[llvm-commits] [llvm] r104624 - in /llvm/trunk: lib/CodeGen/SelectionDAG/DAGCombiner.cpp test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
Dale Johannesen
dalej at apple.com
Tue May 25 11:47:23 PDT 2010
Author: johannes
Date: Tue May 25 13:47:23 2010
New Revision: 104624
URL: http://llvm.org/viewvc/llvm-project?rev=104624&view=rev
Log:
Fix another variant of PR 7191. Also add a testcase
Mon Ping provided; unfortunately bugpoint failed to
reduce it, but I think it's important to have a test for
this in the suite. 8023512.
Added:
llvm/trunk/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
Modified:
llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp
Modified: llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp?rev=104624&r1=104623&r2=104624&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp (original)
+++ llvm/trunk/lib/CodeGen/SelectionDAG/DAGCombiner.cpp Tue May 25 13:47:23 2010
@@ -3832,8 +3832,12 @@
if (N0.getOpcode() == ISD::TRUNCATE) {
SDValue NarrowLoad = ReduceLoadWidth(N0.getNode());
if (NarrowLoad.getNode()) {
- if (NarrowLoad.getNode() != N0.getNode())
+ SDNode* oye = N0.getNode()->getOperand(0).getNode();
+ if (NarrowLoad.getNode() != N0.getNode()) {
CombineTo(N0.getNode(), NarrowLoad);
+ // CombineTo deleted the truncate, if needed, but not what's under it.
+ AddToWorkList(oye);
+ }
return DAG.getNode(ISD::ANY_EXTEND, N->getDebugLoc(), VT, NarrowLoad);
}
}
Added: llvm/trunk/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll?rev=104624&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll (added)
+++ llvm/trunk/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll Tue May 25 13:47:23 2010
@@ -0,0 +1,2718 @@
+; RUN: llc -O0 -march=x86 -mattr=+sse3 %s
+; Formerly crashed - PR 7191 / 8023512
+; ModuleID = '<stdin>'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32"
+target triple = "i386-apple-darwin11.0"
+
+%0 = type { i16, i16, i32 }
+%1 = type { i32, i32, i16, i16, i16, i16 }
+%2 = type { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }
+%3 = type { void (i8*, i8*, i32, i8*)*, i32 (i8*, ...)*, i8* (%struct.GLDContextRec*, %struct.GLDFramebufferRec*, i8, i32, i32)* }
+%struct.GLDActiveTextureTargets = type { i64, i64, i64, i64, i64, i64 }
+%struct.GLDAlphaTest = type { float, i16, i8, i8 }
+%struct.GLDArrayRange = type { i8, i8, i8, i8 }
+%struct.GLDBlendMode = type { i16, i16, i16, i16, %struct.GLTColor4, i16, i16, i8, i8, i8, i8 }
+%struct.GLDBufferData = type { i8*, i32, i32, i16, i16, i8, i8, i8, i8 }
+%struct.GLDBufferRec = type { %struct.GLDBufferData*, %struct.GLDPluginBufferData* }
+%struct.GLDBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %struct.GLTFixedColor4, %struct.GLTFixedColor4, i8, i8, i8, i8, [0 x i32], %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer], %union.GLSBuffer }
+%struct.GLDClearColor = type { double, %struct.GLTColor4, %struct.GLTColor4, float, i32 }
+%struct.GLDClipPlane = type { i32, [6 x %struct.GLTColor4] }
+%struct.GLDColorBuffer = type { i16, i8, i8, [8 x i16], i8, i8, i8, i8 }
+%struct.GLDColorMatrix = type { [16 x float]*, %struct.GLDImagingColorScale }
+%struct.GLDConfig = type { i32, float, %struct.GLTDimensions, %struct.GLTDimensions, i8, i8, i8, i8, i8, i8, i16, i32, i32, i32, %struct.GLDPixelFormatInfo, %struct.GLDPointLineLimits, %struct.GLDPointLineLimits, %struct.GLDRenderFeatures, i32, i32, i32, i32, i32, i32, i32, i32, %struct.GLDMultisamplePositions, %struct.GLDTextureLimits, [3 x %struct.GLDPipelineProgramLimits], %struct.GLDFragmentProgramLimits, %struct.GLDVertexProgramLimits, %struct.GLDGeometryShaderLimits, %struct.GLDGeometryShaderLimits, %struct.GLDTransformFeedbackLimits, i16, i8, i8, %struct.GLDVertexDescriptor*, %struct.GLDVertexDescriptor*, [4 x i32], [8 x i32], %struct.GLDMultisamplePositions* }
+%struct.GLDContextRec = type { float, float, float, float, float, float, float, float, %struct.GLTColor4, %struct.GLTColor4, %struct.GLVMFPContext, [16 x [2 x %union.PPStreamToken]], %struct.GLGProcessor, %struct._GLVMConstants*, void (%struct.GLDContextRec*, i32, i32, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, i32)*, %struct._GLVMFunction*, %union.PPStreamToken*, void (%struct.GLDContextRec*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, %struct.GLDVertex*)*, %struct._GLVMFunction*, %struct._GLVMFunction*, %struct._GLVMFunction*, [4 x i32], [3 x i32], [3 x i32], %union.PPStreamToken, %struct.GLDConfig*, %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, %struct.GLDBufferstate, %struct.GLDReadBufferstate, %struct.GLDLayeredBufferstate, [64 x %struct.GLTColor4*], %struct.GLDSharedRec*, %struct.GLDState*, %struct.GLDPluginState*, %stru
ct.GLDVertex*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLDProgramRec*, %struct.GLDPipelineProgramRec*, %struct.GLVMTextures, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLTDimensions, i64 ()*, %struct.GLDFallback, %3, %union.GLSDrawable, i32, float, float, %struct.GLDRect, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDStippleData, i32, i32, i32, i32, i16, i8, i8, i8, i8, [2 x i8], [0 x i32] }
+%struct.GLDConvolution = type { %struct.GLTColor4, %struct.GLDImagingColorScale, i16, i16, [0 x i32], float*, i32, i32 }
+%struct.GLDCurrent = type { [8 x %struct.GLTColor4], [16 x %struct.GLTColor4], %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, [4 x float], float, float, float, i8, i8, i8, i8, i32, i32, i32, i32 }
+%struct.GLDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double }
+%struct.GLDDitherMode = type { i8, i8, i8, i8 }
+%struct.GLDDrawableOffscreen = type { i32, i32, i32, [0 x i32], i8* }
+%struct.GLDDrawableWindow = type { i32, i32, i32 }
+%struct.GLDFallback = type { float*, %struct.GLDRenderDispatch*, %struct.GLDConfig*, i8*, i8*, i32, i32 }
+%struct.GLDFixedFunction = type { %union.PPStreamToken* }
+%struct.GLDFogMode = type { %struct.GLTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 }
+%struct.GLDFormat = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8, i32, i32, i32 }
+%struct.GLDFragmentProgramLimits = type { i32, i32, i32, i16, i16, i32, i16, i16, i16, i16 }
+%struct.GLDFramebufferAttachment = type { i16, i16, i32, i32, i32 }
+%struct.GLDFramebufferData = type { [10 x %struct.GLDFramebufferAttachment], [8 x i16], i16, i16, i16, i8, i8, i32, i32, i32 }
+%struct.GLDFramebufferRec = type { %struct.GLDFramebufferData*, %struct.GLDPluginFramebufferData*, [10 x %struct.GLDFormat], i8, i8, i16, [0 x i32] }
+%struct.GLDGeometryShaderLimits = type { i32, i32, i32, i32, i32, i16, i16 }
+%struct.GLDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 }
+%struct.GLDHistogram = type { %struct.GLTFixedColor4*, i32, i16, i8, i8 }
+%struct.GLDImagingColorScale = type { %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions }
+%struct.GLDImagingSubset = type { %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDColorMatrix, %struct.GLDMinmax, %struct.GLDHistogram, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, i32, [0 x i32] }
+%struct.GLDLayeredBufferstate = type { %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer] }
+%struct.GLDLight = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, float, float, float, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, float, float, float, float }
+%struct.GLDLightModel = type { %struct.GLTColor4, [8 x %struct.GLDLight], [2 x %struct.GLDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
+%struct.GLDLightProduct = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4 }
+%struct.GLDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 }
+%struct.GLDLogicOp = type { i16, i8, i8 }
+%struct.GLDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLDMaterial = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, float, float, float, float, [8 x %struct.GLDLightProduct], %struct.GLTColor4, [8 x i32] }
+%struct.GLDMinmax = type { %struct.GLDMinmaxTable*, i16, i8, i8, [0 x i32] }
+%struct.GLDMinmaxTable = type { %struct.GLTColor4, %struct.GLTColor4 }
+%struct.GLDMipmaplevel = type { [4 x i32], [4 x i32], [4 x float], [4 x i32], i32, i32, float*, i8*, i16, i16, i16, i16, [2 x float] }
+%struct.GLDMultisample = type { float, [1 x i32], [0 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLDMultisamplePositions = type { float, float }
+%struct.GLDPipelineProgramData = type { i16, i8, i8, i32, %union.PPStreamToken*, i64, %struct.GLTColor4*, i32, [0 x i32] }
+%struct.GLDPipelineProgramLimits = type { i32, i16, i16, i32, i16, i16, i32, i32 }
+%struct.GLDPipelineProgramRec = type { %struct.GLDPipelineProgramData*, %union.PPStreamToken*, %struct.GLDContextRec*, %struct.GLVMProgramData*, i32, i32 }
+%struct.GLDPipelineProgramState = type { i8, i8, i8, i8, [0 x i32], %struct.GLTColor4* }
+%struct.GLDPixelFormatInfo = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 }
+%struct.GLDPixelMode = type { float, float, %struct.GLDPixelStore, %struct.GLDPixelTransfer, %struct.GLDPixelMap, %struct.GLDImagingSubset, i32, [0 x i32] }
+%struct.GLDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 }
+%struct.GLDPixelStore = type { %struct.GLDPixelPack, %struct.GLDPixelPack }
+%struct.GLDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32 }
+%struct.GLDPluginBufferData = type { i32 }
+%struct.GLDPluginFramebufferData = type { [10 x %struct.GLDTextureRec*], i8, i8, i8, i8 }
+%struct.GLDPluginProgramData = type { [3 x %struct.GLDPipelineProgramRec*], %struct.GLDBufferRec**, i32, [0 x i32] }
+%struct.GLDPluginState = type { [16 x [11 x %struct.GLDTextureRec*]], [3 x %struct.GLDTextureRec*], [3 x %struct.GLDPipelineProgramRec*], [3 x %struct.GLDPipelineProgramRec*], %struct.GLDProgramRec*, %struct.GLDVertexArrayRec*, [16 x %struct.GLDBufferRec*], %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, [6 x %struct.GLDQueryRec*], [64 x %struct.GLDBufferRec*] }
+%struct.GLDPluginTextureState = type { %struct.GLDBufferRec*, [6 x i16], i8, i8, i16 }
+%struct.GLDPointLineLimits = type { float, float, float }
+%struct.GLDPointMode = type { float, float, float, float, %struct.GLDPointLineLimits, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 }
+%struct.GLDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLDPolygonOffset = type { float, float }
+%struct.GLDPrimitiveRestart = type { i8, i8, i8, i8, i32 }
+%struct.GLDProgramData = type { i32, i32, i32, i32, %union.PPStreamToken*, i32*, i32, i32, i32, i32, i8, i8, i8, i8, i32, [64 x i32] }
+%struct.GLDProgramLimits = type { i32, i32, i32, i32, i32, i16, i16 }
+%struct.GLDProgramRec = type { %struct.GLDProgramData*, %struct.GLDPluginProgramData*, i32, [0 x i32] }
+%struct.GLDProgramState = type { i8, i8, i8, i8 }
+%struct.GLDQueryRec = type { i64, i64, i64 }
+%struct.GLDQueryState = type { i16, i16 }
+%struct.GLDReadBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer }
+%struct.GLDRect = type { i32, i32, i32, i32, i32, i32 }
+%struct.GLDRenderDispatch = type { void (%struct.GLDContextRec*, i32, float)*, void (%struct.GLDContextRec*, i32)*, i32 (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i8*, i32, %struct.GLDBufferRec*)*, void (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContext
Rec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32*)*, void (%struct.GLDContextRec*, i32, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*, %struct.GLTColor4*, i32)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)* }
+%struct.GLDRenderFeatures = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLDScissorTest = type { %struct.GLTFixedColor4, i8, i8, i8, i8 }
+%struct.GLDSeamlessCubemap = type { i8, i8, i16 }
+%struct.GLDSharedData = type {}
+%struct.GLDSharedRec = type { %struct.pthread_mutex_t, %struct.GLDSharedData*, %struct.GLGProcessor, i32, i16, i16, i8, i8, i8, i8, [0 x i32] }
+%struct.GLDState = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.GLTColor4], [128 x %struct.GLTColor4], %struct.GLDCurrent, %struct.GLDViewport, %struct.GLDTransform, %struct.GLDLightModel, %struct.GLDActiveTextureTargets, %struct.GLDAlphaTest, %struct.GLDBlendMode, %struct.GLDClearColor, %struct.GLDColorBuffer, %struct.GLDDepthTest, %struct.GLDArrayRange, %struct.GLDFogMode, %struct.GLDHintMode, %struct.GLDLineMode, %struct.GLDLogicOp, %struct.GLDMaskMode, %struct.GLDPixelMode, %struct.GLDPointMode, %struct.GLDPolygonMode, %struct.GLDScissorTest, i32, %struct.GLDStencilTest, [8 x %struct.GLDTextureMode], [16 x %struct.GLDTextureImageMode], [8 x %struct.GLDTextureCoordGen], %struct.GLDClipPlane, %struct.GLDMultisample, %struct.GLDArrayRange, %struct.GLDArrayRange, [3 x %struct.GLDPipelineProgramState], %struct.GLDArrayRange, %struct.GLDTransformFeedback, %struct.GLDUniformBuffer, i32*, %struct.GLDFixedFunction, i32, %struct.GLDQueryState, %struct.GLDSeamlessCubemap, %
struct.GLDPrimitiveRestart, [2 x i32] }>
+%struct.GLDStencilTest = type { [3 x %1], i32, [4 x i8] }
+%struct.GLDStippleData = type { i32, i16, i16, [32 x [32 x i8]] }
+%struct.GLDTextureCoordGen = type { %2, %2, %2, %2, i8, i8, i8, i8 }
+%struct.GLDTextureGeomState = type { i16, i16, i16, i16, i16, i8, i8, i8, i8, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i16, [6 x i16], [6 x i16] }
+%struct.GLDTextureImageMode = type { float }
+%struct.GLDTextureLevel = type { i32, i32, i16, i16, i16, i8, i8, i16, i16, i16, i16, i8* }
+%struct.GLDTextureLimits = type { float, float, i16, i16, i16, i16, i16, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i32, i32 }
+%struct.GLDTextureMode = type { %struct.GLTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float }
+%struct.GLDTextureParamState = type { i16, i16, i16, i16, i16, i16, %struct.GLTColor4, float, float, float, float, i16, i16, i16, i16, float, i16, i16, i32, i8* }
+%struct.GLDTextureRec = type { [4 x float], %struct.GLDTextureState*, %struct.GLDPluginTextureState*, %struct.GLDMipmaplevel*, %struct.GLDMipmaplevel*, float, float, float, float, i8, i8, i8, i8, i16, i16, i16, i16, i32, float, [0 x i32], [2 x %union.PPStreamToken] }
+%struct.GLDTextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.GLISWRSurface*, %struct.GLDTextureParamState, %struct.GLDTextureGeomState, i16, i16, i8*, %struct.GLDTextureLevel, [1 x [15 x %struct.GLDTextureLevel]] }
+%struct.GLDTransform = type <{ [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, float, i8, i8, i8, i8, i32, i32, i32, i16, i16, i8, i8, i8, i8, i32 }>
+%struct.GLDTransformFeedback = type { i8, i8, i16, [0 x i32], [16 x i32], [16 x i32] }
+%struct.GLDTransformFeedbackLimits = type { i32, i32, i32, i32, i32 }
+%struct.GLDUniformBuffer = type { [64 x %struct.GLTDimensions] }
+%struct.GLDVertex = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLTColor4, float, i8, i8, i8, i8, float, float, i32, i32, i32, [4 x i8], [4 x float], [2 x %struct.GLDMaterial*], [2 x i32], [16 x %struct.GLTColor4] }
+%struct.GLDVertexArrayRec = type opaque
+%struct.GLDVertexBlend = type { i8, i8, i8, i8 }
+%struct.GLDVertexDescriptor = type { i8, i8, i8, i8, [0 x i32] }
+%struct.GLDVertexProgramLimits = type { i16, i16, i32, i32, i16, i16 }
+%struct.GLDViewport = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float }
+%struct.GLGColorTable = type { i32, i32, i32, i8* }
+%struct.GLGOperation = type { i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, %struct.GLGColorTable, %struct.GLGColorTable, %struct.GLGColorTable }
+%struct.GLGProcessor = type { void (%struct.GLDPixelMode*, %struct.GLGOperation*, %struct._GLGProcessorData*, %union._GLGFunctionKey*)*, %struct._GLVMFunction*, %union._GLGFunctionKey*, %struct._GLGProcessorData* }
+%struct.GLISWRSurface = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8*, i8*, [4 x i8*], i32 }
+%struct.GLSGenericRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
+%struct.GLSOffScreenRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableOffscreen }
+%struct.GLSSWRSurfaceRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLISWRSurface*, i32, i32 }
+%struct.GLSWindowRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableWindow, i32, i32, [0 x i32], i8*, i8* }
+%struct.GLTColor3 = type { float, float, float }
+%struct.GLTColor4 = type { float, float, float, float }
+%struct.GLTCoord2 = type { float, float }
+%struct.GLTCoord3 = type { float, float, float }
+%struct.GLTCoord4 = type { float, float, float, float }
+%struct.GLTDimensions = type { i32, i32 }
+%struct.GLTFixedColor4 = type { i32, i32, i32, i32 }
+%struct.GLTPlane = type { float, float, float, float }
+%struct.GLTRectangle = type { i32, i32, i32, i32 }
+%struct.GLTTexCoord4 = type { float, float, float, float }
+%struct.GLVMFPContext = type { float, i32, i32, i32, i32, [3 x i32] }
+%struct.GLVMFragmentAttribRec = type opaque
+%struct.GLVMProgramData = type { %struct._GLVMFunction*, %struct.GLVMProgramData*, %struct.GLVMProgramData*, [42 x i32], [64 x i32], i32, i32, i32, [0 x i32] }
+%struct.GLVMTextures = type { [16 x %struct.GLDTextureRec*] }
+%struct._GLGProcessorData = type opaque
+%struct._GLVMConstants = type opaque
+%struct._GLVMFunction = type opaque
+%struct.anon = type { float, float, float, float }
+%struct.mach_timebase_info_data_t = type { i32, i32 }
+%struct.pthread_mutex_t = type { i32, [40 x i8] }
+%union.GLSBuffer = type { i8* }
+%union.GLSDrawable = type { %struct.GLSWindowRec* }
+%union.PPStreamToken = type { %0 }
+%union._GLGFunctionKey = type opaque
+%union.anon = type { %struct.GLTDimensions }
+
+declare i16 @_OSSwapInt16(i16 zeroext %_data) nounwind inlinehint ssp
+
+declare i32 @_OSSwapInt32(i32 %_data) nounwind inlinehint ssp
+
+declare i32 @llvm.bswap.i32(i32) nounwind readnone
+
+define void @gldAccumReturn(%struct.GLDContextRec* %ctx, %struct.GLDState* %state, float %value) nounwind ssp {
+entry:
+ %ctx_addr = alloca %struct.GLDContextRec* ; <%struct.GLDContextRec**> [#uses=99]
+ %state_addr = alloca %struct.GLDState* ; <%struct.GLDState**> [#uses=21]
+ %value_addr = alloca float ; <float*> [#uses=33]
+ %iftmp.210 = alloca float ; <float*> [#uses=3]
+ %iftmp.209 = alloca float ; <float*> [#uses=3]
+ %iftmp.208 = alloca float ; <float*> [#uses=3]
+ %iftmp.207 = alloca float ; <float*> [#uses=3]
+ %iftmp.206 = alloca float ; <float*> [#uses=3]
+ %iftmp.205 = alloca float ; <float*> [#uses=3]
+ %iftmp.204 = alloca float ; <float*> [#uses=3]
+ %iftmp.203 = alloca float ; <float*> [#uses=3]
+ %iftmp.202 = alloca float ; <float*> [#uses=3]
+ %iftmp.201 = alloca float ; <float*> [#uses=3]
+ %iftmp.200 = alloca float ; <float*> [#uses=3]
+ %iftmp.199 = alloca float ; <float*> [#uses=3]
+ %iftmp.198 = alloca float ; <float*> [#uses=3]
+ %iftmp.197 = alloca float ; <float*> [#uses=3]
+ %iftmp.196 = alloca float ; <float*> [#uses=3]
+ %iftmp.195 = alloca float ; <float*> [#uses=3]
+ %iftmp.192 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.190 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.189 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.188 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.187 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.186 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.185 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.184 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.183 = alloca i32 ; <i32*> [#uses=3]
+ %iftmp.182 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.181 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.180 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.179 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.178 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.177 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.176 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.175 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.174 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.173 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.172 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.171 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.170 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.169 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.168 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.167 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.164 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.163 = alloca float ; <float*> [#uses=3]
+ %iftmp.162 = alloca float ; <float*> [#uses=3]
+ %iftmp.161 = alloca float ; <float*> [#uses=3]
+ %iftmp.160 = alloca float ; <float*> [#uses=3]
+ %iftmp.159 = alloca float ; <float*> [#uses=3]
+ %iftmp.158 = alloca float ; <float*> [#uses=3]
+ %iftmp.157 = alloca float ; <float*> [#uses=3]
+ %iftmp.156 = alloca float ; <float*> [#uses=3]
+ %iftmp.155 = alloca float ; <float*> [#uses=3]
+ %iftmp.154 = alloca float ; <float*> [#uses=3]
+ %iftmp.153 = alloca float ; <float*> [#uses=3]
+ %iftmp.152 = alloca float ; <float*> [#uses=3]
+ %iftmp.151 = alloca float ; <float*> [#uses=3]
+ %iftmp.150 = alloca float ; <float*> [#uses=3]
+ %iftmp.149 = alloca float ; <float*> [#uses=3]
+ %iftmp.148 = alloca float ; <float*> [#uses=3]
+ %iftmp.145 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.144 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.141 = alloca i8 ; <i8*> [#uses=3]
+ %iftmp.140 = alloca i32 ; <i32*> [#uses=3]
+ %accum = alloca double* ; <double**> [#uses=56]
+ %accum_end = alloca double* ; <double**> [#uses=9]
+ %y = alloca i32 ; <i32*> [#uses=12]
+ %yl = alloca i32 ; <i32*> [#uses=4]
+ %cw4 = alloca i32 ; <i32*> [#uses=4]
+ %cx = alloca i32 ; <i32*> [#uses=2]
+ %cy = alloca i32 ; <i32*> [#uses=7]
+ %ch = alloca i32 ; <i32*> [#uses=3]
+ %cw = alloca i32 ; <i32*> [#uses=3]
+ %offset = alloca i32 ; <i32*> [#uses=19]
+ %y_inc = alloca i32 ; <i32*> [#uses=6]
+ %swap = alloca i8 ; <i8*> [#uses=6]
+ %draw_buffer = alloca i32 ; <i32*> [#uses=21]
+ %all_bits_mask = alloca i32 ; <i32*> [#uses=9]
+ %color_mask_enabled = alloca i8 ; <i8*> [#uses=4]
+ %color_ptr = alloca i16* ; <i16**> [#uses=8]
+ %thirtyOne = alloca float ; <float*> [#uses=23]
+ %start_offset = alloca i32 ; <i32*> [#uses=2]
+ %cur_draw_buffer_mask_bit = alloca i32 ; <i32*> [#uses=5]
+ %r = alloca float ; <float*> [#uses=12]
+ %g = alloca float ; <float*> [#uses=12]
+ %b = alloca float ; <float*> [#uses=12]
+ %a = alloca float ; <float*> [#uses=12]
+ %pixl = alloca i16 ; <i16*> [#uses=24]
+ %color_ptr111 = alloca i8* ; <i8**> [#uses=14]
+ %twoFiftyFive = alloca float ; <float*> [#uses=17]
+ %start_offset112 = alloca i32 ; <i32*> [#uses=2]
+ %cur_draw_buffer_mask_bit115 = alloca i32 ; <i32*> [#uses=9]
+ %r119 = alloca float ; <float*> [#uses=7]
+ %g120 = alloca float ; <float*> [#uses=7]
+ %b121 = alloca float ; <float*> [#uses=7]
+ %a122 = alloca float ; <float*> [#uses=7]
+ %r193 = alloca i32 ; <i32*> [#uses=2]
+ %g194 = alloca i32 ; <i32*> [#uses=2]
+ %b195 = alloca i32 ; <i32*> [#uses=2]
+ %a196 = alloca i32 ; <i32*> [#uses=2]
+ %color = alloca i32 ; <i32*> [#uses=4]
+ %color_ptr235 = alloca float* ; <float**> [#uses=13]
+ %start_offset236 = alloca i32 ; <i32*> [#uses=2]
+ %cur_draw_buffer_mask_bit239 = alloca i32 ; <i32*> [#uses=5]
+ %r243 = alloca float ; <float*> [#uses=4]
+ %g244 = alloca float ; <float*> [#uses=4]
+ %b245 = alloca float ; <float*> [#uses=4]
+ %a246 = alloca float ; <float*> [#uses=4]
+ %r283 = alloca float ; <float*> [#uses=4]
+ %g284 = alloca float ; <float*> [#uses=4]
+ %b285 = alloca float ; <float*> [#uses=4]
+ %a286 = alloca float ; <float*> [#uses=4]
+ %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
+ store %struct.GLDContextRec* %ctx, %struct.GLDContextRec** %ctx_addr
+ store %struct.GLDState* %state, %struct.GLDState** %state_addr
+ store float %value, float* %value_addr
+ %0 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1 = getelementptr inbounds %struct.GLDContextRec* %0, i32 0, i32 51 ; <%union.GLSDrawable*> [#uses=1]
+ %2 = getelementptr inbounds %union.GLSDrawable* %1, i32 0, i32 0 ; <%struct.GLSWindowRec**> [#uses=1]
+ %3 = bitcast %struct.GLSWindowRec** %2 to %struct.GLSGenericRec** ; <%struct.GLSGenericRec**> [#uses=1]
+ %4 = load %struct.GLSGenericRec** %3, align 4 ; <%struct.GLSGenericRec*> [#uses=1]
+ %5 = getelementptr inbounds %struct.GLSGenericRec* %4, i32 0, i32 16 ; <i8*> [#uses=1]
+ %6 = load i8* %5, align 4 ; <i8> [#uses=1]
+ store i8 %6, i8* %swap, align 1
+ store i32 255, i32* %all_bits_mask, align 4
+ %7 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %8 = getelementptr inbounds %struct.GLDState* %7, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %9 = getelementptr inbounds %struct.GLDMaskMode* %8, i32 0, i32 5 ; <i8*> [#uses=1]
+ %10 = load i8* %9, align 1 ; <i8> [#uses=1]
+ %11 = zext i8 %10 to i32 ; <i32> [#uses=1]
+ %12 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %13 = and i32 %11, %12 ; <i32> [#uses=1]
+ %14 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %15 = icmp ne i32 %13, %14 ; <i1> [#uses=1]
+ %16 = zext i1 %15 to i8 ; <i8> [#uses=1]
+ %17 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %18 = getelementptr inbounds %struct.GLDState* %17, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %19 = getelementptr inbounds %struct.GLDMaskMode* %18, i32 0, i32 2 ; <i8*> [#uses=1]
+ %20 = load i8* %19, align 16 ; <i8> [#uses=1]
+ %21 = zext i8 %20 to i32 ; <i32> [#uses=1]
+ %22 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %23 = and i32 %21, %22 ; <i32> [#uses=1]
+ %24 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %25 = icmp ne i32 %23, %24 ; <i1> [#uses=1]
+ %26 = zext i1 %25 to i8 ; <i8> [#uses=1]
+ %toBool = icmp ne i8 %16, 0 ; <i1> [#uses=1]
+ %toBool1 = icmp ne i8 %26, 0 ; <i1> [#uses=1]
+ %27 = or i1 %toBool, %toBool1 ; <i1> [#uses=1]
+ %28 = zext i1 %27 to i8 ; <i8> [#uses=1]
+ %29 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %30 = getelementptr inbounds %struct.GLDState* %29, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %31 = getelementptr inbounds %struct.GLDMaskMode* %30, i32 0, i32 4 ; <i8*> [#uses=1]
+ %32 = load i8* %31, align 2 ; <i8> [#uses=1]
+ %33 = zext i8 %32 to i32 ; <i32> [#uses=1]
+ %34 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %35 = and i32 %33, %34 ; <i32> [#uses=1]
+ %36 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %37 = icmp ne i32 %35, %36 ; <i1> [#uses=1]
+ %38 = zext i1 %37 to i8 ; <i8> [#uses=1]
+ %toBool2 = icmp ne i8 %28, 0 ; <i1> [#uses=1]
+ %toBool3 = icmp ne i8 %38, 0 ; <i1> [#uses=1]
+ %39 = or i1 %toBool2, %toBool3 ; <i1> [#uses=1]
+ %40 = zext i1 %39 to i8 ; <i8> [#uses=1]
+ %41 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %42 = getelementptr inbounds %struct.GLDState* %41, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %43 = getelementptr inbounds %struct.GLDMaskMode* %42, i32 0, i32 3 ; <i8*> [#uses=1]
+ %44 = load i8* %43, align 1 ; <i8> [#uses=1]
+ %45 = zext i8 %44 to i32 ; <i32> [#uses=1]
+ %46 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %47 = and i32 %45, %46 ; <i32> [#uses=1]
+ %48 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
+ %49 = icmp ne i32 %47, %48 ; <i1> [#uses=1]
+ %50 = zext i1 %49 to i8 ; <i8> [#uses=1]
+ %toBool4 = icmp ne i8 %40, 0 ; <i1> [#uses=1]
+ %toBool5 = icmp ne i8 %50, 0 ; <i1> [#uses=1]
+ %51 = or i1 %toBool4, %toBool5 ; <i1> [#uses=1]
+ %52 = zext i1 %51 to i8 ; <i8> [#uses=1]
+ store i8 %52, i8* %color_mask_enabled, align 1
+ %53 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %54 = getelementptr inbounds %struct.GLDContextRec* %53, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
+ %55 = getelementptr inbounds %struct.GLDRect* %54, i32 0, i32 0 ; <i32*> [#uses=1]
+ %56 = load i32* %55, align 4 ; <i32> [#uses=1]
+ store i32 %56, i32* %cx, align 4
+ %57 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %58 = getelementptr inbounds %struct.GLDContextRec* %57, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
+ %59 = getelementptr inbounds %struct.GLDRect* %58, i32 0, i32 1 ; <i32*> [#uses=1]
+ %60 = load i32* %59, align 4 ; <i32> [#uses=1]
+ store i32 %60, i32* %cy, align 4
+ %61 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %62 = getelementptr inbounds %struct.GLDContextRec* %61, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
+ %63 = getelementptr inbounds %struct.GLDRect* %62, i32 0, i32 4 ; <i32*> [#uses=1]
+ %64 = load i32* %63, align 4 ; <i32> [#uses=1]
+ store i32 %64, i32* %cw, align 4
+ %65 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %66 = getelementptr inbounds %struct.GLDContextRec* %65, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
+ %67 = getelementptr inbounds %struct.GLDRect* %66, i32 0, i32 5 ; <i32*> [#uses=1]
+ %68 = load i32* %67, align 4 ; <i32> [#uses=1]
+ store i32 %68, i32* %ch, align 4
+ %69 = load i32* %cw, align 4 ; <i32> [#uses=1]
+ %70 = icmp eq i32 %69, 0 ; <i1> [#uses=1]
+ br i1 %70, label %bb6, label %bb
+
+bb: ; preds = %entry
+ %71 = load i32* %ch, align 4 ; <i32> [#uses=1]
+ %72 = icmp eq i32 %71, 0 ; <i1> [#uses=1]
+ br i1 %72, label %bb6, label %bb7
+
+bb6: ; preds = %bb, %entry
+ br label %bb316
+
+bb7: ; preds = %bb
+ %73 = load i32* %cw, align 4 ; <i32> [#uses=1]
+ %74 = mul i32 %73, 4 ; <i32> [#uses=1]
+ store i32 %74, i32* %cw4, align 4
+ %75 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ %76 = load i32* %ch, align 4 ; <i32> [#uses=1]
+ %77 = add i32 %75, %76 ; <i32> [#uses=1]
+ store i32 %77, i32* %yl, align 4
+ %78 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %79 = getelementptr inbounds %struct.GLDContextRec* %78, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %80 = getelementptr inbounds %struct.GLDBufferstate* %79, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
+ %81 = getelementptr inbounds %struct.GLTDimensions* %80, i32 0, i32 0 ; <i32*> [#uses=1]
+ %82 = load i32* %81, align 4 ; <i32> [#uses=1]
+ %83 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %84 = getelementptr inbounds %struct.GLDContextRec* %83, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %85 = load %struct.GLDFramebufferRec** %84, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %86 = icmp ne %struct.GLDFramebufferRec* %85, null ; <i1> [#uses=1]
+ br i1 %86, label %bb8, label %bb9
+
+bb8: ; preds = %bb7
+ %87 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %88 = getelementptr inbounds %struct.GLDContextRec* %87, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1]
+ %89 = getelementptr inbounds %struct.GLDFormat* %88, i32 0, i32 12 ; <i8*> [#uses=1]
+ %90 = load i8* %89, align 2 ; <i8> [#uses=1]
+ %91 = icmp ne i8 %90, 0 ; <i1> [#uses=1]
+ %92 = zext i1 %91 to i8 ; <i8> [#uses=1]
+ store i8 %92, i8* %iftmp.141, align 1
+ br label %bb10
+
+bb9: ; preds = %bb7
+ %93 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %94 = getelementptr inbounds %struct.GLDContextRec* %93, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
+ %95 = getelementptr inbounds %struct.GLDFormat* %94, i32 0, i32 12 ; <i8*> [#uses=1]
+ %96 = load i8* %95, align 2 ; <i8> [#uses=1]
+ %97 = icmp ne i8 %96, 0 ; <i1> [#uses=1]
+ %98 = zext i1 %97 to i8 ; <i8> [#uses=1]
+ store i8 %98, i8* %iftmp.141, align 1
+ br label %bb10
+
+bb10: ; preds = %bb9, %bb8
+ %99 = load i8* %iftmp.141, align 1 ; <i8> [#uses=1]
+ %toBool11 = icmp ne i8 %99, 0 ; <i1> [#uses=1]
+ br i1 %toBool11, label %bb12, label %bb13
+
+bb12: ; preds = %bb10
+ %100 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ store i32 %100, i32* %iftmp.140, align 4
+ br label %bb14
+
+bb13: ; preds = %bb10
+ %101 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %102 = getelementptr inbounds %struct.GLDContextRec* %101, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %103 = getelementptr inbounds %struct.GLDBufferstate* %102, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
+ %104 = getelementptr inbounds %struct.GLTDimensions* %103, i32 0, i32 1 ; <i32*> [#uses=1]
+ %105 = load i32* %104, align 4 ; <i32> [#uses=1]
+ %106 = sub nsw i32 %105, 1 ; <i32> [#uses=1]
+ %107 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ %108 = sub nsw i32 %106, %107 ; <i32> [#uses=1]
+ store i32 %108, i32* %iftmp.140, align 4
+ br label %bb14
+
+bb14: ; preds = %bb13, %bb12
+ %109 = load i32* %iftmp.140, align 4 ; <i32> [#uses=1]
+ %110 = mul nsw i32 %82, %109 ; <i32> [#uses=1]
+ %111 = load i32* %cx, align 4 ; <i32> [#uses=1]
+ %112 = add nsw i32 %110, %111 ; <i32> [#uses=1]
+ store i32 %112, i32* %offset, align 4
+ %113 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %114 = getelementptr inbounds %struct.GLDContextRec* %113, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %115 = getelementptr inbounds %struct.GLDBufferstate* %114, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
+ %116 = getelementptr inbounds %struct.GLTDimensions* %115, i32 0, i32 0 ; <i32*> [#uses=1]
+ %117 = load i32* %116, align 4 ; <i32> [#uses=1]
+ store i32 %117, i32* %y_inc, align 4
+ %118 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %119 = getelementptr inbounds %struct.GLDContextRec* %118, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %120 = load %struct.GLDFramebufferRec** %119, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %121 = icmp ne %struct.GLDFramebufferRec* %120, null ; <i1> [#uses=1]
+ br i1 %121, label %bb15, label %bb16
+
+bb15: ; preds = %bb14
+ %122 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %123 = getelementptr inbounds %struct.GLDContextRec* %122, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1]
+ %124 = getelementptr inbounds %struct.GLDFormat* %123, i32 0, i32 12 ; <i8*> [#uses=1]
+ %125 = load i8* %124, align 2 ; <i8> [#uses=1]
+ %126 = icmp eq i8 %125, 0 ; <i1> [#uses=1]
+ %127 = zext i1 %126 to i8 ; <i8> [#uses=1]
+ store i8 %127, i8* %iftmp.144, align 1
+ br label %bb17
+
+bb16: ; preds = %bb14
+ %128 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %129 = getelementptr inbounds %struct.GLDContextRec* %128, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
+ %130 = getelementptr inbounds %struct.GLDFormat* %129, i32 0, i32 12 ; <i8*> [#uses=1]
+ %131 = load i8* %130, align 2 ; <i8> [#uses=1]
+ %132 = icmp eq i8 %131, 0 ; <i1> [#uses=1]
+ %133 = zext i1 %132 to i8 ; <i8> [#uses=1]
+ store i8 %133, i8* %iftmp.144, align 1
+ br label %bb17
+
+bb17: ; preds = %bb16, %bb15
+ %134 = load i8* %iftmp.144, align 1 ; <i8> [#uses=1]
+ %toBool18 = icmp ne i8 %134, 0 ; <i1> [#uses=1]
+ br i1 %toBool18, label %bb19, label %bb20
+
+bb19: ; preds = %bb17
+ %135 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
+ %136 = sub i32 0, %135 ; <i32> [#uses=1]
+ store i32 %136, i32* %y_inc, align 4
+ br label %bb20
+
+bb20: ; preds = %bb19, %bb17
+ %137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %138 = getelementptr inbounds %struct.GLDContextRec* %137, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %139 = load %struct.GLDFramebufferRec** %138, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %140 = icmp ne %struct.GLDFramebufferRec* %139, null ; <i1> [#uses=1]
+ br i1 %140, label %bb21, label %bb22
+
+bb21: ; preds = %bb20
+ %141 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %142 = getelementptr inbounds %struct.GLDContextRec* %141, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %143 = load %struct.GLDFramebufferRec** %142, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %144 = getelementptr inbounds %struct.GLDFramebufferRec* %143, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
+ %145 = getelementptr inbounds [10 x %struct.GLDFormat]* %144, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
+ %146 = getelementptr inbounds %struct.GLDFormat* %145, i32 0, i32 7 ; <i32*> [#uses=1]
+ %147 = load i32* %146, align 4 ; <i32> [#uses=1]
+ %148 = icmp eq i32 %147, 33638 ; <i1> [#uses=1]
+ %149 = zext i1 %148 to i8 ; <i8> [#uses=1]
+ store i8 %149, i8* %iftmp.145, align 1
+ br label %bb23
+
+bb22: ; preds = %bb20
+ %150 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %151 = getelementptr inbounds %struct.GLDContextRec* %150, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
+ %152 = getelementptr inbounds %struct.GLDFormat* %151, i32 0, i32 7 ; <i32*> [#uses=1]
+ %153 = load i32* %152, align 4 ; <i32> [#uses=1]
+ %154 = icmp eq i32 %153, 33638 ; <i1> [#uses=1]
+ %155 = zext i1 %154 to i8 ; <i8> [#uses=1]
+ store i8 %155, i8* %iftmp.145, align 1
+ br label %bb23
+
+bb23: ; preds = %bb22, %bb21
+ %156 = load i8* %iftmp.145, align 1 ; <i8> [#uses=1]
+ %toBool24 = icmp ne i8 %156, 0 ; <i1> [#uses=1]
+ br i1 %toBool24, label %bb25, label %bb105
+
+bb25: ; preds = %bb23
+ %157 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %158 = getelementptr inbounds %struct.GLDContextRec* %157, i32 0, i32 6 ; <float*> [#uses=1]
+ %159 = load float* %158, align 4 ; <float> [#uses=1]
+ store float %159, float* %thirtyOne, align 4
+ %160 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ store i32 %160, i32* %start_offset, align 4
+ store i32 0, i32* %draw_buffer, align 4
+ br label %bb104
+
+bb26: ; preds = %bb104
+ %161 = load i32* %start_offset, align 4 ; <i32> [#uses=1]
+ store i32 %161, i32* %offset, align 4
+ %162 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %163 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %164 = getelementptr inbounds %struct.GLDContextRec* %163, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %165 = getelementptr inbounds %struct.GLDBufferstate* %164, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %166 = getelementptr inbounds [8 x %union.GLSBuffer]* %165, i32 0, i32 %162 ; <%union.GLSBuffer*> [#uses=1]
+ %167 = getelementptr inbounds %union.GLSBuffer* %166, i32 0, i32 0 ; <i8**> [#uses=1]
+ %168 = load i8** %167, align 4 ; <i8*> [#uses=1]
+ %169 = icmp ne i8* %168, null ; <i1> [#uses=1]
+ br i1 %169, label %bb27, label %bb103
+
+bb27: ; preds = %bb26
+ %170 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %171 = shl i32 1, %170 ; <i32> [#uses=1]
+ store i32 %171, i32* %cur_draw_buffer_mask_bit, align 4
+ %172 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ store i32 %172, i32* %y, align 4
+ br label %bb102
+
+bb28: ; preds = %bb102
+ %173 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %174 = getelementptr inbounds %struct.GLDContextRec* %173, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %175 = getelementptr inbounds %struct.GLDBufferstate* %174, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
+ %176 = getelementptr inbounds %union.GLSBuffer* %175, i32 0, i32 0 ; <i8**> [#uses=1]
+ %177 = bitcast i8** %176 to double** ; <double**> [#uses=1]
+ %178 = load double** %177, align 4 ; <double*> [#uses=1]
+ %179 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %180 = mul i32 %179, 4 ; <i32> [#uses=1]
+ %181 = getelementptr inbounds double* %178, i32 %180 ; <double*> [#uses=1]
+ store double* %181, double** %accum, align 4
+ %182 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %183 = load i32* %cw4, align 4 ; <i32> [#uses=1]
+ %184 = getelementptr inbounds double* %182, i32 %183 ; <double*> [#uses=1]
+ store double* %184, double** %accum_end, align 4
+ %185 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %186 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %187 = getelementptr inbounds %struct.GLDContextRec* %186, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %188 = getelementptr inbounds %struct.GLDBufferstate* %187, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %189 = getelementptr inbounds [8 x %union.GLSBuffer]* %188, i32 0, i32 %185 ; <%union.GLSBuffer*> [#uses=1]
+ %190 = getelementptr inbounds %union.GLSBuffer* %189, i32 0, i32 0 ; <i8**> [#uses=1]
+ %191 = bitcast i8** %190 to i16** ; <i16**> [#uses=1]
+ %192 = load i16** %191, align 4 ; <i16*> [#uses=1]
+ %193 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %194 = getelementptr inbounds i16* %192, i32 %193 ; <i16*> [#uses=1]
+ store i16* %194, i16** %color_ptr, align 4
+ %195 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
+ %196 = icmp ne i8 %195, 0 ; <i1> [#uses=1]
+ br i1 %196, label %bb29, label %bb70
+
+bb29: ; preds = %bb28
+ br label %bb68
+
+bb30: ; preds = %bb68
+ %197 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %198 = getelementptr inbounds double* %197, i32 3 ; <double*> [#uses=1]
+ %199 = load double* %198, align 1 ; <double> [#uses=1]
+ %200 = fptrunc double %199 to float ; <float> [#uses=1]
+ %201 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %202 = fmul float %200, %201 ; <float> [#uses=1]
+ store float %202, float* %a, align 4
+ %203 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %204 = getelementptr inbounds double* %203, i32 0 ; <double*> [#uses=1]
+ %205 = load double* %204, align 1 ; <double> [#uses=1]
+ %206 = fptrunc double %205 to float ; <float> [#uses=1]
+ %207 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %208 = fmul float %206, %207 ; <float> [#uses=1]
+ %209 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %210 = fmul float %208, %209 ; <float> [#uses=1]
+ %211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %212 = getelementptr inbounds %struct.GLDContextRec* %211, i32 0, i32 1 ; <float*> [#uses=1]
+ %213 = load float* %212, align 4 ; <float> [#uses=1]
+ %214 = fadd float %210, %213 ; <float> [#uses=1]
+ store float %214, float* %r, align 4
+ %215 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %216 = getelementptr inbounds double* %215, i32 1 ; <double*> [#uses=1]
+ %217 = load double* %216, align 1 ; <double> [#uses=1]
+ %218 = fptrunc double %217 to float ; <float> [#uses=1]
+ %219 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %220 = fmul float %218, %219 ; <float> [#uses=1]
+ %221 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %222 = fmul float %220, %221 ; <float> [#uses=1]
+ %223 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %224 = getelementptr inbounds %struct.GLDContextRec* %223, i32 0, i32 1 ; <float*> [#uses=1]
+ %225 = load float* %224, align 4 ; <float> [#uses=1]
+ %226 = fadd float %222, %225 ; <float> [#uses=1]
+ store float %226, float* %g, align 4
+ %227 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %228 = getelementptr inbounds double* %227, i32 2 ; <double*> [#uses=1]
+ %229 = load double* %228, align 1 ; <double> [#uses=1]
+ %230 = fptrunc double %229 to float ; <float> [#uses=1]
+ %231 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %232 = fmul float %230, %231 ; <float> [#uses=1]
+ %233 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %234 = fmul float %232, %233 ; <float> [#uses=1]
+ %235 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %236 = getelementptr inbounds %struct.GLDContextRec* %235, i32 0, i32 1 ; <float*> [#uses=1]
+ %237 = load float* %236, align 4 ; <float> [#uses=1]
+ %238 = fadd float %234, %237 ; <float> [#uses=1]
+ store float %238, float* %b, align 4
+ %239 = load float* %r, align 4 ; <float> [#uses=1]
+ %240 = fcmp uge float %239, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %240, label %bb31, label %bb35
+
+bb31: ; preds = %bb30
+ %241 = load float* %r, align 4 ; <float> [#uses=1]
+ %242 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %243 = fcmp ogt float %241, %242 ; <i1> [#uses=1]
+ br i1 %243, label %bb32, label %bb33
+
+bb32: ; preds = %bb31
+ %244 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %244, float* %iftmp.149, align 4
+ br label %bb34
+
+bb33: ; preds = %bb31
+ %245 = load float* %r, align 4 ; <float> [#uses=1]
+ store float %245, float* %iftmp.149, align 4
+ br label %bb34
+
+bb34: ; preds = %bb33, %bb32
+ %246 = load float* %iftmp.149, align 4 ; <float> [#uses=1]
+ store float %246, float* %iftmp.148, align 4
+ br label %bb36
+
+bb35: ; preds = %bb30
+ store float 0.000000e+00, float* %iftmp.148, align 4
+ br label %bb36
+
+bb36: ; preds = %bb35, %bb34
+ %247 = load float* %iftmp.148, align 4 ; <float> [#uses=1]
+ store float %247, float* %r, align 4
+ %248 = load float* %g, align 4 ; <float> [#uses=1]
+ %249 = fcmp uge float %248, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %249, label %bb37, label %bb41
+
+bb37: ; preds = %bb36
+ %250 = load float* %g, align 4 ; <float> [#uses=1]
+ %251 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %252 = fcmp ogt float %250, %251 ; <i1> [#uses=1]
+ br i1 %252, label %bb38, label %bb39
+
+bb38: ; preds = %bb37
+ %253 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %253, float* %iftmp.151, align 4
+ br label %bb40
+
+bb39: ; preds = %bb37
+ %254 = load float* %g, align 4 ; <float> [#uses=1]
+ store float %254, float* %iftmp.151, align 4
+ br label %bb40
+
+bb40: ; preds = %bb39, %bb38
+ %255 = load float* %iftmp.151, align 4 ; <float> [#uses=1]
+ store float %255, float* %iftmp.150, align 4
+ br label %bb42
+
+bb41: ; preds = %bb36
+ store float 0.000000e+00, float* %iftmp.150, align 4
+ br label %bb42
+
+bb42: ; preds = %bb41, %bb40
+ %256 = load float* %iftmp.150, align 4 ; <float> [#uses=1]
+ store float %256, float* %g, align 4
+ %257 = load float* %b, align 4 ; <float> [#uses=1]
+ %258 = fcmp uge float %257, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %258, label %bb43, label %bb47
+
+bb43: ; preds = %bb42
+ %259 = load float* %b, align 4 ; <float> [#uses=1]
+ %260 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %261 = fcmp ogt float %259, %260 ; <i1> [#uses=1]
+ br i1 %261, label %bb44, label %bb45
+
+bb44: ; preds = %bb43
+ %262 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %262, float* %iftmp.153, align 4
+ br label %bb46
+
+bb45: ; preds = %bb43
+ %263 = load float* %b, align 4 ; <float> [#uses=1]
+ store float %263, float* %iftmp.153, align 4
+ br label %bb46
+
+bb46: ; preds = %bb45, %bb44
+ %264 = load float* %iftmp.153, align 4 ; <float> [#uses=1]
+ store float %264, float* %iftmp.152, align 4
+ br label %bb48
+
+bb47: ; preds = %bb42
+ store float 0.000000e+00, float* %iftmp.152, align 4
+ br label %bb48
+
+bb48: ; preds = %bb47, %bb46
+ %265 = load float* %iftmp.152, align 4 ; <float> [#uses=1]
+ store float %265, float* %b, align 4
+ %266 = load float* %a, align 4 ; <float> [#uses=1]
+ %267 = fcmp uge float %266, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %267, label %bb49, label %bb53
+
+bb49: ; preds = %bb48
+ %268 = load float* %a, align 4 ; <float> [#uses=1]
+ %269 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %270 = fcmp ogt float %268, %269 ; <i1> [#uses=1]
+ br i1 %270, label %bb50, label %bb51
+
+bb50: ; preds = %bb49
+ %271 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %271, float* %iftmp.155, align 4
+ br label %bb52
+
+bb51: ; preds = %bb49
+ %272 = load float* %a, align 4 ; <float> [#uses=1]
+ store float %272, float* %iftmp.155, align 4
+ br label %bb52
+
+bb52: ; preds = %bb51, %bb50
+ %273 = load float* %iftmp.155, align 4 ; <float> [#uses=1]
+ store float %273, float* %iftmp.154, align 4
+ br label %bb54
+
+bb53: ; preds = %bb48
+ store float 0.000000e+00, float* %iftmp.154, align 4
+ br label %bb54
+
+bb54: ; preds = %bb53, %bb52
+ %274 = load float* %iftmp.154, align 4 ; <float> [#uses=1]
+ store float %274, float* %a, align 4
+ %275 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
+ %276 = load i16* %275, align 2 ; <i16> [#uses=1]
+ store i16 %276, i16* %pixl, align 2
+ %277 = load i8* %swap, align 1 ; <i8> [#uses=1]
+ %278 = icmp ne i8 %277, 0 ; <i1> [#uses=1]
+ br i1 %278, label %bb55, label %bb56
+
+bb55: ; preds = %bb54
+ %279 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %280 = zext i16 %279 to i32 ; <i32> [#uses=1]
+ %281 = trunc i32 %280 to i16 ; <i16> [#uses=1]
+ %282 = call zeroext i16 @_OSSwapInt16(i16 zeroext %281) nounwind ; <i16> [#uses=1]
+ store i16 %282, i16* %pixl, align 2
+ br label %bb56
+
+bb56: ; preds = %bb55, %bb54
+ %283 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %284 = getelementptr inbounds %struct.GLDState* %283, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %285 = getelementptr inbounds %struct.GLDMaskMode* %284, i32 0, i32 2 ; <i8*> [#uses=1]
+ %286 = load i8* %285, align 16 ; <i8> [#uses=1]
+ %287 = zext i8 %286 to i32 ; <i32> [#uses=1]
+ %288 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
+ %289 = and i32 %287, %288 ; <i32> [#uses=1]
+ %290 = icmp ne i32 %289, 0 ; <i1> [#uses=1]
+ br i1 %290, label %bb57, label %bb58
+
+bb57: ; preds = %bb56
+ %291 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %292 = and i16 %291, -32257 ; <i16> [#uses=1]
+ %293 = load float* %r, align 4 ; <float> [#uses=1]
+ %294 = fptoui float %293 to i32 ; <i32> [#uses=1]
+ %295 = trunc i32 %294 to i16 ; <i16> [#uses=1]
+ %296 = shl i16 %295, 10 ; <i16> [#uses=1]
+ %297 = and i16 %296, 31744 ; <i16> [#uses=1]
+ %298 = or i16 %292, %297 ; <i16> [#uses=1]
+ store i16 %298, i16* %pixl, align 2
+ br label %bb58
+
+bb58: ; preds = %bb57, %bb56
+ %299 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %300 = getelementptr inbounds %struct.GLDState* %299, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %301 = getelementptr inbounds %struct.GLDMaskMode* %300, i32 0, i32 3 ; <i8*> [#uses=1]
+ %302 = load i8* %301, align 1 ; <i8> [#uses=1]
+ %303 = zext i8 %302 to i32 ; <i32> [#uses=1]
+ %304 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
+ %305 = and i32 %303, %304 ; <i32> [#uses=1]
+ %306 = icmp ne i32 %305, 0 ; <i1> [#uses=1]
+ br i1 %306, label %bb59, label %bb60
+
+bb59: ; preds = %bb58
+ %307 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %308 = and i16 %307, -993 ; <i16> [#uses=1]
+ %309 = load float* %g, align 4 ; <float> [#uses=1]
+ %310 = fptoui float %309 to i32 ; <i32> [#uses=1]
+ %311 = trunc i32 %310 to i16 ; <i16> [#uses=1]
+ %312 = shl i16 %311, 5 ; <i16> [#uses=1]
+ %313 = and i16 %312, 992 ; <i16> [#uses=1]
+ %314 = or i16 %308, %313 ; <i16> [#uses=1]
+ store i16 %314, i16* %pixl, align 2
+ br label %bb60
+
+bb60: ; preds = %bb59, %bb58
+ %315 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %316 = getelementptr inbounds %struct.GLDState* %315, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %317 = getelementptr inbounds %struct.GLDMaskMode* %316, i32 0, i32 4 ; <i8*> [#uses=1]
+ %318 = load i8* %317, align 2 ; <i8> [#uses=1]
+ %319 = zext i8 %318 to i32 ; <i32> [#uses=1]
+ %320 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
+ %321 = and i32 %319, %320 ; <i32> [#uses=1]
+ %322 = icmp ne i32 %321, 0 ; <i1> [#uses=1]
+ br i1 %322, label %bb61, label %bb62
+
+bb61: ; preds = %bb60
+ %323 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %324 = and i16 %323, -32 ; <i16> [#uses=1]
+ %325 = load float* %b, align 4 ; <float> [#uses=1]
+ %326 = fptoui float %325 to i32 ; <i32> [#uses=1]
+ %327 = trunc i32 %326 to i16 ; <i16> [#uses=1]
+ %328 = and i16 %327, 31 ; <i16> [#uses=1]
+ %329 = or i16 %324, %328 ; <i16> [#uses=1]
+ store i16 %329, i16* %pixl, align 2
+ br label %bb62
+
+bb62: ; preds = %bb61, %bb60
+ %330 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %331 = getelementptr inbounds %struct.GLDState* %330, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %332 = getelementptr inbounds %struct.GLDMaskMode* %331, i32 0, i32 5 ; <i8*> [#uses=1]
+ %333 = load i8* %332, align 1 ; <i8> [#uses=1]
+ %334 = zext i8 %333 to i32 ; <i32> [#uses=1]
+ %335 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
+ %336 = and i32 %334, %335 ; <i32> [#uses=1]
+ %337 = icmp ne i32 %336, 0 ; <i1> [#uses=1]
+ br i1 %337, label %bb63, label %bb65
+
+bb63: ; preds = %bb62
+ %338 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %339 = getelementptr inbounds %struct.GLDContextRec* %338, i32 0, i32 1 ; <float*> [#uses=1]
+ %340 = load float* %339, align 4 ; <float> [#uses=1]
+ %341 = load float* %a, align 4 ; <float> [#uses=1]
+ %342 = fcmp olt float %340, %341 ; <i1> [#uses=1]
+ br i1 %342, label %bb64, label %bb65
+
+bb64: ; preds = %bb63
+ %343 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %344 = or i16 %343, -32768 ; <i16> [#uses=1]
+ store i16 %344, i16* %pixl, align 2
+ br label %bb65
+
+bb65: ; preds = %bb64, %bb63, %bb62
+ %345 = load i8* %swap, align 1 ; <i8> [#uses=1]
+ %346 = icmp ne i8 %345, 0 ; <i1> [#uses=1]
+ br i1 %346, label %bb66, label %bb67
+
+bb66: ; preds = %bb65
+ %347 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %348 = zext i16 %347 to i32 ; <i32> [#uses=1]
+ %349 = trunc i32 %348 to i16 ; <i16> [#uses=1]
+ %350 = call zeroext i16 @_OSSwapInt16(i16 zeroext %349) nounwind ; <i16> [#uses=1]
+ store i16 %350, i16* %pixl, align 2
+ br label %bb67
+
+bb67: ; preds = %bb66, %bb65
+ %351 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
+ %352 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ store i16 %352, i16* %351, align 2
+ %353 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %354 = getelementptr inbounds double* %353, i32 4 ; <double*> [#uses=1]
+ store double* %354, double** %accum, align 4
+ %355 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
+ %356 = getelementptr inbounds i16* %355, i32 1 ; <i16*> [#uses=1]
+ store i16* %356, i16** %color_ptr, align 4
+ br label %bb68
+
+bb68: ; preds = %bb67, %bb29
+ %357 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %358 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %359 = icmp ult double* %357, %358 ; <i1> [#uses=1]
+ br i1 %359, label %bb30, label %bb69
+
+bb69: ; preds = %bb68
+ br label %bb101
+
+bb70: ; preds = %bb28
+ br label %bb100
+
+bb71: ; preds = %bb100
+ %360 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %361 = getelementptr inbounds double* %360, i32 3 ; <double*> [#uses=1]
+ %362 = load double* %361, align 1 ; <double> [#uses=1]
+ %363 = fptrunc double %362 to float ; <float> [#uses=1]
+ %364 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %365 = fmul float %363, %364 ; <float> [#uses=1]
+ store float %365, float* %a, align 4
+ %366 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %367 = getelementptr inbounds double* %366, i32 0 ; <double*> [#uses=1]
+ %368 = load double* %367, align 1 ; <double> [#uses=1]
+ %369 = fptrunc double %368 to float ; <float> [#uses=1]
+ %370 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %371 = fmul float %369, %370 ; <float> [#uses=1]
+ %372 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %373 = fmul float %371, %372 ; <float> [#uses=1]
+ %374 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %375 = getelementptr inbounds %struct.GLDContextRec* %374, i32 0, i32 1 ; <float*> [#uses=1]
+ %376 = load float* %375, align 4 ; <float> [#uses=1]
+ %377 = fadd float %373, %376 ; <float> [#uses=1]
+ store float %377, float* %r, align 4
+ %378 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %379 = getelementptr inbounds double* %378, i32 1 ; <double*> [#uses=1]
+ %380 = load double* %379, align 1 ; <double> [#uses=1]
+ %381 = fptrunc double %380 to float ; <float> [#uses=1]
+ %382 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %383 = fmul float %381, %382 ; <float> [#uses=1]
+ %384 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %385 = fmul float %383, %384 ; <float> [#uses=1]
+ %386 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %387 = getelementptr inbounds %struct.GLDContextRec* %386, i32 0, i32 1 ; <float*> [#uses=1]
+ %388 = load float* %387, align 4 ; <float> [#uses=1]
+ %389 = fadd float %385, %388 ; <float> [#uses=1]
+ store float %389, float* %g, align 4
+ %390 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %391 = getelementptr inbounds double* %390, i32 2 ; <double*> [#uses=1]
+ %392 = load double* %391, align 1 ; <double> [#uses=1]
+ %393 = fptrunc double %392 to float ; <float> [#uses=1]
+ %394 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %395 = fmul float %393, %394 ; <float> [#uses=1]
+ %396 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %397 = fmul float %395, %396 ; <float> [#uses=1]
+ %398 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %399 = getelementptr inbounds %struct.GLDContextRec* %398, i32 0, i32 1 ; <float*> [#uses=1]
+ %400 = load float* %399, align 4 ; <float> [#uses=1]
+ %401 = fadd float %397, %400 ; <float> [#uses=1]
+ store float %401, float* %b, align 4
+ %402 = load float* %r, align 4 ; <float> [#uses=1]
+ %403 = fcmp uge float %402, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %403, label %bb72, label %bb76
+
+bb72: ; preds = %bb71
+ %404 = load float* %r, align 4 ; <float> [#uses=1]
+ %405 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %406 = fcmp ogt float %404, %405 ; <i1> [#uses=1]
+ br i1 %406, label %bb73, label %bb74
+
+bb73: ; preds = %bb72
+ %407 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %407, float* %iftmp.157, align 4
+ br label %bb75
+
+bb74: ; preds = %bb72
+ %408 = load float* %r, align 4 ; <float> [#uses=1]
+ store float %408, float* %iftmp.157, align 4
+ br label %bb75
+
+bb75: ; preds = %bb74, %bb73
+ %409 = load float* %iftmp.157, align 4 ; <float> [#uses=1]
+ store float %409, float* %iftmp.156, align 4
+ br label %bb77
+
+bb76: ; preds = %bb71
+ store float 0.000000e+00, float* %iftmp.156, align 4
+ br label %bb77
+
+bb77: ; preds = %bb76, %bb75
+ %410 = load float* %iftmp.156, align 4 ; <float> [#uses=1]
+ store float %410, float* %r, align 4
+ %411 = load float* %g, align 4 ; <float> [#uses=1]
+ %412 = fcmp uge float %411, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %412, label %bb78, label %bb82
+
+bb78: ; preds = %bb77
+ %413 = load float* %g, align 4 ; <float> [#uses=1]
+ %414 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %415 = fcmp ogt float %413, %414 ; <i1> [#uses=1]
+ br i1 %415, label %bb79, label %bb80
+
+bb79: ; preds = %bb78
+ %416 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %416, float* %iftmp.159, align 4
+ br label %bb81
+
+bb80: ; preds = %bb78
+ %417 = load float* %g, align 4 ; <float> [#uses=1]
+ store float %417, float* %iftmp.159, align 4
+ br label %bb81
+
+bb81: ; preds = %bb80, %bb79
+ %418 = load float* %iftmp.159, align 4 ; <float> [#uses=1]
+ store float %418, float* %iftmp.158, align 4
+ br label %bb83
+
+bb82: ; preds = %bb77
+ store float 0.000000e+00, float* %iftmp.158, align 4
+ br label %bb83
+
+bb83: ; preds = %bb82, %bb81
+ %419 = load float* %iftmp.158, align 4 ; <float> [#uses=1]
+ store float %419, float* %g, align 4
+ %420 = load float* %b, align 4 ; <float> [#uses=1]
+ %421 = fcmp uge float %420, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %421, label %bb84, label %bb88
+
+bb84: ; preds = %bb83
+ %422 = load float* %b, align 4 ; <float> [#uses=1]
+ %423 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %424 = fcmp ogt float %422, %423 ; <i1> [#uses=1]
+ br i1 %424, label %bb85, label %bb86
+
+bb85: ; preds = %bb84
+ %425 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %425, float* %iftmp.161, align 4
+ br label %bb87
+
+bb86: ; preds = %bb84
+ %426 = load float* %b, align 4 ; <float> [#uses=1]
+ store float %426, float* %iftmp.161, align 4
+ br label %bb87
+
+bb87: ; preds = %bb86, %bb85
+ %427 = load float* %iftmp.161, align 4 ; <float> [#uses=1]
+ store float %427, float* %iftmp.160, align 4
+ br label %bb89
+
+bb88: ; preds = %bb83
+ store float 0.000000e+00, float* %iftmp.160, align 4
+ br label %bb89
+
+bb89: ; preds = %bb88, %bb87
+ %428 = load float* %iftmp.160, align 4 ; <float> [#uses=1]
+ store float %428, float* %b, align 4
+ %429 = load float* %a, align 4 ; <float> [#uses=1]
+ %430 = fcmp uge float %429, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %430, label %bb90, label %bb94
+
+bb90: ; preds = %bb89
+ %431 = load float* %a, align 4 ; <float> [#uses=1]
+ %432 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ %433 = fcmp ogt float %431, %432 ; <i1> [#uses=1]
+ br i1 %433, label %bb91, label %bb92
+
+bb91: ; preds = %bb90
+ %434 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
+ store float %434, float* %iftmp.163, align 4
+ br label %bb93
+
+bb92: ; preds = %bb90
+ %435 = load float* %a, align 4 ; <float> [#uses=1]
+ store float %435, float* %iftmp.163, align 4
+ br label %bb93
+
+bb93: ; preds = %bb92, %bb91
+ %436 = load float* %iftmp.163, align 4 ; <float> [#uses=1]
+ store float %436, float* %iftmp.162, align 4
+ br label %bb95
+
+bb94: ; preds = %bb89
+ store float 0.000000e+00, float* %iftmp.162, align 4
+ br label %bb95
+
+bb95: ; preds = %bb94, %bb93
+ %437 = load float* %iftmp.162, align 4 ; <float> [#uses=1]
+ store float %437, float* %a, align 4
+ %438 = load float* %r, align 4 ; <float> [#uses=1]
+ %439 = fptoui float %438 to i32 ; <i32> [#uses=1]
+ %440 = trunc i32 %439 to i16 ; <i16> [#uses=1]
+ %441 = shl i16 %440, 10 ; <i16> [#uses=1]
+ %442 = and i16 %441, 31744 ; <i16> [#uses=1]
+ store i16 %442, i16* %pixl, align 2
+ %443 = load float* %g, align 4 ; <float> [#uses=1]
+ %444 = fptoui float %443 to i32 ; <i32> [#uses=1]
+ %445 = trunc i32 %444 to i16 ; <i16> [#uses=1]
+ %446 = shl i16 %445, 5 ; <i16> [#uses=1]
+ %447 = and i16 %446, 992 ; <i16> [#uses=1]
+ %448 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %449 = or i16 %447, %448 ; <i16> [#uses=1]
+ store i16 %449, i16* %pixl, align 2
+ %450 = load float* %b, align 4 ; <float> [#uses=1]
+ %451 = fptoui float %450 to i32 ; <i32> [#uses=1]
+ %452 = trunc i32 %451 to i16 ; <i16> [#uses=1]
+ %453 = and i16 %452, 31 ; <i16> [#uses=1]
+ %454 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %455 = or i16 %453, %454 ; <i16> [#uses=1]
+ store i16 %455, i16* %pixl, align 2
+ %456 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %457 = getelementptr inbounds %struct.GLDContextRec* %456, i32 0, i32 1 ; <float*> [#uses=1]
+ %458 = load float* %457, align 4 ; <float> [#uses=1]
+ %459 = load float* %a, align 4 ; <float> [#uses=1]
+ %460 = fcmp olt float %458, %459 ; <i1> [#uses=1]
+ br i1 %460, label %bb96, label %bb97
+
+bb96: ; preds = %bb95
+ %461 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %462 = or i16 %461, -32768 ; <i16> [#uses=1]
+ store i16 %462, i16* %pixl, align 2
+ br label %bb97
+
+bb97: ; preds = %bb96, %bb95
+ %463 = load i8* %swap, align 1 ; <i8> [#uses=1]
+ %464 = icmp ne i8 %463, 0 ; <i1> [#uses=1]
+ br i1 %464, label %bb98, label %bb99
+
+bb98: ; preds = %bb97
+ %465 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ %466 = zext i16 %465 to i32 ; <i32> [#uses=1]
+ %467 = trunc i32 %466 to i16 ; <i16> [#uses=1]
+ %468 = call zeroext i16 @_OSSwapInt16(i16 zeroext %467) nounwind ; <i16> [#uses=1]
+ store i16 %468, i16* %pixl, align 2
+ br label %bb99
+
+bb99: ; preds = %bb98, %bb97
+ %469 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
+ %470 = load i16* %pixl, align 2 ; <i16> [#uses=1]
+ store i16 %470, i16* %469, align 2
+ %471 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %472 = getelementptr inbounds double* %471, i32 4 ; <double*> [#uses=1]
+ store double* %472, double** %accum, align 4
+ %473 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
+ %474 = getelementptr inbounds i16* %473, i32 1 ; <i16*> [#uses=1]
+ store i16* %474, i16** %color_ptr, align 4
+ br label %bb100
+
+bb100: ; preds = %bb99, %bb70
+ %475 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %476 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %477 = icmp ult double* %475, %476 ; <i1> [#uses=1]
+ br i1 %477, label %bb71, label %bb101
+
+bb101: ; preds = %bb100, %bb69
+ %478 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %479 = add i32 %478, 1 ; <i32> [#uses=1]
+ store i32 %479, i32* %y, align 4
+ %480 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %481 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
+ %482 = add i32 %480, %481 ; <i32> [#uses=1]
+ store i32 %482, i32* %offset, align 4
+ br label %bb102
+
+bb102: ; preds = %bb101, %bb27
+ %483 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %484 = load i32* %yl, align 4 ; <i32> [#uses=1]
+ %485 = icmp ult i32 %483, %484 ; <i1> [#uses=1]
+ br i1 %485, label %bb28, label %bb103
+
+bb103: ; preds = %bb102, %bb26
+ %486 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %487 = add nsw i32 %486, 1 ; <i32> [#uses=1]
+ store i32 %487, i32* %draw_buffer, align 4
+ br label %bb104
+
+bb104: ; preds = %bb103, %bb25
+ %488 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %489 = icmp sle i32 %488, 7 ; <i1> [#uses=1]
+ br i1 %489, label %bb26, label %bb105
+
+bb105: ; preds = %bb104, %bb23
+ %490 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %491 = getelementptr inbounds %struct.GLDContextRec* %490, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %492 = load %struct.GLDFramebufferRec** %491, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %493 = icmp ne %struct.GLDFramebufferRec* %492, null ; <i1> [#uses=1]
+ br i1 %493, label %bb106, label %bb107
+
+bb106: ; preds = %bb105
+ %494 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %495 = getelementptr inbounds %struct.GLDContextRec* %494, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %496 = load %struct.GLDFramebufferRec** %495, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %497 = getelementptr inbounds %struct.GLDFramebufferRec* %496, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
+ %498 = getelementptr inbounds [10 x %struct.GLDFormat]* %497, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
+ %499 = getelementptr inbounds %struct.GLDFormat* %498, i32 0, i32 7 ; <i32*> [#uses=1]
+ %500 = load i32* %499, align 4 ; <i32> [#uses=1]
+ %501 = icmp eq i32 %500, 33639 ; <i1> [#uses=1]
+ %502 = zext i1 %501 to i8 ; <i8> [#uses=1]
+ store i8 %502, i8* %iftmp.164, align 1
+ br label %bb108
+
+bb107: ; preds = %bb105
+ %503 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %504 = getelementptr inbounds %struct.GLDContextRec* %503, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
+ %505 = getelementptr inbounds %struct.GLDFormat* %504, i32 0, i32 7 ; <i32*> [#uses=1]
+ %506 = load i32* %505, align 4 ; <i32> [#uses=1]
+ %507 = icmp eq i32 %506, 33639 ; <i1> [#uses=1]
+ %508 = zext i1 %507 to i8 ; <i8> [#uses=1]
+ store i8 %508, i8* %iftmp.164, align 1
+ br label %bb108
+
+bb108: ; preds = %bb107, %bb106
+ %509 = load i8* %iftmp.164, align 1 ; <i8> [#uses=1]
+ %toBool109 = icmp ne i8 %509, 0 ; <i1> [#uses=1]
+ br i1 %toBool109, label %bb110, label %bb229
+
+bb110: ; preds = %bb108
+ %510 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %511 = getelementptr inbounds %struct.GLDContextRec* %510, i32 0, i32 7 ; <float*> [#uses=1]
+ %512 = load float* %511, align 4 ; <float> [#uses=1]
+ store float %512, float* %twoFiftyFive, align 4
+ %513 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ store i32 %513, i32* %start_offset112, align 4
+ store i32 0, i32* %draw_buffer, align 4
+ br label %bb227
+
+bb113: ; preds = %bb227
+ %514 = load i32* %start_offset112, align 4 ; <i32> [#uses=1]
+ store i32 %514, i32* %offset, align 4
+ %515 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %516 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %517 = getelementptr inbounds %struct.GLDContextRec* %516, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %518 = getelementptr inbounds %struct.GLDBufferstate* %517, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %519 = getelementptr inbounds [8 x %union.GLSBuffer]* %518, i32 0, i32 %515 ; <%union.GLSBuffer*> [#uses=1]
+ %520 = getelementptr inbounds %union.GLSBuffer* %519, i32 0, i32 0 ; <i8**> [#uses=1]
+ %521 = load i8** %520, align 4 ; <i8*> [#uses=1]
+ %522 = icmp ne i8* %521, null ; <i1> [#uses=1]
+ br i1 %522, label %bb114, label %bb226
+
+bb114: ; preds = %bb113
+ %523 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %524 = shl i32 1, %523 ; <i32> [#uses=1]
+ store i32 %524, i32* %cur_draw_buffer_mask_bit115, align 4
+ %525 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ store i32 %525, i32* %y, align 4
+ br label %bb225
+
+bb116: ; preds = %bb225
+ %526 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %527 = getelementptr inbounds %struct.GLDContextRec* %526, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %528 = getelementptr inbounds %struct.GLDBufferstate* %527, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
+ %529 = getelementptr inbounds %union.GLSBuffer* %528, i32 0, i32 0 ; <i8**> [#uses=1]
+ %530 = bitcast i8** %529 to double** ; <double**> [#uses=1]
+ %531 = load double** %530, align 4 ; <double*> [#uses=1]
+ %532 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %533 = mul i32 %532, 4 ; <i32> [#uses=1]
+ %534 = getelementptr inbounds double* %531, i32 %533 ; <double*> [#uses=1]
+ store double* %534, double** %accum, align 4
+ %535 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %536 = load i32* %cw4, align 4 ; <i32> [#uses=1]
+ %537 = getelementptr inbounds double* %535, i32 %536 ; <double*> [#uses=1]
+ store double* %537, double** %accum_end, align 4
+ %538 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %539 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %540 = getelementptr inbounds %struct.GLDContextRec* %539, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %541 = getelementptr inbounds %struct.GLDBufferstate* %540, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %542 = getelementptr inbounds [8 x %union.GLSBuffer]* %541, i32 0, i32 %538 ; <%union.GLSBuffer*> [#uses=1]
+ %543 = getelementptr inbounds %union.GLSBuffer* %542, i32 0, i32 0 ; <i8**> [#uses=1]
+ %544 = bitcast i8** %543 to i32** ; <i32**> [#uses=1]
+ %545 = load i32** %544, align 4 ; <i32*> [#uses=1]
+ %546 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %547 = getelementptr inbounds i32* %545, i32 %546 ; <i32*> [#uses=1]
+ %548 = bitcast i32* %547 to i8* ; <i8*> [#uses=1]
+ store i8* %548, i8** %color_ptr111, align 4
+ %549 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
+ %550 = icmp ne i8 %549, 0 ; <i1> [#uses=1]
+ br i1 %550, label %bb117, label %bb191
+
+bb117: ; preds = %bb116
+ br label %bb189
+
+bb118: ; preds = %bb189
+ %551 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %552 = getelementptr inbounds double* %551, i32 0 ; <double*> [#uses=1]
+ %553 = load double* %552, align 1 ; <double> [#uses=1]
+ %554 = fptrunc double %553 to float ; <float> [#uses=1]
+ %555 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %556 = fmul float %554, %555 ; <float> [#uses=1]
+ %557 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %558 = fmul float %556, %557 ; <float> [#uses=1]
+ %559 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %560 = getelementptr inbounds %struct.GLDContextRec* %559, i32 0, i32 1 ; <float*> [#uses=1]
+ %561 = load float* %560, align 4 ; <float> [#uses=1]
+ %562 = fadd float %558, %561 ; <float> [#uses=1]
+ store float %562, float* %r119, align 4
+ %563 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %564 = getelementptr inbounds double* %563, i32 1 ; <double*> [#uses=1]
+ %565 = load double* %564, align 1 ; <double> [#uses=1]
+ %566 = fptrunc double %565 to float ; <float> [#uses=1]
+ %567 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %568 = fmul float %566, %567 ; <float> [#uses=1]
+ %569 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %570 = fmul float %568, %569 ; <float> [#uses=1]
+ %571 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %572 = getelementptr inbounds %struct.GLDContextRec* %571, i32 0, i32 1 ; <float*> [#uses=1]
+ %573 = load float* %572, align 4 ; <float> [#uses=1]
+ %574 = fadd float %570, %573 ; <float> [#uses=1]
+ store float %574, float* %g120, align 4
+ %575 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %576 = getelementptr inbounds double* %575, i32 2 ; <double*> [#uses=1]
+ %577 = load double* %576, align 1 ; <double> [#uses=1]
+ %578 = fptrunc double %577 to float ; <float> [#uses=1]
+ %579 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %580 = fmul float %578, %579 ; <float> [#uses=1]
+ %581 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %582 = fmul float %580, %581 ; <float> [#uses=1]
+ %583 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %584 = getelementptr inbounds %struct.GLDContextRec* %583, i32 0, i32 1 ; <float*> [#uses=1]
+ %585 = load float* %584, align 4 ; <float> [#uses=1]
+ %586 = fadd float %582, %585 ; <float> [#uses=1]
+ store float %586, float* %b121, align 4
+ %587 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %588 = getelementptr inbounds double* %587, i32 3 ; <double*> [#uses=1]
+ %589 = load double* %588, align 1 ; <double> [#uses=1]
+ %590 = fptrunc double %589 to float ; <float> [#uses=1]
+ %591 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %592 = fmul float %590, %591 ; <float> [#uses=1]
+ %593 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %594 = fmul float %592, %593 ; <float> [#uses=1]
+ %595 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %596 = getelementptr inbounds %struct.GLDContextRec* %595, i32 0, i32 1 ; <float*> [#uses=1]
+ %597 = load float* %596, align 4 ; <float> [#uses=1]
+ %598 = fadd float %594, %597 ; <float> [#uses=1]
+ store float %598, float* %a122, align 4
+ %599 = load i8* %swap, align 1 ; <i8> [#uses=1]
+ %600 = icmp ne i8 %599, 0 ; <i1> [#uses=1]
+ br i1 %600, label %bb123, label %bb156
+
+bb123: ; preds = %bb118
+ %601 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %602 = getelementptr inbounds %struct.GLDState* %601, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %603 = getelementptr inbounds %struct.GLDMaskMode* %602, i32 0, i32 5 ; <i8*> [#uses=1]
+ %604 = load i8* %603, align 1 ; <i8> [#uses=1]
+ %605 = zext i8 %604 to i32 ; <i32> [#uses=1]
+ %606 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %607 = and i32 %605, %606 ; <i32> [#uses=1]
+ %608 = icmp ne i32 %607, 0 ; <i1> [#uses=1]
+ br i1 %608, label %bb124, label %bb131
+
+bb124: ; preds = %bb123
+ %609 = load float* %a122, align 4 ; <float> [#uses=1]
+ %610 = fcmp uge float %609, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %610, label %bb125, label %bb129
+
+bb125: ; preds = %bb124
+ %611 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %612 = getelementptr inbounds %struct.GLDContextRec* %611, i32 0, i32 7 ; <float*> [#uses=1]
+ %613 = load float* %612, align 4 ; <float> [#uses=1]
+ %614 = load float* %a122, align 4 ; <float> [#uses=1]
+ %615 = fcmp olt float %613, %614 ; <i1> [#uses=1]
+ br i1 %615, label %bb126, label %bb127
+
+bb126: ; preds = %bb125
+ %616 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %617 = getelementptr inbounds %struct.GLDContextRec* %616, i32 0, i32 7 ; <float*> [#uses=1]
+ %618 = load float* %617, align 4 ; <float> [#uses=1]
+ %619 = fptoui float %618 to i8 ; <i8> [#uses=1]
+ store i8 %619, i8* %iftmp.168, align 1
+ br label %bb128
+
+bb127: ; preds = %bb125
+ %620 = load float* %a122, align 4 ; <float> [#uses=1]
+ %621 = fptoui float %620 to i8 ; <i8> [#uses=1]
+ store i8 %621, i8* %iftmp.168, align 1
+ br label %bb128
+
+bb128: ; preds = %bb127, %bb126
+ %622 = load i8* %iftmp.168, align 1 ; <i8> [#uses=1]
+ store i8 %622, i8* %iftmp.167, align 1
+ br label %bb130
+
+bb129: ; preds = %bb124
+ store i8 0, i8* %iftmp.167, align 1
+ br label %bb130
+
+bb130: ; preds = %bb129, %bb128
+ %623 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %624 = getelementptr inbounds i8* %623, i32 0 ; <i8*> [#uses=1]
+ %625 = load i8* %iftmp.167, align 1 ; <i8> [#uses=1]
+ store i8 %625, i8* %624, align 1
+ br label %bb131
+
+bb131: ; preds = %bb130, %bb123
+ %626 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %627 = getelementptr inbounds %struct.GLDState* %626, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %628 = getelementptr inbounds %struct.GLDMaskMode* %627, i32 0, i32 2 ; <i8*> [#uses=1]
+ %629 = load i8* %628, align 16 ; <i8> [#uses=1]
+ %630 = zext i8 %629 to i32 ; <i32> [#uses=1]
+ %631 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %632 = and i32 %630, %631 ; <i32> [#uses=1]
+ %633 = icmp ne i32 %632, 0 ; <i1> [#uses=1]
+ br i1 %633, label %bb132, label %bb139
+
+bb132: ; preds = %bb131
+ %634 = load float* %r119, align 4 ; <float> [#uses=1]
+ %635 = fcmp uge float %634, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %635, label %bb133, label %bb137
+
+bb133: ; preds = %bb132
+ %636 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %637 = getelementptr inbounds %struct.GLDContextRec* %636, i32 0, i32 7 ; <float*> [#uses=1]
+ %638 = load float* %637, align 4 ; <float> [#uses=1]
+ %639 = load float* %r119, align 4 ; <float> [#uses=1]
+ %640 = fcmp olt float %638, %639 ; <i1> [#uses=1]
+ br i1 %640, label %bb134, label %bb135
+
+bb134: ; preds = %bb133
+ %641 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %642 = getelementptr inbounds %struct.GLDContextRec* %641, i32 0, i32 7 ; <float*> [#uses=1]
+ %643 = load float* %642, align 4 ; <float> [#uses=1]
+ %644 = fptoui float %643 to i8 ; <i8> [#uses=1]
+ store i8 %644, i8* %iftmp.170, align 1
+ br label %bb136
+
+bb135: ; preds = %bb133
+ %645 = load float* %r119, align 4 ; <float> [#uses=1]
+ %646 = fptoui float %645 to i8 ; <i8> [#uses=1]
+ store i8 %646, i8* %iftmp.170, align 1
+ br label %bb136
+
+bb136: ; preds = %bb135, %bb134
+ %647 = load i8* %iftmp.170, align 1 ; <i8> [#uses=1]
+ store i8 %647, i8* %iftmp.169, align 1
+ br label %bb138
+
+bb137: ; preds = %bb132
+ store i8 0, i8* %iftmp.169, align 1
+ br label %bb138
+
+bb138: ; preds = %bb137, %bb136
+ %648 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %649 = getelementptr inbounds i8* %648, i32 1 ; <i8*> [#uses=1]
+ %650 = load i8* %iftmp.169, align 1 ; <i8> [#uses=1]
+ store i8 %650, i8* %649, align 1
+ br label %bb139
+
+bb139: ; preds = %bb138, %bb131
+ %651 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %652 = getelementptr inbounds %struct.GLDState* %651, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %653 = getelementptr inbounds %struct.GLDMaskMode* %652, i32 0, i32 3 ; <i8*> [#uses=1]
+ %654 = load i8* %653, align 1 ; <i8> [#uses=1]
+ %655 = zext i8 %654 to i32 ; <i32> [#uses=1]
+ %656 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %657 = and i32 %655, %656 ; <i32> [#uses=1]
+ %658 = icmp ne i32 %657, 0 ; <i1> [#uses=1]
+ br i1 %658, label %bb140, label %bb147
+
+bb140: ; preds = %bb139
+ %659 = load float* %g120, align 4 ; <float> [#uses=1]
+ %660 = fcmp uge float %659, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %660, label %bb141, label %bb145
+
+bb141: ; preds = %bb140
+ %661 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %662 = getelementptr inbounds %struct.GLDContextRec* %661, i32 0, i32 7 ; <float*> [#uses=1]
+ %663 = load float* %662, align 4 ; <float> [#uses=1]
+ %664 = load float* %g120, align 4 ; <float> [#uses=1]
+ %665 = fcmp olt float %663, %664 ; <i1> [#uses=1]
+ br i1 %665, label %bb142, label %bb143
+
+bb142: ; preds = %bb141
+ %666 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %667 = getelementptr inbounds %struct.GLDContextRec* %666, i32 0, i32 7 ; <float*> [#uses=1]
+ %668 = load float* %667, align 4 ; <float> [#uses=1]
+ %669 = fptoui float %668 to i8 ; <i8> [#uses=1]
+ store i8 %669, i8* %iftmp.172, align 1
+ br label %bb144
+
+bb143: ; preds = %bb141
+ %670 = load float* %g120, align 4 ; <float> [#uses=1]
+ %671 = fptoui float %670 to i8 ; <i8> [#uses=1]
+ store i8 %671, i8* %iftmp.172, align 1
+ br label %bb144
+
+bb144: ; preds = %bb143, %bb142
+ %672 = load i8* %iftmp.172, align 1 ; <i8> [#uses=1]
+ store i8 %672, i8* %iftmp.171, align 1
+ br label %bb146
+
+bb145: ; preds = %bb140
+ store i8 0, i8* %iftmp.171, align 1
+ br label %bb146
+
+bb146: ; preds = %bb145, %bb144
+ %673 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %674 = getelementptr inbounds i8* %673, i32 2 ; <i8*> [#uses=1]
+ %675 = load i8* %iftmp.171, align 1 ; <i8> [#uses=1]
+ store i8 %675, i8* %674, align 1
+ br label %bb147
+
+bb147: ; preds = %bb146, %bb139
+ %676 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %677 = getelementptr inbounds %struct.GLDState* %676, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %678 = getelementptr inbounds %struct.GLDMaskMode* %677, i32 0, i32 4 ; <i8*> [#uses=1]
+ %679 = load i8* %678, align 2 ; <i8> [#uses=1]
+ %680 = zext i8 %679 to i32 ; <i32> [#uses=1]
+ %681 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %682 = and i32 %680, %681 ; <i32> [#uses=1]
+ %683 = icmp ne i32 %682, 0 ; <i1> [#uses=1]
+ br i1 %683, label %bb148, label %bb155
+
+bb148: ; preds = %bb147
+ %684 = load float* %b121, align 4 ; <float> [#uses=1]
+ %685 = fcmp uge float %684, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %685, label %bb149, label %bb153
+
+bb149: ; preds = %bb148
+ %686 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %687 = getelementptr inbounds %struct.GLDContextRec* %686, i32 0, i32 7 ; <float*> [#uses=1]
+ %688 = load float* %687, align 4 ; <float> [#uses=1]
+ %689 = load float* %b121, align 4 ; <float> [#uses=1]
+ %690 = fcmp olt float %688, %689 ; <i1> [#uses=1]
+ br i1 %690, label %bb150, label %bb151
+
+bb150: ; preds = %bb149
+ %691 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %692 = getelementptr inbounds %struct.GLDContextRec* %691, i32 0, i32 7 ; <float*> [#uses=1]
+ %693 = load float* %692, align 4 ; <float> [#uses=1]
+ %694 = fptoui float %693 to i8 ; <i8> [#uses=1]
+ store i8 %694, i8* %iftmp.174, align 1
+ br label %bb152
+
+bb151: ; preds = %bb149
+ %695 = load float* %b121, align 4 ; <float> [#uses=1]
+ %696 = fptoui float %695 to i8 ; <i8> [#uses=1]
+ store i8 %696, i8* %iftmp.174, align 1
+ br label %bb152
+
+bb152: ; preds = %bb151, %bb150
+ %697 = load i8* %iftmp.174, align 1 ; <i8> [#uses=1]
+ store i8 %697, i8* %iftmp.173, align 1
+ br label %bb154
+
+bb153: ; preds = %bb148
+ store i8 0, i8* %iftmp.173, align 1
+ br label %bb154
+
+bb154: ; preds = %bb153, %bb152
+ %698 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %699 = getelementptr inbounds i8* %698, i32 3 ; <i8*> [#uses=1]
+ %700 = load i8* %iftmp.173, align 1 ; <i8> [#uses=1]
+ store i8 %700, i8* %699, align 1
+ br label %bb155
+
+bb155: ; preds = %bb154, %bb147
+ br label %bb188
+
+bb156: ; preds = %bb118
+ %701 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %702 = getelementptr inbounds %struct.GLDState* %701, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %703 = getelementptr inbounds %struct.GLDMaskMode* %702, i32 0, i32 5 ; <i8*> [#uses=1]
+ %704 = load i8* %703, align 1 ; <i8> [#uses=1]
+ %705 = zext i8 %704 to i32 ; <i32> [#uses=1]
+ %706 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %707 = and i32 %705, %706 ; <i32> [#uses=1]
+ %708 = icmp ne i32 %707, 0 ; <i1> [#uses=1]
+ br i1 %708, label %bb157, label %bb164
+
+bb157: ; preds = %bb156
+ %709 = load float* %a122, align 4 ; <float> [#uses=1]
+ %710 = fcmp uge float %709, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %710, label %bb158, label %bb162
+
+bb158: ; preds = %bb157
+ %711 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %712 = getelementptr inbounds %struct.GLDContextRec* %711, i32 0, i32 7 ; <float*> [#uses=1]
+ %713 = load float* %712, align 4 ; <float> [#uses=1]
+ %714 = load float* %a122, align 4 ; <float> [#uses=1]
+ %715 = fcmp olt float %713, %714 ; <i1> [#uses=1]
+ br i1 %715, label %bb159, label %bb160
+
+bb159: ; preds = %bb158
+ %716 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %717 = getelementptr inbounds %struct.GLDContextRec* %716, i32 0, i32 7 ; <float*> [#uses=1]
+ %718 = load float* %717, align 4 ; <float> [#uses=1]
+ %719 = fptoui float %718 to i8 ; <i8> [#uses=1]
+ store i8 %719, i8* %iftmp.176, align 1
+ br label %bb161
+
+bb160: ; preds = %bb158
+ %720 = load float* %a122, align 4 ; <float> [#uses=1]
+ %721 = fptoui float %720 to i8 ; <i8> [#uses=1]
+ store i8 %721, i8* %iftmp.176, align 1
+ br label %bb161
+
+bb161: ; preds = %bb160, %bb159
+ %722 = load i8* %iftmp.176, align 1 ; <i8> [#uses=1]
+ store i8 %722, i8* %iftmp.175, align 1
+ br label %bb163
+
+bb162: ; preds = %bb157
+ store i8 0, i8* %iftmp.175, align 1
+ br label %bb163
+
+bb163: ; preds = %bb162, %bb161
+ %723 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %724 = getelementptr inbounds i8* %723, i32 3 ; <i8*> [#uses=1]
+ %725 = load i8* %iftmp.175, align 1 ; <i8> [#uses=1]
+ store i8 %725, i8* %724, align 1
+ br label %bb164
+
+bb164: ; preds = %bb163, %bb156
+ %726 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %727 = getelementptr inbounds %struct.GLDState* %726, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %728 = getelementptr inbounds %struct.GLDMaskMode* %727, i32 0, i32 2 ; <i8*> [#uses=1]
+ %729 = load i8* %728, align 16 ; <i8> [#uses=1]
+ %730 = zext i8 %729 to i32 ; <i32> [#uses=1]
+ %731 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %732 = and i32 %730, %731 ; <i32> [#uses=1]
+ %733 = icmp ne i32 %732, 0 ; <i1> [#uses=1]
+ br i1 %733, label %bb165, label %bb172
+
+bb165: ; preds = %bb164
+ %734 = load float* %r119, align 4 ; <float> [#uses=1]
+ %735 = fcmp uge float %734, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %735, label %bb166, label %bb170
+
+bb166: ; preds = %bb165
+ %736 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %737 = getelementptr inbounds %struct.GLDContextRec* %736, i32 0, i32 7 ; <float*> [#uses=1]
+ %738 = load float* %737, align 4 ; <float> [#uses=1]
+ %739 = load float* %r119, align 4 ; <float> [#uses=1]
+ %740 = fcmp olt float %738, %739 ; <i1> [#uses=1]
+ br i1 %740, label %bb167, label %bb168
+
+bb167: ; preds = %bb166
+ %741 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %742 = getelementptr inbounds %struct.GLDContextRec* %741, i32 0, i32 7 ; <float*> [#uses=1]
+ %743 = load float* %742, align 4 ; <float> [#uses=1]
+ %744 = fptoui float %743 to i8 ; <i8> [#uses=1]
+ store i8 %744, i8* %iftmp.178, align 1
+ br label %bb169
+
+bb168: ; preds = %bb166
+ %745 = load float* %r119, align 4 ; <float> [#uses=1]
+ %746 = fptoui float %745 to i8 ; <i8> [#uses=1]
+ store i8 %746, i8* %iftmp.178, align 1
+ br label %bb169
+
+bb169: ; preds = %bb168, %bb167
+ %747 = load i8* %iftmp.178, align 1 ; <i8> [#uses=1]
+ store i8 %747, i8* %iftmp.177, align 1
+ br label %bb171
+
+bb170: ; preds = %bb165
+ store i8 0, i8* %iftmp.177, align 1
+ br label %bb171
+
+bb171: ; preds = %bb170, %bb169
+ %748 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %749 = getelementptr inbounds i8* %748, i32 2 ; <i8*> [#uses=1]
+ %750 = load i8* %iftmp.177, align 1 ; <i8> [#uses=1]
+ store i8 %750, i8* %749, align 1
+ br label %bb172
+
+bb172: ; preds = %bb171, %bb164
+ %751 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %752 = getelementptr inbounds %struct.GLDState* %751, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %753 = getelementptr inbounds %struct.GLDMaskMode* %752, i32 0, i32 3 ; <i8*> [#uses=1]
+ %754 = load i8* %753, align 1 ; <i8> [#uses=1]
+ %755 = zext i8 %754 to i32 ; <i32> [#uses=1]
+ %756 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %757 = and i32 %755, %756 ; <i32> [#uses=1]
+ %758 = icmp ne i32 %757, 0 ; <i1> [#uses=1]
+ br i1 %758, label %bb173, label %bb180
+
+bb173: ; preds = %bb172
+ %759 = load float* %g120, align 4 ; <float> [#uses=1]
+ %760 = fcmp uge float %759, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %760, label %bb174, label %bb178
+
+bb174: ; preds = %bb173
+ %761 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %762 = getelementptr inbounds %struct.GLDContextRec* %761, i32 0, i32 7 ; <float*> [#uses=1]
+ %763 = load float* %762, align 4 ; <float> [#uses=1]
+ %764 = load float* %g120, align 4 ; <float> [#uses=1]
+ %765 = fcmp olt float %763, %764 ; <i1> [#uses=1]
+ br i1 %765, label %bb175, label %bb176
+
+bb175: ; preds = %bb174
+ %766 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %767 = getelementptr inbounds %struct.GLDContextRec* %766, i32 0, i32 7 ; <float*> [#uses=1]
+ %768 = load float* %767, align 4 ; <float> [#uses=1]
+ %769 = fptoui float %768 to i8 ; <i8> [#uses=1]
+ store i8 %769, i8* %iftmp.180, align 1
+ br label %bb177
+
+bb176: ; preds = %bb174
+ %770 = load float* %g120, align 4 ; <float> [#uses=1]
+ %771 = fptoui float %770 to i8 ; <i8> [#uses=1]
+ store i8 %771, i8* %iftmp.180, align 1
+ br label %bb177
+
+bb177: ; preds = %bb176, %bb175
+ %772 = load i8* %iftmp.180, align 1 ; <i8> [#uses=1]
+ store i8 %772, i8* %iftmp.179, align 1
+ br label %bb179
+
+bb178: ; preds = %bb173
+ store i8 0, i8* %iftmp.179, align 1
+ br label %bb179
+
+bb179: ; preds = %bb178, %bb177
+ %773 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %774 = getelementptr inbounds i8* %773, i32 1 ; <i8*> [#uses=1]
+ %775 = load i8* %iftmp.179, align 1 ; <i8> [#uses=1]
+ store i8 %775, i8* %774, align 1
+ br label %bb180
+
+bb180: ; preds = %bb179, %bb172
+ %776 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %777 = getelementptr inbounds %struct.GLDState* %776, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %778 = getelementptr inbounds %struct.GLDMaskMode* %777, i32 0, i32 4 ; <i8*> [#uses=1]
+ %779 = load i8* %778, align 2 ; <i8> [#uses=1]
+ %780 = zext i8 %779 to i32 ; <i32> [#uses=1]
+ %781 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
+ %782 = and i32 %780, %781 ; <i32> [#uses=1]
+ %783 = icmp ne i32 %782, 0 ; <i1> [#uses=1]
+ br i1 %783, label %bb181, label %bb188
+
+bb181: ; preds = %bb180
+ %784 = load float* %b121, align 4 ; <float> [#uses=1]
+ %785 = fcmp uge float %784, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %785, label %bb182, label %bb186
+
+bb182: ; preds = %bb181
+ %786 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %787 = getelementptr inbounds %struct.GLDContextRec* %786, i32 0, i32 7 ; <float*> [#uses=1]
+ %788 = load float* %787, align 4 ; <float> [#uses=1]
+ %789 = load float* %b121, align 4 ; <float> [#uses=1]
+ %790 = fcmp olt float %788, %789 ; <i1> [#uses=1]
+ br i1 %790, label %bb183, label %bb184
+
+bb183: ; preds = %bb182
+ %791 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %792 = getelementptr inbounds %struct.GLDContextRec* %791, i32 0, i32 7 ; <float*> [#uses=1]
+ %793 = load float* %792, align 4 ; <float> [#uses=1]
+ %794 = fptoui float %793 to i8 ; <i8> [#uses=1]
+ store i8 %794, i8* %iftmp.182, align 1
+ br label %bb185
+
+bb184: ; preds = %bb182
+ %795 = load float* %b121, align 4 ; <float> [#uses=1]
+ %796 = fptoui float %795 to i8 ; <i8> [#uses=1]
+ store i8 %796, i8* %iftmp.182, align 1
+ br label %bb185
+
+bb185: ; preds = %bb184, %bb183
+ %797 = load i8* %iftmp.182, align 1 ; <i8> [#uses=1]
+ store i8 %797, i8* %iftmp.181, align 1
+ br label %bb187
+
+bb186: ; preds = %bb181
+ store i8 0, i8* %iftmp.181, align 1
+ br label %bb187
+
+bb187: ; preds = %bb186, %bb185
+ %798 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %799 = getelementptr inbounds i8* %798, i32 0 ; <i8*> [#uses=1]
+ %800 = load i8* %iftmp.181, align 1 ; <i8> [#uses=1]
+ store i8 %800, i8* %799, align 1
+ br label %bb188
+
+bb188: ; preds = %bb187, %bb180, %bb155
+ %801 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %802 = getelementptr inbounds double* %801, i32 4 ; <double*> [#uses=1]
+ store double* %802, double** %accum, align 4
+ %803 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %804 = getelementptr inbounds i8* %803, i32 4 ; <i8*> [#uses=1]
+ store i8* %804, i8** %color_ptr111, align 4
+ br label %bb189
+
+bb189: ; preds = %bb188, %bb117
+ %805 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %806 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %807 = icmp ult double* %805, %806 ; <i1> [#uses=1]
+ br i1 %807, label %bb118, label %bb190
+
+bb190: ; preds = %bb189
+ br label %bb224
+
+bb191: ; preds = %bb116
+ br label %bb223
+
+bb192: ; preds = %bb223
+ %808 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %809 = getelementptr inbounds double* %808, i32 0 ; <double*> [#uses=1]
+ %810 = load double* %809, align 1 ; <double> [#uses=1]
+ %811 = fptrunc double %810 to float ; <float> [#uses=1]
+ %812 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %813 = fmul float %811, %812 ; <float> [#uses=1]
+ %814 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %815 = fmul float %813, %814 ; <float> [#uses=1]
+ %816 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %817 = getelementptr inbounds %struct.GLDContextRec* %816, i32 0, i32 1 ; <float*> [#uses=1]
+ %818 = load float* %817, align 4 ; <float> [#uses=1]
+ %819 = fadd float %815, %818 ; <float> [#uses=1]
+ %820 = fcmp uge float %819, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %820, label %bb197, label %bb201
+
+bb197: ; preds = %bb192
+ %821 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %822 = getelementptr inbounds double* %821, i32 0 ; <double*> [#uses=1]
+ %823 = load double* %822, align 1 ; <double> [#uses=1]
+ %824 = fptrunc double %823 to float ; <float> [#uses=1]
+ %825 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %826 = fmul float %824, %825 ; <float> [#uses=1]
+ %827 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %828 = fmul float %826, %827 ; <float> [#uses=1]
+ %829 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %830 = getelementptr inbounds %struct.GLDContextRec* %829, i32 0, i32 1 ; <float*> [#uses=1]
+ %831 = load float* %830, align 4 ; <float> [#uses=1]
+ %832 = fadd float %828, %831 ; <float> [#uses=1]
+ %833 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %834 = getelementptr inbounds %struct.GLDContextRec* %833, i32 0, i32 7 ; <float*> [#uses=1]
+ %835 = load float* %834, align 4 ; <float> [#uses=1]
+ %836 = fcmp ogt float %832, %835 ; <i1> [#uses=1]
+ br i1 %836, label %bb198, label %bb199
+
+bb198: ; preds = %bb197
+ %837 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %838 = getelementptr inbounds %struct.GLDContextRec* %837, i32 0, i32 7 ; <float*> [#uses=1]
+ %839 = load float* %838, align 4 ; <float> [#uses=1]
+ %840 = fptoui float %839 to i8 ; <i8> [#uses=1]
+ %841 = zext i8 %840 to i32 ; <i32> [#uses=1]
+ store i32 %841, i32* %iftmp.184, align 4
+ br label %bb200
+
+bb199: ; preds = %bb197
+ %842 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %843 = getelementptr inbounds double* %842, i32 0 ; <double*> [#uses=1]
+ %844 = load double* %843, align 1 ; <double> [#uses=1]
+ %845 = fptrunc double %844 to float ; <float> [#uses=1]
+ %846 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %847 = fmul float %845, %846 ; <float> [#uses=1]
+ %848 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %849 = fmul float %847, %848 ; <float> [#uses=1]
+ %850 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %851 = getelementptr inbounds %struct.GLDContextRec* %850, i32 0, i32 1 ; <float*> [#uses=1]
+ %852 = load float* %851, align 4 ; <float> [#uses=1]
+ %853 = fadd float %849, %852 ; <float> [#uses=1]
+ %854 = fptoui float %853 to i8 ; <i8> [#uses=1]
+ %855 = zext i8 %854 to i32 ; <i32> [#uses=1]
+ store i32 %855, i32* %iftmp.184, align 4
+ br label %bb200
+
+bb200: ; preds = %bb199, %bb198
+ %856 = load i32* %iftmp.184, align 4 ; <i32> [#uses=1]
+ store i32 %856, i32* %iftmp.183, align 4
+ br label %bb202
+
+bb201: ; preds = %bb192
+ store i32 0, i32* %iftmp.183, align 4
+ br label %bb202
+
+bb202: ; preds = %bb201, %bb200
+ %857 = load i32* %iftmp.183, align 4 ; <i32> [#uses=1]
+ store i32 %857, i32* %r193, align 4
+ %858 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %859 = getelementptr inbounds double* %858, i32 1 ; <double*> [#uses=1]
+ %860 = load double* %859, align 1 ; <double> [#uses=1]
+ %861 = fptrunc double %860 to float ; <float> [#uses=1]
+ %862 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %863 = fmul float %861, %862 ; <float> [#uses=1]
+ %864 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %865 = fmul float %863, %864 ; <float> [#uses=1]
+ %866 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %867 = getelementptr inbounds %struct.GLDContextRec* %866, i32 0, i32 1 ; <float*> [#uses=1]
+ %868 = load float* %867, align 4 ; <float> [#uses=1]
+ %869 = fadd float %865, %868 ; <float> [#uses=1]
+ %870 = fcmp uge float %869, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %870, label %bb203, label %bb207
+
+bb203: ; preds = %bb202
+ %871 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %872 = getelementptr inbounds double* %871, i32 1 ; <double*> [#uses=1]
+ %873 = load double* %872, align 1 ; <double> [#uses=1]
+ %874 = fptrunc double %873 to float ; <float> [#uses=1]
+ %875 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %876 = fmul float %874, %875 ; <float> [#uses=1]
+ %877 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %878 = fmul float %876, %877 ; <float> [#uses=1]
+ %879 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %880 = getelementptr inbounds %struct.GLDContextRec* %879, i32 0, i32 1 ; <float*> [#uses=1]
+ %881 = load float* %880, align 4 ; <float> [#uses=1]
+ %882 = fadd float %878, %881 ; <float> [#uses=1]
+ %883 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %884 = getelementptr inbounds %struct.GLDContextRec* %883, i32 0, i32 7 ; <float*> [#uses=1]
+ %885 = load float* %884, align 4 ; <float> [#uses=1]
+ %886 = fcmp ogt float %882, %885 ; <i1> [#uses=1]
+ br i1 %886, label %bb204, label %bb205
+
+bb204: ; preds = %bb203
+ %887 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %888 = getelementptr inbounds %struct.GLDContextRec* %887, i32 0, i32 7 ; <float*> [#uses=1]
+ %889 = load float* %888, align 4 ; <float> [#uses=1]
+ %890 = fptoui float %889 to i8 ; <i8> [#uses=1]
+ %891 = zext i8 %890 to i32 ; <i32> [#uses=1]
+ store i32 %891, i32* %iftmp.186, align 4
+ br label %bb206
+
+bb205: ; preds = %bb203
+ %892 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %893 = getelementptr inbounds double* %892, i32 1 ; <double*> [#uses=1]
+ %894 = load double* %893, align 1 ; <double> [#uses=1]
+ %895 = fptrunc double %894 to float ; <float> [#uses=1]
+ %896 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %897 = fmul float %895, %896 ; <float> [#uses=1]
+ %898 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %899 = fmul float %897, %898 ; <float> [#uses=1]
+ %900 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %901 = getelementptr inbounds %struct.GLDContextRec* %900, i32 0, i32 1 ; <float*> [#uses=1]
+ %902 = load float* %901, align 4 ; <float> [#uses=1]
+ %903 = fadd float %899, %902 ; <float> [#uses=1]
+ %904 = fptoui float %903 to i8 ; <i8> [#uses=1]
+ %905 = zext i8 %904 to i32 ; <i32> [#uses=1]
+ store i32 %905, i32* %iftmp.186, align 4
+ br label %bb206
+
+bb206: ; preds = %bb205, %bb204
+ %906 = load i32* %iftmp.186, align 4 ; <i32> [#uses=1]
+ store i32 %906, i32* %iftmp.185, align 4
+ br label %bb208
+
+bb207: ; preds = %bb202
+ store i32 0, i32* %iftmp.185, align 4
+ br label %bb208
+
+bb208: ; preds = %bb207, %bb206
+ %907 = load i32* %iftmp.185, align 4 ; <i32> [#uses=1]
+ store i32 %907, i32* %g194, align 4
+ %908 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %909 = getelementptr inbounds double* %908, i32 2 ; <double*> [#uses=1]
+ %910 = load double* %909, align 1 ; <double> [#uses=1]
+ %911 = fptrunc double %910 to float ; <float> [#uses=1]
+ %912 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %913 = fmul float %911, %912 ; <float> [#uses=1]
+ %914 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %915 = fmul float %913, %914 ; <float> [#uses=1]
+ %916 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %917 = getelementptr inbounds %struct.GLDContextRec* %916, i32 0, i32 1 ; <float*> [#uses=1]
+ %918 = load float* %917, align 4 ; <float> [#uses=1]
+ %919 = fadd float %915, %918 ; <float> [#uses=1]
+ %920 = fcmp uge float %919, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %920, label %bb209, label %bb213
+
+bb209: ; preds = %bb208
+ %921 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %922 = getelementptr inbounds double* %921, i32 2 ; <double*> [#uses=1]
+ %923 = load double* %922, align 1 ; <double> [#uses=1]
+ %924 = fptrunc double %923 to float ; <float> [#uses=1]
+ %925 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %926 = fmul float %924, %925 ; <float> [#uses=1]
+ %927 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %928 = fmul float %926, %927 ; <float> [#uses=1]
+ %929 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %930 = getelementptr inbounds %struct.GLDContextRec* %929, i32 0, i32 1 ; <float*> [#uses=1]
+ %931 = load float* %930, align 4 ; <float> [#uses=1]
+ %932 = fadd float %928, %931 ; <float> [#uses=1]
+ %933 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %934 = getelementptr inbounds %struct.GLDContextRec* %933, i32 0, i32 7 ; <float*> [#uses=1]
+ %935 = load float* %934, align 4 ; <float> [#uses=1]
+ %936 = fcmp ogt float %932, %935 ; <i1> [#uses=1]
+ br i1 %936, label %bb210, label %bb211
+
+bb210: ; preds = %bb209
+ %937 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %938 = getelementptr inbounds %struct.GLDContextRec* %937, i32 0, i32 7 ; <float*> [#uses=1]
+ %939 = load float* %938, align 4 ; <float> [#uses=1]
+ %940 = fptoui float %939 to i8 ; <i8> [#uses=1]
+ %941 = zext i8 %940 to i32 ; <i32> [#uses=1]
+ store i32 %941, i32* %iftmp.188, align 4
+ br label %bb212
+
+bb211: ; preds = %bb209
+ %942 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %943 = getelementptr inbounds double* %942, i32 2 ; <double*> [#uses=1]
+ %944 = load double* %943, align 1 ; <double> [#uses=1]
+ %945 = fptrunc double %944 to float ; <float> [#uses=1]
+ %946 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %947 = fmul float %945, %946 ; <float> [#uses=1]
+ %948 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %949 = fmul float %947, %948 ; <float> [#uses=1]
+ %950 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %951 = getelementptr inbounds %struct.GLDContextRec* %950, i32 0, i32 1 ; <float*> [#uses=1]
+ %952 = load float* %951, align 4 ; <float> [#uses=1]
+ %953 = fadd float %949, %952 ; <float> [#uses=1]
+ %954 = fptoui float %953 to i8 ; <i8> [#uses=1]
+ %955 = zext i8 %954 to i32 ; <i32> [#uses=1]
+ store i32 %955, i32* %iftmp.188, align 4
+ br label %bb212
+
+bb212: ; preds = %bb211, %bb210
+ %956 = load i32* %iftmp.188, align 4 ; <i32> [#uses=1]
+ store i32 %956, i32* %iftmp.187, align 4
+ br label %bb214
+
+bb213: ; preds = %bb208
+ store i32 0, i32* %iftmp.187, align 4
+ br label %bb214
+
+bb214: ; preds = %bb213, %bb212
+ %957 = load i32* %iftmp.187, align 4 ; <i32> [#uses=1]
+ store i32 %957, i32* %b195, align 4
+ %958 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %959 = getelementptr inbounds double* %958, i32 3 ; <double*> [#uses=1]
+ %960 = load double* %959, align 1 ; <double> [#uses=1]
+ %961 = fptrunc double %960 to float ; <float> [#uses=1]
+ %962 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %963 = fmul float %961, %962 ; <float> [#uses=1]
+ %964 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %965 = fmul float %963, %964 ; <float> [#uses=1]
+ %966 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %967 = getelementptr inbounds %struct.GLDContextRec* %966, i32 0, i32 1 ; <float*> [#uses=1]
+ %968 = load float* %967, align 4 ; <float> [#uses=1]
+ %969 = fadd float %965, %968 ; <float> [#uses=1]
+ %970 = fcmp uge float %969, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %970, label %bb215, label %bb219
+
+bb215: ; preds = %bb214
+ %971 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %972 = getelementptr inbounds double* %971, i32 3 ; <double*> [#uses=1]
+ %973 = load double* %972, align 1 ; <double> [#uses=1]
+ %974 = fptrunc double %973 to float ; <float> [#uses=1]
+ %975 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %976 = fmul float %974, %975 ; <float> [#uses=1]
+ %977 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %978 = fmul float %976, %977 ; <float> [#uses=1]
+ %979 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %980 = getelementptr inbounds %struct.GLDContextRec* %979, i32 0, i32 1 ; <float*> [#uses=1]
+ %981 = load float* %980, align 4 ; <float> [#uses=1]
+ %982 = fadd float %978, %981 ; <float> [#uses=1]
+ %983 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %984 = getelementptr inbounds %struct.GLDContextRec* %983, i32 0, i32 7 ; <float*> [#uses=1]
+ %985 = load float* %984, align 4 ; <float> [#uses=1]
+ %986 = fcmp ogt float %982, %985 ; <i1> [#uses=1]
+ br i1 %986, label %bb216, label %bb217
+
+bb216: ; preds = %bb215
+ %987 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %988 = getelementptr inbounds %struct.GLDContextRec* %987, i32 0, i32 7 ; <float*> [#uses=1]
+ %989 = load float* %988, align 4 ; <float> [#uses=1]
+ %990 = fptoui float %989 to i8 ; <i8> [#uses=1]
+ %991 = zext i8 %990 to i32 ; <i32> [#uses=1]
+ store i32 %991, i32* %iftmp.190, align 4
+ br label %bb218
+
+bb217: ; preds = %bb215
+ %992 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %993 = getelementptr inbounds double* %992, i32 3 ; <double*> [#uses=1]
+ %994 = load double* %993, align 1 ; <double> [#uses=1]
+ %995 = fptrunc double %994 to float ; <float> [#uses=1]
+ %996 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %997 = fmul float %995, %996 ; <float> [#uses=1]
+ %998 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
+ %999 = fmul float %997, %998 ; <float> [#uses=1]
+ %1000 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1001 = getelementptr inbounds %struct.GLDContextRec* %1000, i32 0, i32 1 ; <float*> [#uses=1]
+ %1002 = load float* %1001, align 4 ; <float> [#uses=1]
+ %1003 = fadd float %999, %1002 ; <float> [#uses=1]
+ %1004 = fptoui float %1003 to i8 ; <i8> [#uses=1]
+ %1005 = zext i8 %1004 to i32 ; <i32> [#uses=1]
+ store i32 %1005, i32* %iftmp.190, align 4
+ br label %bb218
+
+bb218: ; preds = %bb217, %bb216
+ %1006 = load i32* %iftmp.190, align 4 ; <i32> [#uses=1]
+ store i32 %1006, i32* %iftmp.189, align 4
+ br label %bb220
+
+bb219: ; preds = %bb214
+ store i32 0, i32* %iftmp.189, align 4
+ br label %bb220
+
+bb220: ; preds = %bb219, %bb218
+ %1007 = load i32* %iftmp.189, align 4 ; <i32> [#uses=1]
+ store i32 %1007, i32* %a196, align 4
+ %1008 = load i32* %a196, align 4 ; <i32> [#uses=1]
+ %1009 = shl i32 %1008, 24 ; <i32> [#uses=1]
+ %1010 = load i32* %r193, align 4 ; <i32> [#uses=1]
+ %1011 = shl i32 %1010, 16 ; <i32> [#uses=1]
+ %1012 = or i32 %1009, %1011 ; <i32> [#uses=1]
+ %1013 = load i32* %g194, align 4 ; <i32> [#uses=1]
+ %1014 = shl i32 %1013, 8 ; <i32> [#uses=1]
+ %1015 = or i32 %1012, %1014 ; <i32> [#uses=1]
+ %1016 = load i32* %b195, align 4 ; <i32> [#uses=1]
+ %1017 = or i32 %1015, %1016 ; <i32> [#uses=1]
+ store i32 %1017, i32* %color, align 4
+ %1018 = load i8* %swap, align 1 ; <i8> [#uses=1]
+ %1019 = icmp ne i8 %1018, 0 ; <i1> [#uses=1]
+ br i1 %1019, label %bb221, label %bb222
+
+bb221: ; preds = %bb220
+ %1020 = load i32* %color, align 4 ; <i32> [#uses=1]
+ %1021 = call i32 @_OSSwapInt32(i32 %1020) nounwind inlinehint ssp ; <i32> [#uses=1]
+ store i32 %1021, i32* %color, align 4
+ br label %bb222
+
+bb222: ; preds = %bb221, %bb220
+ %1022 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %1023 = bitcast i8* %1022 to i32* ; <i32*> [#uses=1]
+ %1024 = getelementptr inbounds i32* %1023, i32 0 ; <i32*> [#uses=1]
+ %1025 = load i32* %color, align 4 ; <i32> [#uses=1]
+ store i32 %1025, i32* %1024, align 1
+ %1026 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1027 = getelementptr inbounds double* %1026, i32 4 ; <double*> [#uses=1]
+ store double* %1027, double** %accum, align 4
+ %1028 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
+ %1029 = getelementptr inbounds i8* %1028, i32 4 ; <i8*> [#uses=1]
+ store i8* %1029, i8** %color_ptr111, align 4
+ br label %bb223
+
+bb223: ; preds = %bb222, %bb191
+ %1030 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1031 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %1032 = icmp ult double* %1030, %1031 ; <i1> [#uses=1]
+ br i1 %1032, label %bb192, label %bb224
+
+bb224: ; preds = %bb223, %bb190
+ %1033 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %1034 = add i32 %1033, 1 ; <i32> [#uses=1]
+ store i32 %1034, i32* %y, align 4
+ %1035 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %1036 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
+ %1037 = add i32 %1035, %1036 ; <i32> [#uses=1]
+ store i32 %1037, i32* %offset, align 4
+ br label %bb225
+
+bb225: ; preds = %bb224, %bb114
+ %1038 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %1039 = load i32* %yl, align 4 ; <i32> [#uses=1]
+ %1040 = icmp ult i32 %1038, %1039 ; <i1> [#uses=1]
+ br i1 %1040, label %bb116, label %bb226
+
+bb226: ; preds = %bb225, %bb113
+ %1041 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1042 = add nsw i32 %1041, 1 ; <i32> [#uses=1]
+ store i32 %1042, i32* %draw_buffer, align 4
+ br label %bb227
+
+bb227: ; preds = %bb226, %bb110
+ %1043 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1044 = icmp sle i32 %1043, 7 ; <i1> [#uses=1]
+ br i1 %1044, label %bb113, label %bb228
+
+bb228: ; preds = %bb227
+ br label %bb316
+
+bb229: ; preds = %bb108
+ %1045 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1046 = getelementptr inbounds %struct.GLDContextRec* %1045, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %1047 = load %struct.GLDFramebufferRec** %1046, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %1048 = icmp ne %struct.GLDFramebufferRec* %1047, null ; <i1> [#uses=1]
+ br i1 %1048, label %bb230, label %bb231
+
+bb230: ; preds = %bb229
+ %1049 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1050 = getelementptr inbounds %struct.GLDContextRec* %1049, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
+ %1051 = load %struct.GLDFramebufferRec** %1050, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
+ %1052 = getelementptr inbounds %struct.GLDFramebufferRec* %1051, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
+ %1053 = getelementptr inbounds [10 x %struct.GLDFormat]* %1052, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
+ %1054 = getelementptr inbounds %struct.GLDFormat* %1053, i32 0, i32 7 ; <i32*> [#uses=1]
+ %1055 = load i32* %1054, align 4 ; <i32> [#uses=1]
+ %1056 = icmp eq i32 %1055, 5123 ; <i1> [#uses=1]
+ %1057 = zext i1 %1056 to i8 ; <i8> [#uses=1]
+ store i8 %1057, i8* %iftmp.192, align 1
+ br label %bb232
+
+bb231: ; preds = %bb229
+ %1058 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1059 = getelementptr inbounds %struct.GLDContextRec* %1058, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
+ %1060 = getelementptr inbounds %struct.GLDFormat* %1059, i32 0, i32 7 ; <i32*> [#uses=1]
+ %1061 = load i32* %1060, align 4 ; <i32> [#uses=1]
+ %1062 = icmp eq i32 %1061, 5123 ; <i1> [#uses=1]
+ %1063 = zext i1 %1062 to i8 ; <i8> [#uses=1]
+ store i8 %1063, i8* %iftmp.192, align 1
+ br label %bb232
+
+bb232: ; preds = %bb231, %bb230
+ %1064 = load i8* %iftmp.192, align 1 ; <i8> [#uses=1]
+ %toBool233 = icmp ne i8 %1064, 0 ; <i1> [#uses=1]
+ br i1 %toBool233, label %bb316, label %bb234
+
+bb234: ; preds = %bb232
+ %1065 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ store i32 %1065, i32* %start_offset236, align 4
+ store i32 0, i32* %draw_buffer, align 4
+ br label %bb315
+
+bb237: ; preds = %bb315
+ %1066 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1067 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1068 = getelementptr inbounds %struct.GLDContextRec* %1067, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %1069 = getelementptr inbounds %struct.GLDBufferstate* %1068, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %1070 = getelementptr inbounds [8 x %union.GLSBuffer]* %1069, i32 0, i32 %1066 ; <%union.GLSBuffer*> [#uses=1]
+ %1071 = getelementptr inbounds %union.GLSBuffer* %1070, i32 0, i32 0 ; <i8**> [#uses=1]
+ %1072 = load i8** %1071, align 4 ; <i8*> [#uses=1]
+ %1073 = icmp ne i8* %1072, null ; <i1> [#uses=1]
+ br i1 %1073, label %bb238, label %bb314
+
+bb238: ; preds = %bb237
+ %1074 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1075 = shl i32 1, %1074 ; <i32> [#uses=1]
+ store i32 %1075, i32* %cur_draw_buffer_mask_bit239, align 4
+ %1076 = load i32* %start_offset236, align 4 ; <i32> [#uses=1]
+ store i32 %1076, i32* %offset, align 4
+ %1077 = load i32* %cy, align 4 ; <i32> [#uses=1]
+ store i32 %1077, i32* %y, align 4
+ br label %bb313
+
+bb240: ; preds = %bb313
+ %1078 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1079 = getelementptr inbounds %struct.GLDContextRec* %1078, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %1080 = getelementptr inbounds %struct.GLDBufferstate* %1079, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
+ %1081 = getelementptr inbounds %union.GLSBuffer* %1080, i32 0, i32 0 ; <i8**> [#uses=1]
+ %1082 = bitcast i8** %1081 to double** ; <double**> [#uses=1]
+ %1083 = load double** %1082, align 4 ; <double*> [#uses=1]
+ %1084 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %1085 = mul i32 %1084, 4 ; <i32> [#uses=1]
+ %1086 = getelementptr inbounds double* %1083, i32 %1085 ; <double*> [#uses=1]
+ store double* %1086, double** %accum, align 4
+ %1087 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1088 = load i32* %cw4, align 4 ; <i32> [#uses=1]
+ %1089 = getelementptr inbounds double* %1087, i32 %1088 ; <double*> [#uses=1]
+ store double* %1089, double** %accum_end, align 4
+ %1090 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1091 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1092 = getelementptr inbounds %struct.GLDContextRec* %1091, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
+ %1093 = getelementptr inbounds %struct.GLDBufferstate* %1092, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
+ %1094 = getelementptr inbounds [8 x %union.GLSBuffer]* %1093, i32 0, i32 %1090 ; <%union.GLSBuffer*> [#uses=1]
+ %1095 = getelementptr inbounds %union.GLSBuffer* %1094, i32 0, i32 0 ; <i8**> [#uses=1]
+ %1096 = bitcast i8** %1095 to float** ; <float**> [#uses=1]
+ %1097 = load float** %1096, align 4 ; <float*> [#uses=1]
+ %1098 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %1099 = mul i32 %1098, 4 ; <i32> [#uses=1]
+ %1100 = getelementptr inbounds float* %1097, i32 %1099 ; <float*> [#uses=1]
+ store float* %1100, float** %color_ptr235, align 4
+ %1101 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
+ %1102 = icmp ne i8 %1101, 0 ; <i1> [#uses=1]
+ br i1 %1102, label %bb241, label %bb281
+
+bb241: ; preds = %bb240
+ br label %bb279
+
+bb242: ; preds = %bb279
+ %1103 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1104 = getelementptr inbounds double* %1103, i32 0 ; <double*> [#uses=1]
+ %1105 = load double* %1104, align 1 ; <double> [#uses=1]
+ %1106 = fptrunc double %1105 to float ; <float> [#uses=1]
+ %1107 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1108 = fmul float %1106, %1107 ; <float> [#uses=1]
+ store float %1108, float* %r243, align 4
+ %1109 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1110 = getelementptr inbounds double* %1109, i32 1 ; <double*> [#uses=1]
+ %1111 = load double* %1110, align 1 ; <double> [#uses=1]
+ %1112 = fptrunc double %1111 to float ; <float> [#uses=1]
+ %1113 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1114 = fmul float %1112, %1113 ; <float> [#uses=1]
+ store float %1114, float* %g244, align 4
+ %1115 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1116 = getelementptr inbounds double* %1115, i32 2 ; <double*> [#uses=1]
+ %1117 = load double* %1116, align 1 ; <double> [#uses=1]
+ %1118 = fptrunc double %1117 to float ; <float> [#uses=1]
+ %1119 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1120 = fmul float %1118, %1119 ; <float> [#uses=1]
+ store float %1120, float* %b245, align 4
+ %1121 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1122 = getelementptr inbounds double* %1121, i32 3 ; <double*> [#uses=1]
+ %1123 = load double* %1122, align 1 ; <double> [#uses=1]
+ %1124 = fptrunc double %1123 to float ; <float> [#uses=1]
+ %1125 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1126 = fmul float %1124, %1125 ; <float> [#uses=1]
+ store float %1126, float* %a246, align 4
+ %1127 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %1128 = getelementptr inbounds %struct.GLDState* %1127, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %1129 = getelementptr inbounds %struct.GLDMaskMode* %1128, i32 0, i32 2 ; <i8*> [#uses=1]
+ %1130 = load i8* %1129, align 16 ; <i8> [#uses=1]
+ %1131 = zext i8 %1130 to i32 ; <i32> [#uses=1]
+ %1132 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
+ %1133 = and i32 %1131, %1132 ; <i32> [#uses=1]
+ %1134 = icmp ne i32 %1133, 0 ; <i1> [#uses=1]
+ br i1 %1134, label %bb247, label %bb254
+
+bb247: ; preds = %bb242
+ %1135 = load float* %r243, align 4 ; <float> [#uses=1]
+ %1136 = fcmp uge float %1135, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1136, label %bb248, label %bb252
+
+bb248: ; preds = %bb247
+ %1137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1138 = getelementptr inbounds %struct.GLDContextRec* %1137, i32 0, i32 2 ; <float*> [#uses=1]
+ %1139 = load float* %1138, align 4 ; <float> [#uses=1]
+ %1140 = load float* %r243, align 4 ; <float> [#uses=1]
+ %1141 = fcmp olt float %1139, %1140 ; <i1> [#uses=1]
+ br i1 %1141, label %bb249, label %bb250
+
+bb249: ; preds = %bb248
+ %1142 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1143 = getelementptr inbounds %struct.GLDContextRec* %1142, i32 0, i32 2 ; <float*> [#uses=1]
+ %1144 = load float* %1143, align 4 ; <float> [#uses=1]
+ store float %1144, float* %iftmp.196, align 4
+ br label %bb251
+
+bb250: ; preds = %bb248
+ %1145 = load float* %r243, align 4 ; <float> [#uses=1]
+ store float %1145, float* %iftmp.196, align 4
+ br label %bb251
+
+bb251: ; preds = %bb250, %bb249
+ %1146 = load float* %iftmp.196, align 4 ; <float> [#uses=1]
+ store float %1146, float* %iftmp.195, align 4
+ br label %bb253
+
+bb252: ; preds = %bb247
+ store float 0.000000e+00, float* %iftmp.195, align 4
+ br label %bb253
+
+bb253: ; preds = %bb252, %bb251
+ %1147 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1148 = getelementptr inbounds float* %1147, i32 0 ; <float*> [#uses=1]
+ %1149 = load float* %iftmp.195, align 4 ; <float> [#uses=1]
+ store float %1149, float* %1148, align 1
+ br label %bb254
+
+bb254: ; preds = %bb253, %bb242
+ %1150 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %1151 = getelementptr inbounds %struct.GLDState* %1150, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %1152 = getelementptr inbounds %struct.GLDMaskMode* %1151, i32 0, i32 3 ; <i8*> [#uses=1]
+ %1153 = load i8* %1152, align 1 ; <i8> [#uses=1]
+ %1154 = zext i8 %1153 to i32 ; <i32> [#uses=1]
+ %1155 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
+ %1156 = and i32 %1154, %1155 ; <i32> [#uses=1]
+ %1157 = icmp ne i32 %1156, 0 ; <i1> [#uses=1]
+ br i1 %1157, label %bb255, label %bb262
+
+bb255: ; preds = %bb254
+ %1158 = load float* %g244, align 4 ; <float> [#uses=1]
+ %1159 = fcmp uge float %1158, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1159, label %bb256, label %bb260
+
+bb256: ; preds = %bb255
+ %1160 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1161 = getelementptr inbounds %struct.GLDContextRec* %1160, i32 0, i32 2 ; <float*> [#uses=1]
+ %1162 = load float* %1161, align 4 ; <float> [#uses=1]
+ %1163 = load float* %g244, align 4 ; <float> [#uses=1]
+ %1164 = fcmp olt float %1162, %1163 ; <i1> [#uses=1]
+ br i1 %1164, label %bb257, label %bb258
+
+bb257: ; preds = %bb256
+ %1165 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1166 = getelementptr inbounds %struct.GLDContextRec* %1165, i32 0, i32 2 ; <float*> [#uses=1]
+ %1167 = load float* %1166, align 4 ; <float> [#uses=1]
+ store float %1167, float* %iftmp.198, align 4
+ br label %bb259
+
+bb258: ; preds = %bb256
+ %1168 = load float* %g244, align 4 ; <float> [#uses=1]
+ store float %1168, float* %iftmp.198, align 4
+ br label %bb259
+
+bb259: ; preds = %bb258, %bb257
+ %1169 = load float* %iftmp.198, align 4 ; <float> [#uses=1]
+ store float %1169, float* %iftmp.197, align 4
+ br label %bb261
+
+bb260: ; preds = %bb255
+ store float 0.000000e+00, float* %iftmp.197, align 4
+ br label %bb261
+
+bb261: ; preds = %bb260, %bb259
+ %1170 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1171 = getelementptr inbounds float* %1170, i32 1 ; <float*> [#uses=1]
+ %1172 = load float* %iftmp.197, align 4 ; <float> [#uses=1]
+ store float %1172, float* %1171, align 1
+ br label %bb262
+
+bb262: ; preds = %bb261, %bb254
+ %1173 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %1174 = getelementptr inbounds %struct.GLDState* %1173, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %1175 = getelementptr inbounds %struct.GLDMaskMode* %1174, i32 0, i32 4 ; <i8*> [#uses=1]
+ %1176 = load i8* %1175, align 2 ; <i8> [#uses=1]
+ %1177 = zext i8 %1176 to i32 ; <i32> [#uses=1]
+ %1178 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
+ %1179 = and i32 %1177, %1178 ; <i32> [#uses=1]
+ %1180 = icmp ne i32 %1179, 0 ; <i1> [#uses=1]
+ br i1 %1180, label %bb263, label %bb270
+
+bb263: ; preds = %bb262
+ %1181 = load float* %b245, align 4 ; <float> [#uses=1]
+ %1182 = fcmp uge float %1181, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1182, label %bb264, label %bb268
+
+bb264: ; preds = %bb263
+ %1183 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1184 = getelementptr inbounds %struct.GLDContextRec* %1183, i32 0, i32 2 ; <float*> [#uses=1]
+ %1185 = load float* %1184, align 4 ; <float> [#uses=1]
+ %1186 = load float* %b245, align 4 ; <float> [#uses=1]
+ %1187 = fcmp olt float %1185, %1186 ; <i1> [#uses=1]
+ br i1 %1187, label %bb265, label %bb266
+
+bb265: ; preds = %bb264
+ %1188 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1189 = getelementptr inbounds %struct.GLDContextRec* %1188, i32 0, i32 2 ; <float*> [#uses=1]
+ %1190 = load float* %1189, align 4 ; <float> [#uses=1]
+ store float %1190, float* %iftmp.200, align 4
+ br label %bb267
+
+bb266: ; preds = %bb264
+ %1191 = load float* %b245, align 4 ; <float> [#uses=1]
+ store float %1191, float* %iftmp.200, align 4
+ br label %bb267
+
+bb267: ; preds = %bb266, %bb265
+ %1192 = load float* %iftmp.200, align 4 ; <float> [#uses=1]
+ store float %1192, float* %iftmp.199, align 4
+ br label %bb269
+
+bb268: ; preds = %bb263
+ store float 0.000000e+00, float* %iftmp.199, align 4
+ br label %bb269
+
+bb269: ; preds = %bb268, %bb267
+ %1193 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1194 = getelementptr inbounds float* %1193, i32 2 ; <float*> [#uses=1]
+ %1195 = load float* %iftmp.199, align 4 ; <float> [#uses=1]
+ store float %1195, float* %1194, align 1
+ br label %bb270
+
+bb270: ; preds = %bb269, %bb262
+ %1196 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
+ %1197 = getelementptr inbounds %struct.GLDState* %1196, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
+ %1198 = getelementptr inbounds %struct.GLDMaskMode* %1197, i32 0, i32 5 ; <i8*> [#uses=1]
+ %1199 = load i8* %1198, align 1 ; <i8> [#uses=1]
+ %1200 = zext i8 %1199 to i32 ; <i32> [#uses=1]
+ %1201 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
+ %1202 = and i32 %1200, %1201 ; <i32> [#uses=1]
+ %1203 = icmp ne i32 %1202, 0 ; <i1> [#uses=1]
+ br i1 %1203, label %bb271, label %bb278
+
+bb271: ; preds = %bb270
+ %1204 = load float* %a246, align 4 ; <float> [#uses=1]
+ %1205 = fcmp uge float %1204, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1205, label %bb272, label %bb276
+
+bb272: ; preds = %bb271
+ %1206 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1207 = getelementptr inbounds %struct.GLDContextRec* %1206, i32 0, i32 2 ; <float*> [#uses=1]
+ %1208 = load float* %1207, align 4 ; <float> [#uses=1]
+ %1209 = load float* %a246, align 4 ; <float> [#uses=1]
+ %1210 = fcmp olt float %1208, %1209 ; <i1> [#uses=1]
+ br i1 %1210, label %bb273, label %bb274
+
+bb273: ; preds = %bb272
+ %1211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1212 = getelementptr inbounds %struct.GLDContextRec* %1211, i32 0, i32 2 ; <float*> [#uses=1]
+ %1213 = load float* %1212, align 4 ; <float> [#uses=1]
+ store float %1213, float* %iftmp.202, align 4
+ br label %bb275
+
+bb274: ; preds = %bb272
+ %1214 = load float* %a246, align 4 ; <float> [#uses=1]
+ store float %1214, float* %iftmp.202, align 4
+ br label %bb275
+
+bb275: ; preds = %bb274, %bb273
+ %1215 = load float* %iftmp.202, align 4 ; <float> [#uses=1]
+ store float %1215, float* %iftmp.201, align 4
+ br label %bb277
+
+bb276: ; preds = %bb271
+ store float 0.000000e+00, float* %iftmp.201, align 4
+ br label %bb277
+
+bb277: ; preds = %bb276, %bb275
+ %1216 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1217 = getelementptr inbounds float* %1216, i32 3 ; <float*> [#uses=1]
+ %1218 = load float* %iftmp.201, align 4 ; <float> [#uses=1]
+ store float %1218, float* %1217, align 1
+ br label %bb278
+
+bb278: ; preds = %bb277, %bb270
+ %1219 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1220 = getelementptr inbounds double* %1219, i32 4 ; <double*> [#uses=1]
+ store double* %1220, double** %accum, align 4
+ %1221 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1222 = getelementptr inbounds float* %1221, i32 4 ; <float*> [#uses=1]
+ store float* %1222, float** %color_ptr235, align 4
+ br label %bb279
+
+bb279: ; preds = %bb278, %bb241
+ %1223 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1224 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %1225 = icmp ult double* %1223, %1224 ; <i1> [#uses=1]
+ br i1 %1225, label %bb242, label %bb280
+
+bb280: ; preds = %bb279
+ br label %bb312
+
+bb281: ; preds = %bb240
+ br label %bb311
+
+bb282: ; preds = %bb311
+ %1226 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1227 = getelementptr inbounds double* %1226, i32 0 ; <double*> [#uses=1]
+ %1228 = load double* %1227, align 1 ; <double> [#uses=1]
+ %1229 = fptrunc double %1228 to float ; <float> [#uses=1]
+ %1230 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1231 = fmul float %1229, %1230 ; <float> [#uses=1]
+ store float %1231, float* %r283, align 4
+ %1232 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1233 = getelementptr inbounds double* %1232, i32 1 ; <double*> [#uses=1]
+ %1234 = load double* %1233, align 1 ; <double> [#uses=1]
+ %1235 = fptrunc double %1234 to float ; <float> [#uses=1]
+ %1236 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1237 = fmul float %1235, %1236 ; <float> [#uses=1]
+ store float %1237, float* %g284, align 4
+ %1238 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1239 = getelementptr inbounds double* %1238, i32 2 ; <double*> [#uses=1]
+ %1240 = load double* %1239, align 1 ; <double> [#uses=1]
+ %1241 = fptrunc double %1240 to float ; <float> [#uses=1]
+ %1242 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1243 = fmul float %1241, %1242 ; <float> [#uses=1]
+ store float %1243, float* %b285, align 4
+ %1244 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1245 = getelementptr inbounds double* %1244, i32 3 ; <double*> [#uses=1]
+ %1246 = load double* %1245, align 1 ; <double> [#uses=1]
+ %1247 = fptrunc double %1246 to float ; <float> [#uses=1]
+ %1248 = load float* %value_addr, align 4 ; <float> [#uses=1]
+ %1249 = fmul float %1247, %1248 ; <float> [#uses=1]
+ store float %1249, float* %a286, align 4
+ %1250 = load float* %r283, align 4 ; <float> [#uses=1]
+ %1251 = fcmp uge float %1250, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1251, label %bb287, label %bb291
+
+bb287: ; preds = %bb282
+ %1252 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1253 = getelementptr inbounds %struct.GLDContextRec* %1252, i32 0, i32 2 ; <float*> [#uses=1]
+ %1254 = load float* %1253, align 4 ; <float> [#uses=1]
+ %1255 = load float* %r283, align 4 ; <float> [#uses=1]
+ %1256 = fcmp olt float %1254, %1255 ; <i1> [#uses=1]
+ br i1 %1256, label %bb288, label %bb289
+
+bb288: ; preds = %bb287
+ %1257 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1258 = getelementptr inbounds %struct.GLDContextRec* %1257, i32 0, i32 2 ; <float*> [#uses=1]
+ %1259 = load float* %1258, align 4 ; <float> [#uses=1]
+ store float %1259, float* %iftmp.204, align 4
+ br label %bb290
+
+bb289: ; preds = %bb287
+ %1260 = load float* %r283, align 4 ; <float> [#uses=1]
+ store float %1260, float* %iftmp.204, align 4
+ br label %bb290
+
+bb290: ; preds = %bb289, %bb288
+ %1261 = load float* %iftmp.204, align 4 ; <float> [#uses=1]
+ store float %1261, float* %iftmp.203, align 4
+ br label %bb292
+
+bb291: ; preds = %bb282
+ store float 0.000000e+00, float* %iftmp.203, align 4
+ br label %bb292
+
+bb292: ; preds = %bb291, %bb290
+ %1262 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1263 = getelementptr inbounds float* %1262, i32 0 ; <float*> [#uses=1]
+ %1264 = load float* %iftmp.203, align 4 ; <float> [#uses=1]
+ store float %1264, float* %1263, align 1
+ %1265 = load float* %g284, align 4 ; <float> [#uses=1]
+ %1266 = fcmp uge float %1265, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1266, label %bb293, label %bb297
+
+bb293: ; preds = %bb292
+ %1267 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1268 = getelementptr inbounds %struct.GLDContextRec* %1267, i32 0, i32 2 ; <float*> [#uses=1]
+ %1269 = load float* %1268, align 4 ; <float> [#uses=1]
+ %1270 = load float* %g284, align 4 ; <float> [#uses=1]
+ %1271 = fcmp olt float %1269, %1270 ; <i1> [#uses=1]
+ br i1 %1271, label %bb294, label %bb295
+
+bb294: ; preds = %bb293
+ %1272 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1273 = getelementptr inbounds %struct.GLDContextRec* %1272, i32 0, i32 2 ; <float*> [#uses=1]
+ %1274 = load float* %1273, align 4 ; <float> [#uses=1]
+ store float %1274, float* %iftmp.206, align 4
+ br label %bb296
+
+bb295: ; preds = %bb293
+ %1275 = load float* %g284, align 4 ; <float> [#uses=1]
+ store float %1275, float* %iftmp.206, align 4
+ br label %bb296
+
+bb296: ; preds = %bb295, %bb294
+ %1276 = load float* %iftmp.206, align 4 ; <float> [#uses=1]
+ store float %1276, float* %iftmp.205, align 4
+ br label %bb298
+
+bb297: ; preds = %bb292
+ store float 0.000000e+00, float* %iftmp.205, align 4
+ br label %bb298
+
+bb298: ; preds = %bb297, %bb296
+ %1277 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1278 = getelementptr inbounds float* %1277, i32 1 ; <float*> [#uses=1]
+ %1279 = load float* %iftmp.205, align 4 ; <float> [#uses=1]
+ store float %1279, float* %1278, align 1
+ %1280 = load float* %b285, align 4 ; <float> [#uses=1]
+ %1281 = fcmp uge float %1280, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1281, label %bb299, label %bb303
+
+bb299: ; preds = %bb298
+ %1282 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1283 = getelementptr inbounds %struct.GLDContextRec* %1282, i32 0, i32 2 ; <float*> [#uses=1]
+ %1284 = load float* %1283, align 4 ; <float> [#uses=1]
+ %1285 = load float* %b285, align 4 ; <float> [#uses=1]
+ %1286 = fcmp olt float %1284, %1285 ; <i1> [#uses=1]
+ br i1 %1286, label %bb300, label %bb301
+
+bb300: ; preds = %bb299
+ %1287 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1288 = getelementptr inbounds %struct.GLDContextRec* %1287, i32 0, i32 2 ; <float*> [#uses=1]
+ %1289 = load float* %1288, align 4 ; <float> [#uses=1]
+ store float %1289, float* %iftmp.208, align 4
+ br label %bb302
+
+bb301: ; preds = %bb299
+ %1290 = load float* %b285, align 4 ; <float> [#uses=1]
+ store float %1290, float* %iftmp.208, align 4
+ br label %bb302
+
+bb302: ; preds = %bb301, %bb300
+ %1291 = load float* %iftmp.208, align 4 ; <float> [#uses=1]
+ store float %1291, float* %iftmp.207, align 4
+ br label %bb304
+
+bb303: ; preds = %bb298
+ store float 0.000000e+00, float* %iftmp.207, align 4
+ br label %bb304
+
+bb304: ; preds = %bb303, %bb302
+ %1292 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1293 = getelementptr inbounds float* %1292, i32 2 ; <float*> [#uses=1]
+ %1294 = load float* %iftmp.207, align 4 ; <float> [#uses=1]
+ store float %1294, float* %1293, align 1
+ %1295 = load float* %a286, align 4 ; <float> [#uses=1]
+ %1296 = fcmp uge float %1295, 0.000000e+00 ; <i1> [#uses=1]
+ br i1 %1296, label %bb305, label %bb309
+
+bb305: ; preds = %bb304
+ %1297 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1298 = getelementptr inbounds %struct.GLDContextRec* %1297, i32 0, i32 2 ; <float*> [#uses=1]
+ %1299 = load float* %1298, align 4 ; <float> [#uses=1]
+ %1300 = load float* %a286, align 4 ; <float> [#uses=1]
+ %1301 = fcmp olt float %1299, %1300 ; <i1> [#uses=1]
+ br i1 %1301, label %bb306, label %bb307
+
+bb306: ; preds = %bb305
+ %1302 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
+ %1303 = getelementptr inbounds %struct.GLDContextRec* %1302, i32 0, i32 2 ; <float*> [#uses=1]
+ %1304 = load float* %1303, align 4 ; <float> [#uses=1]
+ store float %1304, float* %iftmp.210, align 4
+ br label %bb308
+
+bb307: ; preds = %bb305
+ %1305 = load float* %a286, align 4 ; <float> [#uses=1]
+ store float %1305, float* %iftmp.210, align 4
+ br label %bb308
+
+bb308: ; preds = %bb307, %bb306
+ %1306 = load float* %iftmp.210, align 4 ; <float> [#uses=1]
+ store float %1306, float* %iftmp.209, align 4
+ br label %bb310
+
+bb309: ; preds = %bb304
+ store float 0.000000e+00, float* %iftmp.209, align 4
+ br label %bb310
+
+bb310: ; preds = %bb309, %bb308
+ %1307 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1308 = getelementptr inbounds float* %1307, i32 3 ; <float*> [#uses=1]
+ %1309 = load float* %iftmp.209, align 4 ; <float> [#uses=1]
+ store float %1309, float* %1308, align 1
+ %1310 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1311 = getelementptr inbounds double* %1310, i32 4 ; <double*> [#uses=1]
+ store double* %1311, double** %accum, align 4
+ %1312 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
+ %1313 = getelementptr inbounds float* %1312, i32 4 ; <float*> [#uses=1]
+ store float* %1313, float** %color_ptr235, align 4
+ br label %bb311
+
+bb311: ; preds = %bb310, %bb281
+ %1314 = load double** %accum, align 4 ; <double*> [#uses=1]
+ %1315 = load double** %accum_end, align 4 ; <double*> [#uses=1]
+ %1316 = icmp ult double* %1314, %1315 ; <i1> [#uses=1]
+ br i1 %1316, label %bb282, label %bb312
+
+bb312: ; preds = %bb311, %bb280
+ %1317 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %1318 = add i32 %1317, 1 ; <i32> [#uses=1]
+ store i32 %1318, i32* %y, align 4
+ %1319 = load i32* %offset, align 4 ; <i32> [#uses=1]
+ %1320 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
+ %1321 = add i32 %1319, %1320 ; <i32> [#uses=1]
+ store i32 %1321, i32* %offset, align 4
+ br label %bb313
+
+bb313: ; preds = %bb312, %bb238
+ %1322 = load i32* %y, align 4 ; <i32> [#uses=1]
+ %1323 = load i32* %yl, align 4 ; <i32> [#uses=1]
+ %1324 = icmp ult i32 %1322, %1323 ; <i1> [#uses=1]
+ br i1 %1324, label %bb240, label %bb314
+
+bb314: ; preds = %bb313, %bb237
+ %1325 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1326 = add nsw i32 %1325, 1 ; <i32> [#uses=1]
+ store i32 %1326, i32* %draw_buffer, align 4
+ br label %bb315
+
+bb315: ; preds = %bb314, %bb234
+ %1327 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
+ %1328 = icmp sle i32 %1327, 7 ; <i1> [#uses=1]
+ br i1 %1328, label %bb237, label %bb316
+
+bb316: ; preds = %bb315, %bb232, %bb228, %bb6
+ br label %return
+
+return: ; preds = %bb316
+ ret void
+}
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