[llvm-commits] [llvm] r142743 - in /llvm/trunk: lib/CodeGen/MachineBlockPlacement.cpp test/CodeGen/X86/block-placement.ll

Roman Divacky rdivacky at freebsd.org
Sun Oct 23 03:56:35 PDT 2011


I enabled your MachineBlockPlacement pass by default and ran perlbench.

Your pass gets perl from 94% (of gcc4.2.1 compiled one performance) to 96%.
Great work!

On Sun, Oct 23, 2011 at 09:18:45AM -0000, Chandler Carruth wrote:
> Author: chandlerc
> Date: Sun Oct 23 04:18:45 2011
> New Revision: 142743
> 
> URL: http://llvm.org/viewvc/llvm-project?rev=142743&view=rev
> Log:
> Completely re-write the algorithm behind MachineBlockPlacement based on
> discussions with Andy. Fundamentally, the previous algorithm is both
> counter productive on several fronts and prioritizing things which
> aren't necessarily the most important: static branch prediction.
> 
> The new algorithm uses the existing loop CFG structure information to
> walk through the CFG itself to layout blocks. It coalesces adjacent
> blocks within the loop where the CFG allows based on the most likely
> path taken. Finally, it topologically orders the block chains that have
> been formed. This allows it to choose a (mostly) topologically valid
> ordering which still priorizes fallthrough within the structural
> constraints.
> 
> As a final twist in the algorithm, it does violate the CFG when it
> discovers a "hot" edge, that is an edge that is more than 4x hotter than
> the competing edges in the CFG. These are forcibly merged into
> a fallthrough chain.
> 
> Future transformations that need te be added are rotation of loop exit
> conditions to be fallthrough, and better isolation of cold block chains.
> I'm also planning on adding statistics to model how well the algorithm
> does at laying out blocks based on the probabilities it receives.
> 
> The old tests mostly still pass, and I have some new tests to add, but
> the nested loops are still behaving very strangely. This almost seems
> like working-as-intended as it rotated the exit branch to be
> fallthrough, but I'm not convinced this is actually the best layout. It
> is well supported by the probabilities for loops we currently get, but
> those are pretty broken for nested loops, so this may change later.
> 
> Modified:
>     llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp
>     llvm/trunk/test/CodeGen/X86/block-placement.ll
> 
> Modified: llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp?rev=142743&r1=142742&r2=142743&view=diff
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp (original)
> +++ llvm/trunk/lib/CodeGen/MachineBlockPlacement.cpp Sun Oct 23 04:18:45 2011
> @@ -7,15 +7,21 @@
>  //
>  //===----------------------------------------------------------------------===//
>  //
> -// This file implements basic block placement transformations using branch
> -// probability estimates. It is based around "Algo2" from Profile Guided Code
> -// Positioning [http://portal.acm.org/citation.cfm?id=989433].
> +// This file implements basic block placement transformations using the CFG
> +// structure and branch probability estimates.
>  //
> -// We combine the BlockFrequencyInfo with BranchProbabilityInfo to simulate
> -// measured edge-weights. The BlockFrequencyInfo effectively summarizes the
> -// probability of starting from any particular block, and the
> -// BranchProbabilityInfo the probability of exiting the block via a particular
> -// edge. Combined they form a function-wide ordering of the edges.
> +// The pass strives to preserve the structure of the CFG (that is, retain
> +// a topological ordering of basic blocks) in the absense of a *strong* signal
> +// to the contrary from probabilities. However, within the CFG structure, it
> +// attempts to choose an ordering which favors placing more likely sequences of
> +// blocks adjacent to each other.
> +//
> +// The algorithm works from the inner-most loop within a function outward, and
> +// at each stage walks through the basic blocks, trying to coalesce them into
> +// sequential chains where allowed by the CFG (or demanded by heavy
> +// probabilities). Finally, it walks the blocks in topological order, and the
> +// first time it reaches a chain of basic blocks, it schedules them in the
> +// function in-order.
>  //
>  //===----------------------------------------------------------------------===//
>  
> @@ -29,8 +35,10 @@
>  #include "llvm/CodeGen/MachineModuleInfo.h"
>  #include "llvm/CodeGen/Passes.h"
>  #include "llvm/Support/Allocator.h"
> +#include "llvm/Support/Debug.h"
>  #include "llvm/Support/ErrorHandling.h"
>  #include "llvm/ADT/DenseMap.h"
> +#include "llvm/ADT/PostOrderIterator.h"
>  #include "llvm/ADT/SCCIterator.h"
>  #include "llvm/ADT/SmallPtrSet.h"
>  #include "llvm/ADT/SmallVector.h"
> @@ -57,7 +65,7 @@
>  }
>  
>  namespace {
> -struct BlockChain;
> +class BlockChain;
>  /// \brief Type for our function-wide basic block -> block chain mapping.
>  typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
>  }
> @@ -78,22 +86,12 @@
>  /// The block chains also have support for calculating and caching probability
>  /// information related to the chain itself versus other chains. This is used
>  /// for ranking during the final layout of block chains.
> -struct BlockChain {
> -  class SuccIterator;
> -
> -  /// \brief The first and last basic block that from this chain.
> -  ///
> -  /// The chain is stored within the existing function ilist of basic blocks.
> -  /// When merging chains or otherwise manipulating them, we splice the blocks
> -  /// within this ilist, giving us very cheap storage here and constant time
> -  /// merge operations.
> +class BlockChain {
> +  /// \brief The sequence of blocks belonging to this chain.
>    ///
> -  /// It is extremely important to note that LastBB is the iterator pointing
> -  /// *at* the last basic block in the chain. That is, the chain consists of
> -  /// the *closed* range [FirstBB, LastBB]. We cannot use half-open ranges
> -  /// because the next basic block may get relocated to a different part of the
> -  /// function at any time during the run of this pass.
> -  MachineFunction::iterator FirstBB, LastBB;
> +  /// This is the sequence of blocks for a particular chain. These will be laid
> +  /// out in-order within the function.
> +  SmallVector<MachineBasicBlock *, 4> Blocks;
>  
>    /// \brief A handle to the function-wide basic block to block chain mapping.
>    ///
> @@ -103,158 +101,66 @@
>    /// structure.
>    BlockToChainMapType &BlockToChain;
>  
> -  /// \brief The weight used to rank two block chains in the same SCC.
> -  ///
> -  /// This is used during SCC layout of block chains to cache and rank the
> -  /// chains. It is supposed to represent the expected frequency with which
> -  /// control reaches a block within this chain, has the option of branching to
> -  /// a block in some other chain participating in the SCC, but instead
> -  /// continues within this chain. The higher this is, the more costly we
> -  /// expect mis-predicted branches between this chain and other chains within
> -  /// the SCC to be. Thus, since we expect branches between chains to be
> -  /// predicted when backwards and not predicted when forwards, the higher this
> -  /// is the more important that this chain is laid out first among those
> -  /// chains in the same SCC as it.
> -  BlockFrequency InChainEdgeFrequency;
> -
> +public:
>    /// \brief Construct a new BlockChain.
>    ///
>    /// This builds a new block chain representing a single basic block in the
>    /// function. It also registers itself as the chain that block participates
>    /// in with the BlockToChain mapping.
>    BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
> -    : FirstBB(BB), LastBB(BB), BlockToChain(BlockToChain) {
> +    : Blocks(1, BB), BlockToChain(BlockToChain) {
>      assert(BB && "Cannot create a chain with a null basic block");
>      BlockToChain[BB] = this;
>    }
>  
> -  /// \brief Merge another block chain into this one.
> +  /// \brief Iterator over blocks within the chain.
> +  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
> +
> +  /// \brief Beginning of blocks within the chain.
> +  iterator begin() const { return Blocks.begin(); }
> +
> +  /// \brief End of blocks within the chain.
> +  iterator end() const { return Blocks.end(); }
> +
> +  /// \brief Merge a block chain into this one.
>    ///
>    /// This routine merges a block chain into this one. It takes care of forming
>    /// a contiguous sequence of basic blocks, updating the edge list, and
>    /// updating the block -> chain mapping. It does not free or tear down the
>    /// old chain, but the old chain's block list is no longer valid.
> -  void merge(BlockChain *Chain) {
> -    assert(Chain && "Cannot merge a null chain");
> -    MachineFunction::iterator EndBB = llvm::next(LastBB);
> -    MachineFunction::iterator ChainEndBB = llvm::next(Chain->LastBB);
> -
> -    // Update the incoming blocks to point to this chain.
> -    for (MachineFunction::iterator BI = Chain->FirstBB, BE = ChainEndBB;
> -         BI != BE; ++BI) {
> -      assert(BlockToChain[BI] == Chain && "Incoming blocks not in chain");
> -      BlockToChain[BI] = this;
> +  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
> +    assert(BB);
> +    assert(!Blocks.empty());
> +    assert(Blocks.back()->isSuccessor(BB));
> +
> +    // Fast path in case we don't have a chain already.
> +    if (!Chain) {
> +      assert(!BlockToChain[BB]);
> +      Blocks.push_back(BB);
> +      BlockToChain[BB] = this;
> +      return;
>      }
>  
> -    // We splice the blocks together within the function (unless they already
> -    // are adjacent) so we can represent the new chain with a pair of pointers
> -    // to basic blocks within the function. This is also useful as each chain
> -    // of blocks will end up being laid out contiguously within the function.
> -    if (EndBB != Chain->FirstBB)
> -      FirstBB->getParent()->splice(EndBB, Chain->FirstBB, ChainEndBB);
> -    LastBB = Chain->LastBB;
> -  }
> -};
> -}
> -
> -namespace {
> -/// \brief Successor iterator for BlockChains.
> -///
> -/// This is an iterator that walks over the successor block chains by looking
> -/// through its blocks successors and mapping those back to block chains. This
> -/// iterator is not a fully-functioning iterator, it is designed specifically
> -/// to support the interface required by SCCIterator when forming and walking
> -/// SCCs of BlockChains.
> -///
> -/// Note that this iterator cannot be used while the chains are still being
> -/// formed and/or merged. Unlike the chains themselves, it does store end
> -/// iterators which could be moved if the chains are re-ordered. Once we begin
> -/// forming and iterating over an SCC of chains, the order of blocks within the
> -/// function must not change until we finish using the SCC iterators.
> -class BlockChain::SuccIterator
> -    : public std::iterator<std::forward_iterator_tag,
> -                           BlockChain *, ptrdiff_t> {
> -  BlockChain *Chain;
> -  MachineFunction::iterator BI, BE;
> -  MachineBasicBlock::succ_iterator SI;
> +    assert(BB == *Chain->begin());
> +    assert(Chain->begin() != Chain->end());
>  
> -public:
> -  explicit SuccIterator(BlockChain *Chain)
> -    : Chain(Chain), BI(Chain->FirstBB), BE(llvm::next(Chain->LastBB)),
> -      SI(BI->succ_begin()) {
> -    while (BI != BE && BI->succ_begin() == BI->succ_end())
> -      ++BI;
> -    if (BI != BE)
> -      SI = BI->succ_begin();
> -  }
> -
> -  /// \brief Helper function to create an end iterator for a particular chain.
> -  ///
> -  /// The "end" state is extremely arbitrary. We chose to have BI == BE, and SI
> -  /// == Chain->FirstBB->succ_begin(). The value of SI doesn't really make any
> -  /// sense, but rather than try to rationalize SI and our increment, when we
> -  /// detect an "end" state, we just immediately call this function to build
> -  /// the canonical end iterator.
> -  static SuccIterator CreateEnd(BlockChain *Chain) {
> -    SuccIterator It(Chain);
> -    It.BI = It.BE;
> -    return It;
> -  }
> -
> -  bool operator==(const SuccIterator &RHS) const {
> -    return (Chain == RHS.Chain && BI == RHS.BI && SI == RHS.SI);
> -  }
> -  bool operator!=(const SuccIterator &RHS) const {
> -    return !operator==(RHS);
> -  }
> -
> -  SuccIterator& operator++() {
> -    assert(*this != CreateEnd(Chain) && "Cannot increment the end iterator");
> -    // There may be null successor pointers, skip over them.
> -    // FIXME: I don't understand *why* there are null successor pointers.
> -    do {
> -      ++SI;
> -      if (SI != BI->succ_end() && *SI)
> -        return *this;
> -
> -      // There may be a basic block without successors. Skip over them.
> -      do {
> -        ++BI;
> -        if (BI == BE)
> -          return *this = CreateEnd(Chain);
> -      } while (BI->succ_begin() == BI->succ_end());
> -      SI = BI->succ_begin();
> -    } while (!*SI);
> -    return *this;
> -  }
> -  SuccIterator operator++(int) {
> -    SuccIterator tmp = *this;
> -    ++*this;
> -    return tmp;
> -  }
> -
> -  BlockChain *operator*() const {
> -    assert(Chain->BlockToChain.lookup(*SI) && "Missing chain");
> -    return Chain->BlockToChain.lookup(*SI);
> -  }
> -};
> -}
> -
> -namespace {
> -/// \brief Sorter used with containers of BlockChain pointers.
> -///
> -/// Sorts based on the \see BlockChain::InChainEdgeFrequency -- see its
> -/// comments for details on what this ordering represents.
> -struct ChainPtrPrioritySorter {
> -  bool operator()(const BlockChain *LHS, const BlockChain *RHS) const {
> -    assert(LHS && RHS && "Null chain entry");
> -    return LHS->InChainEdgeFrequency < RHS->InChainEdgeFrequency;
> +    // Update the incoming blocks to point to this chain, and add them to the
> +    // chain structure.
> +    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
> +         BI != BE; ++BI) {
> +      Blocks.push_back(*BI);
> +      assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
> +      BlockToChain[*BI] = this;
> +    }
>    }
>  };
>  }
>  
>  namespace {
>  class MachineBlockPlacement : public MachineFunctionPass {
> +  /// \brief A typedef for a block filter set.
> +  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
> +
>    /// \brief A handle to the branch probability pass.
>    const MachineBranchProbabilityInfo *MBPI;
>  
> @@ -270,17 +176,6 @@
>    /// \brief A handle to the target's lowering info.
>    const TargetLowering *TLI;
>  
> -  /// \brief A prioritized list of edges in the BB-graph.
> -  ///
> -  /// For each function, we insert all control flow edges between BBs, along
> -  /// with their "global" frequency. The Frequency of an edge being taken is
> -  /// defined as the frequency of entering the source BB (from MBFI) times the
> -  /// probability of taking a particular branch out of that block (from MBPI).
> -  ///
> -  /// Once built, this list is sorted in ascending frequency, making the last
> -  /// edge the hottest one in the function.
> -  SmallVector<WeightedEdge, 64> Edges;
> -
>    /// \brief Allocator and owner of BlockChain structures.
>    ///
>    /// We build BlockChains lazily by merging together high probability BB
> @@ -297,24 +192,12 @@
>    /// between basic blocks.
>    DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
>  
> -  /// \brief A prioritized sequence of chains.
> -  ///
> -  /// We build up the ideal sequence of basic block chains in reverse order
> -  /// here, and then walk backwards to arrange the final function ordering.
> -  SmallVector<BlockChain *, 16> PChains;
> -
> -#ifndef NDEBUG
> -  /// \brief A set of active chains used to sanity-check the pass algorithm.
> -  ///
> -  /// All operations on this member should be wrapped in an assert or NDEBUG.
> -  SmallPtrSet<BlockChain *, 16> ActiveChains;
> -#endif
> -
>    BlockChain *CreateChain(MachineBasicBlock *BB);
> -  void PrioritizeEdges(MachineFunction &F);
> -  void BuildBlockChains();
> -  void PrioritizeChains(MachineFunction &F);
> -  void PlaceBlockChains(MachineFunction &F);
> +  void mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain,
> +                      BlockFilterSet *Filter = 0);
> +  void buildLoopChains(MachineFunction &F, MachineLoop &L);
> +  void buildCFGChains(MachineFunction &F);
> +  void placeChainsTopologically(MachineFunction &F);
>    void AlignLoops(MachineFunction &F);
>  
>  public:
> @@ -349,21 +232,30 @@
>    return new MachineBlockPlacement();
>  }
>  
> -namespace llvm {
> -/// \brief GraphTraits specialization for our BlockChain graph.
> -template <> struct GraphTraits<BlockChain *> {
> -  typedef BlockChain NodeType;
> -  typedef BlockChain::SuccIterator ChildIteratorType;
> -
> -  static NodeType *getEntryNode(NodeType *N) { return N; }
> -  static BlockChain::SuccIterator child_begin(NodeType *N) {
> -    return BlockChain::SuccIterator(N);
> -  }
> -  static BlockChain::SuccIterator child_end(NodeType *N) {
> -    return BlockChain::SuccIterator::CreateEnd(N);
> -  }
> -};
> +#ifndef NDEBUG
> +/// \brief Helper to print the name of a MBB.
> +///
> +/// Only used by debug logging.
> +static std::string getBlockName(MachineBasicBlock *BB) {
> +  std::string Result;
> +  raw_string_ostream OS(Result);
> +  OS << "BB#" << BB->getNumber()
> +     << " (derived from LLVM BB '" << BB->getName() << "')";
> +  OS.flush();
> +  return Result;
> +}
> +
> +/// \brief Helper to print the number of a MBB.
> +///
> +/// Only used by debug logging.
> +static std::string getBlockNum(MachineBasicBlock *BB) {
> +  std::string Result;
> +  raw_string_ostream OS(Result);
> +  OS << "BB#" << BB->getNumber();
> +  OS.flush();
> +  return Result;
>  }
> +#endif
>  
>  /// \brief Helper to create a new chain for a single BB.
>  ///
> @@ -373,224 +265,168 @@
>  BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) {
>    BlockChain *Chain =
>      new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
> -  assert(ActiveChains.insert(Chain));
> +  //assert(ActiveChains.insert(Chain));
>    return Chain;
>  }
>  
> -/// \brief Build a prioritized list of edges.
> +/// \brief Merge a chain with any viable successor.
>  ///
> -/// The priority is determined by the product of the block frequency (how
> -/// likely it is to arrive at a particular block) times the probability of
> -/// taking this particular edge out of the block. This provides a function-wide
> -/// ordering of the edges.
> -void MachineBlockPlacement::PrioritizeEdges(MachineFunction &F) {
> -  assert(Edges.empty() && "Already have an edge list");
> -  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
> -  BlockChain *RequiredChain = 0;
> -  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
> -    MachineBasicBlock *From = &*FI;
> -    // We only consider MBBs with analyzable branches. Even if the analysis
> -    // fails, if there is no fallthrough, we can still work with the MBB.
> -    MachineBasicBlock *TBB = 0, *FBB = 0;
> -    Cond.clear();
> -    if (TII->AnalyzeBranch(*From, TBB, FBB, Cond) && From->canFallThrough()) {
> -      // We push all unanalyzed blocks onto a chain eagerly to prevent them
> -      // from being split later. Create the chain if needed, otherwise just
> -      // keep track that these blocks reside on it.
> -      if (!RequiredChain)
> -        RequiredChain = CreateChain(From);
> -      else
> -        BlockToChain[From] = RequiredChain;
> -    } else {
> -      // As soon as we find an analyzable branch, add that block to and
> -      // finalize any required chain that has been started. The required chain
> -      // is only modeling potentially inexplicable fallthrough, so the first
> -      // block to have analyzable fallthrough is a known-safe stopping point.
> -      if (RequiredChain) {
> -        BlockToChain[From] = RequiredChain;
> -        RequiredChain->LastBB = FI;
> -        RequiredChain = 0;
> -      }
> -    }
> -
> -    BlockFrequency BaseFrequency = MBFI->getBlockFreq(From);
> -    for (MachineBasicBlock::succ_iterator SI = From->succ_begin(),
> -                                          SE = From->succ_end();
> -         SI != SE; ++SI) {
> -      MachineBasicBlock *To = *SI;
> -      WeightedEdge WE = { BaseFrequency * MBPI->getEdgeProbability(From, To),
> -                          From, To };
> -      Edges.push_back(WE);
> -    }
> -  }
> -  assert(!RequiredChain && "Never found a terminator for a required chain");
> -  std::stable_sort(Edges.begin(), Edges.end());
> -}
> +/// This routine walks the predecessors of the current block, looking for
> +/// viable merge candidates. It has strict rules it uses to determine when
> +/// a predecessor can be merged with the current block, which center around
> +/// preserving the CFG structure. It performs the merge if any viable candidate
> +/// is found.
> +void MachineBlockPlacement::mergeSuccessor(MachineBasicBlock *BB,
> +                                           BlockChain *Chain,
> +                                           BlockFilterSet *Filter) {
> +  assert(BB);
> +  assert(Chain);
> +
> +  // If this block is not at the end of its chain, it cannot merge with any
> +  // other chain.
> +  if (Chain && *llvm::prior(Chain->end()) != BB)
> +    return;
>  
> -/// \brief Build chains of basic blocks along hot paths.
> -///
> -/// Build chains by trying to merge each pair of blocks from the mostly costly
> -/// edge first. This is essentially "Algo2" from the Profile Guided Code
> -/// Placement paper. While each node is considered a chain of one block, this
> -/// routine lazily build the chain objects themselves so that when possible it
> -/// can just merge a block into an existing chain.
> -void MachineBlockPlacement::BuildBlockChains() {
> -  for (SmallVectorImpl<WeightedEdge>::reverse_iterator EI = Edges.rbegin(),
> -                                                       EE = Edges.rend();
> -       EI != EE; ++EI) {
> -    MachineBasicBlock *SourceB = EI->From, *DestB = EI->To;
> -    if (SourceB == DestB) continue;
> -
> -    BlockChain *SourceChain = BlockToChain.lookup(SourceB);
> -    if (!SourceChain) SourceChain = CreateChain(SourceB);
> -    BlockChain *DestChain = BlockToChain.lookup(DestB);
> -    if (!DestChain) DestChain = CreateChain(DestB);
> -    if (SourceChain == DestChain)
> +  // Walk through the successors looking for the highest probability edge.
> +  // FIXME: This is an annoying way to do the comparison, but it's correct.
> +  // Support should be added to BranchProbability to properly compare two.
> +  MachineBasicBlock *Successor = 0;
> +  BlockFrequency BestFreq;
> +  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
> +  for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
> +                                        SE = BB->succ_end();
> +       SI != SE; ++SI) {
> +    if (BB == *SI || (Filter && !Filter->count(*SI)))
>        continue;
>  
> -    bool IsSourceTail =
> -      SourceChain->LastBB == MachineFunction::iterator(SourceB);
> -    bool IsDestHead =
> -      DestChain->FirstBB == MachineFunction::iterator(DestB);
> +    BlockFrequency SuccFreq(BlockFrequency::getEntryFrequency());
> +    SuccFreq *= MBPI->getEdgeProbability(BB, *SI);
> +    DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> " << SuccFreq << "\n");
> +    if (!Successor || SuccFreq > BestFreq || (!(SuccFreq < BestFreq) &&
> +                                              BB->isLayoutSuccessor(*SI))) {
> +      Successor = *SI;
> +      BestFreq = SuccFreq;
> +    }
> +  }
> +  if (!Successor)
> +    return;
>  
> -    if (!IsSourceTail || !IsDestHead)
> -      continue;
> +  // Grab a chain if it exists already for this successor and make sure the
> +  // successor is at the start of the chain as we can't merge mid-chain. Also,
> +  // if the successor chain is the same as our chain, we're already merged.
> +  BlockChain *SuccChain = BlockToChain[Successor];
> +  if (SuccChain && (SuccChain == Chain || Successor != *SuccChain->begin()))
> +    return;
>  
> -    SourceChain->merge(DestChain);
> -    assert(ActiveChains.erase(DestChain));
> +  // We only merge chains across a CFG merge when the desired merge path is
> +  // significantly hotter than the incoming edge. We define a hot edge more
> +  // strictly than the BranchProbabilityInfo does, as the two predecessor
> +  // blocks may have dramatically different incoming probabilities we need to
> +  // account for. Therefor we use the "global" edge weight which is the
> +  // branch's probability times the block frequency of the predecessor.
> +  BlockFrequency MergeWeight = MBFI->getBlockFreq(BB);
> +  MergeWeight *= MBPI->getEdgeProbability(BB, Successor);
> +  // We only want to consider breaking the CFG when the merge weight is much
> +  // higher (80% vs. 20%), so multiply it by 1/4. This will require the merged
> +  // edge to be 4x more likely before we disrupt the CFG. This number matches
> +  // the definition of "hot" in BranchProbabilityAnalysis (80% vs. 20%).
> +  MergeWeight *= BranchProbability(1, 4);
> +  for (MachineBasicBlock::pred_iterator PI = Successor->pred_begin(),
> +                                        PE = Successor->pred_end();
> +       PI != PE; ++PI) {
> +    if (BB == *PI || Successor == *PI) continue;
> +    BlockFrequency PredWeight = MBFI->getBlockFreq(*PI);
> +    PredWeight *= MBPI->getEdgeProbability(*PI, Successor);
> +
> +    // Return on the first predecessor we find which outstrips our merge weight.
> +    if (MergeWeight < PredWeight)
> +      return;
> +    DEBUG(dbgs() << "Breaking CFG edge!\n"
> +                 << "  Edge from " << getBlockNum(BB) << " to "
> +                 << getBlockNum(Successor) << ": " << MergeWeight << "\n"
> +                 << "        vs. " << getBlockNum(BB) << " to "
> +                 << getBlockNum(*PI) << ": " << PredWeight << "\n");
> +  }
> +
> +  DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to "
> +               << getBlockNum(Successor) << "\n");
> +  Chain->merge(Successor, SuccChain);
> +}
> +
> +/// \brief Forms basic block chains from the natural loop structures.
> +///
> +/// These chains are designed to preserve the existing *structure* of the code
> +/// as much as possible. We can then stitch the chains together in a way which
> +/// both preserves the topological structure and minimizes taken conditional
> +/// branches.
> +void MachineBlockPlacement::buildLoopChains(MachineFunction &F, MachineLoop &L) {
> +  // First recurse through any nested loops, building chains for those inner
> +  // loops.
> +  for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
> +    buildLoopChains(F, **LI);
> +
> +  SmallPtrSet<MachineBasicBlock *, 16> LoopBlockSet(L.block_begin(),
> +                                                    L.block_end());
> +
> +  // Begin building up a set of chains of blocks within this loop which should
> +  // remain contiguous. Some of the blocks already belong to a chain which
> +  // represents an inner loop.
> +  for (MachineLoop::block_iterator BI = L.block_begin(), BE = L.block_end();
> +       BI != BE; ++BI) {
> +    MachineBasicBlock *BB = *BI;
> +    BlockChain *Chain = BlockToChain[BB];
> +    if (!Chain) Chain = CreateChain(BB);
> +    mergeSuccessor(BB, Chain, &LoopBlockSet);
> +  }
> +}
> +
> +void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
> +  // First build any loop-based chains.
> +  for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
> +       ++LI)
> +    buildLoopChains(F, **LI);
> +
> +  // Now walk the blocks of the function forming chains where they don't
> +  // violate any CFG structure.
> +  for (MachineFunction::iterator BI = F.begin(), BE = F.end();
> +       BI != BE; ++BI) {
> +    MachineBasicBlock *BB = BI;
> +    BlockChain *Chain = BlockToChain[BB];
> +    if (!Chain) Chain = CreateChain(BB);
> +    mergeSuccessor(BB, Chain);
>    }
>  }
>  
> -/// \brief Prioritize the chains to minimize back-edges between chains.
> -///
> -/// This is the trickiest part of the placement algorithm. Each chain is
> -/// a hot-path through a sequence of basic blocks, but there are conditional
> -/// branches away from this hot path, and to some other chain. Hardware branch
> -/// predictors favor back edges over forward edges, and so it is desirable to
> -/// arrange the targets of branches away from a hot path and to some other
> -/// chain to come later in the function, making them forward branches, and
> -/// helping the branch predictor to predict fallthrough.
> -///
> -/// In some cases, this is easy. simply topologically walking from the entry
> -/// chain through its successors in order would work if there were no cycles
> -/// between the chains of blocks, but often there are. In such a case, we first
> -/// need to identify the participants in the cycle, and then rank them so that
> -/// the linearizing of the chains has the lowest *probability* of causing
> -/// a mispredicted branch. To compute the correct rank for a chain, we take the
> -/// complement of the branch probability for each branch leading away from the
> -/// chain and multiply it by the frequency of the source block for that branch.
> -/// This gives us the probability of that particular branch *not* being taken
> -/// in this function. The sum of these probabilities for each chain is used as
> -/// a rank, so that we order the chain with the highest such sum first.
> -/// FIXME: This seems like a good approximation, but there is probably a known
> -/// technique for ordering of an SCC given edge weights. It would be good to
> -/// use that, or even use its code if possible.
> -///
> -/// Also notable is that we prioritize the chains from the bottom up, and so
> -/// all of the "first" and "before" relationships end up inverted in the code.
> -void MachineBlockPlacement::PrioritizeChains(MachineFunction &F) {
> +void MachineBlockPlacement::placeChainsTopologically(MachineFunction &F) {
>    MachineBasicBlock *EntryB = &F.front();
>    BlockChain *EntryChain = BlockToChain[EntryB];
>    assert(EntryChain && "Missing chain for entry block");
> -  assert(EntryChain->FirstBB == F.begin() &&
> +  assert(*EntryChain->begin() == EntryB &&
>           "Entry block is not the head of the entry block chain");
>  
> -  // Form an SCC and walk it from the bottom up.
> -  SmallPtrSet<BlockChain *, 4> IsInSCC;
> -  for (scc_iterator<BlockChain *> I = scc_begin(EntryChain);
> -       !I.isAtEnd(); ++I) {
> -    const std::vector<BlockChain *> &SCC = *I;
> -    PChains.insert(PChains.end(), SCC.begin(), SCC.end());
> -
> -    // If there is only one chain in the SCC, it's trivially sorted so just
> -    // bail out early. Sorting the SCC is expensive.
> -    if (SCC.size() == 1)
> +  // Walk the blocks in RPO, and insert each block for a chain in order the
> +  // first time we see that chain.
> +  MachineFunction::iterator InsertPos = F.begin();
> +  SmallPtrSet<BlockChain *, 16> VisitedChains;
> +  ReversePostOrderTraversal<MachineBasicBlock *> RPOT(EntryB);
> +  typedef ReversePostOrderTraversal<MachineBasicBlock *>::rpo_iterator
> +    rpo_iterator;
> +  for (rpo_iterator I = RPOT.begin(), E = RPOT.end(); I != E; ++I) {
> +    BlockChain *Chain = BlockToChain[*I];
> +    assert(Chain);
> +    if(!VisitedChains.insert(Chain))
>        continue;
> -
> -    // We work strictly on the PChains range from here on out to maximize
> -    // locality.
> -    SmallVectorImpl<BlockChain *>::iterator SCCEnd = PChains.end(),
> -                                            SCCBegin = SCCEnd - SCC.size();
> -    IsInSCC.clear();
> -    IsInSCC.insert(SCCBegin, SCCEnd);
> -
> -    // Compute the edge frequency of staying in a chain, despite the existency
> -    // of an edge to some other chain within this SCC.
> -    for (SmallVectorImpl<BlockChain *>::iterator SCCI = SCCBegin;
> -         SCCI != SCCEnd; ++SCCI) {
> -      BlockChain *Chain = *SCCI;
> -
> -      // Special case the entry chain. Regardless of the weights of other
> -      // chains, the entry chain *must* come first, so move it to the end, and
> -      // avoid processing that chain at all.
> -      if (Chain == EntryChain) {
> -        --SCCEnd;
> -        if (SCCI == SCCEnd) break;
> -        Chain = *SCCI = *SCCEnd;
> -        *SCCEnd = EntryChain;
> -      }
> -
> -      // Walk over every block in this chain looking for out-bound edges to
> -      // other chains in this SCC.
> -      for (MachineFunction::iterator BI = Chain->FirstBB,
> -                                     BE = llvm::next(Chain->LastBB);
> -           BI != BE; ++BI) {
> -        MachineBasicBlock *From = &*BI;
> -        for (MachineBasicBlock::succ_iterator SI = BI->succ_begin(),
> -                                              SE = BI->succ_end();
> -             SI != SE; ++SI) {
> -          MachineBasicBlock *To = *SI;
> -          if (!To || !IsInSCC.count(BlockToChain[To]))
> -            continue;
> -          BranchProbability ComplEdgeProb =
> -            MBPI->getEdgeProbability(From, To).getCompl();
> -          Chain->InChainEdgeFrequency +=
> -            MBFI->getBlockFreq(From) * ComplEdgeProb;
> -        }
> -      }
> +    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE;
> +         ++BI) {
> +      DEBUG(dbgs() << (BI == Chain->begin() ? "Placing chain "
> +                                            : "          ... ")
> +                   << getBlockName(*BI) << "\n");
> +      if (InsertPos != MachineFunction::iterator(*BI))
> +        F.splice(InsertPos, *BI);
> +      else
> +        ++InsertPos;
>      }
> -
> -    // Sort the chains within the SCC according to their edge frequencies,
> -    // which should make the least costly chain of blocks to mis-place be
> -    // ordered first in the prioritized sequence.
> -    std::stable_sort(SCCBegin, SCCEnd, ChainPtrPrioritySorter());
>    }
> -}
> -
> -/// \brief Splice the function blocks together based on the chain priorities.
> -///
> -/// Each chain is already represented as a contiguous range of blocks in the
> -/// function. Simply walk backwards down the prioritized chains and splice in
> -/// any chains out of order. Note that the first chain we visit is necessarily
> -/// the entry chain. It has no predecessors and so must be the top of the SCC.
> -/// Also, we cannot splice any chain prior to the entry chain as we can't
> -/// splice any blocks prior to the entry block.
> -void MachineBlockPlacement::PlaceBlockChains(MachineFunction &F) {
> -  assert(!PChains.empty() && "No chains were prioritized");
> -  assert(PChains.back() == BlockToChain[&F.front()] &&
> -         "The entry chain must always be the final chain");
> -
> -  MachineFunction::iterator InsertPos = F.begin();
> -  for (SmallVectorImpl<BlockChain *>::reverse_iterator CI = PChains.rbegin(),
> -                                                       CE = PChains.rend();
> -       CI != CE; ++CI) {
> -    BlockChain *Chain = *CI;
> -    // Check that we process this chain only once for debugging.
> -    assert(ActiveChains.erase(Chain) && "Processed a chain twice");
> -
> -    // If this chain is already in the right position, just skip past it.
> -    // Otherwise, splice it into position.
> -    if (InsertPos == Chain->FirstBB)
> -      InsertPos = llvm::next(Chain->LastBB);
> -    else
> -      F.splice(InsertPos, Chain->FirstBB, llvm::next(Chain->LastBB));
> -  }
> -
> -  // Note that we can't assert this is empty as there may be unreachable blocks
> -  // in the function.
> -#ifndef NDEBUG
> -  ActiveChains.clear();
> -#endif
>  
>    // Now that every block is in its final position, update all of the
>    // terminators.
> @@ -638,21 +474,13 @@
>    MLI = &getAnalysis<MachineLoopInfo>();
>    TII = F.getTarget().getInstrInfo();
>    TLI = F.getTarget().getTargetLowering();
> -  assert(Edges.empty());
>    assert(BlockToChain.empty());
> -  assert(PChains.empty());
> -  assert(ActiveChains.empty());
>  
> -  PrioritizeEdges(F);
> -  BuildBlockChains();
> -  PrioritizeChains(F);
> -  PlaceBlockChains(F);
> +  buildCFGChains(F);
> +  placeChainsTopologically(F);
>    AlignLoops(F);
>  
> -  Edges.clear();
>    BlockToChain.clear();
> -  PChains.clear();
> -  ChainAllocator.DestroyAll();
>  
>    // We always return true as we have no way to track whether the final order
>    // differs from the original order.
> 
> Modified: llvm/trunk/test/CodeGen/X86/block-placement.ll
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/block-placement.ll?rev=142743&r1=142742&r2=142743&view=diff
> ==============================================================================
> --- llvm/trunk/test/CodeGen/X86/block-placement.ll (original)
> +++ llvm/trunk/test/CodeGen/X86/block-placement.ll Sun Oct 23 04:18:45 2011
> @@ -105,11 +105,10 @@
>  ; CHECK: test_nested_loop_align:
>  ; CHECK: %entry
>  ; CHECK: .align [[ALIGN]],
> -; CHECK-NEXT: %loop.body.1
> +; CHECK-NEXT: %loop.body.2
>  ; CHECK: .align [[ALIGN]],
>  ; CHECK-NEXT: %inner.loop.body
>  ; CHECK-NOT: .align
> -; CHECK: %loop.body.2
>  ; CHECK: %exit
>  
>  entry:
> 
> 
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