[llvm-commits] [poolalloc] r127178 - /poolalloc/trunk/test/dsa/types/mrv.ll
Arushi Aggarwal
aggarwa4 at illinois.edu
Mon Mar 7 14:25:46 PST 2011
Author: aggarwa4
Date: Mon Mar 7 16:25:46 2011
New Revision: 127178
URL: http://llvm.org/viewvc/llvm-project?rev=127178&view=rev
Log:
An example of a case where we loose type information,
due to calling conventions.
Added:
poolalloc/trunk/test/dsa/types/mrv.ll
Added: poolalloc/trunk/test/dsa/types/mrv.ll
URL: http://llvm.org/viewvc/llvm-project/poolalloc/trunk/test/dsa/types/mrv.ll?rev=127178&view=auto
==============================================================================
--- poolalloc/trunk/test/dsa/types/mrv.ll (added)
+++ poolalloc/trunk/test/dsa/types/mrv.ll Mon Mar 7 16:25:46 2011
@@ -0,0 +1,60 @@
+; ModuleID = 'mrv.o'
+target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
+target triple = "x86_64-unknown-linux-gnu"
+
+;RUN: dsaopt %s -dsa-local -analyze -check-type=main:s:0,0:float|double::4:float::8:float
+
+; Function foo, actually accepts an object of struct S. But as
+; per calling conventions, the value is passed in registers, after
+; conversion to a float and a double.
+; See http://lists.cs.uiuc.edu/pipermail/llvmdev/2010-January/028986.html
+
+%0 = type { double, float }
+%struct.S = type { float, float, float }
+
+define void @_Z3foo1S(double %obj.0, float %obj.1) nounwind {
+entry:
+ %obj_addr = alloca %struct.S ; <%struct.S*> [#uses=3]
+ %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
+ %0 = bitcast %struct.S* %obj_addr to %0* ; <%0*> [#uses=1]
+ %1 = getelementptr inbounds %0* %0, i32 0, i32 0 ; <double*> [#uses=1]
+ store double %obj.0, double* %1
+ %2 = bitcast %struct.S* %obj_addr to %0* ; <%0*> [#uses=1]
+ %3 = getelementptr inbounds %0* %2, i32 0, i32 1 ; <float*> [#uses=1]
+ store float %obj.1, float* %3
+ %4 = getelementptr inbounds %struct.S* %obj_addr, i32 0, i32 0 ; <float*> [#uses=1]
+ store float 0x3FF3333340000000, float* %4, align 4
+ br label %return
+
+return: ; preds = %entry
+ ret void
+}
+
+define i32 @main() nounwind {
+entry:
+ %retval = alloca i32 ; <i32*> [#uses=2]
+ %0 = alloca i32 ; <i32*> [#uses=2]
+ %s = alloca %struct.S ; <%struct.S*> [#uses=5]
+ %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
+ %1 = getelementptr inbounds %struct.S* %s, i32 0, i32 0 ; <float*> [#uses=1]
+ store float 1.000000e+00, float* %1, align 4
+ %2 = getelementptr inbounds %struct.S* %s, i32 0, i32 1 ; <float*> [#uses=1]
+ store float 1.000000e+00, float* %2, align 4
+ %3 = getelementptr inbounds %struct.S* %s, i32 0, i32 2 ; <float*> [#uses=1]
+ store float 1.000000e+00, float* %3, align 4
+ %4 = bitcast %struct.S* %s to %0* ; <%0*> [#uses=1]
+ %elt = getelementptr inbounds %0* %4, i32 0, i32 0 ; <double*> [#uses=1]
+ %val = load double* %elt ; <double> [#uses=1]
+ %5 = bitcast %struct.S* %s to %0* ; <%0*> [#uses=1]
+ %elt1 = getelementptr inbounds %0* %5, i32 0, i32 1 ; <float*> [#uses=1]
+ %val2 = load float* %elt1 ; <float> [#uses=1]
+ call void @_Z3foo1S(double %val, float %val2) nounwind
+ store i32 0, i32* %0, align 4
+ %6 = load i32* %0, align 4 ; <i32> [#uses=1]
+ store i32 %6, i32* %retval, align 4
+ br label %return
+
+return: ; preds = %entry
+ %retval3 = load i32* %retval ; <i32> [#uses=1]
+ ret i32 %retval3
+}
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