[llvm-commits] [llvm] r112570 - /llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Bruno Cardoso Lopes
bruno.cardoso at gmail.com
Mon Aug 30 19:26:40 PDT 2010
Author: bruno
Date: Mon Aug 30 21:26:40 2010
New Revision: 112570
URL: http://llvm.org/viewvc/llvm-project?rev=112570&view=rev
Log:
Use X86ISD::MOVSS and MOVSD to represent the movl mask pattern, also fix the handling of those nodes when seeking for scalars inside vector shuffles
Modified:
llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=112570&r1=112569&r2=112570&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Mon Aug 30 21:26:40 2010
@@ -3656,11 +3656,13 @@
if (isTargetShuffle(Opcode)) {
switch(Opcode) {
case X86ISD::MOVSS:
- case X86ISD::MOVSD:
- // Only care about the second operand, which can contain
- // a scalar_to_vector which we are looking for.
- return getShuffleScalarElt(V.getOperand(1).getNode(),
- 0 /* Index */, DAG);
+ case X86ISD::MOVSD: {
+ // The index 0 always comes from the first element of the second source,
+ // this is why MOVSS and MOVSD are used in the first place. The other
+ // elements come from the other positions of the first source vector.
+ unsigned OpNum = (Index == 0) ? 1 : 0;
+ return getShuffleScalarElt(V.getOperand(OpNum).getNode(), Index, DAG);
+ }
default:
assert("not implemented for target shuffle node");
return SDValue();
@@ -5098,8 +5100,13 @@
return V2;
if (ISD::isBuildVectorAllZeros(V1.getNode()))
return getVZextMovL(VT, VT, V2, DAG, Subtarget, dl);
- if (!isMMX)
- return Op;
+ if (!isMMX && !X86::isMOVLPMask(SVOp)) {
+ if (HasSSE2 && (VT == MVT::v2i64 || VT == MVT::v2f64))
+ return getTargetShuffleNode(X86ISD::MOVSD, dl, VT, V1, V2, DAG);
+
+ if (VT == MVT::v4i32 || VT == MVT::v4f32)
+ return getTargetShuffleNode(X86ISD::MOVSS, dl, VT, V1, V2, DAG);
+ }
}
// FIXME: fold these into legal mask.
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