[llvm-commits] [llvm] r102006 - in /llvm/trunk: include/llvm/CodeGen/LinkAllCodegenComponents.h include/llvm/CodeGen/Passes.h lib/CodeGen/CMakeLists.txt lib/CodeGen/RegAllocFast.cpp

Evan Cheng evan.cheng at apple.com
Wed Apr 21 11:43:12 PDT 2010


Cool. :-) One thing to watch out for is if it generates significantly worse code and assembly time starts to be an issue (probably not especially given the integrated assembler). Have you checked if codegen is noticeably worse?

Evan

On Apr 21, 2010, at 11:02 AM, Jakob Stoklund Olesen wrote:

> Author: stoklund
> Date: Wed Apr 21 13:02:42 2010
> New Revision: 102006
> 
> URL: http://llvm.org/viewvc/llvm-project?rev=102006&view=rev
> Log:
> Add fast register allocator, enabled with -regalloc=fast.
> 
> So far this is just a clone of -regalloc=local that has been lobotomized to run
> 25% faster. It drops the least-recently-used calculations, and is just plain
> stupid when it runs out of registers.
> 
> The plan is to make this go even faster for -O0 by taking advantage of the short
> live intervals in unoptimized code. It should not be necessary to calculate
> liveness when most virtual registers are killed 2-3 instructions after they are
> born.
> 
> Added:
>    llvm/trunk/lib/CodeGen/RegAllocFast.cpp
> Modified:
>    llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
>    llvm/trunk/include/llvm/CodeGen/Passes.h
>    llvm/trunk/lib/CodeGen/CMakeLists.txt
> 
> Modified: llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h?rev=102006&r1=102005&r2=102006&view=diff
> ==============================================================================
> --- llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h (original)
> +++ llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h Wed Apr 21 13:02:42 2010
> @@ -34,6 +34,7 @@
>       (void) llvm::createDeadMachineInstructionElimPass();
> 
>       (void) llvm::createLocalRegisterAllocator();
> +      (void) llvm::createFastRegisterAllocator();
>       (void) llvm::createLinearScanRegisterAllocator();
>       (void) llvm::createPBQPRegisterAllocator();
> 
> 
> Modified: llvm/trunk/include/llvm/CodeGen/Passes.h
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/Passes.h?rev=102006&r1=102005&r2=102006&view=diff
> ==============================================================================
> --- llvm/trunk/include/llvm/CodeGen/Passes.h (original)
> +++ llvm/trunk/include/llvm/CodeGen/Passes.h Wed Apr 21 13:02:42 2010
> @@ -95,6 +95,11 @@
>   ///
>   FunctionPass *createLocalRegisterAllocator();
> 
> +  /// FastRegisterAllocation Pass - This pass register allocates as fast as
> +  /// possible. It is best suited for debug code where live ranges are short.
> +  ///
> +  FunctionPass *createFastRegisterAllocator();
> +
>   /// LinearScanRegisterAllocation Pass - This pass implements the linear scan
>   /// register allocation algorithm, a global register allocator.
>   ///
> 
> Modified: llvm/trunk/lib/CodeGen/CMakeLists.txt
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/CMakeLists.txt?rev=102006&r1=102005&r2=102006&view=diff
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/CMakeLists.txt (original)
> +++ llvm/trunk/lib/CodeGen/CMakeLists.txt Wed Apr 21 13:02:42 2010
> @@ -50,6 +50,7 @@
>   ProcessImplicitDefs.cpp
>   PrologEpilogInserter.cpp
>   PseudoSourceValue.cpp
> +  RegAllocFast.cpp
>   RegAllocLinearScan.cpp
>   RegAllocLocal.cpp
>   RegAllocPBQP.cpp
> 
> Added: llvm/trunk/lib/CodeGen/RegAllocFast.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/RegAllocFast.cpp?rev=102006&view=auto
> ==============================================================================
> --- llvm/trunk/lib/CodeGen/RegAllocFast.cpp (added)
> +++ llvm/trunk/lib/CodeGen/RegAllocFast.cpp Wed Apr 21 13:02:42 2010
> @@ -0,0 +1,1107 @@
> +//===-- RegAllocFast.cpp - A fast register allocator for debug code -------===//
> +//
> +//                     The LLVM Compiler Infrastructure
> +//
> +// This file is distributed under the University of Illinois Open Source
> +// License. See LICENSE.TXT for details.
> +//
> +//===----------------------------------------------------------------------===//
> +//
> +// This register allocator allocates registers to a basic block at a time,
> +// attempting to keep values in registers and reusing registers as appropriate.
> +//
> +//===----------------------------------------------------------------------===//
> +
> +#define DEBUG_TYPE "regalloc"
> +#include "llvm/BasicBlock.h"
> +#include "llvm/CodeGen/MachineFunctionPass.h"
> +#include "llvm/CodeGen/MachineInstr.h"
> +#include "llvm/CodeGen/MachineFrameInfo.h"
> +#include "llvm/CodeGen/MachineRegisterInfo.h"
> +#include "llvm/CodeGen/Passes.h"
> +#include "llvm/CodeGen/RegAllocRegistry.h"
> +#include "llvm/Target/TargetInstrInfo.h"
> +#include "llvm/Target/TargetMachine.h"
> +#include "llvm/Support/CommandLine.h"
> +#include "llvm/Support/Debug.h"
> +#include "llvm/Support/ErrorHandling.h"
> +#include "llvm/Support/raw_ostream.h"
> +#include "llvm/ADT/DenseMap.h"
> +#include "llvm/ADT/IndexedMap.h"
> +#include "llvm/ADT/SmallSet.h"
> +#include "llvm/ADT/SmallVector.h"
> +#include "llvm/ADT/Statistic.h"
> +#include "llvm/ADT/STLExtras.h"
> +#include <algorithm>
> +using namespace llvm;
> +
> +STATISTIC(NumStores, "Number of stores added");
> +STATISTIC(NumLoads , "Number of loads added");
> +
> +static RegisterRegAlloc
> +  fastRegAlloc("fast", "fast register allocator", createFastRegisterAllocator);
> +
> +namespace {
> +  class RAFast : public MachineFunctionPass {
> +  public:
> +    static char ID;
> +    RAFast() : MachineFunctionPass(&ID), StackSlotForVirtReg(-1) {}
> +  private:
> +    const TargetMachine *TM;
> +    MachineFunction *MF;
> +    const TargetRegisterInfo *TRI;
> +    const TargetInstrInfo *TII;
> +
> +    // StackSlotForVirtReg - Maps virtual regs to the frame index where these
> +    // values are spilled.
> +    IndexedMap<int, VirtReg2IndexFunctor> StackSlotForVirtReg;
> +
> +    // Virt2PhysRegMap - This map contains entries for each virtual register
> +    // that is currently available in a physical register.
> +    IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
> +
> +    unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
> +      return Virt2PhysRegMap[VirtReg];
> +    }
> +
> +    // PhysRegsUsed - This array is effectively a map, containing entries for
> +    // each physical register that currently has a value (ie, it is in
> +    // Virt2PhysRegMap).  The value mapped to is the virtual register
> +    // corresponding to the physical register (the inverse of the
> +    // Virt2PhysRegMap), or 0.  The value is set to 0 if this register is pinned
> +    // because it is used by a future instruction, and to -2 if it is not
> +    // allocatable.  If the entry for a physical register is -1, then the
> +    // physical register is "not in the map".
> +    //
> +    std::vector<int> PhysRegsUsed;
> +
> +    // UsedInInstr - BitVector of physregs that are used in the current
> +    // instruction, and so cannot be allocated.
> +    BitVector UsedInInstr;
> +
> +    // Virt2LastUseMap - This maps each virtual register to its last use
> +    // (MachineInstr*, operand index pair).
> +    IndexedMap<std::pair<MachineInstr*, unsigned>, VirtReg2IndexFunctor>
> +    Virt2LastUseMap;
> +
> +    std::pair<MachineInstr*,unsigned>& getVirtRegLastUse(unsigned Reg) {
> +      assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
> +      return Virt2LastUseMap[Reg];
> +    }
> +
> +    // VirtRegModified - This bitset contains information about which virtual
> +    // registers need to be spilled back to memory when their registers are
> +    // scavenged.  If a virtual register has simply been rematerialized, there
> +    // is no reason to spill it to memory when we need the register back.
> +    //
> +    BitVector VirtRegModified;
> +
> +    // UsedInMultipleBlocks - Tracks whether a particular register is used in
> +    // more than one block.
> +    BitVector UsedInMultipleBlocks;
> +
> +    void markVirtRegModified(unsigned Reg, bool Val = true) {
> +      assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
> +      Reg -= TargetRegisterInfo::FirstVirtualRegister;
> +      if (Val)
> +        VirtRegModified.set(Reg);
> +      else
> +        VirtRegModified.reset(Reg);
> +    }
> +
> +    bool isVirtRegModified(unsigned Reg) const {
> +      assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
> +      assert(Reg - TargetRegisterInfo::FirstVirtualRegister <
> +             VirtRegModified.size() && "Illegal virtual register!");
> +      return VirtRegModified[Reg - TargetRegisterInfo::FirstVirtualRegister];
> +    }
> +
> +  public:
> +    virtual const char *getPassName() const {
> +      return "Fast Register Allocator";
> +    }
> +
> +    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
> +      AU.setPreservesCFG();
> +      AU.addRequiredID(PHIEliminationID);
> +      AU.addRequiredID(TwoAddressInstructionPassID);
> +      MachineFunctionPass::getAnalysisUsage(AU);
> +    }
> +
> +  private:
> +    /// runOnMachineFunction - Register allocate the whole function
> +    bool runOnMachineFunction(MachineFunction &Fn);
> +
> +    /// AllocateBasicBlock - Register allocate the specified basic block.
> +    void AllocateBasicBlock(MachineBasicBlock &MBB);
> +
> +
> +    /// areRegsEqual - This method returns true if the specified registers are
> +    /// related to each other.  To do this, it checks to see if they are equal
> +    /// or if the first register is in the alias set of the second register.
> +    ///
> +    bool areRegsEqual(unsigned R1, unsigned R2) const {
> +      if (R1 == R2) return true;
> +      for (const unsigned *AliasSet = TRI->getAliasSet(R2);
> +           *AliasSet; ++AliasSet) {
> +        if (*AliasSet == R1) return true;
> +      }
> +      return false;
> +    }
> +
> +    /// getStackSpaceFor - This returns the frame index of the specified virtual
> +    /// register on the stack, allocating space if necessary.
> +    int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
> +
> +    /// removePhysReg - This method marks the specified physical register as no
> +    /// longer being in use.
> +    ///
> +    void removePhysReg(unsigned PhysReg);
> +
> +    /// spillVirtReg - This method spills the value specified by PhysReg into
> +    /// the virtual register slot specified by VirtReg.  It then updates the RA
> +    /// data structures to indicate the fact that PhysReg is now available.
> +    ///
> +    void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
> +                      unsigned VirtReg, unsigned PhysReg);
> +
> +    /// spillPhysReg - This method spills the specified physical register into
> +    /// the virtual register slot associated with it.  If OnlyVirtRegs is set to
> +    /// true, then the request is ignored if the physical register does not
> +    /// contain a virtual register.
> +    ///
> +    void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
> +                      unsigned PhysReg, bool OnlyVirtRegs = false);
> +
> +    /// assignVirtToPhysReg - This method updates local state so that we know
> +    /// that PhysReg is the proper container for VirtReg now.  The physical
> +    /// register must not be used for anything else when this is called.
> +    ///
> +    void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg);
> +
> +    /// isPhysRegAvailable - Return true if the specified physical register is
> +    /// free and available for use.  This also includes checking to see if
> +    /// aliased registers are all free...
> +    ///
> +    bool isPhysRegAvailable(unsigned PhysReg) const;
> +
> +    /// isPhysRegSpillable - Can PhysReg be freed by spilling?
> +    bool isPhysRegSpillable(unsigned PhysReg) const;
> +
> +    /// getFreeReg - Look to see if there is a free register available in the
> +    /// specified register class.  If not, return 0.
> +    ///
> +    unsigned getFreeReg(const TargetRegisterClass *RC);
> +
> +    /// getReg - Find a physical register to hold the specified virtual
> +    /// register.  If all compatible physical registers are used, this method
> +    /// spills the last used virtual register to the stack, and uses that
> +    /// register. If NoFree is true, that means the caller knows there isn't
> +    /// a free register, do not call getFreeReg().
> +    unsigned getReg(MachineBasicBlock &MBB, MachineInstr *MI,
> +                    unsigned VirtReg, bool NoFree = false);
> +
> +    /// reloadVirtReg - This method transforms the specified virtual
> +    /// register use to refer to a physical register.  This method may do this
> +    /// in one of several ways: if the register is available in a physical
> +    /// register already, it uses that physical register.  If the value is not
> +    /// in a physical register, and if there are physical registers available,
> +    /// it loads it into a register: PhysReg if that is an available physical
> +    /// register, otherwise any physical register of the right class.
> +    /// If register pressure is high, and it is possible, it tries to fold the
> +    /// load of the virtual register into the instruction itself.  It avoids
> +    /// doing this if register pressure is low to improve the chance that
> +    /// subsequent instructions can use the reloaded value.  This method
> +    /// returns the modified instruction.
> +    ///
> +    MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
> +                                unsigned OpNum, SmallSet<unsigned, 4> &RRegs,
> +                                unsigned PhysReg);
> +
> +    /// ComputeLocalLiveness - Computes liveness of registers within a basic
> +    /// block, setting the killed/dead flags as appropriate.
> +    void ComputeLocalLiveness(MachineBasicBlock& MBB);
> +
> +    void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
> +                       unsigned PhysReg);
> +  };
> +  char RAFast::ID = 0;
> +}
> +
> +/// getStackSpaceFor - This allocates space for the specified virtual register
> +/// to be held on the stack.
> +int RAFast::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
> +  // Find the location Reg would belong...
> +  int SS = StackSlotForVirtReg[VirtReg];
> +  if (SS != -1)
> +    return SS;          // Already has space allocated?
> +
> +  // Allocate a new stack object for this spill location...
> +  int FrameIdx = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(),
> +                                                            RC->getAlignment());
> +
> +  // Assign the slot.
> +  StackSlotForVirtReg[VirtReg] = FrameIdx;
> +  return FrameIdx;
> +}
> +
> +
> +/// removePhysReg - This method marks the specified physical register as no
> +/// longer being in use.
> +///
> +void RAFast::removePhysReg(unsigned PhysReg) {
> +  PhysRegsUsed[PhysReg] = -1;      // PhyReg no longer used
> +}
> +
> +
> +/// spillVirtReg - This method spills the value specified by PhysReg into the
> +/// virtual register slot specified by VirtReg.  It then updates the RA data
> +/// structures to indicate the fact that PhysReg is now available.
> +///
> +void RAFast::spillVirtReg(MachineBasicBlock &MBB,
> +                           MachineBasicBlock::iterator I,
> +                           unsigned VirtReg, unsigned PhysReg) {
> +  assert(VirtReg && "Spilling a physical register is illegal!"
> +         " Must not have appropriate kill for the register or use exists beyond"
> +         " the intended one.");
> +  DEBUG(dbgs() << "  Spilling register " << TRI->getName(PhysReg)
> +               << " containing %reg" << VirtReg);
> +
> +  if (!isVirtRegModified(VirtReg)) {
> +    DEBUG(dbgs() << " which has not been modified, so no store necessary!");
> +    std::pair<MachineInstr*, unsigned> &LastUse = getVirtRegLastUse(VirtReg);
> +    if (LastUse.first)
> +      LastUse.first->getOperand(LastUse.second).setIsKill();
> +  } else {
> +    // Otherwise, there is a virtual register corresponding to this physical
> +    // register.  We only need to spill it into its stack slot if it has been
> +    // modified.
> +    const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
> +    int FrameIndex = getStackSpaceFor(VirtReg, RC);
> +    DEBUG(dbgs() << " to stack slot #" << FrameIndex);
> +    // If the instruction reads the register that's spilled, (e.g. this can
> +    // happen if it is a move to a physical register), then the spill
> +    // instruction is not a kill.
> +    bool isKill = !(I != MBB.end() && I->readsRegister(PhysReg));
> +    TII->storeRegToStackSlot(MBB, I, PhysReg, isKill, FrameIndex, RC);
> +    ++NumStores;   // Update statistics
> +  }
> +
> +  getVirt2PhysRegMapSlot(VirtReg) = 0;   // VirtReg no longer available
> +
> +  DEBUG(dbgs() << '\n');
> +  removePhysReg(PhysReg);
> +}
> +
> +
> +/// spillPhysReg - This method spills the specified physical register into the
> +/// virtual register slot associated with it.  If OnlyVirtRegs is set to true,
> +/// then the request is ignored if the physical register does not contain a
> +/// virtual register.
> +///
> +void RAFast::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
> +                           unsigned PhysReg, bool OnlyVirtRegs) {
> +  if (PhysRegsUsed[PhysReg] != -1) {            // Only spill it if it's used!
> +    assert(PhysRegsUsed[PhysReg] != -2 && "Non allocable reg used!");
> +    if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs)
> +      spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg);
> +    return;
> +  }
> +
> +  // If the selected register aliases any other registers, we must make
> +  // sure that one of the aliases isn't alive.
> +  for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
> +       *AliasSet; ++AliasSet) {
> +    if (PhysRegsUsed[*AliasSet] == -1 ||     // Spill aliased register.
> +        PhysRegsUsed[*AliasSet] == -2)       // If allocatable.
> +      continue;
> +
> +    if (PhysRegsUsed[*AliasSet])
> +      spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet);
> +  }
> +}
> +
> +
> +/// assignVirtToPhysReg - This method updates local state so that we know
> +/// that PhysReg is the proper container for VirtReg now.  The physical
> +/// register must not be used for anything else when this is called.
> +///
> +void RAFast::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
> +  assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!");
> +  // Update information to note the fact that this register was just used, and
> +  // it holds VirtReg.
> +  PhysRegsUsed[PhysReg] = VirtReg;
> +  getVirt2PhysRegMapSlot(VirtReg) = PhysReg;
> +  UsedInInstr.set(PhysReg);
> +}
> +
> +
> +/// isPhysRegAvailable - Return true if the specified physical register is free
> +/// and available for use.  This also includes checking to see if aliased
> +/// registers are all free...
> +///
> +bool RAFast::isPhysRegAvailable(unsigned PhysReg) const {
> +  if (PhysRegsUsed[PhysReg] != -1) return false;
> +
> +  // If the selected register aliases any other allocated registers, it is
> +  // not free!
> +  for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
> +       *AliasSet; ++AliasSet)
> +    if (PhysRegsUsed[*AliasSet] >= 0) // Aliased register in use?
> +      return false;                    // Can't use this reg then.
> +  return true;
> +}
> +
> +/// isPhysRegSpillable - Return true if the specified physical register can be
> +/// spilled for use in the current instruction.
> +///
> +bool RAFast::isPhysRegSpillable(unsigned PhysReg) const {
> +  // Test that PhysReg and all aliases are either free or assigned to a VirtReg
> +  // that is not used in the instruction.
> +  if (PhysRegsUsed[PhysReg] != -1 &&
> +      (PhysRegsUsed[PhysReg] <= 0 || UsedInInstr.test(PhysReg)))
> +    return false;
> +
> +  for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
> +       *AliasSet; ++AliasSet)
> +    if (PhysRegsUsed[*AliasSet] != -1 &&
> +        (PhysRegsUsed[*AliasSet] <= 0 || UsedInInstr.test(*AliasSet)))
> +      return false;
> +  return true;
> +}
> +
> +
> +/// getFreeReg - Look to see if there is a free register available in the
> +/// specified register class.  If not, return 0.
> +///
> +unsigned RAFast::getFreeReg(const TargetRegisterClass *RC) {
> +  // Get iterators defining the range of registers that are valid to allocate in
> +  // this class, which also specifies the preferred allocation order.
> +  TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
> +  TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
> +
> +  for (; RI != RE; ++RI)
> +    if (isPhysRegAvailable(*RI)) {       // Is reg unused?
> +      assert(*RI != 0 && "Cannot use register!");
> +      return *RI; // Found an unused register!
> +    }
> +  return 0;
> +}
> +
> +
> +/// getReg - Find a physical register to hold the specified virtual
> +/// register.  If all compatible physical registers are used, this method spills
> +/// the last used virtual register to the stack, and uses that register.
> +///
> +unsigned RAFast::getReg(MachineBasicBlock &MBB, MachineInstr *I,
> +                         unsigned VirtReg, bool NoFree) {
> +  const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
> +
> +  // First check to see if we have a free register of the requested type...
> +  unsigned PhysReg = NoFree ? 0 : getFreeReg(RC);
> +
> +  if (PhysReg != 0) {
> +    // Assign the register.
> +    assignVirtToPhysReg(VirtReg, PhysReg);
> +    return PhysReg;
> +  }
> +
> +  // If we didn't find an unused register, scavenge one now! Don't be fancy,
> +  // just grab the first possible register.
> +  TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
> +  TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
> +
> +  for (; RI != RE; ++RI)
> +    if (isPhysRegSpillable(*RI)) {
> +      PhysReg = *RI;
> +      break;
> +    }
> +
> +  assert(PhysReg && "Physical register not assigned!?!?");
> +  spillPhysReg(MBB, I, PhysReg);
> +  assignVirtToPhysReg(VirtReg, PhysReg);
> +  return PhysReg;
> +}
> +
> +
> +/// reloadVirtReg - This method transforms the specified virtual
> +/// register use to refer to a physical register.  This method may do this in
> +/// one of several ways: if the register is available in a physical register
> +/// already, it uses that physical register.  If the value is not in a physical
> +/// register, and if there are physical registers available, it loads it into a
> +/// register: PhysReg if that is an available physical register, otherwise any
> +/// register.  If register pressure is high, and it is possible, it tries to
> +/// fold the load of the virtual register into the instruction itself.  It
> +/// avoids doing this if register pressure is low to improve the chance that
> +/// subsequent instructions can use the reloaded value.  This method returns
> +/// the modified instruction.
> +///
> +MachineInstr *RAFast::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
> +                                     unsigned OpNum,
> +                                     SmallSet<unsigned, 4> &ReloadedRegs,
> +                                     unsigned PhysReg) {
> +  unsigned VirtReg = MI->getOperand(OpNum).getReg();
> +
> +  // If the virtual register is already available, just update the instruction
> +  // and return.
> +  if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) {
> +    MI->getOperand(OpNum).setReg(PR);  // Assign the input register
> +    if (!MI->isDebugValue()) {
> +      // Do not do these for DBG_VALUE as they can affect codegen.
> +      UsedInInstr.set(PR);
> +      getVirtRegLastUse(VirtReg) = std::make_pair(MI, OpNum);
> +    }
> +    return MI;
> +  }
> +
> +  // Otherwise, we need to fold it into the current instruction, or reload it.
> +  // If we have registers available to hold the value, use them.
> +  const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
> +  // If we already have a PhysReg (this happens when the instruction is a
> +  // reg-to-reg copy with a PhysReg destination) use that.
> +  if (!PhysReg || !TargetRegisterInfo::isPhysicalRegister(PhysReg) ||
> +      !isPhysRegAvailable(PhysReg))
> +    PhysReg = getFreeReg(RC);
> +  int FrameIndex = getStackSpaceFor(VirtReg, RC);
> +
> +  if (PhysReg) {   // Register is available, allocate it!
> +    assignVirtToPhysReg(VirtReg, PhysReg);
> +  } else {         // No registers available.
> +    // Force some poor hapless value out of the register file to
> +    // make room for the new register, and reload it.
> +    PhysReg = getReg(MBB, MI, VirtReg, true);
> +  }
> +
> +  markVirtRegModified(VirtReg, false);   // Note that this reg was just reloaded
> +
> +  DEBUG(dbgs() << "  Reloading %reg" << VirtReg << " into "
> +               << TRI->getName(PhysReg) << "\n");
> +
> +  // Add move instruction(s)
> +  TII->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC);
> +  ++NumLoads;    // Update statistics
> +
> +  MF->getRegInfo().setPhysRegUsed(PhysReg);
> +  MI->getOperand(OpNum).setReg(PhysReg);  // Assign the input register
> +  getVirtRegLastUse(VirtReg) = std::make_pair(MI, OpNum);
> +
> +  if (!ReloadedRegs.insert(PhysReg)) {
> +    std::string msg;
> +    raw_string_ostream Msg(msg);
> +    Msg << "Ran out of registers during register allocation!";
> +    if (MI->isInlineAsm()) {
> +      Msg << "\nPlease check your inline asm statement for invalid "
> +           << "constraints:\n";
> +      MI->print(Msg, TM);
> +    }
> +    report_fatal_error(Msg.str());
> +  }
> +  for (const unsigned *SubRegs = TRI->getSubRegisters(PhysReg);
> +       *SubRegs; ++SubRegs) {
> +    if (ReloadedRegs.insert(*SubRegs)) continue;
> +
> +    std::string msg;
> +    raw_string_ostream Msg(msg);
> +    Msg << "Ran out of registers during register allocation!";
> +    if (MI->isInlineAsm()) {
> +      Msg << "\nPlease check your inline asm statement for invalid "
> +           << "constraints:\n";
> +      MI->print(Msg, TM);
> +    }
> +    report_fatal_error(Msg.str());
> +  }
> +
> +  return MI;
> +}
> +
> +/// isReadModWriteImplicitKill - True if this is an implicit kill for a
> +/// read/mod/write register, i.e. update partial register.
> +static bool isReadModWriteImplicitKill(MachineInstr *MI, unsigned Reg) {
> +  for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +    MachineOperand &MO = MI->getOperand(i);
> +    if (MO.isReg() && MO.getReg() == Reg && MO.isImplicit() &&
> +        MO.isDef() && !MO.isDead())
> +      return true;
> +  }
> +  return false;
> +}
> +
> +/// isReadModWriteImplicitDef - True if this is an implicit def for a
> +/// read/mod/write register, i.e. update partial register.
> +static bool isReadModWriteImplicitDef(MachineInstr *MI, unsigned Reg) {
> +  for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +    MachineOperand &MO = MI->getOperand(i);
> +    if (MO.isReg() && MO.getReg() == Reg && MO.isImplicit() &&
> +        !MO.isDef() && MO.isKill())
> +      return true;
> +  }
> +  return false;
> +}
> +
> +// precedes - Helper function to determine with MachineInstr A
> +// precedes MachineInstr B within the same MBB.
> +static bool precedes(MachineBasicBlock::iterator A,
> +                     MachineBasicBlock::iterator B) {
> +  if (A == B)
> +    return false;
> +
> +  MachineBasicBlock::iterator I = A->getParent()->begin();
> +  while (I != A->getParent()->end()) {
> +    if (I == A)
> +      return true;
> +    else if (I == B)
> +      return false;
> +
> +    ++I;
> +  }
> +
> +  return false;
> +}
> +
> +/// ComputeLocalLiveness - Computes liveness of registers within a basic
> +/// block, setting the killed/dead flags as appropriate.
> +void RAFast::ComputeLocalLiveness(MachineBasicBlock& MBB) {
> +  MachineRegisterInfo &MRI = MBB.getParent()->getRegInfo();
> +  // Keep track of the most recently seen previous use or def of each reg,
> +  // so that we can update them with dead/kill markers.
> +  DenseMap<unsigned, std::pair<MachineInstr*, unsigned> > LastUseDef;
> +  for (MachineBasicBlock::iterator I = MBB.begin(), E = MBB.end();
> +       I != E; ++I) {
> +    if (I->isDebugValue())
> +      continue;
> +
> +    for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = I->getOperand(i);
> +      // Uses don't trigger any flags, but we need to save
> +      // them for later.  Also, we have to process these
> +      // _before_ processing the defs, since an instr
> +      // uses regs before it defs them.
> +      if (!MO.isReg() || !MO.getReg() || !MO.isUse())
> +        continue;
> +
> +      LastUseDef[MO.getReg()] = std::make_pair(I, i);
> +
> +      if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) continue;
> +
> +      const unsigned *Aliases = TRI->getAliasSet(MO.getReg());
> +      if (Aliases == 0)
> +        continue;
> +
> +      while (*Aliases) {
> +        DenseMap<unsigned, std::pair<MachineInstr*, unsigned> >::iterator
> +          alias = LastUseDef.find(*Aliases);
> +
> +        if (alias != LastUseDef.end() && alias->second.first != I)
> +          LastUseDef[*Aliases] = std::make_pair(I, i);
> +
> +        ++Aliases;
> +      }
> +    }
> +
> +    for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = I->getOperand(i);
> +      // Defs others than 2-addr redefs _do_ trigger flag changes:
> +      //   - A def followed by a def is dead
> +      //   - A use followed by a def is a kill
> +      if (!MO.isReg() || !MO.getReg() || !MO.isDef()) continue;
> +
> +      DenseMap<unsigned, std::pair<MachineInstr*, unsigned> >::iterator
> +        last = LastUseDef.find(MO.getReg());
> +      if (last != LastUseDef.end()) {
> +        // Check if this is a two address instruction.  If so, then
> +        // the def does not kill the use.
> +        if (last->second.first == I &&
> +            I->isRegTiedToUseOperand(i))
> +          continue;
> +
> +        MachineOperand &lastUD =
> +                    last->second.first->getOperand(last->second.second);
> +        if (lastUD.isDef())
> +          lastUD.setIsDead(true);
> +        else
> +          lastUD.setIsKill(true);
> +      }
> +
> +      LastUseDef[MO.getReg()] = std::make_pair(I, i);
> +    }
> +  }
> +
> +  // Live-out (of the function) registers contain return values of the function,
> +  // so we need to make sure they are alive at return time.
> +  MachineBasicBlock::iterator Ret = MBB.getFirstTerminator();
> +  bool BBEndsInReturn = (Ret != MBB.end() && Ret->getDesc().isReturn());
> +
> +  if (BBEndsInReturn)
> +    for (MachineRegisterInfo::liveout_iterator
> +         I = MF->getRegInfo().liveout_begin(),
> +         E = MF->getRegInfo().liveout_end(); I != E; ++I)
> +      if (!Ret->readsRegister(*I)) {
> +        Ret->addOperand(MachineOperand::CreateReg(*I, false, true));
> +        LastUseDef[*I] = std::make_pair(Ret, Ret->getNumOperands()-1);
> +      }
> +
> +  // Finally, loop over the final use/def of each reg
> +  // in the block and determine if it is dead.
> +  for (DenseMap<unsigned, std::pair<MachineInstr*, unsigned> >::iterator
> +       I = LastUseDef.begin(), E = LastUseDef.end(); I != E; ++I) {
> +    MachineInstr *MI = I->second.first;
> +    unsigned idx = I->second.second;
> +    MachineOperand &MO = MI->getOperand(idx);
> +
> +    bool isPhysReg = TargetRegisterInfo::isPhysicalRegister(MO.getReg());
> +
> +    // A crude approximation of "live-out" calculation
> +    bool usedOutsideBlock = isPhysReg ? false :
> +          UsedInMultipleBlocks.test(MO.getReg() -
> +                                    TargetRegisterInfo::FirstVirtualRegister);
> +
> +    // If the machine BB ends in a return instruction, then the value isn't used
> +    // outside of the BB.
> +    if (!isPhysReg && (!usedOutsideBlock || BBEndsInReturn)) {
> +      // DBG_VALUE complicates this:  if the only refs of a register outside
> +      // this block are DBG_VALUE, we can't keep the reg live just for that,
> +      // as it will cause the reg to be spilled at the end of this block when
> +      // it wouldn't have been otherwise.  Nullify the DBG_VALUEs when that
> +      // happens.
> +      bool UsedByDebugValueOnly = false;
> +      for (MachineRegisterInfo::reg_iterator UI = MRI.reg_begin(MO.getReg()),
> +             UE = MRI.reg_end(); UI != UE; ++UI) {
> +        // Two cases:
> +        // - used in another block
> +        // - used in the same block before it is defined (loop)
> +        if (UI->getParent() == &MBB &&
> +            !(MO.isDef() && UI.getOperand().isUse() && precedes(&*UI, MI)))
> +          continue;
> +
> +        if (UI->isDebugValue()) {
> +          UsedByDebugValueOnly = true;
> +          continue;
> +        }
> +
> +        // A non-DBG_VALUE use means we can leave DBG_VALUE uses alone.
> +        UsedInMultipleBlocks.set(MO.getReg() -
> +                                 TargetRegisterInfo::FirstVirtualRegister);
> +        usedOutsideBlock = true;
> +        UsedByDebugValueOnly = false;
> +        break;
> +      }
> +
> +      if (UsedByDebugValueOnly)
> +        for (MachineRegisterInfo::reg_iterator UI = MRI.reg_begin(MO.getReg()),
> +             UE = MRI.reg_end(); UI != UE; ++UI)
> +          if (UI->isDebugValue() &&
> +              (UI->getParent() != &MBB ||
> +               (MO.isDef() && precedes(&*UI, MI))))
> +            UI.getOperand().setReg(0U);
> +    }
> +
> +    // Physical registers and those that are not live-out of the block are
> +    // killed/dead at their last use/def within this block.
> +    if (isPhysReg || !usedOutsideBlock || BBEndsInReturn) {
> +      if (MO.isUse()) {
> +        // Don't mark uses that are tied to defs as kills.
> +        if (!MI->isRegTiedToDefOperand(idx))
> +          MO.setIsKill(true);
> +      } else {
> +        MO.setIsDead(true);
> +      }
> +    }
> +  }
> +}
> +
> +void RAFast::AllocateBasicBlock(MachineBasicBlock &MBB) {
> +  // loop over each instruction
> +  MachineBasicBlock::iterator MII = MBB.begin();
> +
> +  DEBUG({
> +      const BasicBlock *LBB = MBB.getBasicBlock();
> +      if (LBB)
> +        dbgs() << "\nStarting RegAlloc of BB: " << LBB->getName();
> +    });
> +
> +  // Add live-in registers as active.
> +  for (MachineBasicBlock::livein_iterator I = MBB.livein_begin(),
> +         E = MBB.livein_end(); I != E; ++I) {
> +    unsigned Reg = *I;
> +    MF->getRegInfo().setPhysRegUsed(Reg);
> +    PhysRegsUsed[Reg] = 0;            // It is free and reserved now
> +    for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
> +         *SubRegs; ++SubRegs) {
> +      if (PhysRegsUsed[*SubRegs] == -2) continue;
> +      PhysRegsUsed[*SubRegs] = 0;  // It is free and reserved now
> +      MF->getRegInfo().setPhysRegUsed(*SubRegs);
> +    }
> +  }
> +
> +  ComputeLocalLiveness(MBB);
> +
> +  // Otherwise, sequentially allocate each instruction in the MBB.
> +  while (MII != MBB.end()) {
> +    MachineInstr *MI = MII++;
> +    const TargetInstrDesc &TID = MI->getDesc();
> +    DEBUG({
> +        dbgs() << "\nStarting RegAlloc of: " << *MI;
> +        dbgs() << "  Regs have values: ";
> +        for (unsigned i = 0; i != TRI->getNumRegs(); ++i)
> +          if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2)
> +            dbgs() << "[" << TRI->getName(i)
> +                   << ",%reg" << PhysRegsUsed[i] << "] ";
> +        dbgs() << '\n';
> +      });
> +
> +    // Track registers used by instruction.
> +    UsedInInstr.reset();
> +
> +    // Determine whether this is a copy instruction.  The cases where the
> +    // source or destination are phys regs are handled specially.
> +    unsigned SrcCopyReg, DstCopyReg, SrcCopySubReg, DstCopySubReg;
> +    unsigned SrcCopyPhysReg = 0U;
> +    bool isCopy = TII->isMoveInstr(*MI, SrcCopyReg, DstCopyReg,
> +                                   SrcCopySubReg, DstCopySubReg);
> +    if (isCopy && TargetRegisterInfo::isVirtualRegister(SrcCopyReg))
> +      SrcCopyPhysReg = getVirt2PhysRegMapSlot(SrcCopyReg);
> +
> +    // Loop over the implicit uses, making sure they don't get reallocated.
> +    if (TID.ImplicitUses) {
> +      for (const unsigned *ImplicitUses = TID.ImplicitUses;
> +           *ImplicitUses; ++ImplicitUses)
> +        UsedInInstr.set(*ImplicitUses);
> +    }
> +
> +    SmallVector<unsigned, 8> Kills;
> +    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = MI->getOperand(i);
> +      if (!MO.isReg() || !MO.isKill()) continue;
> +
> +      if (!MO.isImplicit())
> +        Kills.push_back(MO.getReg());
> +      else if (!isReadModWriteImplicitKill(MI, MO.getReg()))
> +        // These are extra physical register kills when a sub-register
> +        // is defined (def of a sub-register is a read/mod/write of the
> +        // larger registers). Ignore.
> +        Kills.push_back(MO.getReg());
> +    }
> +
> +    // If any physical regs are earlyclobber, spill any value they might
> +    // have in them, then mark them unallocatable.
> +    // If any virtual regs are earlyclobber, allocate them now (before
> +    // freeing inputs that are killed).
> +    if (MI->isInlineAsm()) {
> +      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +        MachineOperand &MO = MI->getOperand(i);
> +        if (!MO.isReg() || !MO.isDef() || !MO.isEarlyClobber() ||
> +            !MO.getReg())
> +          continue;
> +
> +        if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
> +          unsigned DestVirtReg = MO.getReg();
> +          unsigned DestPhysReg;
> +
> +          // If DestVirtReg already has a value, use it.
> +          if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg)))
> +            DestPhysReg = getReg(MBB, MI, DestVirtReg);
> +          MF->getRegInfo().setPhysRegUsed(DestPhysReg);
> +          markVirtRegModified(DestVirtReg);
> +          getVirtRegLastUse(DestVirtReg) =
> +                 std::make_pair((MachineInstr*)0, 0);
> +          DEBUG(dbgs() << "  Assigning " << TRI->getName(DestPhysReg)
> +                       << " to %reg" << DestVirtReg << "\n");
> +          MO.setReg(DestPhysReg);  // Assign the earlyclobber register
> +        } else {
> +          unsigned Reg = MO.getReg();
> +          if (PhysRegsUsed[Reg] == -2) continue;  // Something like ESP.
> +          // These are extra physical register defs when a sub-register
> +          // is defined (def of a sub-register is a read/mod/write of the
> +          // larger registers). Ignore.
> +          if (isReadModWriteImplicitDef(MI, MO.getReg())) continue;
> +
> +          MF->getRegInfo().setPhysRegUsed(Reg);
> +          spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in reg
> +          PhysRegsUsed[Reg] = 0;            // It is free and reserved now
> +
> +          for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
> +               *SubRegs; ++SubRegs) {
> +            if (PhysRegsUsed[*SubRegs] == -2) continue;
> +            MF->getRegInfo().setPhysRegUsed(*SubRegs);
> +            PhysRegsUsed[*SubRegs] = 0;  // It is free and reserved now
> +          }
> +        }
> +      }
> +    }
> +
> +    // If a DBG_VALUE says something is located in a spilled register,
> +    // change the DBG_VALUE to be undef, which prevents the register
> +    // from being reloaded here.  Doing that would change the generated
> +    // code, unless another use immediately follows this instruction.
> +    if (MI->isDebugValue() &&
> +        MI->getNumOperands()==3 && MI->getOperand(0).isReg()) {
> +      unsigned VirtReg = MI->getOperand(0).getReg();
> +      if (VirtReg && TargetRegisterInfo::isVirtualRegister(VirtReg) &&
> +          !getVirt2PhysRegMapSlot(VirtReg))
> +        MI->getOperand(0).setReg(0U);
> +    }
> +
> +    // Get the used operands into registers.  This has the potential to spill
> +    // incoming values if we are out of registers.  Note that we completely
> +    // ignore physical register uses here.  We assume that if an explicit
> +    // physical register is referenced by the instruction, that it is guaranteed
> +    // to be live-in, or the input is badly hosed.
> +    //
> +    SmallSet<unsigned, 4> ReloadedRegs;
> +    for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
> +      MachineOperand &MO = MI->getOperand(i);
> +      // here we are looking for only used operands (never def&use)
> +      if (MO.isReg() && !MO.isDef() && MO.getReg() && !MO.isImplicit() &&
> +          TargetRegisterInfo::isVirtualRegister(MO.getReg()))
> +        MI = reloadVirtReg(MBB, MI, i, ReloadedRegs,
> +                           isCopy ? DstCopyReg : 0);
> +    }
> +
> +    // If this instruction is the last user of this register, kill the
> +    // value, freeing the register being used, so it doesn't need to be
> +    // spilled to memory.
> +    //
> +    for (unsigned i = 0, e = Kills.size(); i != e; ++i) {
> +      unsigned VirtReg = Kills[i];
> +      unsigned PhysReg = VirtReg;
> +      if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
> +        // If the virtual register was never materialized into a register, it
> +        // might not be in the map, but it won't hurt to zero it out anyway.
> +        unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
> +        PhysReg = PhysRegSlot;
> +        PhysRegSlot = 0;
> +      } else if (PhysRegsUsed[PhysReg] == -2) {
> +        // Unallocatable register dead, ignore.
> +        continue;
> +      } else {
> +        assert((!PhysRegsUsed[PhysReg] || PhysRegsUsed[PhysReg] == -1) &&
> +               "Silently clearing a virtual register?");
> +      }
> +
> +      if (!PhysReg) continue;
> +
> +      DEBUG(dbgs() << "  Last use of " << TRI->getName(PhysReg)
> +                   << "[%reg" << VirtReg <<"], removing it from live set\n");
> +      removePhysReg(PhysReg);
> +      for (const unsigned *SubRegs = TRI->getSubRegisters(PhysReg);
> +           *SubRegs; ++SubRegs) {
> +        if (PhysRegsUsed[*SubRegs] != -2) {
> +          DEBUG(dbgs()  << "  Last use of "
> +                        << TRI->getName(*SubRegs) << "[%reg" << VirtReg
> +                        <<"], removing it from live set\n");
> +          removePhysReg(*SubRegs);
> +        }
> +      }
> +    }
> +
> +    // Track registers defined by instruction.
> +    UsedInInstr.reset();
> +
> +    // Loop over all of the operands of the instruction, spilling registers that
> +    // are defined, and marking explicit destinations in the PhysRegsUsed map.
> +    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = MI->getOperand(i);
> +      if (!MO.isReg() || !MO.isDef() || MO.isImplicit() || !MO.getReg() ||
> +          MO.isEarlyClobber() ||
> +          !TargetRegisterInfo::isPhysicalRegister(MO.getReg()))
> +        continue;
> +
> +      unsigned Reg = MO.getReg();
> +      if (PhysRegsUsed[Reg] == -2) continue;  // Something like ESP.
> +      // These are extra physical register defs when a sub-register
> +      // is defined (def of a sub-register is a read/mod/write of the
> +      // larger registers). Ignore.
> +      if (isReadModWriteImplicitDef(MI, MO.getReg())) continue;
> +
> +      MF->getRegInfo().setPhysRegUsed(Reg);
> +      spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in reg
> +      PhysRegsUsed[Reg] = 0;            // It is free and reserved now
> +
> +      for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
> +           *SubRegs; ++SubRegs) {
> +        if (PhysRegsUsed[*SubRegs] == -2) continue;
> +
> +        MF->getRegInfo().setPhysRegUsed(*SubRegs);
> +        PhysRegsUsed[*SubRegs] = 0;  // It is free and reserved now
> +      }
> +    }
> +
> +    // Loop over the implicit defs, spilling them as well.
> +    if (TID.ImplicitDefs) {
> +      for (const unsigned *ImplicitDefs = TID.ImplicitDefs;
> +           *ImplicitDefs; ++ImplicitDefs) {
> +        unsigned Reg = *ImplicitDefs;
> +        if (PhysRegsUsed[Reg] != -2) {
> +          spillPhysReg(MBB, MI, Reg, true);
> +          PhysRegsUsed[Reg] = 0;            // It is free and reserved now
> +        }
> +        MF->getRegInfo().setPhysRegUsed(Reg);
> +        for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
> +             *SubRegs; ++SubRegs) {
> +          if (PhysRegsUsed[*SubRegs] == -2) continue;
> +
> +          PhysRegsUsed[*SubRegs] = 0;  // It is free and reserved now
> +          MF->getRegInfo().setPhysRegUsed(*SubRegs);
> +        }
> +      }
> +    }
> +
> +    SmallVector<unsigned, 8> DeadDefs;
> +    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = MI->getOperand(i);
> +      if (MO.isReg() && MO.isDead())
> +        DeadDefs.push_back(MO.getReg());
> +    }
> +
> +    // Okay, we have allocated all of the source operands and spilled any values
> +    // that would be destroyed by defs of this instruction.  Loop over the
> +    // explicit defs and assign them to a register, spilling incoming values if
> +    // we need to scavenge a register.
> +    //
> +    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
> +      MachineOperand &MO = MI->getOperand(i);
> +      if (!MO.isReg() || !MO.isDef() || !MO.getReg() ||
> +          MO.isEarlyClobber() ||
> +          !TargetRegisterInfo::isVirtualRegister(MO.getReg()))
> +        continue;
> +
> +      unsigned DestVirtReg = MO.getReg();
> +      unsigned DestPhysReg;
> +
> +      // If DestVirtReg already has a value, use it.
> +      if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg))) {
> +        // If this is a copy try to reuse the input as the output;
> +        // that will make the copy go away.
> +        // If this is a copy, the source reg is a phys reg, and
> +        // that reg is available, use that phys reg for DestPhysReg.
> +        // If this is a copy, the source reg is a virtual reg, and
> +        // the phys reg that was assigned to that virtual reg is now
> +        // available, use that phys reg for DestPhysReg.  (If it's now
> +        // available that means this was the last use of the source.)
> +        if (isCopy &&
> +            TargetRegisterInfo::isPhysicalRegister(SrcCopyReg) &&
> +            isPhysRegAvailable(SrcCopyReg)) {
> +          DestPhysReg = SrcCopyReg;
> +          assignVirtToPhysReg(DestVirtReg, DestPhysReg);
> +        } else if (isCopy &&
> +            TargetRegisterInfo::isVirtualRegister(SrcCopyReg) &&
> +            SrcCopyPhysReg && isPhysRegAvailable(SrcCopyPhysReg) &&
> +            MF->getRegInfo().getRegClass(DestVirtReg)->
> +                             contains(SrcCopyPhysReg)) {
> +          DestPhysReg = SrcCopyPhysReg;
> +          assignVirtToPhysReg(DestVirtReg, DestPhysReg);
> +        } else
> +          DestPhysReg = getReg(MBB, MI, DestVirtReg);
> +      }
> +      MF->getRegInfo().setPhysRegUsed(DestPhysReg);
> +      markVirtRegModified(DestVirtReg);
> +      getVirtRegLastUse(DestVirtReg) = std::make_pair((MachineInstr*)0, 0);
> +      DEBUG(dbgs() << "  Assigning " << TRI->getName(DestPhysReg)
> +                   << " to %reg" << DestVirtReg << "\n");
> +      MO.setReg(DestPhysReg);  // Assign the output register
> +      UsedInInstr.set(DestPhysReg);
> +    }
> +
> +    // If this instruction defines any registers that are immediately dead,
> +    // kill them now.
> +    //
> +    for (unsigned i = 0, e = DeadDefs.size(); i != e; ++i) {
> +      unsigned VirtReg = DeadDefs[i];
> +      unsigned PhysReg = VirtReg;
> +      if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
> +        unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
> +        PhysReg = PhysRegSlot;
> +        assert(PhysReg != 0);
> +        PhysRegSlot = 0;
> +      } else if (PhysRegsUsed[PhysReg] == -2) {
> +        // Unallocatable register dead, ignore.
> +        continue;
> +      } else if (!PhysReg)
> +        continue;
> +
> +      DEBUG(dbgs()  << "  Register " << TRI->getName(PhysReg)
> +                    << " [%reg" << VirtReg
> +                    << "] is never used, removing it from live set\n");
> +      removePhysReg(PhysReg);
> +      for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
> +           *AliasSet; ++AliasSet) {
> +        if (PhysRegsUsed[*AliasSet] != -2) {
> +          DEBUG(dbgs()  << "  Register " << TRI->getName(*AliasSet)
> +                        << " [%reg" << *AliasSet
> +                        << "] is never used, removing it from live set\n");
> +          removePhysReg(*AliasSet);
> +        }
> +      }
> +    }
> +
> +    // Finally, if this is a noop copy instruction, zap it.  (Except that if
> +    // the copy is dead, it must be kept to avoid messing up liveness info for
> +    // the register scavenger.  See pr4100.)
> +    if (TII->isMoveInstr(*MI, SrcCopyReg, DstCopyReg,
> +                         SrcCopySubReg, DstCopySubReg) &&
> +        SrcCopyReg == DstCopyReg && DeadDefs.empty())
> +      MBB.erase(MI);
> +  }
> +
> +  MachineBasicBlock::iterator MI = MBB.getFirstTerminator();
> +
> +  // Spill all physical registers holding virtual registers now.
> +  for (unsigned i = 0, e = TRI->getNumRegs(); i != e; ++i)
> +    if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2) {
> +      if (unsigned VirtReg = PhysRegsUsed[i])
> +        spillVirtReg(MBB, MI, VirtReg, i);
> +      else
> +        removePhysReg(i);
> +    }
> +}
> +
> +/// runOnMachineFunction - Register allocate the whole function
> +///
> +bool RAFast::runOnMachineFunction(MachineFunction &Fn) {
> +  DEBUG(dbgs() << "Machine Function\n");
> +  MF = &Fn;
> +  TM = &Fn.getTarget();
> +  TRI = TM->getRegisterInfo();
> +  TII = TM->getInstrInfo();
> +
> +  PhysRegsUsed.assign(TRI->getNumRegs(), -1);
> +  UsedInInstr.resize(TRI->getNumRegs());
> +
> +  // At various places we want to efficiently check to see whether a register
> +  // is allocatable.  To handle this, we mark all unallocatable registers as
> +  // being pinned down, permanently.
> +  {
> +    BitVector Allocable = TRI->getAllocatableSet(Fn);
> +    for (unsigned i = 0, e = Allocable.size(); i != e; ++i)
> +      if (!Allocable[i])
> +        PhysRegsUsed[i] = -2;  // Mark the reg unallocable.
> +  }
> +
> +  // initialize the virtual->physical register map to have a 'null'
> +  // mapping for all virtual registers
> +  unsigned LastVirtReg = MF->getRegInfo().getLastVirtReg();
> +  StackSlotForVirtReg.grow(LastVirtReg);
> +  Virt2PhysRegMap.grow(LastVirtReg);
> +  Virt2LastUseMap.grow(LastVirtReg);
> +  VirtRegModified.resize(LastVirtReg+1 -
> +                         TargetRegisterInfo::FirstVirtualRegister);
> +  UsedInMultipleBlocks.resize(LastVirtReg+1 -
> +                              TargetRegisterInfo::FirstVirtualRegister);
> +
> +  // Loop over all of the basic blocks, eliminating virtual register references
> +  for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
> +       MBB != MBBe; ++MBB)
> +    AllocateBasicBlock(*MBB);
> +
> +  StackSlotForVirtReg.clear();
> +  PhysRegsUsed.clear();
> +  VirtRegModified.clear();
> +  UsedInMultipleBlocks.clear();
> +  Virt2PhysRegMap.clear();
> +  Virt2LastUseMap.clear();
> +  return true;
> +}
> +
> +FunctionPass *llvm::createFastRegisterAllocator() {
> +  return new RAFast();
> +}
> 
> 
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