[llvm-commits] [llvm] r114151 - /llvm/trunk/docs/GettingStartedVS.html

Oscar Fuentes ofv at wanadoo.es
Thu Sep 16 19:17:13 PDT 2010


Author: ofv
Date: Thu Sep 16 21:17:13 2010
New Revision: 114151

URL: http://llvm.org/viewvc/llvm-project?rev=114151&view=rev
Log:
Updated GettingStartedVS.html to reflect current state.

Reorganized it too.

Modified:
    llvm/trunk/docs/GettingStartedVS.html

Modified: llvm/trunk/docs/GettingStartedVS.html
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/docs/GettingStartedVS.html?rev=114151&r1=114150&r2=114151&view=diff
==============================================================================
--- llvm/trunk/docs/GettingStartedVS.html (original)
+++ llvm/trunk/docs/GettingStartedVS.html Thu Sep 16 21:17:13 2010
@@ -14,19 +14,12 @@
 
 <ul>
   <li><a href="#overview">Overview</a>
-  <li><a href="#quickstart">Getting Started Quickly (A Summary)</a>
   <li><a href="#requirements">Requirements</a>
     <ol>
       <li><a href="#hardware">Hardware</a>
       <li><a href="#software">Software</a>
     </ol></li>
-
-  <li><a href="#starting">Getting Started with LLVM</a>
-    <ol>
-      <li><a href="#terminology">Terminology and Notation</a>
-      <li><a href="#objfiles">The Location of LLVM Object Files</a>
-    </ol></li>
-
+  <li><a href="#quickstart">Getting Started</a>
   <li><a href="#tutorial">An Example Using the LLVM Tool Chain</a>
   <li><a href="#problems">Common Problems</a>
   <li><a href="#links">Links</a>
@@ -47,26 +40,23 @@
 
 <div class="doc_text">
 
-  <p>The Visual Studio port at this time is experimental.  It is suitable for
-  use only if you are writing your own compiler front end or otherwise have a
+  <p>The Visual Studio port has some limitations.  It is suitable for
+  use if you are writing your own compiler front end or otherwise have a
   need to dynamically generate machine code.  The JIT and interpreter are
   functional, but it is currently not possible to generate assembly code which
-  is then assembled into an executable.  You can indirectly create executables
-  by using the C back end.</p>
+  is then assembled into an executable.  You can output object files
+  in COFF format, though.  You can also indirectly create executables
+  by using the C backend.</p>
+
+  <p><tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped
+  using VC++.  There are <tt>llvm-gcc</tt> binaries based on MinGW
+  available on the
+  LLVM <a href="http://www.llvm.org/releases/download.html"> download
+  page</a>.  Eventually, <a href="http://clang.llvm.org">Clang</a>
+  will be able to produce executables on Windows.</p>
 
-  <p>To emphasize, there is no C/C++ front end currently available.
-  <tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped using VC++.
-  Eventually there should be a <tt>llvm-gcc</tt> based on Cygwin or MinGW that
-  is usable.  There is also the option of generating bitcode files on Unix and
-  copying them over to Windows.  But be aware the odds of linking C++ code
-  compiled with <tt>llvm-gcc</tt> with code compiled with VC++ is essentially
-  zero.</p>
-
-  <p>The LLVM test suite cannot be run on the Visual Studio port at this
-  time.</p>
-
-  <p>Most of the tools build and work.  <tt>bugpoint</tt> does build, but does
-  not work.  The other tools 'should' work, but have not been fully tested.</p>
+  <p><tt>bugpoint</tt> does build, but does not work.  The other tools
+  'should' work, but have not been fully tested.</p>
 
   <p>Additional information about the LLVM directory structure and tool chain
   can be found on the main <a href="GettingStarted.html">Getting Started</a>
@@ -76,89 +66,6 @@
 
 <!-- *********************************************************************** -->
 <div class="doc_section">
-  <a name="quickstart"><b>Getting Started Quickly (A Summary)</b></a>
-</div>
-<!-- *********************************************************************** -->
-
-<div class="doc_text">
-
-<p>Here's the short story for getting up and running quickly with LLVM:</p>
-
-<ol>
-  <li>Read the documentation.</li>
-  <li>Seriously, read the documentation.</li>
-  <li>Remember that you were warned twice about reading the documentation.</li>
-
-  <li>Get the Source Code
-  <ul>
-    <li>With the distributed files:
-    <ol>
-      <li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
-      <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
-      <i>      or use WinZip</i>
-      <li><tt>cd llvm</tt></li>
-    </ol></li>
-
-    <li>With anonymous Subversion access:
-    <ol>
-      <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
-      <li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
-      </tt></li>
-      <li><tt>make checkout MODULE=llvm</tt>
-      <li><tt>cd llvm</tt></li>
-    </ol></li>
-  </ul></li>
-  
-  <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
-    project files:
-    <ul><li>This step is currently optional as LLVM does still come with a
-    normal Visual Studio solution file, but it is not always kept up-to-date
-    and will soon be deprecated in favor of the multi-platform generator
-    CMake.</li>
-    <li>If CMake is installed then the most simple way is to just start the
-    CMake GUI, select the directory where you have LLVM extracted to, and
-    the default options should all be fine.  The one option you may really
-    want to change, regardless of anything else, might be the
-    CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once
-    compiling is complete.</li>
-    <li>If you use CMake to generate the Visual Studio solution and project
-    files, then the Solution will have a few extra options compared to the
-    current included one.  The projects may still be built individually, but
-    to build them all do not just select all of them in batch build (as some
-    are meant as configuration projects), but rather select and build just
-    the ALL_BUILD project to build everything, or the INSTALL project, which
-    first builds the ALL_BUILD project, then installs the LLVM headers, libs,
-    and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
-    setting when you first configured CMake.</li>
-    </ul>
-  </li>
-
-  <li>Start Visual Studio
-  <ul>
-    <li>If you did not use CMake, then simply double click on the solution
-    file <tt>llvm/win32/llvm.sln</tt>.</li>
-    <li>If you used CMake, then the directory you created the project files,
-    the root directory will have an <tt>llvm.sln</tt> file, just
-    double-click on that to open Visual Studio.</li>
-  </ul></li>
-
-  <li>Build the LLVM Suite:
-  <ul>
-    <li>Simply build the solution.</li>
-    <li>The Fibonacci project is a sample program that uses the JIT.  Modify
-    the project's debugging properties to provide a numeric command line
-    argument.  The program will print the corresponding fibonacci value.</li>
-  </ul></li>
-
-</ol>
-
-<p>It is strongly encouraged that you get the latest version from Subversion as
-changes are continually making the VS support better.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<div class="doc_section">
   <a name="requirements"><b>Requirements</b></a>
 </div>
 <!-- *********************************************************************** -->
@@ -206,59 +113,82 @@
 
 <!-- *********************************************************************** -->
 <div class="doc_section">
-  <a name="starting"><b>Getting Started with LLVM</b></a>
+  <a name="quickstart"><b>Getting Started</b></a>
 </div>
 <!-- *********************************************************************** -->
 
 <div class="doc_text">
 
-<p>The remainder of this guide is meant to get you up and running with
-LLVM using Visual Studio and to give you some basic information about the LLVM
-environment.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<div class="doc_subsection">
-  <a name="terminology">Terminology and Notation</a>
-</div>
+<p>Here's the short story for getting up and running quickly with LLVM:</p>
 
-<div class="doc_text">
+<ol>
+  <li>Read the documentation.</li>
+  <li>Seriously, read the documentation.</li>
+  <li>Remember that you were warned twice about reading the documentation.</li>
 
-<p>Throughout this manual, the following names are used to denote paths
-specific to the local system and working environment.  <i>These are not
-environment variables you need to set but just strings used in the rest
-of this document below</i>.  In any of the examples below, simply replace
-each of these names with the appropriate pathname on your local system.
-All these paths are absolute:</p>
-
-<dl>
-    <dt>SRC_ROOT</dt>
-    <dd><p>This is the top level directory of the LLVM source tree.</p></dd>
-
-    <dt>OBJ_ROOT</dt>
-    <dd><p>This is the top level directory of the LLVM object tree (i.e. the
-        tree where object files and compiled programs will be placed.  It is
-        fixed at SRC_ROOT/win32).</p></dd>
-</dl>
+  <li>Get the Source Code
+  <ul>
+    <li>With the distributed files:
+    <ol>
+      <li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
+      <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
+      <i>      or use WinZip</i>
+      <li><tt>cd llvm</tt></li>
+    </ol></li>
 
-</div>
+    <li>With anonymous Subversion access:
+    <ol>
+      <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
+      <li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
+      </tt></li>
+      <li><tt>make checkout MODULE=llvm</tt>
+      <li><tt>cd llvm</tt></li>
+    </ol></li>
+  </ul></li>
+  
+  <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
+    project files:
+    <ul>
+      <li>Once CMake is installed then the most simple way is to just
+	start the CMake GUI, select the directory where you have LLVM
+	extracted to, and the default options should all be fine.  One
+	option you may really want to change, regardless of anything
+	else, might be the CMAKE_INSTALL_PREFIX setting to select a
+	directory to INSTALL to once compiling is complete, although
+	installation is not mandatory for using LLVM.  Another
+	important option is LLVM_TARGETS_TO_BUILD, which controls the
+	LLVM target architectures that are included on the build.  If
+	you want to run the <a href="#tutorial">example described
+	below</a> you must set that variable to "X86;CBackend".</li>
+      <li>See the <a href="CMake.html">LLVM CMake guide</a> for
+        detailed information about how to configure the LLVM
+        build.</li>
+    </ul>
+  </li>
 
-<!-- ======================================================================= -->
-<div class="doc_subsection">
-  <a name="objfiles">The Location of LLVM Object Files</a>
-</div>
+  <li>Start Visual Studio
+  <ul>
+    <li>In the directory you created the project files will have
+    an <tt>llvm.sln</tt> file, just double-click on that to open
+    Visual Studio.</li>
+  </ul></li>
 
-<div class="doc_text">
+  <li>Build the LLVM Suite:
+  <ul>
+    <li>The projects may still be built individually, but
+    to build them all do not just select all of them in batch build (as some
+    are meant as configuration projects), but rather select and build just
+    the ALL_BUILD project to build everything, or the INSTALL project, which
+    first builds the ALL_BUILD project, then installs the LLVM headers, libs,
+    and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
+    setting when you first configured CMake.</li>
+    <li>The Fibonacci project is a sample program that uses the JIT.
+    Modify the project's debugging properties to provide a numeric
+    command line argument or run it from the command line.  The
+    program will print the corresponding fibonacci value.</li>
+  </ul></li>
 
-  <p>The object files are placed under <tt>OBJ_ROOT/Debug</tt> for debug builds
-  and <tt>OBJ_ROOT/Release</tt> for release (optimized) builds.  These include
-  both executables and libararies that your application can link against.</p>
-
-  <p>The files that <tt>configure</tt> would create when building on Unix are
-  created by the <tt>Configure</tt> project and placed in
-  <tt>OBJ_ROOT/llvm</tt>.  You application must have OBJ_ROOT in its include
-  search path just before <tt>SRC_ROOT/include</tt>.</p>
+</ol>
 
 </div>
 
@@ -296,9 +226,9 @@
          <tt>lli</tt> tool, compile it to native assembly with the <tt>llc</tt>,
          optimize or analyze it further with the <tt>opt</tt> tool, etc.</p>
       
-      <p><b>Note: while you cannot do this step on Windows, you can do it on a
-         Unix system and transfer <tt>hello.bc</tt> to Windows.  Important:
-         transfer as a binary file!</b></p></li>
+      <p><b>Note: you will need the llvm-gcc binaries from the
+         LLVM <a href="http://www.llvm.org/releases/download.html">
+         download page</a></b></p></li>
 
   <li><p>Run the program using the just-in-time compiler:</p>
       
@@ -327,6 +257,15 @@
 <pre>
 % llc -march=c hello.bc
 </pre>
+
+      <p><b>Note: you need to add the C backend to the LLVM build,
+         which amounts to setting the CMake
+         variable <i>LLVM_TARGETS_TO_BUILD</i> to "X86;CBackend" when
+         you generate the VS solution files. See
+         the <a href="CMake.html">LLVM CMake guide</a> for more
+         information about how to configure the LLVM
+         build.</b></p></li>
+
 </div></li>
 
   <li><p>Compile to binary using Microsoft C:</p>
@@ -360,17 +299,6 @@
 
 <div class="doc_text">
 
-  <ul>
-    <li>In Visual C++, if you are linking with the x86 target statically, the
-    linker will remove the x86 target library from your generated executable or
-    shared library because there are no references to it. You can force the
-    linker to include these references by using
-    <tt>"/INCLUDE:_X86TargetMachineModule"</tt> when linking. In the Visual
-    Studio IDE, this can be added in
-<tt>Project Properties->Linker->Input->Force Symbol References</tt>.
-    </li>
-  </ul>
-
 <p>If you are having problems building or using LLVM, or if you have any other
 general questions about LLVM, please consult the <a href="FAQ.html">Frequently
 Asked Questions</a> page.</p>





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