[llvm-commits] [llvm] r143006 - /llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp

Jakob Stoklund Olesen stoklund at 2pi.dk
Tue Oct 25 18:47:48 PDT 2011


Author: stoklund
Date: Tue Oct 25 20:47:48 2011
New Revision: 143006

URL: http://llvm.org/viewvc/llvm-project?rev=143006&view=rev
Log:
Don't use floating point to do an integer's job.

This code makes different decisions when compiled into x87 instructions
because of different rounding behavior.  That caused phase 2/3
miscompares on 32-bit Linux when the phase 1 compiler was built with gcc
(using x87), and the phase 2 compiler was built with clang (using SSE).

This fixes PR11200.

Modified:
    llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp

Modified: llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp?rev=143006&r1=143005&r2=143006&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp (original)
+++ llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp Tue Oct 25 20:47:48 2011
@@ -2034,14 +2034,17 @@
     return false;
 
   APInt Range = ComputeRange(First, Last);
-  double Density = TSize.roundToDouble() / Range.roundToDouble();
-  if (Density < 0.4)
+  // The density is TSize / Range. Require at least 40%.
+  // It should not be possible for IntTSize to saturate for sane code, but make
+  // sure we handle Range saturation correctly.
+  uint64_t IntRange = Range.getLimitedValue(UINT64_MAX/10);
+  uint64_t IntTSize = TSize.getLimitedValue(UINT64_MAX/10);
+  if (IntTSize * 10 < IntRange * 4)
     return false;
 
   DEBUG(dbgs() << "Lowering jump table\n"
                << "First entry: " << First << ". Last entry: " << Last << '\n'
-               << "Range: " << Range
-               << ". Size: " << TSize << ". Density: " << Density << "\n\n");
+               << "Range: " << Range << ". Size: " << TSize << ".\n\n");
 
   // Get the MachineFunction which holds the current MBB.  This is used when
   // inserting any additional MBBs necessary to represent the switch.





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