[llvm-commits] [llvm] r137808 - /llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Bruno Cardoso Lopes
bruno.cardoso at gmail.com
Tue Aug 16 19:29:13 PDT 2011
Author: bruno
Date: Tue Aug 16 21:29:13 2011
New Revision: 137808
URL: http://llvm.org/viewvc/llvm-project?rev=137808&view=rev
Log:
Update comments about vector splat handling in x86
Modified:
llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=137808&r1=137807&r2=137808&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Tue Aug 16 21:29:13 2011
@@ -4205,8 +4205,7 @@
return DAG.getNode(ISD::BITCAST, dl, VT, V);
}
-/// PromoteSplat - Promote a splat of v4i32, v8i16 or v16i8 to v4f32 and
-/// v8i32, v16i16 or v32i8 to v8f32.
+/// PromoteSplat - Splat is promoted to target supported vector shuffles.
static SDValue PromoteSplat(ShuffleVectorSDNode *SV, SelectionDAG &DAG) {
EVT SrcVT = SV->getValueType(0);
SDValue V1 = SV->getOperand(0);
@@ -4225,7 +4224,11 @@
EltNo -= NumElems/2;
}
- // Make this 128-bit vector duplicate i8 and i16 elements
+ // All i16 and i8 vector types can't be used directly by a generic shuffle
+ // instruction because the target has no such instruction. Generate shuffles
+ // which repeat i16 and i8 several times until they fit in i32, and then can
+ // be manipulated by target suported shuffles. After the insertion of the
+ // necessary shuffles, the result is bitcasted back to v4f32 or v8f32.
EVT EltVT = SrcVT.getVectorElementType();
if (NumElems > 4 && (EltVT == MVT::i8 || EltVT == MVT::i16))
V1 = PromoteSplati8i16(V1, DAG, EltNo);
@@ -6175,11 +6178,7 @@
if (VT.is128BitVector() && NumElem <= 4)
return SDValue();
- // All i16 and i8 vector types can't be used directly by a generic shuffle
- // instruction because the target has no such instruction. Generate shuffles
- // which repeat i16 and i8 several times until they fit in i32, and then can
- // be manipulated by target suported shuffles. After the insertion of the
- // necessary shuffles, the result is bitcasted back to v4f32 or v8f32.
+ // All remaning splats are promoted to target supported vector shuffles.
return PromoteSplat(SVOp, DAG);
}
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