[llvm-commits] [zorg] r156112 - in /zorg/trunk/llvmlab/llvmlab/ui: app.py static/View2D.js

Daniel Dunbar daniel at zuster.org
Thu May 3 15:11:41 PDT 2012


Author: ddunbar
Date: Thu May  3 17:11:41 2012
New Revision: 156112

URL: http://llvm.org/viewvc/llvm-project?rev=156112&view=rev
Log:
[llvmlab] Add back View2D.js which had previously been a symlink.

Modified:
    zorg/trunk/llvmlab/llvmlab/ui/app.py
    zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js   (contents, props changed)

Modified: zorg/trunk/llvmlab/llvmlab/ui/app.py
URL: http://llvm.org/viewvc/llvm-project/zorg/trunk/llvmlab/llvmlab/ui/app.py?rev=156112&r1=156111&r2=156112&view=diff
==============================================================================
--- zorg/trunk/llvmlab/llvmlab/ui/app.py (original)
+++ zorg/trunk/llvmlab/llvmlab/ui/app.py Thu May  3 17:11:41 2012
@@ -172,7 +172,8 @@
             os.remove(backup_path)
         except:
             pass
-        shutil.move(status_path, backup_path)
+        if os.path.exists(status_path):
+            shutil.move(status_path, backup_path)
         shutil.move(data_path, status_path)
 
     def authenticate_login(self, username, password):

Modified: zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js
URL: http://llvm.org/viewvc/llvm-project/zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js?rev=156112&r1=156111&r2=156112&view=diff
==============================================================================
--- zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js (original)
+++ zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js Thu May  3 17:11:41 2012
@@ -1 +1,939 @@
-link ../../../../lnt/lnt/server/ui/static/View2D.js
\ No newline at end of file
+//===-- View2D.js - HTML5 Canvas Based 2D View/Graph Widget ---------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a generic 2D view widget and a 2D graph widget on top of
+// it, using the HTML5 Canvas. It currently supports Chrome, Firefox, and
+// Safari.
+//
+// See the Graph2D implementation for details of how to extend the View2D
+// object.
+//
+//===----------------------------------------------------------------------===//
+
+function lerp(a, b, t) {
+    return a * (1.0 - t) + b * t;
+}
+
+function clamp(a, lower, upper) {
+    return Math.max(lower, Math.min(upper, a));
+}
+
+function vec2_neg (a)    { return [-a[0]    , -a[1]    ]; };
+function vec2_add (a, b) { return [a[0]+b[0], a[1]+b[1]]; };
+function vec2_addN(a, b) { return [a[0]+b   , a[1]+b   ]; };
+function vec2_sub (a, b) { return [a[0]-b[0], a[1]-b[1]]; };
+function vec2_subN(a, b) { return [a[0]-b   , a[1]-b   ]; };
+function vec2_mul (a, b) { return [a[0]*b[0], a[1]*b[1]]; };
+function vec2_mulN(a, b) { return [a[0]*b   , a[1]*b   ]; };
+function vec2_div (a, b) { return [a[0]/b[0], a[1]/b[1]]; };
+function vec2_divN(a, b) { return [a[0]/b   , a[1]/b   ]; };
+
+function vec3_neg (a)    { return [-a[0]    , -a[1]    , -a[2]    ]; };
+function vec3_add (a, b) { return [a[0]+b[0], a[1]+b[1], a[2]+b[2]]; };
+function vec3_addN(a, b) { return [a[0]+b   , a[1]+b,    a[2]+b   ]; };
+function vec3_sub (a, b) { return [a[0]-b[0], a[1]-b[1], a[2]-b[2]]; };
+function vec3_subN(a, b) { return [a[0]-b   , a[1]-b,    a[2]-b   ]; };
+function vec3_mul (a, b) { return [a[0]*b[0], a[1]*b[1], a[2]*b[2]]; };
+function vec3_mulN(a, b) { return [a[0]*b   , a[1]*b,    a[2]*b   ]; };
+function vec3_div (a, b) { return [a[0]/b[0], a[1]/b[1], a[2]/b[2]]; };
+function vec3_divN(a, b) { return [a[0]/b   , a[1]/b,    a[2]/b   ]; };
+
+function vec2_lerp(a, b, t) {
+    return [lerp(a[0], b[0], t), lerp(a[1], b[1], t)];
+}
+function vec2_mag(a) {
+    return a[0] * a[0] + a[1] * a[1];
+}
+function vec2_len(a) {
+    return Math.sqrt(vec2_mag(a));
+}
+
+function vec2_floor(a) {
+    return [Math.floor(a[0]), Math.floor(a[1])];
+}
+function vec2_ceil(a) {
+    return [Math.ceil(a[0]), Math.ceil(a[1])];
+}
+
+function vec3_floor(a) {
+    return [Math.floor(a[0]), Math.floor(a[1]), Math.floor(a[2])];
+}
+function vec3_ceil(a) {
+    return [Math.ceil(a[0]), Math.ceil(a[1]), Math.ceil(a[2])];
+}
+
+function vec2_log(a) {
+    return [Math.log(a[0]), Math.log(a[1])];
+}
+function vec2_pow(a, b) {
+   return [Math.pow(a[0], b[0]), Math.pow(a[1], b[1])];
+}
+function vec2_Npow(a, b) {
+   return [Math.pow(a, b[0]), Math.pow(a, b[1])];
+}
+function vec2_powN(a, b) {
+   return [Math.pow(a[0], b), Math.pow(a[1], b)];
+}
+
+function vec2_min(a, b) {
+    return [Math.min(a[0], b[0]), Math.min(a[1], b[1])];
+}
+function vec2_max(a, b) {
+    return [Math.max(a[0], b[0]), Math.max(a[1], b[1])];
+}
+function vec2_clamp(a, lower, upper) {
+    return [clamp(a[0], lower[0], upper[0]),
+            clamp(a[1], lower[1], upper[1])];
+}
+function vec2_clampN(a, lower, upper) {
+    return [clamp(a[0], lower, upper),
+            clamp(a[1], lower, upper)];
+}
+
+function vec3_min(a, b) {
+    return [Math.min(a[0], b[0]), Math.min(a[1], b[1]), Math.min(a[2], b[2])];
+}
+function vec3_max(a, b) {
+    return [Math.max(a[0], b[0]), Math.max(a[1], b[1]), Math.max(a[2], b[2])];
+}
+function vec3_clamp(a, lower, upper) {
+    return [clamp(a[0], lower[0], upper[0]),
+            clamp(a[1], lower[1], upper[1]),
+            clamp(a[2], lower[2], upper[2])];
+}
+function vec3_clampN(a, lower, upper) {
+    return [clamp(a[0], lower, upper),
+            clamp(a[1], lower, upper),
+            clamp(a[2], lower, upper)];
+}
+
+function vec2_cswap(a, swap) {
+    if (swap)
+        return [a[1],a[0]];
+    return a;
+}
+
+function col3_to_rgb(col) {
+    var norm = vec3_floor(vec3_clampN(vec3_mulN(col, 255), 0, 255));
+    return "rgb(" + norm[0] + "," + norm[1] + "," + norm[2] + ")";
+}
+
+function col4_to_rgba(col) {
+    var norm = vec3_floor(vec3_clampN(vec3_mulN(col, 255), 0, 255));
+    return "rgb(" + norm[0] + "," + norm[1] + "," + norm[2] + "," + col[3] + ")";
+}
+
+/* ViewData Class */
+
+function ViewData(location, scale) {
+    if (!location)
+        location = [0, 0];
+    if (!scale)
+        scale = [1, 1];
+
+    this.location = location;
+    this.scale = scale;
+}
+
+ViewData.prototype.copy = function() {
+    return new ViewData(this.location, this.scale);
+}
+
+/* ViewAction Class */
+function ViewAction(mode, v2d, start) {
+    this.mode = mode;
+    this.start = start;
+    this.vd = v2d.viewData.copy();
+}
+
+ViewAction.prototype.update = function(v2d, co) {
+    if (this.mode == 'p') {
+        var delta = vec2_sub(v2d.convertClientToNDC(co, this.vd),
+            v2d.convertClientToNDC(this.start, this.vd))
+        v2d.viewData.location = vec2_add(this.vd.location, delta);
+    } else {
+        var delta = vec2_sub(v2d.convertClientToNDC(co, this.vd),
+            v2d.convertClientToNDC(this.start, this.vd))
+        v2d.viewData.scale = vec2_Npow(Math.E,
+                                       vec2_add(vec2_log(this.vd.scale),
+                                                delta))
+        v2d.viewData.location = vec2_mul(this.vd.location,
+                                         vec2_div(v2d.viewData.scale,
+                                                  this.vd.scale))
+    }
+
+    v2d.refresh();
+}
+
+ViewAction.prototype.complete = function(v2d, co) {
+    this.update(v2d, co);
+}
+
+ViewAction.prototype.abort = function(v2d) {
+    v2d.viewData = this.vd;
+}
+
+/* EventWrapper Class */
+
+function EventWrapper(domevent) {
+    this.domevent = domevent;
+    this.client = {
+        x: domevent.clientX,
+        y: domevent.clientY,
+    };
+    this.alt = domevent.altKey;
+    this.shift = domevent.shiftKey;
+    this.meta = domevent.metaKey;
+    this.wheel = (domevent.wheelDelta) ? domevent.wheelDelta / 120 : -(domevent.detail || 0) / 3;
+}
+
+EventWrapper.prototype.stop = function() {
+    this.domevent.stopPropagation();
+    this.domevent.preventDefault();
+}
+
+/* View2D Class */
+
+function View2D(canvasname)  {
+    this.canvasname = canvasname;
+    this.viewData = new ViewData();
+    this.size = [1, 1];
+    this.aspect = 1;
+    this.registered = false;
+
+    this.viewAction = null;
+
+    this.useWidgets = true;
+    this.previewPosition = [5, 5];
+    this.previewSize = [60, 60];
+
+    this.clearColor = [1, 1, 1];
+
+    // Bound once registered.
+    this.canvas = null;
+}
+
+View2D.prototype.registerEvents = function(canvas) {
+    if (this.registered)
+        return;
+
+    this.registered = true;
+
+    this.canvas = canvas;
+
+    // FIXME: Why do I have to do this?
+    var obj = this;
+
+    canvas.onmousedown = function(event) { obj.onMouseDown(new EventWrapper(event)); };
+    canvas.onmousemove = function(event) { obj.onMouseMove(new EventWrapper(event)); };
+    canvas.onmouseup = function(event) { obj.onMouseUp(new EventWrapper(event)); };
+    canvas.onmousewheel = function(event) { obj.onMouseWheel(new EventWrapper(event)); };
+    if (canvas.addEventListener) {
+        canvas.addEventListener('DOMMouseScroll', function(event) { obj.onMouseWheel(new EventWrapper(event)); }, false);
+    }
+
+    // FIXME: Capturing!
+}
+
+View2D.prototype.onMouseDown = function(event) {
+    pos = [event.client.x - this.canvas.offsetLeft,
+           this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
+
+    if (this.viewAction != null)
+        this.viewAction.abort(this);
+
+    if (event.shift)
+        this.viewAction = new ViewAction('p', this, pos);
+    else if (event.alt || event.meta)
+        this.viewAction = new ViewAction('z', this, pos);
+    event.stop();
+}
+
+View2D.prototype.onMouseMove = function(event) {
+    pos = [event.client.x - this.canvas.offsetLeft,
+           this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
+
+    if (this.viewAction != null)
+        this.viewAction.update(this, pos);
+    event.stop();
+}
+
+View2D.prototype.onMouseUp = function(event) {
+    pos = [event.client.x - this.canvas.offsetLeft,
+           this.size[1] - 1 - (event.client.y - this.canvas.offsetTop)];
+
+    if (this.viewAction != null)
+        this.viewAction.complete(this, pos);
+    this.viewAction = null;
+    event.stop();
+}
+
+View2D.prototype.onMouseWheel = function(event) {
+    if (this.viewAction == null) {
+        var factor = event.wheel;
+        if (event.shift)
+            factor *= .1;
+        var zoom = 1.0 + .03 * factor;
+        this.viewData.location = vec2_mulN(this.viewData.location, zoom);
+        this.viewData.scale = vec2_mulN(this.viewData.scale, zoom);
+
+        // Arbitrary limit min and max scales for now, ideally would be derived
+        // based on the view contents.
+        this.viewData.scale = vec2_clampN(this.viewData.scale, 10e-6, 10e6);
+
+        this.refresh();
+    }
+    event.stop();
+}
+
+View2D.prototype.setViewData = function(vd) {
+    // FIXME: Check equality and avoid refresh.
+    this.viewData = vd;
+    this.refresh();
+}
+
+View2D.prototype.refresh = function() {
+    // FIXME: Event loop?
+    this.draw();
+}
+
+// Coordinate conversion.
+
+View2D.prototype.getAspectScale = function() {
+    if (this.aspect > 1) {
+        return [1.0 / this.aspect, 1.0];
+    } else {
+        return [1.0, this.aspect];
+    }
+}
+
+View2D.prototype.getPixelSize = function() {
+    return vec2_sub(this.convertClientToWorld([1,1]),
+                    this.convertClientToWorld([0,0]));
+}
+
+View2D.prototype.convertClientToNDC = function(pt, vd) {
+    if (vd == null)
+        vd = this.viewData
+    return [pt[0] / this.size[0] * 2 - 1,
+            pt[1] / this.size[1] * 2 - 1];
+}
+
+View2D.prototype.convertClientToWorld = function(pt, vd) {
+    if (vd == null)
+        vd = this.viewData
+    pt = this.convertClientToNDC(pt, vd)
+    pt = vec2_sub(pt, vd.location);
+    pt = vec2_div(pt, vec2_mul(vd.scale, this.getAspectScale()));
+    return pt;
+}
+
+View2D.prototype.convertWorldToPreview = function(pt, pos, size) {
+    var asp_scale = this.getAspectScale();
+    pt = vec2_mul(pt, asp_scale);
+    pt = vec2_addN(pt, 1);
+    pt = vec2_mulN(pt, .5);
+    pt = vec2_mul(pt, size);
+    pt = vec2_add(pt, pos);
+    return pt;
+}
+
+View2D.prototype.setViewMatrix = function(ctx) {
+    ctx.scale(this.size[0], this.size[1]);
+    ctx.scale(.5, .5);
+    ctx.translate(1, 1);
+    ctx.translate(this.viewData.location[0], this.viewData.location[1]);
+    var scale = vec2_mul(this.viewData.scale, this.getAspectScale());
+    ctx.scale(scale[0], scale[1]);
+}
+
+View2D.prototype.setPreviewMatrix = function(ctx, pos, size) {
+    ctx.translate(pos[0], pos[1]);
+    ctx.scale(size[0], size[1]);
+    ctx.scale(.5, .5);
+    ctx.translate(1, 1);
+    var scale = this.getAspectScale();
+    ctx.scale(scale[0], scale[1]);
+}
+
+View2D.prototype.setWindowMatrix = function(ctx) {
+    ctx.translate(.5, .5);
+    ctx.translate(0, this.size[1]);
+    ctx.scale(1, -1);
+}
+
+View2D.prototype.draw = function() {
+    var canvas = document.getElementById(this.canvasname);
+    var ctx = canvas.getContext("2d");
+
+    this.registerEvents(canvas);
+
+    if (canvas.width != this.size[0] || canvas.height != this.size[1]) {
+        this.size = [canvas.width, canvas.height];
+        this.aspect = canvas.width / canvas.height;
+        this.previewPosition[0] = this.size[0] - this.previewSize[0] - 5;
+        this.on_size_change();
+    }
+
+    this.on_draw_start();
+
+    ctx.save();
+
+    // Clear and draw the view content.
+    ctx.save();
+    this.setWindowMatrix(ctx);
+
+    ctx.clearRect(0, 0, this.size[0], this.size[1]);
+    ctx.fillStyle = col3_to_rgb(this.clearColor);
+    ctx.fillRect(0, 0, this.size[0], this.size[1]);
+
+    this.setViewMatrix(ctx);
+    this.on_draw(canvas, ctx);
+    ctx.restore();
+
+    if (this.useWidgets)
+        this.drawPreview(canvas, ctx)
+
+    ctx.restore();
+}
+
+View2D.prototype.drawPreview = function(canvas, ctx) {
+    // Setup the preview context.
+    this.setWindowMatrix(ctx);
+
+    // Draw the preview area outline.
+    ctx.fillStyle = "rgba(128,128,128,.5)";
+    ctx.fillRect(this.previewPosition[0]-1, this.previewPosition[1]-1,
+                 this.previewSize[0]+2, this.previewSize[1]+2);
+    ctx.lineWidth = 1;
+    ctx.strokeStyle = "rgb(0,0,0)";
+    ctx.strokeRect(this.previewPosition[0]-1, this.previewPosition[1]-1,
+                   this.previewSize[0]+2, this.previewSize[1]+2);
+
+    // Compute the aspect corrected preview area.
+    var pv_size = [this.previewSize[0], this.previewSize[1]];
+    if (this.aspect > 1) {
+        pv_size[1] /= this.aspect;
+    } else {
+        pv_size[0] *= this.aspect;
+    }
+    var pv_pos = vec2_add(this.previewPosition,
+        vec2_mulN(vec2_sub(this.previewSize, pv_size), .5));
+
+    // Draw the preview, making sure to clip to the proper area.
+    ctx.save();
+    ctx.beginPath();
+    ctx.rect(pv_pos[0], pv_pos[1], pv_size[0], pv_size[1]);
+    ctx.clip();
+    ctx.closePath();
+
+    this.setPreviewMatrix(ctx, pv_pos, pv_size);
+    this.on_draw_preview(canvas, ctx);
+    ctx.restore();
+
+    // Draw the current view overlay.
+    //
+    // FIXME: Find a replacement for stippling.
+    ll = this.convertClientToWorld([0, 0])
+    ur = this.convertClientToWorld(this.size);
+
+    // Convert to pixel coordinates instead of drawing in content
+    // perspective.
+    ll = vec2_floor(this.convertWorldToPreview(ll, pv_pos, pv_size))
+    ur = vec2_ceil(this.convertWorldToPreview(ur, pv_pos, pv_size))
+    ll = vec2_clamp(ll, this.previewPosition,
+                    vec2_add(this.previewPosition, this.previewSize))
+    ur = vec2_clamp(ur, this.previewPosition,
+                    vec2_add(this.previewPosition, this.previewSize))
+
+    ctx.strokeStyle = "rgba(128,128,128,255)";
+    ctx.lineWidth = 1;
+    ctx.strokeRect(ll[0], ll[1], ur[0] - ll[0], ur[1] - ll[1]);
+}
+
+View2D.prototype.on_size_change = function() {}
+View2D.prototype.on_draw_start = function() {}
+View2D.prototype.on_draw = function(canvas, ctx) {}
+View2D.prototype.on_draw_preview = function(canvas, ctx) {}
+
+/* View2DTest Class */
+
+function View2DTest(canvasname) {
+    View2D.call(this, canvasname);
+}
+View2DTest.prototype = new View2D();
+View2DTest.prototype.constructor = View2DTest;
+
+View2DTest.prototype.on_draw = function(canvas, ctx) {
+    ctx.fillStyle = "rgb(255,255,255)";
+    ctx.fillRect(-1000, -1000, 2000, 20000);
+
+    ctx.lineWidth = .01;
+    ctx.strokeTyle = "rgb(0,200,0)";
+    ctx.strokeRect(-1, -1, 2, 2);
+
+    ctx.fillStyle = "rgb(200,0,0)";
+    ctx.fillRect(-.8, -.8, 1, 1);
+
+    ctx.fillStyle = "rgb(0,0,200)";
+    ctx.beginPath();
+    ctx.arc(0, 0, .5, 0, 2 * Math.PI, false);
+    ctx.fill();
+    ctx.closePath();
+}
+
+View2DTest.prototype.on_draw_preview = function(canvas, ctx) {
+    ctx.fillStyle = "rgba(255,255,255,.4)";
+    ctx.fillRect(-1000, -1000, 2000, 20000);
+
+    ctx.lineWidth = .01;
+    ctx.strokeTyle = "rgba(0,200,0,.4)";
+    ctx.strokeRect(-1, -1, 2, 2);
+
+    ctx.fillStyle = "rgba(200,0,0,.4)";
+    ctx.fillRect(-.8, -.8, 1, 1);
+
+    ctx.fillStyle = "rgba(0,0,200,.4)";
+    ctx.beginPath();
+    ctx.arc(0, 0, .5, 0, 2 * Math.PI, false);
+    ctx.fill();
+    ctx.closePath();
+}
+
+/* Graph2D_GraphInfo Class */
+
+function Graph2D_GraphInfo() {
+    this.xAxisH = 0;
+    this.yAxisW = 0;
+    this.ll = [0, 0];
+    this.ur = [1, 1];
+}
+
+Graph2D_GraphInfo.prototype.toNDC = function(pt) {
+    return [2 * (pt[0] - this.ll[0]) / (this.ur[0] - this.ll[0]) - 1,
+            2 * (pt[1] - this.ll[1]) / (this.ur[1] - this.ll[1]) - 1];
+}
+
+Graph2D_GraphInfo.prototype.fromNDC = function(pt) {
+    return [this.ll[0] + (this.ur[0] - this.ll[0]) * (pt[0] + 1) * .5,
+            this.ll[1] + (this.ur[1] - this.ll[1]) * (pt[1] + 1) * .5];
+}
+
+/* Graph2D_PlotStyle Class */
+
+function Graph2D_PlotStyle() {
+}
+
+Graph2D_PlotStyle.prototype.plot = function(graph, ctx, data) {}
+
+/* Graph2D_LinePlotStyle Class */
+
+function Graph2D_LinePlotStyle(width, color) {
+    Graph2D_PlotStyle.call(this);
+
+    if (!width)
+        width = 1;
+    if (!color)
+        color = [0,0,0];
+
+    this.width = width;
+    this.color = color;
+}
+Graph2D_LinePlotStyle.prototype = new Graph2D_PlotStyle();
+Graph2D_LinePlotStyle.prototype.constructor = Graph2D_LinePlotStyle;
+
+Graph2D_LinePlotStyle.prototype.plot = function(graph, ctx, data) {
+    if (data.length === 0)
+        return;
+
+    ctx.beginPath();
+    var co = graph.graphInfo.toNDC(data[0]);
+    ctx.moveTo(co[0], co[1]);
+    for (var i = 1, e = data.length; i != e; ++i) {
+        var co = graph.graphInfo.toNDC(data[i]);
+        ctx.lineTo(co[0], co[1]);
+    }
+    ctx.lineWidth = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
+    ctx.strokeStyle = col3_to_rgb(this.color);
+    ctx.stroke();
+}
+
+/* Graph2D_PointPlotStyle Class */
+
+function Graph2D_PointPlotStyle(width, color) {
+    Graph2D_PlotStyle.call(this);
+
+    if (!width)
+        width = 1;
+    if (!color)
+        color = [0,0,0];
+
+    this.width = width;
+    this.color = color;
+}
+Graph2D_PointPlotStyle.prototype = new Graph2D_PlotStyle();
+Graph2D_PointPlotStyle.prototype.constructor = Graph2D_PointPlotStyle;
+
+Graph2D_PointPlotStyle.prototype.plot = function(graph, ctx, data) {
+    if (data.length === 0)
+        return;
+
+    ctx.beginPath();
+    var radius = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
+    for (var i = 0, e = data.length; i != e; ++i) {
+        var co = graph.graphInfo.toNDC(data[i]);
+        ctx.moveTo(co[0], co[1]);
+        ctx.arc(co[0], co[1], radius, 0, Math.PI * 2, /*anticlockwise=*/false);
+    }
+    ctx.fillStyle = col3_to_rgb(this.color);
+    ctx.fill();
+}
+
+/* Graph2D_ErrorBarPlotStyle Class */
+
+function Graph2D_ErrorBarPlotStyle(width, color) {
+    Graph2D_PlotStyle.call(this);
+
+    if (!width)
+        width = 1;
+    if (!color)
+        color = [0,0,0];
+
+    this.width = width;
+    this.color = color;
+}
+Graph2D_ErrorBarPlotStyle.prototype = new Graph2D_PlotStyle();
+Graph2D_ErrorBarPlotStyle.prototype.constructor = Graph2D_ErrorBarPlotStyle;
+
+Graph2D_ErrorBarPlotStyle.prototype.plot = function(graph, ctx, data) {
+    if (data.length === 0)
+        return;
+
+    ctx.beginPath();
+    for (var i = 0, e = data.length; i != e; ++i) {
+        var co_min = graph.graphInfo.toNDC([data[i][0], data[i][1]]);
+        var co_max = graph.graphInfo.toNDC([data[i][0], data[i][2]]);
+        ctx.moveTo(co_min[0], co_min[1]);
+        ctx.lineTo(co_max[0], co_max[1]);
+    }
+    ctx.lineWidth = this.width * (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
+    ctx.strokeStyle = col3_to_rgb(this.color);
+    ctx.stroke();
+}
+
+/* Graph2D_Axis Class */
+
+function Graph2D_Axis(dir, format) {
+    if (!format)
+        format = this.formats.normal;
+
+    this.dir = dir;
+    this.format = format;
+}
+
+// Static Methods
+Graph2D_Axis.prototype.formats = {
+    normal: function(value, iDigits, fDigits) {
+        // FIXME: iDigits?
+        return value.toFixed(fDigits);
+    },
+    day: function(value, iDigits, fDigits) {
+        var date = new Date(value * 1000.);
+        var res = date.getUTCFullYear();
+        res += "-" + (date.getUTCMonth() + 1);
+        res += "-" + (date.getUTCDate() + 1);
+        return res;
+    },
+};
+
+Graph2D_Axis.prototype.draw = function(graph, ctx, ll, ur, mainUR) {
+    var dir = this.dir, ndir = 1 - this.dir;
+    var vMin = ll[dir];
+    var vMax = ur[dir];
+    var near = ll[ndir];
+    var far = ur[ndir];
+    var border = mainUR[ndir];
+
+    var line_base = (graph.getPixelSize()[0] + graph.getPixelSize()[1]) * .5;
+    ctx.lineWidth = 2 * line_base;
+    ctx.strokeStyle = "rgb(0,0,0)";
+
+    ctx.beginPath();
+    var co = vec2_cswap([vMin, far], dir);
+    co = graph.graphInfo.toNDC(co);
+    ctx.moveTo(co[0], co[1]);
+    var co = vec2_cswap([vMax, far], dir);
+    co = graph.graphInfo.toNDC(co);
+    ctx.lineTo(co[0], co[1]);
+    ctx.stroke();
+
+    var delta = vMax - vMin;
+    var steps = Math.floor(Math.log(delta) / Math.log(10));
+    if (delta / Math.pow(10, steps) >= 5.0) {
+        var size = .5;
+    } else if (delta / Math.pow(10, steps) >= 2.5) {
+        var size = .25;
+    } else {
+        var size = .1;
+    }
+    size *= Math.pow(10, steps);
+
+    if (steps <= 0) {
+        var iDigits = 0, fDigits = 1 + Math.abs(steps);
+    } else {
+        var iDigits = steps, fDigits = 0;
+    }
+
+    var start = Math.ceil(vMin / size);
+    var end = Math.ceil(vMax / size);
+
+    // FIXME: Draw in window coordinates to make crisper.
+
+    // FIXME: Draw grid in layers to avoid ugly overlaps.
+
+    for (var i = start; i != end; ++i) {
+        if (i == 0) {
+            ctx.lineWidth = 3 * line_base;
+            var p = .5;
+        } else if (!(i & 1)) {
+            ctx.lineWidth = 2 * line_base;
+            var p = .5;
+        } else {
+            ctx.lineWidth = 1 * line_base;
+            var p = .75;
+        }
+
+        ctx.beginPath();
+        var co = vec2_cswap([i * size, lerp(near, far, p)], dir);
+        co = graph.graphInfo.toNDC(co);
+        ctx.moveTo(co[0], co[1]);
+        var co = vec2_cswap([i * size, far], dir);
+        co = graph.graphInfo.toNDC(co);
+        ctx.lineTo(co[0], co[1]);
+        ctx.stroke();
+    }
+
+    for (var alt = 0; alt < 2; ++alt) {
+        if (alt)
+            ctx.strokeStyle = "rgba(190,190,190,.5)";
+        else
+            ctx.strokeStyle = "rgba(128,128,128,.5)";
+        ctx.lineWidth = 1 * line_base;
+        ctx.beginPath();
+        for (var i = start; i != end; ++i) {
+            if (i == 0)
+                continue;
+            if ((i & 1) == alt) {
+                var co = vec2_cswap([i * size, far], dir);
+                co = graph.graphInfo.toNDC(co);
+                ctx.moveTo(co[0], co[1]);
+                var co = vec2_cswap([i * size, border], dir);
+                co = graph.graphInfo.toNDC(co);
+                ctx.lineTo(co[0], co[1]);
+            }
+        }
+        ctx.stroke();
+
+        if (start <= 0 && 0 < end) {
+            ctx.beginPath();
+            var co = vec2_cswap([0, far], dir);
+            co = graph.graphInfo.toNDC(co);
+            ctx.moveTo(co[0], co[1]);
+            var co = vec2_cswap([0, border], dir);
+            co = graph.graphInfo.toNDC(co);
+            ctx.lineTo(co[0], co[1]);
+            ctx.strokeStyle = "rgba(64,64,64,.5)";
+            ctx.lineWidth = 3 * line_base;
+            ctx.stroke();
+        }
+    }
+
+    // FIXME: Draw this in screen coordinates, and stop being stupid. Also,
+    // figure out font height?
+    if (this.dir == 1) {
+        var offset = [-.5, -.25];
+    } else {
+        var offset = [-.5, 1.1];
+    }
+    ctx.fillStyle = "rgb(0,0,0)";
+    var pxl = graph.getPixelSize();
+    for (var i = start; i != end; ++i) {
+        if ((i & 1) == 0) {
+            var label = this.format(i * size, iDigits, fDigits);
+            ctx.save();
+            var co = vec2_cswap([i*size, lerp(near, far, .5)], dir);
+            co = graph.graphInfo.toNDC(co);
+            ctx.translate(co[0], co[1]);
+            ctx.scale(pxl[0], -pxl[1]);
+            // FIXME: Abstract.
+            var bb_w = label.length * 5;
+            if (ctx.measureText != null)
+                bb_w = ctx.measureText(label).width;
+            var bb_h = 12;
+            // FIXME: Abstract? Or ignore.
+            if (ctx.fillText != null) {
+                ctx.fillText(label, bb_w*offset[0], bb_h*offset[1]);
+            } else if (ctx.mozDrawText != null) {
+                ctx.translate(bb_w*offset[0], bb_h*offset[1]);
+                ctx.mozDrawText(label);
+            }
+            ctx.restore();
+        }
+    }
+}
+
+
+/* Graph2D Class */
+
+function Graph2D(canvasname) {
+    View2D.call(this, canvasname)
+
+    this.useWidgets = false;
+    this.plots = [];
+    this.graphInfo = null;
+    this.xAxis = new Graph2D_Axis(0);
+    this.yAxis = new Graph2D_Axis(1);
+    this.debugText = null;
+
+    this.clearColor = [.8, .8, .8];
+}
+Graph2D.prototype = new View2D();
+Graph2D.prototype.constructor = Graph2D;
+
+//
+
+Graph2D.prototype.graphChanged = function() {
+    this.graphInfo = null;
+    // FIXME: Need event loop.
+    this.refresh();
+}
+
+Graph2D.prototype.layoutGraph = function() {
+    var gi = new Graph2D_GraphInfo();
+
+    gi.xAxisH = 40;
+    gi.yAxisW = 60;
+
+    var min = null, max = null;
+    for (var i = 0, e = this.plots.length; i != e; ++i) {
+        var data = this.plots[i][0];
+        for (var i2 = 0, e2 = data.length; i2 != e2; ++i2) {
+            if (min == null)
+                min = data[i2];
+            else
+                min = vec2_min(min, data[i2]);
+
+            if (max == null)
+                max = data[i2];
+            else
+                max = vec2_max(max, data[i2]);
+        }
+    }
+
+    if (min === null)
+        min = [0, 0];
+    if (max === null)
+        max = [0, 0];
+    if (Math.abs(max[0] - min[0]) < .001)
+        max[0] += 1;
+    if (Math.abs(max[1] - min[1]) < .001)
+        max[1] += 1;
+
+    // Set graph transform to the [min,max] rect to the content area with
+    // some padding.
+    //
+    // FIXME: Add real mat3 and implement this properly.
+    var pad = 5;
+    var vd = new ViewData();
+    var ll_target = this.convertClientToWorld([gi.yAxisW + pad, gi.xAxisH + pad], vd);
+    var ur_target = this.convertClientToWorld(vec2_subN(this.size, pad), vd);
+    var target_size = vec2_sub(ur_target, ll_target);
+    var target_center = vec2_add(ll_target, vec2_mulN(target_size, .5));
+
+    var center = vec2_mulN(vec2_add(min, max), .5);
+    var size = vec2_sub(max, min);
+
+    var scale = vec2_mulN(target_size, .5);
+    size = vec2_div(size, scale);
+    center = vec2_sub(center, vec2_mulN(vec2_mul(target_center, size), .5));
+
+    gi.ll = vec2_sub(center, vec2_mulN(size, .5));
+    gi.ur = vec2_add(center, vec2_mulN(size, .5));
+
+    return gi;
+}
+
+//
+
+Graph2D.prototype.convertClientToGraph = function(pt) {
+    return this.graphInfo.fromNDC(this.convertClientToWorld(pt));
+}
+
+//
+
+Graph2D.prototype.on_size_change = function() {
+    this.graphInfo = null;
+}
+
+Graph2D.prototype.on_draw_start = function() {
+    if (!this.graphInfo)
+        this.graphInfo = this.layoutGraph();
+}
+
+Graph2D.prototype.on_draw = function(canvas, ctx) {
+    var gi = this.graphInfo;
+    var w = this.size[0], h = this.size[1];
+
+    this.xAxis.draw(this, ctx,
+                    this.convertClientToGraph([gi.yAxisW, 0]),
+                    this.convertClientToGraph([w, gi.xAxisH]),
+                    this.convertClientToGraph([w, h]))
+    this.yAxis.draw(this, ctx,
+                    this.convertClientToGraph([0, gi.xAxisH]),
+                    this.convertClientToGraph([gi.yAxisW, h]),
+                    this.convertClientToGraph([w, h]))
+
+    if (this.debugText != null) {
+        ctx.save();
+        ctx.setTransform(1, 0, 0, 1, 0, 0);
+        ctx.fillText(this.debugText, this.size[0]/2 + 10, this.size[1]/2 + 10);
+        ctx.restore();
+    }
+
+    // Draw the contents.
+    ctx.save();
+    ctx.beginPath();
+    var content_ll = this.convertClientToWorld([gi.yAxisW, gi.xAxisH]);
+    var content_ur = this.convertClientToWorld(this.size);
+    ctx.rect(content_ll[0], content_ll[1],
+             content_ur[0]-content_ll[0], content_ur[1]-content_ll[1]);
+    ctx.clip();
+
+    for (var i = 0, e = this.plots.length; i != e; ++i) {
+        var data = this.plots[i][0];
+        var style = this.plots[i][1];
+        style.plot(this, ctx, data);
+    }
+    ctx.restore();
+}
+
+// Client API.
+
+Graph2D.prototype.clearPlots = function() {
+    this.plots = [];
+    this.graphChanged();
+}
+
+Graph2D.prototype.addPlot = function(data, style) {
+    if (!style)
+        style = new Graph2D_LinePlotStyle(1);
+    this.plots.push( [data, style] );
+    this.graphChanged();
+}
+

Propchange: zorg/trunk/llvmlab/llvmlab/ui/static/View2D.js
------------------------------------------------------------------------------
--- svn:special (original)
+++ svn:special (removed)
@@ -1 +0,0 @@
-*





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