[llvm-commits] [llvm] r115151 - /llvm/trunk/lib/Support/Allocator.cpp

Benjamin Kramer benny.kra at googlemail.com
Thu Sep 30 09:18:28 PDT 2010


Author: d0k
Date: Thu Sep 30 11:18:28 2010
New Revision: 115151

URL: http://llvm.org/viewvc/llvm-project?rev=115151&view=rev
Log:
Grow BumpPtrAllocator's slab size dynamically if we allocated many slabs. This
reduces the amount of malloc calls and may reduce memory overhead.

Some numbers:
ASTContext stats, clang -cc1 -disable-free -fsyntax-only Cocoa_h.m
without dynamic growth                          |  with dynamic growth
Number of memory regions: 3158                  |  Number of memory regions: 432
Bytes used: 12333185                            |  Bytes used: 12333185
Bytes allocated: 12935168                       |  Bytes allocated: 12800000
Bytes wasted: 601983 (includes alignment, etc)  |  Bytes wasted: 466815 (includes alignment, etc)

ASTContext stats, clang -cc1 -disable-free -fsyntax-only on clang's ASTReader.cpp
without dynamic growth                          |  with dynamic growth
Number of memory regions: 10987                 |  Number of memory regions: 551
Bytes used: 42910356                            |  Bytes used: 42910356
Bytes allocated: 45002752                       |  Bytes allocated: 44711936
Bytes wasted: 2092396 (includes alignment, etc) |  Bytes wasted: 1801580 (includes alignment, etc)

Modified:
    llvm/trunk/lib/Support/Allocator.cpp

Modified: llvm/trunk/lib/Support/Allocator.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Support/Allocator.cpp?rev=115151&r1=115150&r2=115151&view=diff
==============================================================================
--- llvm/trunk/lib/Support/Allocator.cpp (original)
+++ llvm/trunk/lib/Support/Allocator.cpp Thu Sep 30 11:18:28 2010
@@ -44,6 +44,12 @@
 /// StartNewSlab - Allocate a new slab and move the bump pointers over into
 /// the new slab.  Modifies CurPtr and End.
 void BumpPtrAllocator::StartNewSlab() {
+  // If we allocated a big number of slabs already it's likely that we're going
+  // to allocate more. Increase slab size to reduce mallocs and possibly memory
+  // overhead. The factors are chosen conservatively to avoid overallocation.
+  if (BytesAllocated >= SlabSize * 128)
+    SlabSize *= 2;
+
   MemSlab *NewSlab = Allocator.Allocate(SlabSize);
   NewSlab->NextPtr = CurSlab;
   CurSlab = NewSlab;





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