[llvm-commits] [llvm] r140277 - /llvm/trunk/lib/CodeGen/ShadowStackGC.cpp
Bill Wendling
isanbard at gmail.com
Wed Sep 21 15:14:28 PDT 2011
Author: void
Date: Wed Sep 21 17:14:28 2011
New Revision: 140277
URL: http://llvm.org/viewvc/llvm-project?rev=140277&view=rev
Log:
Attempt to update the shadow stack GC pass to the new EH model.
This inserts a cleanup landingpad instruction and a resume to mimic the old
unwind instruction.
Modified:
llvm/trunk/lib/CodeGen/ShadowStackGC.cpp
Modified: llvm/trunk/lib/CodeGen/ShadowStackGC.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/ShadowStackGC.cpp?rev=140277&r1=140276&r2=140277&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/ShadowStackGC.cpp (original)
+++ llvm/trunk/lib/CodeGen/ShadowStackGC.cpp Wed Sep 21 17:14:28 2011
@@ -109,7 +109,7 @@
State = 1;
case 1:
- // Find all 'return' and 'unwind' instructions.
+ // Find all 'return', 'resume', and 'unwind' instructions.
while (StateBB != StateE) {
BasicBlock *CurBB = StateBB++;
@@ -141,9 +141,21 @@
return 0;
// Create a cleanup block.
- BasicBlock *CleanupBB = BasicBlock::Create(F.getContext(),
- CleanupBBName, &F);
- UnwindInst *UI = new UnwindInst(F.getContext(), CleanupBB);
+ LLVMContext &C = F.getContext();
+ BasicBlock *CleanupBB = BasicBlock::Create(C, CleanupBBName, &F);
+ Type *ExnTy = StructType::get(Type::getInt8PtrTy(C),
+ Type::getInt32Ty(C), NULL);
+ // FIXME: Assuming the C++ personality function probably isn't the best
+ // thing in the world.
+ Constant *PersFn =
+ F.getParent()->
+ getOrInsertFunction("__gxx_personality_v0",
+ FunctionType::get(Type::getInt32Ty(C), true));
+ LandingPadInst *LPad = LandingPadInst::Create(ExnTy, PersFn, 1,
+ "cleanup.lpad",
+ CleanupBB);
+ LPad->setCleanup(true);
+ ResumeInst *RI = ResumeInst::Create(LPad, CleanupBB);
// Transform the 'call' instructions into 'invoke's branching to the
// cleanup block. Go in reverse order to make prettier BB names.
@@ -174,7 +186,7 @@
delete CI;
}
- Builder.SetInsertPoint(UI->getParent(), UI);
+ Builder.SetInsertPoint(RI->getParent(), RI);
return &Builder;
}
}
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