[llvm-commits] [www] r108089 - /www/trunk/Users.html
Mikhail Glushenkov
foldr at codedgers.com
Sun Jul 11 08:51:13 PDT 2010
Author: foldr
Date: Sun Jul 11 10:51:13 2010
New Revision: 108089
URL: http://llvm.org/viewvc/llvm-project?rev=108089&view=rev
Log:
Trailing whitespace.
Modified:
www/trunk/Users.html
Modified: www/trunk/Users.html
URL: http://llvm.org/viewvc/llvm-project/www/trunk/Users.html?rev=108089&r1=108088&r2=108089&view=diff
==============================================================================
--- www/trunk/Users.html (original)
+++ www/trunk/Users.html Sun Jul 11 10:51:13 2010
@@ -37,15 +37,15 @@
<!-- From Chuck Rose -->
<tr>
<td>Adobe Systems Incorporated</td>
- <td>Optimizer and JIT codegen for the <a
+ <td>Optimizer and JIT codegen for the <a
href="http://llvm.org/ProjectsWithLLVM/#adobe-hydra">Hydra Language</a>.</td>
</tr>
<!-- From Adobe web site -->
<tr>
<td>Adobe Systems Incorporated</td>
- <td><a href="http://labs.adobe.com/wiki/index.php/Alchemy">Alchemy C/C++ Compiler for the ActionScript
- Virtual Machine (AVM2)</a>. See the <A href="http://labs.adobe.com/wiki/index.php/Alchemy:FAQ">FAQ</a>
+ <td><a href="http://labs.adobe.com/wiki/index.php/Alchemy">Alchemy C/C++ Compiler for the ActionScript
+ Virtual Machine (AVM2)</a>. See the <A href="http://labs.adobe.com/wiki/index.php/Alchemy:FAQ">FAQ</a>
and <a href="http://llvm.org/devmtg/2008-08/">Scott Petersen's DevMtg talk</a> for more details.</td>
</tr>
@@ -55,7 +55,7 @@
<td>
ActionScript 3 Ahead-of-Time (AOT) Compiler for iPhone software
development. See Aditya Bansod's
- <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">blog entry</a>
+ <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">blog entry</a>
and
<a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider">
this video</a> for more details.
@@ -72,37 +72,37 @@
<!-- http://lists.cs.uiuc.edu/pipermail/llvmdev/2008-March/012978.html -->
<tr>
<td><a name="Apple">Apple Inc.</a></td>
- <td>Mac OS X 10.4 (and later): Uses the LLVM JIT for <a
-href="http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/006492.html">optimizing
- many parts of the OpenGL pipeline</a>, including emulating vertex/pixel shaders
- when hardware support is missing, performing texture format
+ <td>Mac OS X 10.4 (and later): Uses the LLVM JIT for <a
+href="http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/006492.html">optimizing
+ many parts of the OpenGL pipeline</a>, including emulating vertex/pixel shaders
+ when hardware support is missing, performing texture format
conversion before uploading to the GPU, efficiently packing GPU buffers
for vertex submission, and many others.<p>
- Xcode 3.1 (and later): <a
-href="http://lists.cs.uiuc.edu/pipermail/llvmdev/2008-March/012978.html">llvm-gcc 4.2
- compiler</a> is now available for use in Xcode or from the command line. It
+ Xcode 3.1 (and later): <a
+href="http://lists.cs.uiuc.edu/pipermail/llvmdev/2008-March/012978.html">llvm-gcc 4.2
+ compiler</a> is now available for use in Xcode or from the command line. It
supports PPC32/X86-32/X86-64 and includes transparent LTO integration.<p>
- Mac OS X 10.6 (and later): The <a
+ Mac OS X 10.6 (and later): The <a
href="http://en.wikipedia.org/wiki/OpenCL">OpenCL</a> GPGPU implementation is <a
href="http://developer.apple.com/mac/library/documentation/Performance/Conceptual/OpenCL_MacProgGuide/OpenCLontheMacPlatform/OpenCLontheMacPlatform.html">built on Clang and LLVM compiler technology</a>. This
requires parsing an extended dialect of C at runtime and JIT compiling it to run
- on the CPU, GPU, or both at the same time. In addition, several performance
- sensitive pieces of Mac OS X 10.6 were built with llvm-gcc such as OpenSSL
+ on the CPU, GPU, or both at the same time. In addition, several performance
+ sensitive pieces of Mac OS X 10.6 were built with llvm-gcc such as OpenSSL
and Hotspot. Finally, the <a href="http://compiler-rt.llvm.org/">compiler_rt</a>
library has replaced libgcc and is now a part of libsystem.dylib.<p>
- Xcode 3.2 (and later): <a
- href="http://www.cocoabuilder.com/archive/message/xcode/2009/8/28/30113">Clang is
- now included as a production quality C and Objective-C compiler</a> that is
+ Xcode 3.2 (and later): <a
+ href="http://www.cocoabuilder.com/archive/message/xcode/2009/8/28/30113">Clang is
+ now included as a production quality C and Objective-C compiler</a> that is
available for use in Xcode or from the command line. It supports X86-32/X86-64
- and builds code 2-3x faster than GCC in "-O0 -g" mode. Many "developer tools"
- GUI apps were shipped built with Clang, including Xcode, Interface Builder,
+ and builds code 2-3x faster than GCC in "-O0 -g" mode. Many "developer tools"
+ GUI apps were shipped built with Clang, including Xcode, Interface Builder,
Automator, and several others.<p>
- Xcode 3.2 (and later): The <a
-href="http://developer.apple.com/mac/library/featuredarticles/StaticAnalysis/index.html">Xcode
+ Xcode 3.2 (and later): The <a
+href="http://developer.apple.com/mac/library/featuredarticles/StaticAnalysis/index.html">Xcode
Static Analyzer</a> is built on the Clang static
analyzer, and allows Xcode users easy access to the Clang Static Analyzer as
well as a first class user interface to dig through and visualize results.<p>
@@ -130,7 +130,7 @@
<!-- Announcement at 2008 dev. meeting -->
<tr>
<td>Codedgers Inc.</td>
- <td>Secure code transformation and obfuscation tool codename
+ <td>Secure code transformation and obfuscation tool codename
<a href="http://www.codedgers.com/docs/morpher.pdf">'Morpher'</a>
</td>
</tr>
@@ -138,7 +138,7 @@
<!-- Ok'd by Luiz DeRose and David Greene -->
<tr>
<td>Cray Inc.</td>
- <td>Backend for the Cray x86 compiler, available on the Cray XT5 and
+ <td>Backend for the Cray x86 compiler, available on the Cray XT5 and
later machines.</td>
</tr>
@@ -175,7 +175,7 @@
<tr>
<td>REAL Software</td>
- <td>Optimizer and code generator for <a
+ <td>Optimizer and code generator for <a
href="http://www.realsoftwareblog.com/2010/03/compiler-better-stronger-faster.html">RBScript and REAL Studio compiler</a>.</td>
</tr>
@@ -194,15 +194,15 @@
</tr>
<!-- XMOS web site: https://technology.xmos.com/open-source
-"The LLVM project provides an open source compiler for C and other languages.
+"The LLVM project provides an open source compiler for C and other languages.
At present we have ported the back-end code generator to our architecture. It
-is our intention to work with the LLVM community and add analysis for
+is our intention to work with the LLVM community and add analysis for
multi-core code generation to the compiler."
-->
<tr>
<td>XMOS Technology</td>
<td>
- <a href="http://www.xmos.com/open-source">Backend port for their
+ <a href="http://www.xmos.com/open-source">Backend port for their
architecture</a>, also working on multicore codegen support.
</td>
</tr>
@@ -225,7 +225,7 @@
<td><a href="http://objective.modula2.net">Objective Modula-2 Project</a></td>
<td>Modula-2 compiler w/ObjC runtime support. Targets Objective-C and LLVM.</td>
</tr>
-
+
<!-- http://llvm.org/ProjectsWithLLVM/#IcedTea -->
<!-- Authorized and described by Gary Benson, Lead on the Shark JIT
within IcedTea -->
@@ -240,7 +240,7 @@
<td><a href="http://pypy.org">PyPy Project</a></td>
<td>Python interpreter written in Python. Targets LLVM and C.</td>
</tr>
-
+
<!-- http://www.grame.fr/~letz/faust_llvm.html -->
<tr>
<td><a href="http://faust.grame.fr/">Faust Signal Processing Language</a></td>
@@ -260,7 +260,7 @@
<td><a href="http://www.ioquake3.org">IOQuake3</a></td>
<td>IOQuake3 Raytracing Patch, <a href="http://www.quake3world.com/forum/viewtopic.php?f=7&t=36482">uses LLVM for runtime shader compilation.</a></td>
</tr>
-
+
<!-- Email sent to llvmdev -->
<tr>
<td><a href="http://mdevan.nfshost.com/llvm-py/">
@@ -391,7 +391,7 @@
<tr>
<td><a href="http://faramir.ugent.be/">GH-SEL, INTEC, Ghent University</a></td>
<td><a href="http://users.ugent.be/~badams/">Bram Adams</a></td>
- <td>Aspect weaver for an AOP-language for C called
+ <td>Aspect weaver for an AOP-language for C called
<a href="http://users.ugent.be/~badams/aspicere2/">Aspicere2</a></td>
</tr>
@@ -579,7 +579,7 @@
</table>
</div>
-
+
<!-- *********************************************************************** -->
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