[llvm-commits] [llvm] r157977 - in /llvm/trunk: include/llvm/CodeGen/ScheduleHazardRecognizer.h lib/CodeGen/ScoreboardHazardRecognizer.cpp
Andrew Trick
atrick at apple.com
Mon Jun 4 20:44:32 PDT 2012
Author: atrick
Date: Mon Jun 4 22:44:32 2012
New Revision: 157977
URL: http://llvm.org/viewvc/llvm-project?rev=157977&view=rev
Log:
misched: Allow disabling scoreboard hazard checking for subtargets with a
valid itinerary but no pipeline stages.
An itinerary can contain useful scheduling information without specifying pipeline stages for each instruction.
Modified:
llvm/trunk/include/llvm/CodeGen/ScheduleHazardRecognizer.h
llvm/trunk/lib/CodeGen/ScoreboardHazardRecognizer.cpp
Modified: llvm/trunk/include/llvm/CodeGen/ScheduleHazardRecognizer.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/ScheduleHazardRecognizer.h?rev=157977&r1=157976&r2=157977&view=diff
==============================================================================
--- llvm/trunk/include/llvm/CodeGen/ScheduleHazardRecognizer.h (original)
+++ llvm/trunk/include/llvm/CodeGen/ScheduleHazardRecognizer.h Mon Jun 4 22:44:32 2012
@@ -46,6 +46,8 @@
/// atIssueLimit - Return true if no more instructions may be issued in this
/// cycle.
+ ///
+ /// FIXME: remove this once MachineScheduler is the only client.
virtual bool atIssueLimit() const { return false; }
/// getHazardType - Return the hazard type of emitting this node. There are
Modified: llvm/trunk/lib/CodeGen/ScoreboardHazardRecognizer.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/ScoreboardHazardRecognizer.cpp?rev=157977&r1=157976&r2=157977&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/ScoreboardHazardRecognizer.cpp (original)
+++ llvm/trunk/lib/CodeGen/ScoreboardHazardRecognizer.cpp Mon Jun 4 22:44:32 2012
@@ -39,9 +39,9 @@
DebugType = ParentDebugType;
#endif
- // Determine the maximum depth of any itinerary. This determines the
- // depth of the scoreboard. We always make the scoreboard at least 1
- // cycle deep to avoid dealing with the boundary condition.
+ // Determine the maximum depth of any itinerary. This determines the depth of
+ // the scoreboard. We always make the scoreboard at least 1 cycle deep to
+ // avoid dealing with the boundary condition.
unsigned ScoreboardDepth = 1;
if (ItinData && !ItinData->isEmpty()) {
IssueWidth = ItinData->IssueWidth;
@@ -63,16 +63,22 @@
// Find the next power-of-2 >= ItinDepth
while (ItinDepth > ScoreboardDepth) {
ScoreboardDepth *= 2;
+ // Don't set MaxLookAhead until we find at least one nonzero stage.
+ // This way, an itinerary with no stages has MaxLookAhead==0, which
+ // completely bypasses the scoreboard hazard logic.
+ MaxLookAhead = ScoreboardDepth;
}
}
- MaxLookAhead = ScoreboardDepth;
}
ReservedScoreboard.reset(ScoreboardDepth);
RequiredScoreboard.reset(ScoreboardDepth);
- DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
- << ScoreboardDepth << '\n');
+ if (!MaxLookAhead)
+ DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
+ else
+ DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
+ << ScoreboardDepth << '\n');
}
void ScoreboardHazardRecognizer::Reset() {
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