i1 false,          ;; Is local
-  i1 true,           ;; Is definition
-  i32 0,             ;; Virtuality attribute, e.g. pure virtual function
-  i32 0,             ;; Index into virtual table for C++ methods
-  i32 0,             ;; Type that holds virtual table.
-  i32 0,             ;; Flags
-  i1 false,          ;; True if this function is optimized
-  Function *,        ;; Pointer to llvm::Function
-  null               ;; Function template parameters
-}
-;;
-;; Define the subprogram itself.
-;;
-define i32 @main(i32 %argc, i8** %argv) {
-...
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_basic_types">C/C++ basic types</a>
-</h3>
-
-<div>
-
-<p>The following are the basic type descriptors for C/C++ core types:</p>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_type_bool">bool</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"bool",  ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 2              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_char">char</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"char",  ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 6              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_unsigned_char">unsigned char</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned char",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 8,             ;; Size in Bits
-  i64 8,             ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 8              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_short">short</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"short int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 16,            ;; Size in Bits
-  i64 16,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_unsigned_short">unsigned short</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"short unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 16,            ;; Size in Bits
-  i64 16,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_int">int</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"int",   ;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-</pre></div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_unsigned_int">unsigned int</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_long_long">long long</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"long long int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 5              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_unsigned_long_long">unsigned long long</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"long long unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_float">float</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"float",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 4              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="ccxx_basic_double">double</a>
-</h4>
-
-<div>
-
-<div class="doc_code">
-<pre>
-!2 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"double",;; Name
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 64,            ;; Size in Bits
-  i64 64,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 4              ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_derived_types">C/C++ derived types</a>
-</h3>
-
-<div>
-
-<p>Given the following as an example of C/C++ derived type:</p>
-
-<div class="doc_code">
-<pre>
-typedef const int *IntPtr;
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-;;
-;; Define the typedef "IntPtr".
-;;
-!2 = metadata !{
-  i32 524310,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"IntPtr",  ;; Name
-  metadata !3,         ;; File
-  i32 0,               ;; Line number
-  i64 0,               ;; Size in bits
-  i64 0,               ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !4          ;; Derived From type
-}
-
-;;
-;; Define the pointer type.
-;;
-!4 = metadata !{
-  i32 524303,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"",        ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 64,              ;; Size in bits
-  i64 64,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !5          ;; Derived From type
-}
-;;
-;; Define the const type.
-;;
-!5 = metadata !{
-  i32 524326,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"",        ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 32,              ;; Size in bits
-  i64 32,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  metadata !6          ;; Derived From type
-}
-;;
-;; Define the int type.
-;;
-!6 = metadata !{
-  i32 524324,          ;; Tag
-  metadata !1,         ;; Context
-  metadata !"int",     ;; Name
-  metadata !1,         ;; File
-  i32 0,               ;; Line number
-  i64 32,              ;; Size in bits
-  i64 32,              ;; Align in bits
-  i64 0,               ;; Offset in bits
-  i32 0,               ;; Flags
-  5                    ;; Encoding
-}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_composite_types">C/C++ struct/union types</a>
-</h3>
-
-<div>
-
-<p>Given the following as an example of C/C++ struct type:</p>
-
-<div class="doc_code">
-<pre>
-struct Color {
-  unsigned Red;
-  unsigned Green;
-  unsigned Blue;
-};
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-;;
-;; Define basic type for unsigned int.
-;;
-!5 = metadata !{
-  i32 524324,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"unsigned int",
-  metadata !1,       ;; File
-  i32 0,             ;; Line number
-  i64 32,            ;; Size in Bits
-  i64 32,            ;; Align in Bits
-  i64 0,             ;; Offset in Bits
-  i32 0,             ;; Flags
-  i32 7              ;; Encoding
-}
-;;
-;; Define composite type for struct Color.
-;;
-!2 = metadata !{
-  i32 524307,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Color", ;; Name
-  metadata !1,       ;; Compile unit
-  i32 1,             ;; Line number
-  i64 96,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  null,              ;; Derived From
-  metadata !3,       ;; Elements
-  i32 0              ;; Runtime Language
-}
-
-;;
-;; Define the Red field.
-;;
-!4 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Red",   ;; Name
-  metadata !1,       ;; File
-  i32 2,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the Green field.
-;;
-!6 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Green", ;; Name
-  metadata !1,       ;; File
-  i32 3,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 32,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the Blue field.
-;;
-!7 = metadata !{
-  i32 524301,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Blue",  ;; Name
-  metadata !1,       ;; File
-  i32 4,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 64,             ;; Offset in bits
-  i32 0,             ;; Flags
-  metadata !5        ;; Derived From type
-}
-
-;;
-;; Define the array of fields used by the composite type Color.
-;;
-!3 = metadata !{metadata !4, metadata !6, metadata !7}
-</pre>
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="ccxx_enumeration_types">C/C++ enumeration types</a>
-</h3>
-
-<div>
-
-<p>Given the following as an example of C/C++ enumeration type:</p>
-
-<div class="doc_code">
-<pre>
-enum Trees {
-  Spruce = 100,
-  Oak = 200,
-  Maple = 300
-};
-</pre>
-</div>
-
-<p>a C/C++ front-end would generate the following descriptors:</p>
-
-<div class="doc_code">
-<pre>
-;;
-;; Define composite type for enum Trees
-;;
-!2 = metadata !{
-  i32 524292,        ;; Tag
-  metadata !1,       ;; Context
-  metadata !"Trees", ;; Name
-  metadata !1,       ;; File
-  i32 1,             ;; Line number
-  i64 32,            ;; Size in bits
-  i64 32,            ;; Align in bits
-  i64 0,             ;; Offset in bits
-  i32 0,             ;; Flags
-  null,              ;; Derived From type
-  metadata !3,       ;; Elements
-  i32 0              ;; Runtime language
-}
-
-;;
-;; Define the array of enumerators used by composite type Trees.
-;;
-!3 = metadata !{metadata !4, metadata !5, metadata !6}
-
-;;
-;; Define Spruce enumerator.
-;;
-!4 = metadata !{i32 524328, metadata !"Spruce", i64 100}
-
-;;
-;; Define Oak enumerator.
-;;
-!5 = metadata !{i32 524328, metadata !"Oak", i64 200}
-
-;;
-;; Define Maple enumerator.
-;;
-!6 = metadata !{i32 524328, metadata !"Maple", i64 300}
-
-</pre>
-</div>
-
-</div>
-
-</div>
-
-
-<!-- *********************************************************************** -->
-<h2>
-  <a name="llvmdwarfextension">Debugging information format</a>
-</h2>
-<!-- *********************************************************************** -->
-<div>
-<!-- ======================================================================= -->
-<h3>
-  <a name="objcproperty">Debugging Information Extension for Objective C Properties</a>
-</h3>
-<div>
-<!-- *********************************************************************** -->
-<h4>
-  <a name="objcpropertyintroduction">Introduction</a>
-</h4>
-<!-- *********************************************************************** -->
-
-<div>
-<p>Objective C provides a simpler way to declare and define accessor methods
-using declared properties. The language provides features to declare a
-property and to let compiler synthesize accessor methods.
-</p>
-
-<p>The debugger lets developer inspect Objective C interfaces and their
-instance variables and class variables. However, the debugger does not know
-anything about the properties defined in Objective C interfaces. The debugger
-consumes information generated by compiler in DWARF format. The format does
-not support encoding of Objective C properties. This proposal describes DWARF
-extensions to encode Objective C properties, which the debugger can use to let
-developers inspect Objective C properties.
-</p>
-
-</div>
-
-
-<!-- *********************************************************************** -->
-<h4>
-  <a name="objcpropertyproposal">Proposal</a>
-</h4>
-<!-- *********************************************************************** -->
-
-<div>
-<p>Objective C properties exist separately from class members. A property
-can be defined only by "setter" and "getter" selectors, and
-be calculated anew on each access.  Or a property can just be a direct access
-to some declared ivar.  Finally it can have an ivar "automatically
-synthesized" for it by the compiler, in which case the property can be
-referred to in user code directly using the standard C dereference syntax as
-well as through the property "dot" syntax, but there is no entry in
-the @interface declaration corresponding to this ivar.
-</p>
-<p>
-To facilitate debugging, these properties we will add a new DWARF TAG into the
-DW_TAG_structure_type definition for the class to hold the description of a
-given property, and a set of DWARF attributes that provide said description.
-The property tag will also contain the name and declared type of the property.
-</p>
-<p>
-If there is a related ivar, there will also be a DWARF property attribute placed
-in the DW_TAG_member DIE for that ivar referring back to the property TAG for
-that property. And in the case where the compiler synthesizes the ivar directly,
-the compiler is expected to generate a DW_TAG_member for that ivar (with the
-DW_AT_artificial set to 1), whose name will be the name used to access this
-ivar directly in code, and with the property attribute pointing back to the
-property it is backing.
-</p>
-<p>
-The following examples will serve as illustration for our discussion:
-</p>
-
-<div class="doc_code">
-<pre>
- at interface I1 {
-  int n2;
-}
-
- at property int p1;
- at property int p2;
- at end
-
- at implementation I1
- at synthesize p1;
- at synthesize p2 = n2;
- at end
-</pre>
-</div>
-
-<p>
-This produces the following DWARF (this is a "pseudo dwarfdump" output):
-</p>
-<div class="doc_code">
-<pre>
-0x00000100:  TAG_structure_type [7] *
-               AT_APPLE_runtime_class( 0x10 )
-               AT_name( "I1" )
-               AT_decl_file( "Objc_Property.m" )
-               AT_decl_line( 3 )
-
-0x00000110    TAG_APPLE_property
-                AT_name ( "p1" )
-                AT_type ( {0x00000150} ( int ) )
-
-0x00000120:   TAG_APPLE_property
-                AT_name ( "p2" )
-                AT_type ( {0x00000150} ( int ) )
-
-0x00000130:   TAG_member [8]
-                AT_name( "_p1" )
-                AT_APPLE_property ( {0x00000110} "p1" )
-                AT_type( {0x00000150} ( int ) )
-                AT_artificial ( 0x1 )
-
-0x00000140:    TAG_member [8]
-                 AT_name( "n2" )
-                 AT_APPLE_property ( {0x00000120} "p2" )
-                 AT_type( {0x00000150} ( int ) )
-
-0x00000150:  AT_type( ( int ) )
-</pre>
-</div>
-
-<p> Note, the current convention is that the name of the ivar for an
-auto-synthesized property is the name of the property from which it derives with
-an underscore prepended, as is shown in the example.
-But we actually don't need to know this convention, since we are given the name
-of the ivar directly.
-</p>
-
-<p>
-Also, it is common practice in ObjC to have different property declarations in
-the @interface and @implementation - e.g. to provide a read-only property in
-the interface,and a read-write interface in the implementation.  In that case,
-the compiler should emit whichever property declaration will be in force in the
-current translation unit.
-</p>
-
-<p> Developers can decorate a property with attributes which are encoded using
-DW_AT_APPLE_property_attribute.
-</p>
-
-<div class="doc_code">
-<pre>
- at property (readonly, nonatomic) int pr;
-</pre>
-</div>
-<p>
-Which produces a property tag:
-<p>
-<div class="doc_code">
-<pre>
-TAG_APPLE_property [8]
-  AT_name( "pr" )
-  AT_type ( {0x00000147} (int) )
-  AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic)
-</pre>
-</div>
-
-<p> The setter and getter method names are attached to the property using
-DW_AT_APPLE_property_setter and DW_AT_APPLE_property_getter attributes.
-</p>
-<div class="doc_code">
-<pre>
- at interface I1
- at property (setter=myOwnP3Setter:) int p3;
--(void)myOwnP3Setter:(int)a;
- at end
-
- at implementation I1
- at synthesize p3;
--(void)myOwnP3Setter:(int)a{ }
- at end
-</pre>
-</div>
-
-<p>
-The DWARF for this would be:
-</p>
-<div class="doc_code">
-<pre>
-0x000003bd: TAG_structure_type [7] *
-              AT_APPLE_runtime_class( 0x10 )
-              AT_name( "I1" )
-              AT_decl_file( "Objc_Property.m" )
-              AT_decl_line( 3 )
-
-0x000003cd      TAG_APPLE_property
-                  AT_name ( "p3" )
-                  AT_APPLE_property_setter ( "myOwnP3Setter:" )
-                  AT_type( {0x00000147} ( int ) )
-
-0x000003f3:     TAG_member [8]
-                  AT_name( "_p3" )
-                  AT_type ( {0x00000147} ( int ) )
-                  AT_APPLE_property ( {0x000003cd} )
-                  AT_artificial ( 0x1 )
-</pre>
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h4>
-  <a name="objcpropertynewtags">New DWARF Tags</a>
-</h4>
-<!-- *********************************************************************** -->
-
-<div>
-<table border="1" cellspacing="0">
-  <col width="200">
-  <col width="200">
-  <tr>
-    <th>TAG</th>
-    <th>Value</th>
-  </tr>
-  <tr>
-    <td>DW_TAG_APPLE_property</td>
-    <td>0x4200</td>
-  </tr>
-</table>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h4>
-  <a name="objcpropertynewattributes">New DWARF Attributes</a>
-</h4>
-<!-- *********************************************************************** -->
-
-<div>
-<table border="1" cellspacing="0">
-  <col width="200">
-  <col width="200">
-  <col width="200">
-  <tr>
-    <th>Attribute</th>
-    <th>Value</th>
-    <th>Classes</th>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_property</td>
-    <td>0x3fed</td>
-    <td>Reference</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_property_getter</td>
-    <td>0x3fe9</td>
-    <td>String</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_property_setter</td>
-    <td>0x3fea</td>
-    <td>String</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_property_attribute</td>
-    <td>0x3feb</td>
-    <td>Constant</td>
-  </tr>
-</table>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h4>
-  <a name="objcpropertynewconstants">New DWARF Constants</a>
-</h4>
-<!-- *********************************************************************** -->
-
-<div>
-<table border="1" cellspacing="0">
-  <col width="200">
-  <col width="200">
-  <tr>
-    <th>Name</th>
-    <th>Value</th>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_readonly</td>
-    <td>0x1</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_readwrite</td>
-    <td>0x2</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_assign</td>
-    <td>0x4</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_retain</td>
-    <td>0x8</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_copy</td>
-    <td>0x10</td>
-  </tr>
-  <tr>
-    <td>DW_AT_APPLE_PROPERTY_nonatomic</td>
-    <td>0x20</td>
-  </tr>
-</table>
-
-</div>
-</div>
-
-<!-- ======================================================================= -->
-<h3>
-  <a name="acceltable">Name Accelerator Tables</a>
-</h3>
-<!-- ======================================================================= -->
-<div>
-<!-- ======================================================================= -->
-<h4>
-  <a name="acceltableintroduction">Introduction</a>
-</h4>
-<!-- ======================================================================= -->
-<div>
-<p>The .debug_pubnames and .debug_pubtypes formats are not what a debugger
-  needs. The "pub" in the section name indicates that the entries in the
-  table are publicly visible names only. This means no static or hidden
-  functions show up in the .debug_pubnames. No static variables or private class
-  variables are in the .debug_pubtypes. Many compilers add different things to
-  these tables, so we can't rely upon the contents between gcc, icc, or clang.</p>
-
-<p>The typical query given by users tends not to match up with the contents of
-  these tables. For example, the DWARF spec states that "In the case of the
-  name of a function member or static data member of a C++ structure, class or
-  union, the name presented in the .debug_pubnames section is not the simple
-  name given by the DW_AT_name attribute of the referenced debugging information
-  entry, but rather the fully qualified name of the data or function member."
-  So the only names in these tables for complex C++ entries is a fully
-  qualified name.  Debugger users tend not to enter their search strings as
-  "a::b::c(int,const Foo&) const", but rather as "c", "b::c" , or "a::b::c".  So
-  the name entered in the name table must be demangled in order to chop it up
-  appropriately and additional names must be manually entered into the table
-  to make it effective as a name lookup table for debuggers to use.</p>
-
-<p>All debuggers currently ignore the .debug_pubnames table as a result of
-  its inconsistent and useless public-only name content making it a waste of
-  space in the object file. These tables, when they are written to disk, are
-  not sorted in any way, leaving every debugger to do its own parsing
-  and sorting. These tables also include an inlined copy of the string values
-  in the table itself making the tables much larger than they need to be on
-  disk, especially for large C++ programs.</p>
-
-<p>Can't we just fix the sections by adding all of the names we need to this
-  table? No, because that is not what the tables are defined to contain and we
-  won't know the difference between the old bad tables and the new good tables.
-  At best we could make our own renamed sections that contain all of the data
-  we need.</p>
-
-<p>These tables are also insufficient for what a debugger like LLDB needs.
-  LLDB uses clang for its expression parsing where LLDB acts as a PCH. LLDB is
-  then often asked to look for type "foo" or namespace "bar", or list items in
-  namespace "baz". Namespaces are not included in the pubnames or pubtypes
-  tables. Since clang asks a lot of questions when it is parsing an expression,
-  we need to be very fast when looking up names, as it happens a lot. Having new
-  accelerator tables that are optimized for very quick lookups will benefit
-  this type of debugging experience greatly.</p>
-
-<p>We would like to generate name lookup tables that can be mapped into
-  memory from disk, and used as is, with little or no up-front parsing. We would
-  also be able to control the exact content of these different tables so they
-  contain exactly what we need. The Name Accelerator Tables were designed
-  to fix these issues. In order to solve these issues we need to:</p>
-
-<ul>
-  <li>Have a format that can be mapped into memory from disk and used as is</li>
-  <li>Lookups should be very fast</li>
-  <li>Extensible table format so these tables can be made by many producers</li>
-  <li>Contain all of the names needed for typical lookups out of the box</li>
-  <li>Strict rules for the contents of tables</li>
-</ul>
-
-<p>Table size is important and the accelerator table format should allow the
-  reuse of strings from common string tables so the strings for the names are
-  not duplicated. We also want to make sure the table is ready to be used as-is
-  by simply mapping the table into memory with minimal header parsing.</p>
-
-<p>The name lookups need to be fast and optimized for the kinds of lookups
-  that debuggers tend to do. Optimally we would like to touch as few parts of
-  the mapped table as possible when doing a name lookup and be able to quickly
-  find the name entry we are looking for, or discover there are no matches. In
-  the case of debuggers we optimized for lookups that fail most of the time.</p>
-
-<p>Each table that is defined should have strict rules on exactly what is in
-  the accelerator tables and documented so clients can rely on the content.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="acceltablehashes">Hash Tables</a>
-</h4>
-<!-- ======================================================================= -->
-
-<div>
-<h5>Standard Hash Tables</h5>
-
-<p>Typical hash tables have a header, buckets, and each bucket points to the
-bucket contents:
-</p>
-
-<div class="doc_code">
-<pre>
-.------------.
-|  HEADER    |
-|------------|
-|  BUCKETS   |
-|------------|
-|  DATA      |
-`------------'
-</pre>
-</div>
-
-<p>The BUCKETS are an array of offsets to DATA for each hash:</p>
-
-<div class="doc_code">
-<pre>
-.------------.
-| 0x00001000 | BUCKETS[0]
-| 0x00002000 | BUCKETS[1]
-| 0x00002200 | BUCKETS[2]
-| 0x000034f0 | BUCKETS[3]
-|            | ...
-| 0xXXXXXXXX | BUCKETS[n_buckets]
-'------------'
-</pre>
-</div>
-
-<p>So for bucket[3] in the example above, we have an offset into the table
-  0x000034f0 which points to a chain of entries for the bucket. Each bucket
-  must contain a next pointer, full 32 bit hash value, the string itself,
-  and the data for the current string value.</p>
-
-<div class="doc_code">
-<pre>
-            .------------.
-0x000034f0: | 0x00003500 | next pointer
-            | 0x12345678 | 32 bit hash
-            | "erase"    | string value
-            | data[n]    | HashData for this bucket
-            |------------|
-0x00003500: | 0x00003550 | next pointer
-            | 0x29273623 | 32 bit hash
-            | "dump"     | string value
-            | data[n]    | HashData for this bucket
-            |------------|
-0x00003550: | 0x00000000 | next pointer
-            | 0x82638293 | 32 bit hash
-            | "main"     | string value
-            | data[n]    | HashData for this bucket
-            `------------'
-</pre>
-</div>
-
-<p>The problem with this layout for debuggers is that we need to optimize for
-  the negative lookup case where the symbol we're searching for is not present.
-  So if we were to lookup "printf" in the table above, we would make a 32 hash
-  for "printf", it might match bucket[3]. We would need to go to the offset
-  0x000034f0 and start looking to see if our 32 bit hash matches. To do so, we
-  need to read the next pointer, then read the hash, compare it, and skip to
-  the next bucket. Each time we are skipping many bytes in memory and touching
-  new cache pages just to do the compare on the full 32 bit hash. All of these
-  accesses then tell us that we didn't have a match.</p>
-
-<h5>Name Hash Tables</h5>
-
-<p>To solve the issues mentioned above we have structured the hash tables
-  a bit differently: a header, buckets, an array of all unique 32 bit hash
-  values, followed by an array of hash value data offsets, one for each hash
-  value, then the data for all hash values:</p>
-
-<div class="doc_code">
-<pre>
-.-------------.
-|  HEADER     |
-|-------------|
-|  BUCKETS    |
-|-------------|
-|  HASHES     |
-|-------------|
-|  OFFSETS    |
-|-------------|
-|  DATA       |
-`-------------'
-</pre>
-</div>
-
-<p>The BUCKETS in the name tables are an index into the HASHES array. By
-  making all of the full 32 bit hash values contiguous in memory, we allow
-  ourselves to efficiently check for a match while touching as little
-  memory as possible. Most often checking the 32 bit hash values is as far as
-  the lookup goes. If it does match, it usually is a match with no collisions.
-  So for a table with "n_buckets" buckets, and "n_hashes" unique 32 bit hash
-  values, we can clarify the contents of the BUCKETS, HASHES and OFFSETS as:</p>
-
-<div class="doc_code">
-<pre>
-.-------------------------.
-|  HEADER.magic           | uint32_t
-|  HEADER.version         | uint16_t
-|  HEADER.hash_function   | uint16_t
-|  HEADER.bucket_count    | uint32_t
-|  HEADER.hashes_count    | uint32_t
-|  HEADER.header_data_len | uint32_t
-|  HEADER_DATA            | HeaderData
-|-------------------------|
-|  BUCKETS                | uint32_t[bucket_count] // 32 bit hash indexes
-|-------------------------|
-|  HASHES                 | uint32_t[hashes_count] // 32 bit hash values
-|-------------------------|
-|  OFFSETS                | uint32_t[hashes_count] // 32 bit offsets to hash value data
-|-------------------------|
-|  ALL HASH DATA          |
-`-------------------------'
-</pre>
-</div>
-
-<p>So taking the exact same data from the standard hash example above we end up
-  with:</p>
-
-<div class="doc_code">
-<pre>
-            .------------.
-            | HEADER     |
-            |------------|
-            |          0 | BUCKETS[0]
-            |          2 | BUCKETS[1]
-            |          5 | BUCKETS[2]
-            |          6 | BUCKETS[3]
-            |            | ...
-            |        ... | BUCKETS[n_buckets]
-            |------------|
-            | 0x........ | HASHES[0]
-            | 0x........ | HASHES[1]
-            | 0x........ | HASHES[2]
-            | 0x........ | HASHES[3]
-            | 0x........ | HASHES[4]
-            | 0x........ | HASHES[5]
-            | 0x12345678 | HASHES[6]    hash for BUCKETS[3]
-            | 0x29273623 | HASHES[7]    hash for BUCKETS[3]
-            | 0x82638293 | HASHES[8]    hash for BUCKETS[3]
-            | 0x........ | HASHES[9]
-            | 0x........ | HASHES[10]
-            | 0x........ | HASHES[11]
-            | 0x........ | HASHES[12]
-            | 0x........ | HASHES[13]
-            | 0x........ | HASHES[n_hashes]
-            |------------|
-            | 0x........ | OFFSETS[0]
-            | 0x........ | OFFSETS[1]
-            | 0x........ | OFFSETS[2]
-            | 0x........ | OFFSETS[3]
-            | 0x........ | OFFSETS[4]
-            | 0x........ | OFFSETS[5]
-            | 0x000034f0 | OFFSETS[6]   offset for BUCKETS[3]
-            | 0x00003500 | OFFSETS[7]   offset for BUCKETS[3]
-            | 0x00003550 | OFFSETS[8]   offset for BUCKETS[3]
-            | 0x........ | OFFSETS[9]
-            | 0x........ | OFFSETS[10]
-            | 0x........ | OFFSETS[11]
-            | 0x........ | OFFSETS[12]
-            | 0x........ | OFFSETS[13]
-            | 0x........ | OFFSETS[n_hashes]
-            |------------|
-            |            |
-            |            |
-            |            |
-            |            |
-            |            |
-            |------------|
-0x000034f0: | 0x00001203 | .debug_str ("erase")
-            | 0x00000004 | A 32 bit array count - number of HashData with name "erase"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x........ | HashData[3]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            |------------|
-0x00003500: | 0x00001203 | String offset into .debug_str ("collision")
-            | 0x00000002 | A 32 bit array count - number of HashData with name "collision"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x00001203 | String offset into .debug_str ("dump")
-            | 0x00000003 | A 32 bit array count - number of HashData with name "dump"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            |------------|
-0x00003550: | 0x00001203 | String offset into .debug_str ("main")
-            | 0x00000009 | A 32 bit array count - number of HashData with name "main"
-            | 0x........ | HashData[0]
-            | 0x........ | HashData[1]
-            | 0x........ | HashData[2]
-            | 0x........ | HashData[3]
-            | 0x........ | HashData[4]
-            | 0x........ | HashData[5]
-            | 0x........ | HashData[6]
-            | 0x........ | HashData[7]
-            | 0x........ | HashData[8]
-            | 0x00000000 | String offset into .debug_str (terminate data for hash)
-            `------------'
-</pre>
-</div>
-
-<p>So we still have all of the same data, we just organize it more efficiently
-  for debugger lookup. If we repeat the same "printf" lookup from above, we
-  would hash "printf" and find it matches BUCKETS[3] by taking the 32 bit hash
-  value and modulo it by n_buckets. BUCKETS[3] contains "6" which is the index
-  into the HASHES table. We would then compare any consecutive 32 bit hashes
-  values in the HASHES array as long as the hashes would be in BUCKETS[3]. We
-  do this by verifying that each subsequent hash value modulo n_buckets is still
-  3. In the case of a failed lookup we would access the memory for BUCKETS[3], and
-  then compare a few consecutive 32 bit hashes before we know that we have no match.
-  We don't end up marching through multiple words of memory and we really keep the
-  number of processor data cache lines being accessed as small as possible.</p>
-
-<p>The string hash that is used for these lookup tables is the Daniel J.
-  Bernstein hash which is also used in the ELF GNU_HASH sections. It is a very
-  good hash for all kinds of names in programs with very few hash collisions.</p>
-
-<p>Empty buckets are designated by using an invalid hash index of UINT32_MAX.</p>
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="acceltabledetails">Details</a>
-</h4>
-<!-- ======================================================================= -->
-<div>
-<p>These name hash tables are designed to be generic where specializations of
-  the table get to define additional data that goes into the header
-  ("HeaderData"), how the string value is stored ("KeyType") and the content
-  of the data for each hash value.</p>
-
-<h5>Header Layout</h5>
-<p>The header has a fixed part, and the specialized part. The exact format of
-  the header is:</p>
-<div class="doc_code">
-<pre>
-struct Header
-{
-  uint32_t   magic;           // 'HASH' magic value to allow endian detection
-  uint16_t   version;         // Version number
-  uint16_t   hash_function;   // The hash function enumeration that was used
-  uint32_t   bucket_count;    // The number of buckets in this hash table
-  uint32_t   hashes_count;    // The total number of unique hash values and hash data offsets in this table
-  uint32_t   header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment
-                              // Specifically the length of the following HeaderData field - this does not
-                              // include the size of the preceding fields
-  HeaderData header_data;     // Implementation specific header data
-};
-</pre>
-</div>
-<p>The header starts with a 32 bit "magic" value which must be 'HASH' encoded as
-  an ASCII integer. This allows the detection of the start of the hash table and
-  also allows the table's byte order to be determined so the table can be
-  correctly extracted. The "magic" value is followed by a 16 bit version number
-  which allows the table to be revised and modified in the future. The current
-  version number is 1. "hash_function" is a uint16_t enumeration that specifies
-  which hash function was used to produce this table. The current values for the
-  hash function enumerations include:</p>
-<div class="doc_code">
-<pre>
-enum HashFunctionType
-{
-  eHashFunctionDJB = 0u, // Daniel J Bernstein hash function
-};
-</pre>
-</div>
-<p>"bucket_count" is a 32 bit unsigned integer that represents how many buckets
-  are in the BUCKETS array. "hashes_count" is the number of unique 32 bit hash
-  values that are in the HASHES array, and is the same number of offsets are
-  contained in the OFFSETS array. "header_data_len" specifies the size in
-  bytes of the HeaderData that is filled in by specialized versions of this
-  table.</p>
-
-<h5>Fixed Lookup</h5>
-<p>The header is followed by the buckets, hashes, offsets, and hash value
-  data.
-<div class="doc_code">
-<pre>
-struct FixedTable
-{
-  uint32_t buckets[Header.bucket_count];  // An array of hash indexes into the "hashes[]" array below
-  uint32_t hashes [Header.hashes_count];  // Every unique 32 bit hash for the entire table is in this table
-  uint32_t offsets[Header.hashes_count];  // An offset that corresponds to each item in the "hashes[]" array above
-};
-</pre>
-</div>
-<p>"buckets" is an array of 32 bit indexes into the "hashes" array. The
-  "hashes" array contains all of the 32 bit hash values for all names in the
-  hash table. Each hash in the "hashes" table has an offset in the "offsets"
-  array that points to the data for the hash value.</p>
-
-<p>This table setup makes it very easy to repurpose these tables to contain
-  different data, while keeping the lookup mechanism the same for all tables.
-  This layout also makes it possible to save the table to disk and map it in
-  later and do very efficient name lookups with little or no parsing.</p>
-
-<p>DWARF lookup tables can be implemented in a variety of ways and can store
-  a lot of information for each name. We want to make the DWARF tables
-  extensible and able to store the data efficiently so we have used some of the
-  DWARF features that enable efficient data storage to define exactly what kind
-  of data we store for each name.</p>
-
-<p>The "HeaderData" contains a definition of the contents of each HashData
-  chunk. We might want to store an offset to all of the debug information
-  entries (DIEs) for each name. To keep things extensible, we create a list of
-  items, or Atoms, that are contained in the data for each name. First comes the
-  type of the data in each atom:</p>
-<div class="doc_code">
-<pre>
-enum AtomType
-{
-  eAtomTypeNULL       = 0u,
-  eAtomTypeDIEOffset  = 1u,   // DIE offset, check form for encoding
-  eAtomTypeCUOffset   = 2u,   // DIE offset of the compiler unit header that contains the item in question
-  eAtomTypeTag        = 3u,   // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2
-  eAtomTypeNameFlags  = 4u,   // Flags from enum NameFlags
-  eAtomTypeTypeFlags  = 5u,   // Flags from enum TypeFlags
-};
-</pre>
-</div>
-<p>The enumeration values and their meanings are:</p>
-<div class="doc_code">
-<pre>
-  eAtomTypeNULL       - a termination atom that specifies the end of the atom list
-  eAtomTypeDIEOffset  - an offset into the .debug_info section for the DWARF DIE for this name
-  eAtomTypeCUOffset   - an offset into the .debug_info section for the CU that contains the DIE
-  eAtomTypeDIETag     - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is
-  eAtomTypeNameFlags  - Flags for functions and global variables (isFunction, isInlined, isExternal...)
-  eAtomTypeTypeFlags  - Flags for types (isCXXClass, isObjCClass, ...)
-</pre>
-</div>
-<p>Then we allow each atom type to define the atom type and how the data for
-  each atom type data is encoded:</p>
-<div class="doc_code">
-<pre>
-struct Atom
-{
-  uint16_t type;  // AtomType enum value
-  uint16_t form;  // DWARF DW_FORM_XXX defines
-};
-</pre>
-</div>
-<p>The "form" type above is from the DWARF specification and defines the
-  exact encoding of the data for the Atom type. See the DWARF specification for
-  the DW_FORM_ definitions.</p>
-<div class="doc_code">
-<pre>
-struct HeaderData
-{
-  uint32_t die_offset_base;
-  uint32_t atom_count;
-  Atoms    atoms[atom_count0];
-};
-</pre>
-</div>
-<p>"HeaderData" defines the base DIE offset that should be added to any atoms
-  that are encoded using the DW_FORM_ref1, DW_FORM_ref2, DW_FORM_ref4,
-  DW_FORM_ref8 or DW_FORM_ref_udata. It also defines what is contained in
-  each "HashData" object -- Atom.form tells us how large each field will be in
-  the HashData and the Atom.type tells us how this data should be interpreted.</p>
-
-<p>For the current implementations of the ".apple_names" (all functions + globals),
-  the ".apple_types" (names of all types that are defined), and the
-  ".apple_namespaces" (all namespaces), we currently set the Atom array to be:</p>
-<div class="doc_code">
-<pre>
-HeaderData.atom_count = 1;
-HeaderData.atoms[0].type = eAtomTypeDIEOffset;
-HeaderData.atoms[0].form = DW_FORM_data4;
-</pre>
-</div>
-<p>This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is
-  encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have
-  multiple matching DIEs in a single file, which could come up with an inlined
-  function for instance. Future tables could include more information about the
-  DIE such as flags indicating if the DIE is a function, method, block,
-  or inlined.</p>
-
-<p>The KeyType for the DWARF table is a 32 bit string table offset into the
-  ".debug_str" table. The ".debug_str" is the string table for the DWARF which
-  may already contain copies of all of the strings. This helps make sure, with
-  help from the compiler, that we reuse the strings between all of the DWARF
-  sections and keeps the hash table size down. Another benefit to having the
-  compiler generate all strings as DW_FORM_strp in the debug info, is that
-  DWARF parsing can be made much faster.</p>
-
-<p>After a lookup is made, we get an offset into the hash data. The hash data
-  needs to be able to deal with 32 bit hash collisions, so the chunk of data
-  at the offset in the hash data consists of a triple:</p>
-<div class="doc_code">
-<pre>
-uint32_t str_offset
-uint32_t hash_data_count
-HashData[hash_data_count]
-</pre>
-</div>
-<p>If "str_offset" is zero, then the bucket contents are done. 99.9% of the
-  hash data chunks contain a single item (no 32 bit hash collision):</p>
-<div class="doc_code">
-<pre>
-.------------.
-| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
-| 0x00000004 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x........ | uint32_t HashData[2] DIE offset
-| 0x........ | uint32_t HashData[3] DIE offset
-| 0x00000000 | uint32_t KeyType (end of hash chain)
-`------------'
-</pre>
-</div>
-<p>If there are collisions, you will have multiple valid string offsets:</p>
-<div class="doc_code">
-<pre>
-.------------.
-| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
-| 0x00000004 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x........ | uint32_t HashData[2] DIE offset
-| 0x........ | uint32_t HashData[3] DIE offset
-| 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print")
-| 0x00000002 | uint32_t HashData count
-| 0x........ | uint32_t HashData[0] DIE offset
-| 0x........ | uint32_t HashData[1] DIE offset
-| 0x00000000 | uint32_t KeyType (end of hash chain)
-`------------'
-</pre>
-</div>
-<p>Current testing with real world C++ binaries has shown that there is around 1
-  32 bit hash collision per 100,000 name entries.</p>
-</div>
-<!-- ======================================================================= -->
-<h4>
-  <a name="acceltablecontents">Contents</a>
-</h4>
-<!-- ======================================================================= -->
-<div>
-<p>As we said, we want to strictly define exactly what is included in the
-  different tables. For DWARF, we have 3 tables: ".apple_names", ".apple_types",
-  and ".apple_namespaces".</p>
-
-<p>".apple_names" sections should contain an entry for each DWARF DIE whose
-  DW_TAG is a DW_TAG_label, DW_TAG_inlined_subroutine, or DW_TAG_subprogram that
-  has address attributes: DW_AT_low_pc, DW_AT_high_pc, DW_AT_ranges or
-  DW_AT_entry_pc. It also contains DW_TAG_variable DIEs that have a DW_OP_addr
-  in the location (global and static variables). All global and static variables
-  should be included, including those scoped within functions and classes. For
-  example using the following code:</p>
-<div class="doc_code">
-<pre>
-static int var = 0;
-
-void f ()
-{
-  static int var = 0;
-}
-</pre>
-</div>
-<p>Both of the static "var" variables would be included in the table. All
-  functions should emit both their full names and their basenames. For C or C++,
-  the full name is the mangled name (if available) which is usually in the
-  DW_AT_MIPS_linkage_name attribute, and the DW_AT_name contains the function
-  basename. If global or static variables have a mangled name in a
-  DW_AT_MIPS_linkage_name attribute, this should be emitted along with the
-  simple name found in the DW_AT_name attribute.</p>
-
-<p>".apple_types" sections should contain an entry for each DWARF DIE whose
-  tag is one of:</p>
-<ul>
-  <li>DW_TAG_array_type</li>
-  <li>DW_TAG_class_type</li>
-  <li>DW_TAG_enumeration_type</li>
-  <li>DW_TAG_pointer_type</li>
-  <li>DW_TAG_reference_type</li>
-  <li>DW_TAG_string_type</li>
-  <li>DW_TAG_structure_type</li>
-  <li>DW_TAG_subroutine_type</li>
-  <li>DW_TAG_typedef</li>
-  <li>DW_TAG_union_type</li>
-  <li>DW_TAG_ptr_to_member_type</li>
-  <li>DW_TAG_set_type</li>
-  <li>DW_TAG_subrange_type</li>
-  <li>DW_TAG_base_type</li>
-  <li>DW_TAG_const_type</li>
-  <li>DW_TAG_constant</li>
-  <li>DW_TAG_file_type</li>
-  <li>DW_TAG_namelist</li>
-  <li>DW_TAG_packed_type</li>
-  <li>DW_TAG_volatile_type</li>
-  <li>DW_TAG_restrict_type</li>
-  <li>DW_TAG_interface_type</li>
-  <li>DW_TAG_unspecified_type</li>
-  <li>DW_TAG_shared_type</li>
-</ul>
-<p>Only entries with a DW_AT_name attribute are included, and the entry must
-  not be a forward declaration (DW_AT_declaration attribute with a non-zero value).
-  For example, using the following code:</p>
-<div class="doc_code">
-<pre>
-int main ()
-{
-  int *b = 0;
-  return *b;
-}
-</pre>
-</div>
-<p>We get a few type DIEs:</p>
-<div class="doc_code">
-<pre>
-0x00000067:     TAG_base_type [5]
-                AT_encoding( DW_ATE_signed )
-                AT_name( "int" )
-                AT_byte_size( 0x04 )
-
-0x0000006e:     TAG_pointer_type [6]
-                AT_type( {0x00000067} ( int ) )
-                AT_byte_size( 0x08 )
-</pre>
-</div>
-<p>The DW_TAG_pointer_type is not included because it does not have a DW_AT_name.</p>
-
-<p>".apple_namespaces" section should contain all DW_TAG_namespace DIEs. If
-  we run into a namespace that has no name this is an anonymous namespace,
-  and the name should be output as "(anonymous namespace)" (without the quotes).
-  Why? This matches the output of the abi::cxa_demangle() that is in the standard
-  C++ library that demangles mangled names.</p>
-</div>
-
-<!-- ======================================================================= -->
-<h4>
-  <a name="acceltableextensions">Language Extensions and File Format Changes</a>
-</h4>
-<!-- ======================================================================= -->
-<div>
-<h5>Objective-C Extensions</h5>
-<p>".apple_objc" section should contain all DW_TAG_subprogram DIEs for an
-  Objective-C class. The name used in the hash table is the name of the
-  Objective-C class itself. If the Objective-C class has a category, then an
-  entry is made for both the class name without the category, and for the class
-  name with the category. So if we have a DIE at offset 0x1234 with a name
-  of method "-[NSString(my_additions) stringWithSpecialString:]", we would add
-  an entry for "NSString" that points to DIE 0x1234, and an entry for
-  "NSString(my_additions)" that points to 0x1234. This allows us to quickly
-  track down all Objective-C methods for an Objective-C class when doing
-  expressions. It is needed because of the dynamic nature of Objective-C where
-  anyone can add methods to a class. The DWARF for Objective-C methods is also
-  emitted differently from C++ classes where the methods are not usually
-  contained in the class definition, they are scattered about across one or more
-  compile units. Categories can also be defined in different shared libraries.
-  So we need to be able to quickly find all of the methods and class functions
-  given the Objective-C class name, or quickly find all methods and class
-  functions for a class + category name. This table does not contain any selector
-  names, it just maps Objective-C class names (or class names + category) to all
-  of the methods and class functions. The selectors are added as function
-  basenames in the .debug_names section.</p>
-
-<p>In the ".apple_names" section for Objective-C functions, the full name is the
-  entire function name with the brackets ("-[NSString stringWithCString:]") and the
-  basename is the selector only ("stringWithCString:").</p>
-
-<h5>Mach-O Changes</h5>
-<p>The sections names for the apple hash tables are for non mach-o files. For
-  mach-o files, the sections should be contained in the "__DWARF" segment with
-  names as follows:</p>
-<ul>
-  <li>".apple_names" -> "__apple_names"</li>
-  <li>".apple_types" -> "__apple_types"</li>
-  <li>".apple_namespaces" -> "__apple_namespac" (16 character limit)</li>
-  <li> ".apple_objc" -> "__apple_objc"</li>
-</ul>
-</div>
-</div>
-</div>
-
-<!-- *********************************************************************** -->
-
-<hr>
-<address>
-  <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
-  src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
-  <a href="http://validator.w3.org/check/referer"><img
-  src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
-
-  <a href="mailto:sabre at nondot.org">Chris Lattner</a><br>
-  <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
-  Last modified: $Date$
-</address>
-
-</body>
-</html>

Added: llvm/trunk/docs/SourceLevelDebugging.rst
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/SourceLevelDebugging.rst?rev=168493&view=auto
==============================================================================
--- llvm/trunk/docs/SourceLevelDebugging.rst (added)
+++ llvm/trunk/docs/SourceLevelDebugging.rst Thu Nov 22 05:56:02 2012
@@ -0,0 +1,2285 @@
+================================
+Source Level Debugging with LLVM
+================================
+
+.. sectionauthor:: Chris Lattner <sabre at nondot.org> and Jim Laskey <jlaskey at mac.com>
+
+.. contents::
+   :local:
+
+Introduction
+============
+
+This document is the central repository for all information pertaining to debug
+information in LLVM.  It describes the :ref:`actual format that the LLVM debug
+information takes <format>`, which is useful for those interested in creating
+front-ends or dealing directly with the information.  Further, this document
+provides specific examples of what debug information for C/C++ looks like.
+
+Philosophy behind LLVM debugging information
+--------------------------------------------
+
+The idea of the LLVM debugging information is to capture how the important
+pieces of the source-language's Abstract Syntax Tree map onto LLVM code.
+Several design aspects have shaped the solution that appears here.  The
+important ones are:
+
+* Debugging information should have very little impact on the rest of the
+  compiler.  No transformations, analyses, or code generators should need to
+  be modified because of debugging information.
+
+* LLVM optimizations should interact in :ref:`well-defined and easily described
+  ways <intro_debugopt>` with the debugging information.
+
+* Because LLVM is designed to support arbitrary programming languages,
+  LLVM-to-LLVM tools should not need to know anything about the semantics of
+  the source-level-language.
+
+* Source-level languages are often **widely** different from one another.
+  LLVM should not put any restrictions of the flavor of the source-language,
+  and the debugging information should work with any language.
+
+* With code generator support, it should be possible to use an LLVM compiler
+  to compile a program to native machine code and standard debugging
+  formats.  This allows compatibility with traditional machine-code level
+  debuggers, like GDB or DBX.
+
+The approach used by the LLVM implementation is to use a small set of
+:ref:`intrinsic functions <format_common_intrinsics>` to define a mapping
+between LLVM program objects and the source-level objects.  The description of
+the source-level program is maintained in LLVM metadata in an
+:ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end
+currently uses working draft 7 of the `DWARF 3 standard
+<http://www.eagercon.com/dwarf/dwarf3std.htm>`_).
+
+When a program is being debugged, a debugger interacts with the user and turns
+the stored debug information into source-language specific information.  As
+such, a debugger must be aware of the source-language, and is thus tied to a
+specific language or family of languages.
+
+Debug information consumers
+---------------------------
+
+The role of debug information is to provide meta information normally stripped
+away during the compilation process.  This meta information provides an LLVM
+user a relationship between generated code and the original program source
+code.
+
+Currently, debug information is consumed by DwarfDebug to produce dwarf
+information used by the gdb debugger.  Other targets could use the same
+information to produce stabs or other debug forms.
+
+It would also be reasonable to use debug information to feed profiling tools
+for analysis of generated code, or, tools for reconstructing the original
+source from generated code.
+
+TODO - expound a bit more.
+
+.. _intro_debugopt:
+
+Debugging optimized code
+------------------------
+
+An extremely high priority of LLVM debugging information is to make it interact
+well with optimizations and analysis.  In particular, the LLVM debug
+information provides the following guarantees:
+
+* LLVM debug information **always provides information to accurately read
+  the source-level state of the program**, regardless of which LLVM
+  optimizations have been run, and without any modification to the
+  optimizations themselves.  However, some optimizations may impact the
+  ability to modify the current state of the program with a debugger, such
+  as setting program variables, or calling functions that have been
+  deleted.
+
+* As desired, LLVM optimizations can be upgraded to be aware of the LLVM
+  debugging information, allowing them to update the debugging information
+  as they perform aggressive optimizations.  This means that, with effort,
+  the LLVM optimizers could optimize debug code just as well as non-debug
+  code.
+
+* LLVM debug information does not prevent optimizations from
+  happening (for example inlining, basic block reordering/merging/cleanup,
+  tail duplication, etc).
+
+* LLVM debug information is automatically optimized along with the rest of
+  the program, using existing facilities.  For example, duplicate
+  information is automatically merged by the linker, and unused information
+  is automatically removed.
+
+Basically, the debug information allows you to compile a program with
+"``-O0 -g``" and get full debug information, allowing you to arbitrarily modify
+the program as it executes from a debugger.  Compiling a program with
+"``-O3 -g``" gives you full debug information that is always available and
+accurate for reading (e.g., you get accurate stack traces despite tail call
+elimination and inlining), but you might lose the ability to modify the program
+and call functions where were optimized out of the program, or inlined away
+completely.
+
+:ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test
+optimizer's handling of debugging information.  It can be run like this:
+
+.. code-block:: bash
+
+  % cd llvm/projects/test-suite/MultiSource/Benchmarks  # or some other level
+  % make TEST=dbgopt
+
+This will test impact of debugging information on optimization passes.  If
+debugging information influences optimization passes then it will be reported
+as a failure.  See :doc:`TestingGuide` for more information on LLVM test
+infrastructure and how to run various tests.
+
+.. _format:
+
+Debugging information format
+============================
+
+LLVM debugging information has been carefully designed to make it possible for
+the optimizer to optimize the program and debugging information without
+necessarily having to know anything about debugging information.  In
+particular, the use of metadata avoids duplicated debugging information from
+the beginning, and the global dead code elimination pass automatically deletes
+debugging information for a function if it decides to delete the function.
+
+To do this, most of the debugging information (descriptors for types,
+variables, functions, source files, etc) is inserted by the language front-end
+in the form of LLVM metadata.
+
+Debug information is designed to be agnostic about the target debugger and
+debugging information representation (e.g. DWARF/Stabs/etc).  It uses a generic
+pass to decode the information that represents variables, types, functions,
+namespaces, etc: this allows for arbitrary source-language semantics and
+type-systems to be used, as long as there is a module written for the target
+debugger to interpret the information.
+
+To provide basic functionality, the LLVM debugger does have to make some
+assumptions about the source-level language being debugged, though it keeps
+these to a minimum.  The only common features that the LLVM debugger assumes
+exist are :ref:`source files <format_files>`, and :ref:`program objects
+<format_global_variables>`.  These abstract objects are used by a debugger to
+form stack traces, show information about local variables, etc.
+
+This section of the documentation first describes the representation aspects
+common to any source-language.  :ref:`ccxx_frontend` describes the data layout
+conventions used by the C and C++ front-ends.
+
+Debug information descriptors
+-----------------------------
+
+In consideration of the complexity and volume of debug information, LLVM
+provides a specification for well formed debug descriptors.
+
+Consumers of LLVM debug information expect the descriptors for program objects
+to start in a canonical format, but the descriptors can include additional
+information appended at the end that is source-language specific.  All LLVM
+debugging information is versioned, allowing backwards compatibility in the
+case that the core structures need to change in some way.  Also, all debugging
+information objects start with a tag to indicate what type of object it is.
+The source-language is allowed to define its own objects, by using unreserved
+tag numbers.  We recommend using with tags in the range 0x1000 through 0x2000
+(there is a defined ``enum DW_TAG_user_base = 0x1000``.)
+
+The fields of debug descriptors used internally by LLVM are restricted to only
+the simple data types ``i32``, ``i1``, ``float``, ``double``, ``mdstring`` and
+``mdnode``.
+
+.. code-block:: llvm
+
+  !1 = metadata !{
+    i32,   ;; A tag
+    ...
+  }
+
+<a name="LLVMDebugVersion">The first field of a descriptor is always an
+``i32`` containing a tag value identifying the content of the descriptor.
+The remaining fields are specific to the descriptor.  The values of tags are
+loosely bound to the tag values of DWARF information entries.  However, that
+does not restrict the use of the information supplied to DWARF targets.  To
+facilitate versioning of debug information, the tag is augmented with the
+current debug version (``LLVMDebugVersion = 8 << 16`` or 0x80000 or
+524288.)
+
+The details of the various descriptors follow.
+
+Compile unit descriptors
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !0 = metadata !{
+    i32,       ;; Tag = 17 + LLVMDebugVersion (DW_TAG_compile_unit)
+    i32,       ;; Unused field.
+    i32,       ;; DWARF language identifier (ex. DW_LANG_C89)
+    metadata,  ;; Source file name
+    metadata,  ;; Source file directory (includes trailing slash)
+    metadata   ;; Producer (ex. "4.0.1 LLVM (LLVM research group)")
+    i1,        ;; True if this is a main compile unit.
+    i1,        ;; True if this is optimized.
+    metadata,  ;; Flags
+    i32        ;; Runtime version
+    metadata   ;; List of enums types
+    metadata   ;; List of retained types
+    metadata   ;; List of subprograms
+    metadata   ;; List of global variables
+  }
+
+These descriptors contain a source language ID for the file (we use the DWARF
+3.0 ID numbers, such as ``DW_LANG_C89``, ``DW_LANG_C_plus_plus``,
+``DW_LANG_Cobol74``, etc), three strings describing the filename, working
+directory of the compiler, and an identifier string for the compiler that
+produced it.
+
+Compile unit descriptors provide the root context for objects declared in a
+specific compilation unit.  File descriptors are defined using this context.
+These descriptors are collected by a named metadata ``!llvm.dbg.cu``.  Compile
+unit descriptor keeps track of subprograms, global variables and type
+information.
+
+.. _format_files:
+
+File descriptors
+^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !0 = metadata !{
+    i32,       ;; Tag = 41 + LLVMDebugVersion (DW_TAG_file_type)
+    metadata,  ;; Source file name
+    metadata,  ;; Source file directory (includes trailing slash)
+    metadata   ;; Unused
+  }
+
+These descriptors contain information for a file.  Global variables and top
+level functions would be defined using this context.  File descriptors also
+provide context for source line correspondence.
+
+Each input file is encoded as a separate file descriptor in LLVM debugging
+information output.
+
+.. _format_global_variables:
+
+Global variable descriptors
+^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !1 = metadata !{
+    i32,      ;; Tag = 52 + LLVMDebugVersion (DW_TAG_variable)
+    i32,      ;; Unused field.
+    metadata, ;; Reference to context descriptor
+    metadata, ;; Name
+    metadata, ;; Display name (fully qualified C++ name)
+    metadata, ;; MIPS linkage name (for C++)
+    metadata, ;; Reference to file where defined
+    i32,      ;; Line number where defined
+    metadata, ;; Reference to type descriptor
+    i1,       ;; True if the global is local to compile unit (static)
+    i1,       ;; True if the global is defined in the compile unit (not extern)
+    {}*       ;; Reference to the global variable
+  }
+
+These descriptors provide debug information about globals variables.  The
+provide details such as name, type and where the variable is defined.  All
+global variables are collected inside the named metadata ``!llvm.dbg.cu``.
+
+.. _format_subprograms:
+
+Subprogram descriptors
+^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32,      ;; Tag = 46 + LLVMDebugVersion (DW_TAG_subprogram)
+    i32,      ;; Unused field.
+    metadata, ;; Reference to context descriptor
+    metadata, ;; Name
+    metadata, ;; Display name (fully qualified C++ name)
+    metadata, ;; MIPS linkage name (for C++)
+    metadata, ;; Reference to file where defined
+    i32,      ;; Line number where defined
+    metadata, ;; Reference to type descriptor
+    i1,       ;; True if the global is local to compile unit (static)
+    i1,       ;; True if the global is defined in the compile unit (not extern)
+    i32,      ;; Line number where the scope of the subprogram begins
+    i32,      ;; Virtuality, e.g. dwarf::DW_VIRTUALITY__virtual
+    i32,      ;; Index into a virtual function
+    metadata, ;; indicates which base type contains the vtable pointer for the
+              ;; derived class
+    i32,      ;; Flags - Artifical, Private, Protected, Explicit, Prototyped.
+    i1,       ;; isOptimized
+    Function * , ;; Pointer to LLVM function
+    metadata, ;; Lists function template parameters
+    metadata, ;; Function declaration descriptor
+    metadata  ;; List of function variables
+  }
+
+These descriptors provide debug information about functions, methods and
+subprograms.  They provide details such as name, return types and the source
+location where the subprogram is defined.
+
+Block descriptors
+^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !3 = metadata !{
+    i32,     ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block)
+    metadata,;; Reference to context descriptor
+    i32,     ;; Line number
+    i32,     ;; Column number
+    metadata,;; Reference to source file
+    i32      ;; Unique ID to identify blocks from a template function
+  }
+
+This descriptor provides debug information about nested blocks within a
+subprogram.  The line number and column numbers are used to dinstinguish two
+lexical blocks at same depth.
+
+.. code-block:: llvm
+
+  !3 = metadata !{
+    i32,     ;; Tag = 11 + LLVMDebugVersion (DW_TAG_lexical_block)
+    metadata ;; Reference to the scope we're annotating with a file change
+    metadata,;; Reference to the file the scope is enclosed in.
+  }
+
+This descriptor provides a wrapper around a lexical scope to handle file
+changes in the middle of a lexical block.
+
+.. _format_basic_type:
+
+Basic type descriptors
+^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !4 = metadata !{
+    i32,      ;; Tag = 36 + LLVMDebugVersion (DW_TAG_base_type)
+    metadata, ;; Reference to context
+    metadata, ;; Name (may be "" for anonymous types)
+    metadata, ;; Reference to file where defined (may be NULL)
+    i32,      ;; Line number where defined (may be 0)
+    i64,      ;; Size in bits
+    i64,      ;; Alignment in bits
+    i64,      ;; Offset in bits
+    i32,      ;; Flags
+    i32       ;; DWARF type encoding
+  }
+
+These descriptors define primitive types used in the code.  Example ``int``,
+``bool`` and ``float``.  The context provides the scope of the type, which is
+usually the top level.  Since basic types are not usually user defined the
+context and line number can be left as NULL and 0.  The size, alignment and
+offset are expressed in bits and can be 64 bit values.  The alignment is used
+to round the offset when embedded in a :ref:`composite type
+<format_composite_type>` (example to keep float doubles on 64 bit boundaries).
+The offset is the bit offset if embedded in a :ref:`composite type
+<format_composite_type>`.
+
+The type encoding provides the details of the type.  The values are typically
+one of the following:
+
+.. code-block:: llvm
+
+  DW_ATE_address       = 1
+  DW_ATE_boolean       = 2
+  DW_ATE_float         = 4
+  DW_ATE_signed        = 5
+  DW_ATE_signed_char   = 6
+  DW_ATE_unsigned      = 7
+  DW_ATE_unsigned_char = 8
+
+.. _format_derived_type:
+
+Derived type descriptors
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !5 = metadata !{
+    i32,      ;; Tag (see below)
+    metadata, ;; Reference to context
+    metadata, ;; Name (may be "" for anonymous types)
+    metadata, ;; Reference to file where defined (may be NULL)
+    i32,      ;; Line number where defined (may be 0)
+    i64,      ;; Size in bits
+    i64,      ;; Alignment in bits
+    i64,      ;; Offset in bits
+    i32,      ;; Flags to encode attributes, e.g. private
+    metadata, ;; Reference to type derived from
+    metadata, ;; (optional) Name of the Objective C property associated with
+              ;; Objective-C an ivar
+    metadata, ;; (optional) Name of the Objective C property getter selector.
+    metadata, ;; (optional) Name of the Objective C property setter selector.
+    i32       ;; (optional) Objective C property attributes.
+  }
+
+These descriptors are used to define types derived from other types.  The value
+of the tag varies depending on the meaning.  The following are possible tag
+values:
+
+.. code-block:: llvm
+
+  DW_TAG_formal_parameter = 5
+  DW_TAG_member           = 13
+  DW_TAG_pointer_type     = 15
+  DW_TAG_reference_type   = 16
+  DW_TAG_typedef          = 22
+  DW_TAG_const_type       = 38
+  DW_TAG_volatile_type    = 53
+  DW_TAG_restrict_type    = 55
+
+``DW_TAG_member`` is used to define a member of a :ref:`composite type
+<format_composite_type>` or :ref:`subprogram <format_subprograms>`.  The type
+of the member is the :ref:`derived type <format_derived_type>`.
+``DW_TAG_formal_parameter`` is used to define a member which is a formal
+argument of a subprogram.
+
+``DW_TAG_typedef`` is used to provide a name for the derived type.
+
+``DW_TAG_pointer_type``, ``DW_TAG_reference_type``, ``DW_TAG_const_type``,
+``DW_TAG_volatile_type`` and ``DW_TAG_restrict_type`` are used to qualify the
+:ref:`derived type <format_derived_type>`.
+
+:ref:`Derived type <format_derived_type>` location can be determined from the
+context and line number.  The size, alignment and offset are expressed in bits
+and can be 64 bit values.  The alignment is used to round the offset when
+embedded in a :ref:`composite type <format_composite_type>`  (example to keep
+float doubles on 64 bit boundaries.) The offset is the bit offset if embedded
+in a :ref:`composite type <format_composite_type>`.
+
+Note that the ``void *`` type is expressed as a type derived from NULL.
+
+.. _format_composite_type:
+
+Composite type descriptors
+^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !6 = metadata !{
+    i32,      ;; Tag (see below)
+    metadata, ;; Reference to context
+    metadata, ;; Name (may be "" for anonymous types)
+    metadata, ;; Reference to file where defined (may be NULL)
+    i32,      ;; Line number where defined (may be 0)
+    i64,      ;; Size in bits
+    i64,      ;; Alignment in bits
+    i64,      ;; Offset in bits
+    i32,      ;; Flags
+    metadata, ;; Reference to type derived from
+    metadata, ;; Reference to array of member descriptors
+    i32       ;; Runtime languages
+  }
+
+These descriptors are used to define types that are composed of 0 or more
+elements.  The value of the tag varies depending on the meaning.  The following
+are possible tag values:
+
+.. code-block:: llvm
+
+  DW_TAG_array_type       = 1
+  DW_TAG_enumeration_type = 4
+  DW_TAG_structure_type   = 19
+  DW_TAG_union_type       = 23
+  DW_TAG_vector_type      = 259
+  DW_TAG_subroutine_type  = 21
+  DW_TAG_inheritance      = 28
+
+The vector flag indicates that an array type is a native packed vector.
+
+The members of array types (tag = ``DW_TAG_array_type``) or vector types (tag =
+``DW_TAG_vector_type``) are :ref:`subrange descriptors <format_subrange>`, each
+representing the range of subscripts at that level of indexing.
+
+The members of enumeration types (tag = ``DW_TAG_enumeration_type``) are
+:ref:`enumerator descriptors <format_enumerator>`, each representing the
+definition of enumeration value for the set.  All enumeration type descriptors
+are collected inside the named metadata ``!llvm.dbg.cu``.
+
+The members of structure (tag = ``DW_TAG_structure_type``) or union (tag =
+``DW_TAG_union_type``) types are any one of the :ref:`basic
+<format_basic_type>`, :ref:`derived <format_derived_type>` or :ref:`composite
+<format_composite_type>` type descriptors, each representing a field member of
+the structure or union.
+
+For C++ classes (tag = ``DW_TAG_structure_type``), member descriptors provide
+information about base classes, static members and member functions.  If a
+member is a :ref:`derived type descriptor <format_derived_type>` and has a tag
+of ``DW_TAG_inheritance``, then the type represents a base class.  If the member
+of is a :ref:`global variable descriptor <format_global_variables>` then it
+represents a static member.  And, if the member is a :ref:`subprogram
+descriptor <format_subprograms>` then it represents a member function.  For
+static members and member functions, ``getName()`` returns the members link or
+the C++ mangled name.  ``getDisplayName()`` the simplied version of the name.
+
+The first member of subroutine (tag = ``DW_TAG_subroutine_type``) type elements
+is the return type for the subroutine.  The remaining elements are the formal
+arguments to the subroutine.
+
+:ref:`Composite type <format_composite_type>` location can be determined from
+the context and line number.  The size, alignment and offset are expressed in
+bits and can be 64 bit values.  The alignment is used to round the offset when
+embedded in a :ref:`composite type <format_composite_type>` (as an example, to
+keep float doubles on 64 bit boundaries).  The offset is the bit offset if
+embedded in a :ref:`composite type <format_composite_type>`.
+
+.. _format_subrange:
+
+Subrange descriptors
+^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !42 = metadata !{
+    i32,    ;; Tag = 33 + LLVMDebugVersion (DW_TAG_subrange_type)
+    i64,    ;; Low value
+    i64     ;; High value
+  }
+
+These descriptors are used to define ranges of array subscripts for an array
+:ref:`composite type <format_composite_type>`.  The low value defines the lower
+bounds typically zero for C/C++.  The high value is the upper bounds.  Values
+are 64 bit.  ``High - Low + 1`` is the size of the array.  If ``Low > High``
+the array bounds are not included in generated debugging information.
+
+.. _format_enumerator:
+
+Enumerator descriptors
+^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !6 = metadata !{
+    i32,      ;; Tag = 40 + LLVMDebugVersion (DW_TAG_enumerator)
+    metadata, ;; Name
+    i64       ;; Value
+  }
+
+These descriptors are used to define members of an enumeration :ref:`composite
+type <format_composite_type>`, it associates the name to the value.
+
+Local variables
+^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !7 = metadata !{
+    i32,      ;; Tag (see below)
+    metadata, ;; Context
+    metadata, ;; Name
+    metadata, ;; Reference to file where defined
+    i32,      ;; 24 bit - Line number where defined
+              ;; 8 bit - Argument number. 1 indicates 1st argument.
+    metadata, ;; Type descriptor
+    i32,      ;; flags
+    metadata  ;; (optional) Reference to inline location
+  }
+
+These descriptors are used to define variables local to a sub program.  The
+value of the tag depends on the usage of the variable:
+
+.. code-block:: llvm
+
+  DW_TAG_auto_variable   = 256
+  DW_TAG_arg_variable    = 257
+  DW_TAG_return_variable = 258
+
+An auto variable is any variable declared in the body of the function.  An
+argument variable is any variable that appears as a formal argument to the
+function.  A return variable is used to track the result of a function and has
+no source correspondent.
+
+The context is either the subprogram or block where the variable is defined.
+Name the source variable name.  Context and line indicate where the variable
+was defined.  Type descriptor defines the declared type of the variable.
+
+.. _format_common_intrinsics:
+
+Debugger intrinsic functions
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to
+provide debug information at various points in generated code.
+
+``llvm.dbg.declare``
+^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  void %llvm.dbg.declare(metadata, metadata)
+
+This intrinsic provides information about a local element (e.g., variable).
+The first argument is metadata holding the alloca for the variable.  The second
+argument is metadata containing a description of the variable.
+
+``llvm.dbg.value``
+^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  void %llvm.dbg.value(metadata, i64, metadata)
+
+This intrinsic provides information when a user source variable is set to a new
+value.  The first argument is the new value (wrapped as metadata).  The second
+argument is the offset in the user source variable where the new value is
+written.  The third argument is metadata containing a description of the user
+source variable.
+
+Object lifetimes and scoping
+============================
+
+In many languages, the local variables in functions can have their lifetimes or
+scopes limited to a subset of a function.  In the C family of languages, for
+example, variables are only live (readable and writable) within the source
+block that they are defined in.  In functional languages, values are only
+readable after they have been defined.  Though this is a very obvious concept,
+it is non-trivial to model in LLVM, because it has no notion of scoping in this
+sense, and does not want to be tied to a language's scoping rules.
+
+In order to handle this, the LLVM debug format uses the metadata attached to
+llvm instructions to encode line number and scoping information.  Consider the
+following C fragment, for example:
+
+.. code-block:: c
+
+  1.  void foo() {
+  2.    int X = 21;
+  3.    int Y = 22;
+  4.    {
+  5.      int Z = 23;
+  6.      Z = X;
+  7.    }
+  8.    X = Y;
+  9.  }
+
+Compiled to LLVM, this function would be represented like this:
+
+.. code-block:: llvm
+
+  define void @foo() nounwind ssp {
+  entry:
+    %X = alloca i32, align 4                        ; <i32*> [#uses=4]
+    %Y = alloca i32, align 4                        ; <i32*> [#uses=4]
+    %Z = alloca i32, align 4                        ; <i32*> [#uses=3]
+    %0 = bitcast i32* %X to {}*                     ; <{}*> [#uses=1]
+    call void @llvm.dbg.declare(metadata !{i32 * %X}, metadata !0), !dbg !7
+    store i32 21, i32* %X, !dbg !8
+    %1 = bitcast i32* %Y to {}*                     ; <{}*> [#uses=1]
+    call void @llvm.dbg.declare(metadata !{i32 * %Y}, metadata !9), !dbg !10
+    store i32 22, i32* %Y, !dbg !11
+    %2 = bitcast i32* %Z to {}*                     ; <{}*> [#uses=1]
+    call void @llvm.dbg.declare(metadata !{i32 * %Z}, metadata !12), !dbg !14
+    store i32 23, i32* %Z, !dbg !15
+    %tmp = load i32* %X, !dbg !16                   ; <i32> [#uses=1]
+    %tmp1 = load i32* %Y, !dbg !16                  ; <i32> [#uses=1]
+    %add = add nsw i32 %tmp, %tmp1, !dbg !16        ; <i32> [#uses=1]
+    store i32 %add, i32* %Z, !dbg !16
+    %tmp2 = load i32* %Y, !dbg !17                  ; <i32> [#uses=1]
+    store i32 %tmp2, i32* %X, !dbg !17
+    ret void, !dbg !18
+  }
+
+  declare void @llvm.dbg.declare(metadata, metadata) nounwind readnone
+
+  !0 = metadata !{i32 459008, metadata !1, metadata !"X",
+                  metadata !3, i32 2, metadata !6}; [ DW_TAG_auto_variable ]
+  !1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
+  !2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo", metadata !"foo",
+                 metadata !"foo", metadata !3, i32 1, metadata !4,
+                 i1 false, i1 true}; [DW_TAG_subprogram ]
+  !3 = metadata !{i32 458769, i32 0, i32 12, metadata !"foo.c",
+                  metadata !"/private/tmp", metadata !"clang 1.1", i1 true,
+                  i1 false, metadata !"", i32 0}; [DW_TAG_compile_unit ]
+  !4 = metadata !{i32 458773, metadata !3, metadata !"", null, i32 0, i64 0, i64 0,
+                  i64 0, i32 0, null, metadata !5, i32 0}; [DW_TAG_subroutine_type ]
+  !5 = metadata !{null}
+  !6 = metadata !{i32 458788, metadata !3, metadata !"int", metadata !3, i32 0,
+                  i64 32, i64 32, i64 0, i32 0, i32 5}; [DW_TAG_base_type ]
+  !7 = metadata !{i32 2, i32 7, metadata !1, null}
+  !8 = metadata !{i32 2, i32 3, metadata !1, null}
+  !9 = metadata !{i32 459008, metadata !1, metadata !"Y", metadata !3, i32 3,
+                  metadata !6}; [ DW_TAG_auto_variable ]
+  !10 = metadata !{i32 3, i32 7, metadata !1, null}
+  !11 = metadata !{i32 3, i32 3, metadata !1, null}
+  !12 = metadata !{i32 459008, metadata !13, metadata !"Z", metadata !3, i32 5,
+                   metadata !6}; [ DW_TAG_auto_variable ]
+  !13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
+  !14 = metadata !{i32 5, i32 9, metadata !13, null}
+  !15 = metadata !{i32 5, i32 5, metadata !13, null}
+  !16 = metadata !{i32 6, i32 5, metadata !13, null}
+  !17 = metadata !{i32 8, i32 3, metadata !1, null}
+  !18 = metadata !{i32 9, i32 1, metadata !2, null}
+
+This example illustrates a few important details about LLVM debugging
+information.  In particular, it shows how the ``llvm.dbg.declare`` intrinsic and
+location information, which are attached to an instruction, are applied
+together to allow a debugger to analyze the relationship between statements,
+variable definitions, and the code used to implement the function.
+
+.. code-block:: llvm
+
+  call void @llvm.dbg.declare(metadata, metadata !0), !dbg !7
+
+The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the
+variable ``X``.  The metadata ``!dbg !7`` attached to the intrinsic provides
+scope information for the variable ``X``.
+
+.. code-block:: llvm
+
+  !7 = metadata !{i32 2, i32 7, metadata !1, null}
+  !1 = metadata !{i32 458763, metadata !2}; [DW_TAG_lexical_block ]
+  !2 = metadata !{i32 458798, i32 0, metadata !3, metadata !"foo",
+                  metadata !"foo", metadata !"foo", metadata !3, i32 1,
+                  metadata !4, i1 false, i1 true}; [DW_TAG_subprogram ]
+
+Here ``!7`` is metadata providing location information.  It has four fields:
+line number, column number, scope, and original scope.  The original scope
+represents inline location if this instruction is inlined inside a caller, and
+is null otherwise.  In this example, scope is encoded by ``!1``. ``!1``
+represents a lexical block inside the scope ``!2``, where ``!2`` is a
+:ref:`subprogram descriptor <format_subprograms>`.  This way the location
+information attached to the intrinsics indicates that the variable ``X`` is
+declared at line number 2 at a function level scope in function ``foo``.
+
+Now lets take another example.
+
+.. code-block:: llvm
+
+  call void @llvm.dbg.declare(metadata, metadata !12), !dbg !14
+
+The second intrinsic ``%llvm.dbg.declare`` encodes debugging information for
+variable ``Z``.  The metadata ``!dbg !14`` attached to the intrinsic provides
+scope information for the variable ``Z``.
+
+.. code-block:: llvm
+
+  !13 = metadata !{i32 458763, metadata !1}; [DW_TAG_lexical_block ]
+  !14 = metadata !{i32 5, i32 9, metadata !13, null}
+
+Here ``!14`` indicates that ``Z`` is declared at line number 5 and
+column number 9 inside of lexical scope ``!13``.  The lexical scope itself
+resides inside of lexical scope ``!1`` described above.
+
+The scope information attached with each instruction provides a straightforward
+way to find instructions covered by a scope.
+
+.. _ccxx_frontend:
+
+C/C++ front-end specific debug information
+==========================================
+
+The C and C++ front-ends represent information about the program in a format
+that is effectively identical to `DWARF 3.0
+<http://www.eagercon.com/dwarf/dwarf3std.htm>`_ in terms of information
+content.  This allows code generators to trivially support native debuggers by
+generating standard dwarf information, and contains enough information for
+non-dwarf targets to translate it as needed.
+
+This section describes the forms used to represent C and C++ programs.  Other
+languages could pattern themselves after this (which itself is tuned to
+representing programs in the same way that DWARF 3 does), or they could choose
+to provide completely different forms if they don't fit into the DWARF model.
+As support for debugging information gets added to the various LLVM
+source-language front-ends, the information used should be documented here.
+
+The following sections provide examples of various C/C++ constructs and the
+debug information that would best describe those constructs.
+
+C/C++ source file information
+-----------------------------
+
+Given the source files ``MySource.cpp`` and ``MyHeader.h`` located in the
+directory ``/Users/mine/sources``, the following code:
+
+.. code-block:: c
+
+  #include "MyHeader.h"
+
+  int main(int argc, char *argv[]) {
+    return 0;
+  }
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ...
+  ;;
+  ;; Define the compile unit for the main source file "/Users/mine/sources/MySource.cpp".
+  ;;
+  !2 = metadata !{
+    i32 524305,    ;; Tag
+    i32 0,         ;; Unused
+    i32 4,         ;; Language Id
+    metadata !"MySource.cpp",
+    metadata !"/Users/mine/sources",
+    metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)",
+    i1 true,       ;; Main Compile Unit
+    i1 false,      ;; Optimized compile unit
+    metadata !"",  ;; Compiler flags
+    i32 0}         ;; Runtime version
+
+  ;;
+  ;; Define the file for the file "/Users/mine/sources/MySource.cpp".
+  ;;
+  !1 = metadata !{
+    i32 524329,    ;; Tag
+    metadata !"MySource.cpp",
+    metadata !"/Users/mine/sources",
+    metadata !2    ;; Compile unit
+  }
+
+  ;;
+  ;; Define the file for the file "/Users/mine/sources/Myheader.h"
+  ;;
+  !3 = metadata !{
+    i32 524329,    ;; Tag
+    metadata !"Myheader.h"
+    metadata !"/Users/mine/sources",
+    metadata !2    ;; Compile unit
+  }
+
+  ...
+
+``llvm::Instruction`` provides easy access to metadata attached with an
+instruction.  One can extract line number information encoded in LLVM IR using
+``Instruction::getMetadata()`` and ``DILocation::getLineNumber()``.
+
+.. code-block:: c++
+
+  if (MDNode *N = I->getMetadata("dbg")) {  // Here I is an LLVM instruction
+    DILocation Loc(N);                      // DILocation is in DebugInfo.h
+    unsigned Line = Loc.getLineNumber();
+    StringRef File = Loc.getFilename();
+    StringRef Dir = Loc.getDirectory();
+  }
+
+C/C++ global variable information
+---------------------------------
+
+Given an integer global variable declared as follows:
+
+.. code-block:: c
+
+  int MyGlobal = 100;
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ;;
+  ;; Define the global itself.
+  ;;
+  %MyGlobal = global int 100
+  ...
+  ;;
+  ;; List of debug info of globals
+  ;;
+  !llvm.dbg.cu = !{!0}
+
+  ;; Define the compile unit.
+  !0 = metadata !{
+    i32 786449,                       ;; Tag
+    i32 0,                            ;; Context
+    i32 4,                            ;; Language
+    metadata !"foo.cpp",              ;; File
+    metadata !"/Volumes/Data/tmp",    ;; Directory
+    metadata !"clang version 3.1 ",   ;; Producer
+    i1 true,                          ;; Deprecated field
+    i1 false,                         ;; "isOptimized"?
+    metadata !"",                     ;; Flags
+    i32 0,                            ;; Runtime Version
+    metadata !1,                      ;; Enum Types
+    metadata !1,                      ;; Retained Types
+    metadata !1,                      ;; Subprograms
+    metadata !3                       ;; Global Variables
+  } ; [ DW_TAG_compile_unit ]
+
+  ;; The Array of Global Variables
+  !3 = metadata !{
+    metadata !4
+  }
+
+  !4 = metadata !{
+    metadata !5
+  }
+
+  ;;
+  ;; Define the global variable itself.
+  ;;
+  !5 = metadata !{
+    i32 786484,                        ;; Tag
+    i32 0,                             ;; Unused
+    null,                              ;; Unused
+    metadata !"MyGlobal",              ;; Name
+    metadata !"MyGlobal",              ;; Display Name
+    metadata !"",                      ;; Linkage Name
+    metadata !6,                       ;; File
+    i32 1,                             ;; Line
+    metadata !7,                       ;; Type
+    i32 0,                             ;; IsLocalToUnit
+    i32 1,                             ;; IsDefinition
+    i32* @MyGlobal                     ;; LLVM-IR Value
+  } ; [ DW_TAG_variable ]
+
+  ;;
+  ;; Define the file
+  ;;
+  !6 = metadata !{
+    i32 786473,                        ;; Tag
+    metadata !"foo.cpp",               ;; File
+    metadata !"/Volumes/Data/tmp",     ;; Directory
+    null                               ;; Unused
+  } ; [ DW_TAG_file_type ]
+
+  ;;
+  ;; Define the type
+  ;;
+  !7 = metadata !{
+    i32 786468,                         ;; Tag
+    null,                               ;; Unused
+    metadata !"int",                    ;; Name
+    null,                               ;; Unused
+    i32 0,                              ;; Line
+    i64 32,                             ;; Size in Bits
+    i64 32,                             ;; Align in Bits
+    i64 0,                              ;; Offset
+    i32 0,                              ;; Flags
+    i32 5                               ;; Encoding
+  } ; [ DW_TAG_base_type ]
+
+C/C++ function information
+--------------------------
+
+Given a function declared as follows:
+
+.. code-block:: c
+
+  int main(int argc, char *argv[]) {
+    return 0;
+  }
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ;;
+  ;; Define the anchor for subprograms.  Note that the second field of the
+  ;; anchor is 46, which is the same as the tag for subprograms
+  ;; (46 = DW_TAG_subprogram.)
+  ;;
+  !6 = metadata !{
+    i32 524334,        ;; Tag
+    i32 0,             ;; Unused
+    metadata !1,       ;; Context
+    metadata !"main",  ;; Name
+    metadata !"main",  ;; Display name
+    metadata !"main",  ;; Linkage name
+    metadata !1,       ;; File
+    i32 1,             ;; Line number
+    metadata !4,       ;; Type
+    i1 false,          ;; Is local
+    i1 true,           ;; Is definition
+    i32 0,             ;; Virtuality attribute, e.g. pure virtual function
+    i32 0,             ;; Index into virtual table for C++ methods
+    i32 0,             ;; Type that holds virtual table.
+    i32 0,             ;; Flags
+    i1 false,          ;; True if this function is optimized
+    Function *,        ;; Pointer to llvm::Function
+    null               ;; Function template parameters
+  }
+  ;;
+  ;; Define the subprogram itself.
+  ;;
+  define i32 @main(i32 %argc, i8** %argv) {
+  ...
+  }
+
+C/C++ basic types
+-----------------
+
+The following are the basic type descriptors for C/C++ core types:
+
+bool
+^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"bool",  ;; Name
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 8,             ;; Size in Bits
+    i64 8,             ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 2              ;; Encoding
+  }
+
+char
+^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"char",  ;; Name
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 8,             ;; Size in Bits
+    i64 8,             ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 6              ;; Encoding
+  }
+
+unsigned char
+^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"unsigned char",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 8,             ;; Size in Bits
+    i64 8,             ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 8              ;; Encoding
+  }
+
+short
+^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"short int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 16,            ;; Size in Bits
+    i64 16,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 5              ;; Encoding
+  }
+
+unsigned short
+^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"short unsigned int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 16,            ;; Size in Bits
+    i64 16,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 7              ;; Encoding
+  }
+
+int
+^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"int",   ;; Name
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 32,            ;; Size in Bits
+    i64 32,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 5              ;; Encoding
+  }
+
+unsigned int
+^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"unsigned int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 32,            ;; Size in Bits
+    i64 32,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 7              ;; Encoding
+  }
+
+long long
+^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"long long int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 64,            ;; Size in Bits
+    i64 64,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 5              ;; Encoding
+  }
+
+unsigned long long
+^^^^^^^^^^^^^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"long long unsigned int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 64,            ;; Size in Bits
+    i64 64,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 7              ;; Encoding
+  }
+
+float
+^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"float",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 32,            ;; Size in Bits
+    i64 32,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 4              ;; Encoding
+  }
+
+double
+^^^^^^
+
+.. code-block:: llvm
+
+  !2 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"double",;; Name
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 64,            ;; Size in Bits
+    i64 64,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 4              ;; Encoding
+  }
+
+C/C++ derived types
+-------------------
+
+Given the following as an example of C/C++ derived type:
+
+.. code-block:: c
+
+  typedef const int *IntPtr;
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ;;
+  ;; Define the typedef "IntPtr".
+  ;;
+  !2 = metadata !{
+    i32 524310,          ;; Tag
+    metadata !1,         ;; Context
+    metadata !"IntPtr",  ;; Name
+    metadata !3,         ;; File
+    i32 0,               ;; Line number
+    i64 0,               ;; Size in bits
+    i64 0,               ;; Align in bits
+    i64 0,               ;; Offset in bits
+    i32 0,               ;; Flags
+    metadata !4          ;; Derived From type
+  }
+  ;;
+  ;; Define the pointer type.
+  ;;
+  !4 = metadata !{
+    i32 524303,          ;; Tag
+    metadata !1,         ;; Context
+    metadata !"",        ;; Name
+    metadata !1,         ;; File
+    i32 0,               ;; Line number
+    i64 64,              ;; Size in bits
+    i64 64,              ;; Align in bits
+    i64 0,               ;; Offset in bits
+    i32 0,               ;; Flags
+    metadata !5          ;; Derived From type
+  }
+  ;;
+  ;; Define the const type.
+  ;;
+  !5 = metadata !{
+    i32 524326,          ;; Tag
+    metadata !1,         ;; Context
+    metadata !"",        ;; Name
+    metadata !1,         ;; File
+    i32 0,               ;; Line number
+    i64 32,              ;; Size in bits
+    i64 32,              ;; Align in bits
+    i64 0,               ;; Offset in bits
+    i32 0,               ;; Flags
+    metadata !6          ;; Derived From type
+  }
+  ;;
+  ;; Define the int type.
+  ;;
+  !6 = metadata !{
+    i32 524324,          ;; Tag
+    metadata !1,         ;; Context
+    metadata !"int",     ;; Name
+    metadata !1,         ;; File
+    i32 0,               ;; Line number
+    i64 32,              ;; Size in bits
+    i64 32,              ;; Align in bits
+    i64 0,               ;; Offset in bits
+    i32 0,               ;; Flags
+    5                    ;; Encoding
+  }
+
+C/C++ struct/union types
+------------------------
+
+Given the following as an example of C/C++ struct type:
+
+.. code-block:: c
+
+  struct Color {
+    unsigned Red;
+    unsigned Green;
+    unsigned Blue;
+  };
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ;;
+  ;; Define basic type for unsigned int.
+  ;;
+  !5 = metadata !{
+    i32 524324,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"unsigned int",
+    metadata !1,       ;; File
+    i32 0,             ;; Line number
+    i64 32,            ;; Size in Bits
+    i64 32,            ;; Align in Bits
+    i64 0,             ;; Offset in Bits
+    i32 0,             ;; Flags
+    i32 7              ;; Encoding
+  }
+  ;;
+  ;; Define composite type for struct Color.
+  ;;
+  !2 = metadata !{
+    i32 524307,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"Color", ;; Name
+    metadata !1,       ;; Compile unit
+    i32 1,             ;; Line number
+    i64 96,            ;; Size in bits
+    i64 32,            ;; Align in bits
+    i64 0,             ;; Offset in bits
+    i32 0,             ;; Flags
+    null,              ;; Derived From
+    metadata !3,       ;; Elements
+    i32 0              ;; Runtime Language
+  }
+
+  ;;
+  ;; Define the Red field.
+  ;;
+  !4 = metadata !{
+    i32 524301,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"Red",   ;; Name
+    metadata !1,       ;; File
+    i32 2,             ;; Line number
+    i64 32,            ;; Size in bits
+    i64 32,            ;; Align in bits
+    i64 0,             ;; Offset in bits
+    i32 0,             ;; Flags
+    metadata !5        ;; Derived From type
+  }
+
+  ;;
+  ;; Define the Green field.
+  ;;
+  !6 = metadata !{
+    i32 524301,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"Green", ;; Name
+    metadata !1,       ;; File
+    i32 3,             ;; Line number
+    i64 32,            ;; Size in bits
+    i64 32,            ;; Align in bits
+    i64 32,             ;; Offset in bits
+    i32 0,             ;; Flags
+    metadata !5        ;; Derived From type
+  }
+
+  ;;
+  ;; Define the Blue field.
+  ;;
+  !7 = metadata !{
+    i32 524301,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"Blue",  ;; Name
+    metadata !1,       ;; File
+    i32 4,             ;; Line number
+    i64 32,            ;; Size in bits
+    i64 32,            ;; Align in bits
+    i64 64,             ;; Offset in bits
+    i32 0,             ;; Flags
+    metadata !5        ;; Derived From type
+  }
+
+  ;;
+  ;; Define the array of fields used by the composite type Color.
+  ;;
+  !3 = metadata !{metadata !4, metadata !6, metadata !7}
+
+C/C++ enumeration types
+-----------------------
+
+Given the following as an example of C/C++ enumeration type:
+
+.. code-block:: c
+
+  enum Trees {
+    Spruce = 100,
+    Oak = 200,
+    Maple = 300
+  };
+
+a C/C++ front-end would generate the following descriptors:
+
+.. code-block:: llvm
+
+  ;;
+  ;; Define composite type for enum Trees
+  ;;
+  !2 = metadata !{
+    i32 524292,        ;; Tag
+    metadata !1,       ;; Context
+    metadata !"Trees", ;; Name
+    metadata !1,       ;; File
+    i32 1,             ;; Line number
+    i64 32,            ;; Size in bits
+    i64 32,            ;; Align in bits
+    i64 0,             ;; Offset in bits
+    i32 0,             ;; Flags
+    null,              ;; Derived From type
+    metadata !3,       ;; Elements
+    i32 0              ;; Runtime language
+  }
+
+  ;;
+  ;; Define the array of enumerators used by composite type Trees.
+  ;;
+  !3 = metadata !{metadata !4, metadata !5, metadata !6}
+
+  ;;
+  ;; Define Spruce enumerator.
+  ;;
+  !4 = metadata !{i32 524328, metadata !"Spruce", i64 100}
+
+  ;;
+  ;; Define Oak enumerator.
+  ;;
+  !5 = metadata !{i32 524328, metadata !"Oak", i64 200}
+
+  ;;
+  ;; Define Maple enumerator.
+  ;;
+  !6 = metadata !{i32 524328, metadata !"Maple", i64 300}
+
+Debugging information format
+============================
+
+Debugging Information Extension for Objective C Properties
+----------------------------------------------------------
+
+Introduction
+^^^^^^^^^^^^
+
+Objective C provides a simpler way to declare and define accessor methods using
+declared properties.  The language provides features to declare a property and
+to let compiler synthesize accessor methods.
+
+The debugger lets developer inspect Objective C interfaces and their instance
+variables and class variables.  However, the debugger does not know anything
+about the properties defined in Objective C interfaces.  The debugger consumes
+information generated by compiler in DWARF format.  The format does not support
+encoding of Objective C properties.  This proposal describes DWARF extensions to
+encode Objective C properties, which the debugger can use to let developers
+inspect Objective C properties.
+
+Proposal
+^^^^^^^^
+
+Objective C properties exist separately from class members.  A property can be
+defined only by "setter" and "getter" selectors, and be calculated anew on each
+access.  Or a property can just be a direct access to some declared ivar.
+Finally it can have an ivar "automatically synthesized" for it by the compiler,
+in which case the property can be referred to in user code directly using the
+standard C dereference syntax as well as through the property "dot" syntax, but
+there is no entry in the ``@interface`` declaration corresponding to this ivar.
+
+To facilitate debugging, these properties we will add a new DWARF TAG into the
+``DW_TAG_structure_type`` definition for the class to hold the description of a
+given property, and a set of DWARF attributes that provide said description.
+The property tag will also contain the name and declared type of the property.
+
+If there is a related ivar, there will also be a DWARF property attribute placed
+in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG
+for that property.  And in the case where the compiler synthesizes the ivar
+directly, the compiler is expected to generate a ``DW_TAG_member`` for that
+ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used
+to access this ivar directly in code, and with the property attribute pointing
+back to the property it is backing.
+
+The following examples will serve as illustration for our discussion:
+
+.. code-block:: objc
+
+  @interface I1 {
+    int n2;
+  }
+
+  @property int p1;
+  @property int p2;
+  @end
+
+  @implementation I1
+  @synthesize p1;
+  @synthesize p2 = n2;
+  @end
+
+This produces the following DWARF (this is a "pseudo dwarfdump" output):
+
+.. code-block:: none
+
+  0x00000100:  TAG_structure_type [7] *
+                 AT_APPLE_runtime_class( 0x10 )
+                 AT_name( "I1" )
+                 AT_decl_file( "Objc_Property.m" )
+                 AT_decl_line( 3 )
+
+  0x00000110    TAG_APPLE_property
+                  AT_name ( "p1" )
+                  AT_type ( {0x00000150} ( int ) )
+
+  0x00000120:   TAG_APPLE_property
+                  AT_name ( "p2" )
+                  AT_type ( {0x00000150} ( int ) )
+
+  0x00000130:   TAG_member [8]
+                  AT_name( "_p1" )
+                  AT_APPLE_property ( {0x00000110} "p1" )
+                  AT_type( {0x00000150} ( int ) )
+                  AT_artificial ( 0x1 )
+
+  0x00000140:    TAG_member [8]
+                   AT_name( "n2" )
+                   AT_APPLE_property ( {0x00000120} "p2" )
+                   AT_type( {0x00000150} ( int ) )
+
+  0x00000150:  AT_type( ( int ) )
+
+Note, the current convention is that the name of the ivar for an
+auto-synthesized property is the name of the property from which it derives
+with an underscore prepended, as is shown in the example.  But we actually
+don't need to know this convention, since we are given the name of the ivar
+directly.
+
+Also, it is common practice in ObjC to have different property declarations in
+the @interface and @implementation - e.g. to provide a read-only property in
+the interface,and a read-write interface in the implementation.  In that case,
+the compiler should emit whichever property declaration will be in force in the
+current translation unit.
+
+Developers can decorate a property with attributes which are encoded using
+``DW_AT_APPLE_property_attribute``.
+
+.. code-block:: objc
+
+  @property (readonly, nonatomic) int pr;
+
+.. code-block:: none
+
+  TAG_APPLE_property [8]
+    AT_name( "pr" )
+    AT_type ( {0x00000147} (int) )
+    AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic)
+
+The setter and getter method names are attached to the property using
+``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes.
+
+.. code-block:: objc
+
+  @interface I1
+  @property (setter=myOwnP3Setter:) int p3;
+  -(void)myOwnP3Setter:(int)a;
+  @end
+
+  @implementation I1
+  @synthesize p3;
+  -(void)myOwnP3Setter:(int)a{ }
+  @end
+
+The DWARF for this would be:
+
+.. code-block:: none
+
+  0x000003bd: TAG_structure_type [7] *
+                AT_APPLE_runtime_class( 0x10 )
+                AT_name( "I1" )
+                AT_decl_file( "Objc_Property.m" )
+                AT_decl_line( 3 )
+
+  0x000003cd      TAG_APPLE_property
+                    AT_name ( "p3" )
+                    AT_APPLE_property_setter ( "myOwnP3Setter:" )
+                    AT_type( {0x00000147} ( int ) )
+
+  0x000003f3:     TAG_member [8]
+                    AT_name( "_p3" )
+                    AT_type ( {0x00000147} ( int ) )
+                    AT_APPLE_property ( {0x000003cd} )
+                    AT_artificial ( 0x1 )
+
+New DWARF Tags
+^^^^^^^^^^^^^^
+
++-----------------------+--------+
+| TAG                   | Value  |
++=======================+========+
+| DW_TAG_APPLE_property | 0x4200 |
++-----------------------+--------+
+
+New DWARF Attributes
+^^^^^^^^^^^^^^^^^^^^
+
++--------------------------------+--------+-----------+
+| Attribute                      | Value  | Classes   |
++================================+========+===========+
+| DW_AT_APPLE_property           | 0x3fed | Reference |
++--------------------------------+--------+-----------+
+| DW_AT_APPLE_property_getter    | 0x3fe9 | String    |
++--------------------------------+--------+-----------+
+| DW_AT_APPLE_property_setter    | 0x3fea | String    |
++--------------------------------+--------+-----------+
+| DW_AT_APPLE_property_attribute | 0x3feb | Constant  |
++--------------------------------+--------+-----------+
+
+New DWARF Constants
+^^^^^^^^^^^^^^^^^^^
+
++--------------------------------+-------+
+| Name                           | Value |
++================================+=======+
+| DW_AT_APPLE_PROPERTY_readonly  | 0x1   |
++--------------------------------+-------+
+| DW_AT_APPLE_PROPERTY_readwrite | 0x2   |
++--------------------------------+-------+
+| DW_AT_APPLE_PROPERTY_assign    | 0x4   |
++--------------------------------+-------+
+| DW_AT_APPLE_PROPERTY_retain    | 0x8   |
++--------------------------------+-------+
+| DW_AT_APPLE_PROPERTY_copy      | 0x10  |
++--------------------------------+-------+
+| DW_AT_APPLE_PROPERTY_nonatomic | 0x20  |
++--------------------------------+-------+
+
+Name Accelerator Tables
+-----------------------
+
+Introduction
+^^^^^^^^^^^^
+
+The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a
+debugger needs.  The "``pub``" in the section name indicates that the entries
+in the table are publicly visible names only.  This means no static or hidden
+functions show up in the "``.debug_pubnames``".  No static variables or private
+class variables are in the "``.debug_pubtypes``".  Many compilers add different
+things to these tables, so we can't rely upon the contents between gcc, icc, or
+clang.
+
+The typical query given by users tends not to match up with the contents of
+these tables.  For example, the DWARF spec states that "In the case of the name
+of a function member or static data member of a C++ structure, class or union,
+the name presented in the "``.debug_pubnames``" section is not the simple name
+given by the ``DW_AT_name attribute`` of the referenced debugging information
+entry, but rather the fully qualified name of the data or function member."
+So the only names in these tables for complex C++ entries is a fully
+qualified name.  Debugger users tend not to enter their search strings as
+"``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or
+"``a::b::c``".  So the name entered in the name table must be demangled in
+order to chop it up appropriately and additional names must be manually entered
+into the table to make it effective as a name lookup table for debuggers to
+se.
+
+All debuggers currently ignore the "``.debug_pubnames``" table as a result of
+its inconsistent and useless public-only name content making it a waste of
+space in the object file.  These tables, when they are written to disk, are not
+sorted in any way, leaving every debugger to do its own parsing and sorting.
+These tables also include an inlined copy of the string values in the table
+itself making the tables much larger than they need to be on disk, especially
+for large C++ programs.
+
+Can't we just fix the sections by adding all of the names we need to this
+table? No, because that is not what the tables are defined to contain and we
+won't know the difference between the old bad tables and the new good tables.
+At best we could make our own renamed sections that contain all of the data we
+need.
+
+These tables are also insufficient for what a debugger like LLDB needs.  LLDB
+uses clang for its expression parsing where LLDB acts as a PCH.  LLDB is then
+often asked to look for type "``foo``" or namespace "``bar``", or list items in
+namespace "``baz``".  Namespaces are not included in the pubnames or pubtypes
+tables.  Since clang asks a lot of questions when it is parsing an expression,
+we need to be very fast when looking up names, as it happens a lot.  Having new
+accelerator tables that are optimized for very quick lookups will benefit this
+type of debugging experience greatly.
+
+We would like to generate name lookup tables that can be mapped into memory
+from disk, and used as is, with little or no up-front parsing.  We would also
+be able to control the exact content of these different tables so they contain
+exactly what we need.  The Name Accelerator Tables were designed to fix these
+issues.  In order to solve these issues we need to:
+
+* Have a format that can be mapped into memory from disk and used as is
+* Lookups should be very fast
+* Extensible table format so these tables can be made by many producers
+* Contain all of the names needed for typical lookups out of the box
+* Strict rules for the contents of tables
+
+Table size is important and the accelerator table format should allow the reuse
+of strings from common string tables so the strings for the names are not
+duplicated.  We also want to make sure the table is ready to be used as-is by
+simply mapping the table into memory with minimal header parsing.
+
+The name lookups need to be fast and optimized for the kinds of lookups that
+debuggers tend to do.  Optimally we would like to touch as few parts of the
+mapped table as possible when doing a name lookup and be able to quickly find
+the name entry we are looking for, or discover there are no matches.  In the
+case of debuggers we optimized for lookups that fail most of the time.
+
+Each table that is defined should have strict rules on exactly what is in the
+accelerator tables and documented so clients can rely on the content.
+
+Hash Tables
+^^^^^^^^^^^
+
+Standard Hash Tables
+""""""""""""""""""""
+
+Typical hash tables have a header, buckets, and each bucket points to the
+bucket contents:
+
+.. code-block:: none
+
+  .------------.
+  |  HEADER    |
+  |------------|
+  |  BUCKETS   |
+  |------------|
+  |  DATA      |
+  `------------'
+
+The BUCKETS are an array of offsets to DATA for each hash:
+
+.. code-block:: none
+
+  .------------.
+  | 0x00001000 | BUCKETS[0]
+  | 0x00002000 | BUCKETS[1]
+  | 0x00002200 | BUCKETS[2]
+  | 0x000034f0 | BUCKETS[3]
+  |            | ...
+  | 0xXXXXXXXX | BUCKETS[n_buckets]
+  '------------'
+
+So for ``bucket[3]`` in the example above, we have an offset into the table
+0x000034f0 which points to a chain of entries for the bucket.  Each bucket must
+contain a next pointer, full 32 bit hash value, the string itself, and the data
+for the current string value.
+
+.. code-block:: none
+
+              .------------.
+  0x000034f0: | 0x00003500 | next pointer
+              | 0x12345678 | 32 bit hash
+              | "erase"    | string value
+              | data[n]    | HashData for this bucket
+              |------------|
+  0x00003500: | 0x00003550 | next pointer
+              | 0x29273623 | 32 bit hash
+              | "dump"     | string value
+              | data[n]    | HashData for this bucket
+              |------------|
+  0x00003550: | 0x00000000 | next pointer
+              | 0x82638293 | 32 bit hash
+              | "main"     | string value
+              | data[n]    | HashData for this bucket
+              `------------'
+
+The problem with this layout for debuggers is that we need to optimize for the
+negative lookup case where the symbol we're searching for is not present.  So
+if we were to lookup "``printf``" in the table above, we would make a 32 hash
+for "``printf``", it might match ``bucket[3]``.  We would need to go to the
+offset 0x000034f0 and start looking to see if our 32 bit hash matches.  To do
+so, we need to read the next pointer, then read the hash, compare it, and skip
+to the next bucket.  Each time we are skipping many bytes in memory and
+touching new cache pages just to do the compare on the full 32 bit hash.  All
+of these accesses then tell us that we didn't have a match.
+
+Name Hash Tables
+""""""""""""""""
+
+To solve the issues mentioned above we have structured the hash tables a bit
+differently: a header, buckets, an array of all unique 32 bit hash values,
+followed by an array of hash value data offsets, one for each hash value, then
+the data for all hash values:
+
+.. code-block:: none
+
+  .-------------.
+  |  HEADER     |
+  |-------------|
+  |  BUCKETS    |
+  |-------------|
+  |  HASHES     |
+  |-------------|
+  |  OFFSETS    |
+  |-------------|
+  |  DATA       |
+  `-------------'
+
+The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array.  By
+making all of the full 32 bit hash values contiguous in memory, we allow
+ourselves to efficiently check for a match while touching as little memory as
+possible.  Most often checking the 32 bit hash values is as far as the lookup
+goes.  If it does match, it usually is a match with no collisions.  So for a
+table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash
+values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and
+``OFFSETS`` as:
+
+.. code-block:: none
+
+  .-------------------------.
+  |  HEADER.magic           | uint32_t
+  |  HEADER.version         | uint16_t
+  |  HEADER.hash_function   | uint16_t
+  |  HEADER.bucket_count    | uint32_t
+  |  HEADER.hashes_count    | uint32_t
+  |  HEADER.header_data_len | uint32_t
+  |  HEADER_DATA            | HeaderData
+  |-------------------------|
+  |  BUCKETS                | uint32_t[bucket_count] // 32 bit hash indexes
+  |-------------------------|
+  |  HASHES                 | uint32_t[hashes_count] // 32 bit hash values
+  |-------------------------|
+  |  OFFSETS                | uint32_t[hashes_count] // 32 bit offsets to hash value data
+  |-------------------------|
+  |  ALL HASH DATA          |
+  `-------------------------'
+
+So taking the exact same data from the standard hash example above we end up
+with:
+
+.. code-block:: none
+
+              .------------.
+              | HEADER     |
+              |------------|
+              |          0 | BUCKETS[0]
+              |          2 | BUCKETS[1]
+              |          5 | BUCKETS[2]
+              |          6 | BUCKETS[3]
+              |            | ...
+              |        ... | BUCKETS[n_buckets]
+              |------------|
+              | 0x........ | HASHES[0]
+              | 0x........ | HASHES[1]
+              | 0x........ | HASHES[2]
+              | 0x........ | HASHES[3]
+              | 0x........ | HASHES[4]
+              | 0x........ | HASHES[5]
+              | 0x12345678 | HASHES[6]    hash for BUCKETS[3]
+              | 0x29273623 | HASHES[7]    hash for BUCKETS[3]
+              | 0x82638293 | HASHES[8]    hash for BUCKETS[3]
+              | 0x........ | HASHES[9]
+              | 0x........ | HASHES[10]
+              | 0x........ | HASHES[11]
+              | 0x........ | HASHES[12]
+              | 0x........ | HASHES[13]
+              | 0x........ | HASHES[n_hashes]
+              |------------|
+              | 0x........ | OFFSETS[0]
+              | 0x........ | OFFSETS[1]
+              | 0x........ | OFFSETS[2]
+              | 0x........ | OFFSETS[3]
+              | 0x........ | OFFSETS[4]
+              | 0x........ | OFFSETS[5]
+              | 0x000034f0 | OFFSETS[6]   offset for BUCKETS[3]
+              | 0x00003500 | OFFSETS[7]   offset for BUCKETS[3]
+              | 0x00003550 | OFFSETS[8]   offset for BUCKETS[3]
+              | 0x........ | OFFSETS[9]
+              | 0x........ | OFFSETS[10]
+              | 0x........ | OFFSETS[11]
+              | 0x........ | OFFSETS[12]
+              | 0x........ | OFFSETS[13]
+              | 0x........ | OFFSETS[n_hashes]
+              |------------|
+              |            |
+              |            |
+              |            |
+              |            |
+              |            |
+              |------------|
+  0x000034f0: | 0x00001203 | .debug_str ("erase")
+              | 0x00000004 | A 32 bit array count - number of HashData with name "erase"
+              | 0x........ | HashData[0]
+              | 0x........ | HashData[1]
+              | 0x........ | HashData[2]
+              | 0x........ | HashData[3]
+              | 0x00000000 | String offset into .debug_str (terminate data for hash)
+              |------------|
+  0x00003500: | 0x00001203 | String offset into .debug_str ("collision")
+              | 0x00000002 | A 32 bit array count - number of HashData with name "collision"
+              | 0x........ | HashData[0]
+              | 0x........ | HashData[1]
+              | 0x00001203 | String offset into .debug_str ("dump")
+              | 0x00000003 | A 32 bit array count - number of HashData with name "dump"
+              | 0x........ | HashData[0]
+              | 0x........ | HashData[1]
+              | 0x........ | HashData[2]
+              | 0x00000000 | String offset into .debug_str (terminate data for hash)
+              |------------|
+  0x00003550: | 0x00001203 | String offset into .debug_str ("main")
+              | 0x00000009 | A 32 bit array count - number of HashData with name "main"
+              | 0x........ | HashData[0]
+              | 0x........ | HashData[1]
+              | 0x........ | HashData[2]
+              | 0x........ | HashData[3]
+              | 0x........ | HashData[4]
+              | 0x........ | HashData[5]
+              | 0x........ | HashData[6]
+              | 0x........ | HashData[7]
+              | 0x........ | HashData[8]
+              | 0x00000000 | String offset into .debug_str (terminate data for hash)
+              `------------'
+
+So we still have all of the same data, we just organize it more efficiently for
+debugger lookup.  If we repeat the same "``printf``" lookup from above, we
+would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit
+hash value and modulo it by ``n_buckets``.  ``BUCKETS[3]`` contains "6" which
+is the index into the ``HASHES`` table.  We would then compare any consecutive
+32 bit hashes values in the ``HASHES`` array as long as the hashes would be in
+``BUCKETS[3]``.  We do this by verifying that each subsequent hash value modulo
+``n_buckets`` is still 3.  In the case of a failed lookup we would access the
+memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes
+before we know that we have no match.  We don't end up marching through
+multiple words of memory and we really keep the number of processor data cache
+lines being accessed as small as possible.
+
+The string hash that is used for these lookup tables is the Daniel J.
+Bernstein hash which is also used in the ELF ``GNU_HASH`` sections.  It is a
+very good hash for all kinds of names in programs with very few hash
+collisions.
+
+Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``.
+
+Details
+^^^^^^^
+
+These name hash tables are designed to be generic where specializations of the
+table get to define additional data that goes into the header ("``HeaderData``"),
+how the string value is stored ("``KeyType``") and the content of the data for each
+hash value.
+
+Header Layout
+"""""""""""""
+
+The header has a fixed part, and the specialized part.  The exact format of the
+header is:
+
+.. code-block:: c
+
+  struct Header
+  {
+    uint32_t   magic;           // 'HASH' magic value to allow endian detection
+    uint16_t   version;         // Version number
+    uint16_t   hash_function;   // The hash function enumeration that was used
+    uint32_t   bucket_count;    // The number of buckets in this hash table
+    uint32_t   hashes_count;    // The total number of unique hash values and hash data offsets in this table
+    uint32_t   header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment
+                                // Specifically the length of the following HeaderData field - this does not
+                                // include the size of the preceding fields
+    HeaderData header_data;     // Implementation specific header data
+  };
+
+The header starts with a 32 bit "``magic``" value which must be ``'HASH'``
+encoded as an ASCII integer.  This allows the detection of the start of the
+hash table and also allows the table's byte order to be determined so the table
+can be correctly extracted.  The "``magic``" value is followed by a 16 bit
+``version`` number which allows the table to be revised and modified in the
+future.  The current version number is 1. ``hash_function`` is a ``uint16_t``
+enumeration that specifies which hash function was used to produce this table.
+The current values for the hash function enumerations include:
+
+.. code-block:: c
+
+  enum HashFunctionType
+  {
+    eHashFunctionDJB = 0u, // Daniel J Bernstein hash function
+  };
+
+``bucket_count`` is a 32 bit unsigned integer that represents how many buckets
+are in the ``BUCKETS`` array.  ``hashes_count`` is the number of unique 32 bit
+hash values that are in the ``HASHES`` array, and is the same number of offsets
+are contained in the ``OFFSETS`` array.  ``header_data_len`` specifies the size
+in bytes of the ``HeaderData`` that is filled in by specialized versions of
+this table.
+
+Fixed Lookup
+""""""""""""
+
+The header is followed by the buckets, hashes, offsets, and hash value data.
+
+.. code-block:: c
+
+  struct FixedTable
+  {
+    uint32_t buckets[Header.bucket_count];  // An array of hash indexes into the "hashes[]" array below
+    uint32_t hashes [Header.hashes_count];  // Every unique 32 bit hash for the entire table is in this table
+    uint32_t offsets[Header.hashes_count];  // An offset that corresponds to each item in the "hashes[]" array above
+  };
+
+``buckets`` is an array of 32 bit indexes into the ``hashes`` array.  The
+``hashes`` array contains all of the 32 bit hash values for all names in the
+hash table.  Each hash in the ``hashes`` table has an offset in the ``offsets``
+array that points to the data for the hash value.
+
+This table setup makes it very easy to repurpose these tables to contain
+different data, while keeping the lookup mechanism the same for all tables.
+This layout also makes it possible to save the table to disk and map it in
+later and do very efficient name lookups with little or no parsing.
+
+DWARF lookup tables can be implemented in a variety of ways and can store a lot
+of information for each name.  We want to make the DWARF tables extensible and
+able to store the data efficiently so we have used some of the DWARF features
+that enable efficient data storage to define exactly what kind of data we store
+for each name.
+
+The ``HeaderData`` contains a definition of the contents of each HashData chunk.
+We might want to store an offset to all of the debug information entries (DIEs)
+for each name.  To keep things extensible, we create a list of items, or
+Atoms, that are contained in the data for each name.  First comes the type of
+the data in each atom:
+
+.. code-block:: c
+
+  enum AtomType
+  {
+    eAtomTypeNULL       = 0u,
+    eAtomTypeDIEOffset  = 1u,   // DIE offset, check form for encoding
+    eAtomTypeCUOffset   = 2u,   // DIE offset of the compiler unit header that contains the item in question
+    eAtomTypeTag        = 3u,   // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2
+    eAtomTypeNameFlags  = 4u,   // Flags from enum NameFlags
+    eAtomTypeTypeFlags  = 5u,   // Flags from enum TypeFlags
+  };
+
+The enumeration values and their meanings are:
+
+.. code-block:: none
+
+  eAtomTypeNULL       - a termination atom that specifies the end of the atom list
+  eAtomTypeDIEOffset  - an offset into the .debug_info section for the DWARF DIE for this name
+  eAtomTypeCUOffset   - an offset into the .debug_info section for the CU that contains the DIE
+  eAtomTypeDIETag     - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is
+  eAtomTypeNameFlags  - Flags for functions and global variables (isFunction, isInlined, isExternal...)
+  eAtomTypeTypeFlags  - Flags for types (isCXXClass, isObjCClass, ...)
+
+Then we allow each atom type to define the atom type and how the data for each
+atom type data is encoded:
+
+.. code-block:: c
+
+  struct Atom
+  {
+    uint16_t type;  // AtomType enum value
+    uint16_t form;  // DWARF DW_FORM_XXX defines
+  };
+
+The ``form`` type above is from the DWARF specification and defines the exact
+encoding of the data for the Atom type.  See the DWARF specification for the
+``DW_FORM_`` definitions.
+
+.. code-block:: c
+
+  struct HeaderData
+  {
+    uint32_t die_offset_base;
+    uint32_t atom_count;
+    Atoms    atoms[atom_count0];
+  };
+
+``HeaderData`` defines the base DIE offset that should be added to any atoms
+that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``,
+``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``.  It also defines
+what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large
+each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data
+should be interpreted.
+
+For the current implementations of the "``.apple_names``" (all functions +
+globals), the "``.apple_types``" (names of all types that are defined), and
+the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom``
+array to be:
+
+.. code-block:: c
+
+  HeaderData.atom_count = 1;
+  HeaderData.atoms[0].type = eAtomTypeDIEOffset;
+  HeaderData.atoms[0].form = DW_FORM_data4;
+
+This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is
+  encoded as a 32 bit value (DW_FORM_data4).  This allows a single name to have
+  multiple matching DIEs in a single file, which could come up with an inlined
+  function for instance.  Future tables could include more information about the
+  DIE such as flags indicating if the DIE is a function, method, block,
+  or inlined.
+
+The KeyType for the DWARF table is a 32 bit string table offset into the
+  ".debug_str" table.  The ".debug_str" is the string table for the DWARF which
+  may already contain copies of all of the strings.  This helps make sure, with
+  help from the compiler, that we reuse the strings between all of the DWARF
+  sections and keeps the hash table size down.  Another benefit to having the
+  compiler generate all strings as DW_FORM_strp in the debug info, is that
+  DWARF parsing can be made much faster.
+
+After a lookup is made, we get an offset into the hash data.  The hash data
+  needs to be able to deal with 32 bit hash collisions, so the chunk of data
+  at the offset in the hash data consists of a triple:
+
+.. code-block:: c
+
+  uint32_t str_offset
+  uint32_t hash_data_count
+  HashData[hash_data_count]
+
+If "str_offset" is zero, then the bucket contents are done. 99.9% of the
+  hash data chunks contain a single item (no 32 bit hash collision):
+
+.. code-block:: none
+
+  .------------.
+  | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
+  | 0x00000004 | uint32_t HashData count
+  | 0x........ | uint32_t HashData[0] DIE offset
+  | 0x........ | uint32_t HashData[1] DIE offset
+  | 0x........ | uint32_t HashData[2] DIE offset
+  | 0x........ | uint32_t HashData[3] DIE offset
+  | 0x00000000 | uint32_t KeyType (end of hash chain)
+  `------------'
+
+If there are collisions, you will have multiple valid string offsets:
+
+.. code-block:: none
+
+  .------------.
+  | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
+  | 0x00000004 | uint32_t HashData count
+  | 0x........ | uint32_t HashData[0] DIE offset
+  | 0x........ | uint32_t HashData[1] DIE offset
+  | 0x........ | uint32_t HashData[2] DIE offset
+  | 0x........ | uint32_t HashData[3] DIE offset
+  | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print")
+  | 0x00000002 | uint32_t HashData count
+  | 0x........ | uint32_t HashData[0] DIE offset
+  | 0x........ | uint32_t HashData[1] DIE offset
+  | 0x00000000 | uint32_t KeyType (end of hash chain)
+  `------------'
+
+Current testing with real world C++ binaries has shown that there is around 1
+32 bit hash collision per 100,000 name entries.
+
+Contents
+^^^^^^^^
+
+As we said, we want to strictly define exactly what is included in the
+different tables.  For DWARF, we have 3 tables: "``.apple_names``",
+"``.apple_types``", and "``.apple_namespaces``".
+
+"``.apple_names``" sections should contain an entry for each DWARF DIE whose
+``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or
+``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``,
+``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``.  It also contains
+``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and
+static variables).  All global and static variables should be included,
+including those scoped within functions and classes.  For example using the
+following code:
+
+.. code-block:: c
+
+  static int var = 0;
+
+  void f ()
+  {
+    static int var = 0;
+  }
+
+Both of the static ``var`` variables would be included in the table.  All
+functions should emit both their full names and their basenames.  For C or C++,
+the full name is the mangled name (if available) which is usually in the
+``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the
+function basename.  If global or static variables have a mangled name in a
+``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the
+simple name found in the ``DW_AT_name`` attribute.
+
+"``.apple_types``" sections should contain an entry for each DWARF DIE whose
+tag is one of:
+
+* DW_TAG_array_type
+* DW_TAG_class_type
+* DW_TAG_enumeration_type
+* DW_TAG_pointer_type
+* DW_TAG_reference_type
+* DW_TAG_string_type
+* DW_TAG_structure_type
+* DW_TAG_subroutine_type
+* DW_TAG_typedef
+* DW_TAG_union_type
+* DW_TAG_ptr_to_member_type
+* DW_TAG_set_type
+* DW_TAG_subrange_type
+* DW_TAG_base_type
+* DW_TAG_const_type
+* DW_TAG_constant
+* DW_TAG_file_type
+* DW_TAG_namelist
+* DW_TAG_packed_type
+* DW_TAG_volatile_type
+* DW_TAG_restrict_type
+* DW_TAG_interface_type
+* DW_TAG_unspecified_type
+* DW_TAG_shared_type
+
+Only entries with a ``DW_AT_name`` attribute are included, and the entry must
+not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero
+value).  For example, using the following code:
+
+.. code-block:: c
+
+  int main ()
+  {
+    int *b = 0;
+    return *b;
+  }
+
+We get a few type DIEs:
+
+.. code-block:: none
+
+  0x00000067:     TAG_base_type [5]
+                  AT_encoding( DW_ATE_signed )
+                  AT_name( "int" )
+                  AT_byte_size( 0x04 )
+
+  0x0000006e:     TAG_pointer_type [6]
+                  AT_type( {0x00000067} ( int ) )
+                  AT_byte_size( 0x08 )
+
+The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``.
+
+"``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs.
+If we run into a namespace that has no name this is an anonymous namespace, and
+the name should be output as "``(anonymous namespace)``" (without the quotes).
+Why?  This matches the output of the ``abi::cxa_demangle()`` that is in the
+standard C++ library that demangles mangled names.
+
+
+Language Extensions and File Format Changes
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Objective-C Extensions
+""""""""""""""""""""""
+
+"``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an
+Objective-C class.  The name used in the hash table is the name of the
+Objective-C class itself.  If the Objective-C class has a category, then an
+entry is made for both the class name without the category, and for the class
+name with the category.  So if we have a DIE at offset 0x1234 with a name of
+method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add
+an entry for "``NSString``" that points to DIE 0x1234, and an entry for
+"``NSString(my_additions)``" that points to 0x1234.  This allows us to quickly
+track down all Objective-C methods for an Objective-C class when doing
+expressions.  It is needed because of the dynamic nature of Objective-C where
+anyone can add methods to a class.  The DWARF for Objective-C methods is also
+emitted differently from C++ classes where the methods are not usually
+contained in the class definition, they are scattered about across one or more
+compile units.  Categories can also be defined in different shared libraries.
+So we need to be able to quickly find all of the methods and class functions
+given the Objective-C class name, or quickly find all methods and class
+functions for a class + category name.  This table does not contain any
+selector names, it just maps Objective-C class names (or class names +
+category) to all of the methods and class functions.  The selectors are added
+as function basenames in the "``.debug_names``" section.
+
+In the "``.apple_names``" section for Objective-C functions, the full name is
+the entire function name with the brackets ("``-[NSString
+stringWithCString:]``") and the basename is the selector only
+("``stringWithCString:``").
+
+Mach-O Changes
+""""""""""""""
+
+The sections names for the apple hash tables are for non mach-o files.  For
+mach-o files, the sections should be contained in the ``__DWARF`` segment with
+names as follows:
+
+* "``.apple_names``" -> "``__apple_names``"
+* "``.apple_types``" -> "``__apple_types``"
+* "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit)
+* "``.apple_objc``" -> "``__apple_objc``"
+

Modified: llvm/trunk/docs/subsystems.rst
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/subsystems.rst?rev=168493&r1=168492&r2=168493&view=diff
==============================================================================
--- llvm/trunk/docs/subsystems.rst (original)
+++ llvm/trunk/docs/subsystems.rst Thu Nov 22 05:56:02 2012
@@ -20,6 +20,7 @@
    MarkedUpDisassembly
    HowToUseInstrMappings
    SystemLibrary
+   SourceLevelDebugging
 
 .. FIXME: once LangRef is Sphinxified, HowToUseInstrMappings should be put
    under LangRef's toctree instead of this page's toctree.
@@ -53,7 +54,7 @@
    The interfaces source-language compilers should use for compiling GC'd
    programs.
 
-* `Source Level Debugging with LLVM <SourceLevelDebugging.html>`_
+* :doc:`Source Level Debugging with LLVM <SourceLevelDebugging>`
     
    This document describes the design and philosophy behind the LLVM
    source-level debugger.





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