[llvm-commits] [llvm] r102509 - /llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp
Jakob Stoklund Olesen
stoklund at 2pi.dk
Wed Apr 28 11:28:37 PDT 2010
Author: stoklund
Date: Wed Apr 28 13:28:37 2010
New Revision: 102509
URL: http://llvm.org/viewvc/llvm-project?rev=102509&view=rev
Log:
Teach X86FloatingPoint that a register can be killed multiple times by the same
instruction.
This instruction would crash the pass:
INLINEASM <es:foo $0 $1>, 9, %FP0<kill>, 9, %FP0<kill>, 14, %EFLAGS<earlyclobber,def,dead>
Now it doesn't.
Modified:
llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp
Modified: llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp?rev=102509&r1=102508&r2=102509&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86FloatingPoint.cpp Wed Apr 28 13:28:37 2010
@@ -1088,8 +1088,7 @@
// 'f' constraint. These should be turned into the current ST(x) register
// in the machine instr. Also, any kills should be explicitly popped after
// the inline asm.
- unsigned Kills[7];
- unsigned NumKills = 0;
+ unsigned Kills = 0;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &Op = MI->getOperand(i);
if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
@@ -1103,7 +1102,7 @@
// asm. We just remember it for now, and pop them all off at the end in
// a batch.
if (Op.isKill())
- Kills[NumKills++] = FPReg;
+ Kills |= 1U << FPReg;
}
// If this asm kills any FP registers (is the last use of them) we must
@@ -1114,9 +1113,11 @@
// Note: this might be a non-optimal pop sequence. We might be able to do
// better by trying to pop in stack order or something.
MachineBasicBlock::iterator InsertPt = MI;
- while (NumKills)
- freeStackSlotAfter(InsertPt, Kills[--NumKills]);
-
+ while (Kills) {
+ unsigned FPReg = CountTrailingZeros_32(Kills);
+ freeStackSlotAfter(InsertPt, FPReg);
+ Kills &= ~(1U << FPReg);
+ }
// Don't delete the inline asm!
return;
}
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