[llvm-commits] [llvm] r136269 - /llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp

Bill Wendling isanbard at gmail.com
Wed Jul 27 14:44:28 PDT 2011


Author: void
Date: Wed Jul 27 16:44:28 2011
New Revision: 136269

URL: http://llvm.org/viewvc/llvm-project?rev=136269&view=rev
Log:
Refuse to inline two functions which use different personality functions.

Modified:
    llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp

Modified: llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp?rev=136269&r1=136268&r2=136269&view=diff
==============================================================================
--- llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp (original)
+++ llvm/trunk/lib/Transforms/Utils/InlineFunction.cpp Wed Jul 27 16:44:28 2011
@@ -829,6 +829,40 @@
       return false;
   }
 
+  // Find the personality function used by the landing pads of the caller. If it
+  // exists, then check to see that it matches the personality function used in
+  // the callee.
+  for (Function::const_iterator
+         I = Caller->begin(), E = Caller->end(); I != E; ++I)
+    if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
+      const BasicBlock *BB = II->getUnwindDest();
+      // FIXME: This 'isa' here should become go away once the new EH system is
+      // in place.
+      if (!isa<LandingPadInst>(BB->getFirstNonPHI()))
+        continue;
+      const LandingPadInst *LP = cast<LandingPadInst>(BB->getFirstNonPHI());
+      const Value *CallerPersFn = LP->getPersonalityFn();
+
+      // If the personality functions match, then we can perform the
+      // inlining. Otherwise, we can't inline.
+      // TODO: This isn't 100% true. Some personality functions are proper
+      //       supersets of others and can be used in place of the other.
+      for (Function::const_iterator
+             I = CalledFunc->begin(), E = CalledFunc->end(); I != E; ++I)
+        if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
+          const BasicBlock *BB = II->getUnwindDest();
+          // FIXME: This 'if/dyn_cast' here should become a normal 'cast' once
+          // the new EH system is in place.
+          if (const LandingPadInst *LP =
+              dyn_cast<LandingPadInst>(BB->getFirstNonPHI()))
+            if (CallerPersFn != LP->getPersonalityFn())
+              return false;
+          break;
+        }
+
+      break;
+    }
+
   // Get an iterator to the last basic block in the function, which will have
   // the new function inlined after it.
   //





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