[llvm-commits] [llvm] r109570 - /llvm/trunk/lib/Analysis/ScalarEvolution.cpp
Dan Gohman
gohman at apple.com
Tue Jul 27 18:09:07 PDT 2010
Author: djg
Date: Tue Jul 27 20:09:07 2010
New Revision: 109570
URL: http://llvm.org/viewvc/llvm-project?rev=109570&view=rev
Log:
Make SCEVCallbackVH::allUsesReplacedWith update the old SCEVUnknown
object, as it may still be referenced by SCEVs not cleaned up by the
use list traversal.
Also, in ScalarEvolution::forgetValue, only check for a SCEVUnknown
object for the original value, not for any value in the use list,
because other SCEVUnknown values aren't necessary obsolete at that
point.
Modified:
llvm/trunk/lib/Analysis/ScalarEvolution.cpp
Modified: llvm/trunk/lib/Analysis/ScalarEvolution.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Analysis/ScalarEvolution.cpp?rev=109570&r1=109569&r2=109570&view=diff
==============================================================================
--- llvm/trunk/lib/Analysis/ScalarEvolution.cpp (original)
+++ llvm/trunk/lib/Analysis/ScalarEvolution.cpp Tue Jul 27 20:09:07 2010
@@ -3664,6 +3664,26 @@
/// changed a value in a way that may effect its value, or which may
/// disconnect it from a def-use chain linking it to a loop.
void ScalarEvolution::forgetValue(Value *V) {
+ // If there's a SCEVUnknown tying this value into the SCEV
+ // space, remove it from the folding set map. The SCEVUnknown
+ // object and any other SCEV objects which reference it
+ // (transitively) remain allocated, effectively leaked until
+ // the underlying BumpPtrAllocator is freed.
+ //
+ // This permits SCEV pointers to be used as keys in maps
+ // such as the ValuesAtScopes map.
+ FoldingSetNodeID ID;
+ ID.AddInteger(scUnknown);
+ ID.AddPointer(V);
+ void *IP;
+ if (SCEV *S = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) {
+ UniqueSCEVs.RemoveNode(S);
+
+ // This isn't necessary, but we might as well remove the
+ // value from the ValuesAtScopes map too.
+ ValuesAtScopes.erase(S);
+ }
+
Instruction *I = dyn_cast<Instruction>(V);
if (!I) return;
@@ -3685,26 +3705,6 @@
ConstantEvolutionLoopExitValue.erase(PN);
}
- // If there's a SCEVUnknown tying this value into the SCEV
- // space, remove it from the folding set map. The SCEVUnknown
- // object and any other SCEV objects which reference it
- // (transitively) remain allocated, effectively leaked until
- // the underlying BumpPtrAllocator is freed.
- //
- // This permits SCEV pointers to be used as keys in maps
- // such as the ValuesAtScopes map.
- FoldingSetNodeID ID;
- ID.AddInteger(scUnknown);
- ID.AddPointer(I);
- void *IP;
- if (SCEV *S = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) {
- UniqueSCEVs.RemoveNode(S);
-
- // This isn't necessary, but we might as well remove the
- // value from the ValuesAtScopes map too.
- ValuesAtScopes.erase(S);
- }
-
PushDefUseChildren(I, Worklist);
}
}
@@ -5690,15 +5690,32 @@
// this now dangles!
}
-void ScalarEvolution::SCEVCallbackVH::allUsesReplacedWith(Value *) {
+void ScalarEvolution::SCEVCallbackVH::allUsesReplacedWith(Value *V) {
assert(SE && "SCEVCallbackVH called with a null ScalarEvolution!");
+ Value *Old = getValPtr();
+
+ // If there's a SCEVUnknown tying this value into the SCEV
+ // space, replace the SCEVUnknown's value with the new value
+ // for the benefit of any SCEVs still referencing it, and
+ // and remove it from the folding set map so that new scevs
+ // don't reference it.
+ FoldingSetNodeID ID;
+ ID.AddInteger(scUnknown);
+ ID.AddPointer(Old);
+ void *IP;
+ if (SCEVUnknown *S = cast_or_null<SCEVUnknown>(
+ SE->UniqueSCEVs.FindNodeOrInsertPos(ID, IP))) {
+ S->V = V;
+ SE->UniqueSCEVs.RemoveNode(S);
+ SE->ValuesAtScopes.erase(S);
+ }
+
// Forget all the expressions associated with users of the old value,
// so that future queries will recompute the expressions using the new
// value.
SmallVector<User *, 16> Worklist;
SmallPtrSet<User *, 8> Visited;
- Value *Old = getValPtr();
for (Value::use_iterator UI = Old->use_begin(), UE = Old->use_end();
UI != UE; ++UI)
Worklist.push_back(*UI);
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