[llvm-commits] [llvm] r82127 - in /llvm/trunk: include/llvm/CodeGen/LinkAllCodegenComponents.h include/llvm/CodeGen/Passes.h lib/CodeGen/CMakeLists.txt lib/CodeGen/RegAllocSimple.cpp

Evan Cheng evan.cheng at apple.com
Wed Sep 16 22:48:07 PDT 2009


Author: evancheng
Date: Thu Sep 17 00:48:07 2009
New Revision: 82127

URL: http://llvm.org/viewvc/llvm-project?rev=82127&view=rev
Log:
Remove simple regalloc. It has bit rotted.

Removed:
    llvm/trunk/lib/CodeGen/RegAllocSimple.cpp
Modified:
    llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
    llvm/trunk/include/llvm/CodeGen/Passes.h
    llvm/trunk/lib/CodeGen/CMakeLists.txt

Modified: llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h?rev=82127&r1=82126&r2=82127&view=diff

==============================================================================
--- llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h (original)
+++ llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h Thu Sep 17 00:48:07 2009
@@ -32,7 +32,6 @@
 
       (void) llvm::createDeadMachineInstructionElimPass();
 
-      (void) llvm::createSimpleRegisterAllocator();
       (void) llvm::createLocalRegisterAllocator();
       (void) llvm::createLinearScanRegisterAllocator();
       (void) llvm::createPBQPRegisterAllocator();

Modified: llvm/trunk/include/llvm/CodeGen/Passes.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/Passes.h?rev=82127&r1=82126&r2=82127&view=diff

==============================================================================
--- llvm/trunk/include/llvm/CodeGen/Passes.h (original)
+++ llvm/trunk/include/llvm/CodeGen/Passes.h Thu Sep 17 00:48:07 2009
@@ -87,12 +87,6 @@
   ///
   FunctionPass *createRegisterAllocator();
 
-  /// SimpleRegisterAllocation Pass - This pass converts the input machine code
-  /// from SSA form to use explicit registers by spilling every register.  Wow,
-  /// great policy huh?
-  ///
-  FunctionPass *createSimpleRegisterAllocator();
-
   /// LocalRegisterAllocation Pass - This pass register allocates the input code
   /// a basic block at a time, yielding code better than the simple register
   /// allocator, but not as good as a global allocator.

Modified: llvm/trunk/lib/CodeGen/CMakeLists.txt
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/CMakeLists.txt?rev=82127&r1=82126&r2=82127&view=diff

==============================================================================
--- llvm/trunk/lib/CodeGen/CMakeLists.txt (original)
+++ llvm/trunk/lib/CodeGen/CMakeLists.txt Thu Sep 17 00:48:07 2009
@@ -46,7 +46,6 @@
   RegAllocLinearScan.cpp
   RegAllocLocal.cpp
   RegAllocPBQP.cpp
-  RegAllocSimple.cpp
   RegisterCoalescer.cpp
   RegisterScavenging.cpp
   ScheduleDAG.cpp

Removed: llvm/trunk/lib/CodeGen/RegAllocSimple.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/RegAllocSimple.cpp?rev=82126&view=auto

==============================================================================
--- llvm/trunk/lib/CodeGen/RegAllocSimple.cpp (original)
+++ llvm/trunk/lib/CodeGen/RegAllocSimple.cpp (removed)
@@ -1,261 +0,0 @@
-//===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
-//
-//                     The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements a simple register allocator. *Very* simple: It immediate
-// spills every value right after it is computed, and it reloads all used
-// operands from the spill area to temporary registers before each instruction.
-// It does not keep values in registers across instructions.
-//
-//===----------------------------------------------------------------------===//
-
-#define DEBUG_TYPE "regalloc"
-#include "llvm/CodeGen/Passes.h"
-#include "llvm/CodeGen/MachineFunctionPass.h"
-#include "llvm/CodeGen/MachineInstr.h"
-#include "llvm/CodeGen/MachineFrameInfo.h"
-#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/RegAllocRegistry.h"
-#include "llvm/Target/TargetInstrInfo.h"
-#include "llvm/Target/TargetMachine.h"
-#include "llvm/Support/Compiler.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/Support/raw_ostream.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
-#include <map>
-using namespace llvm;
-
-STATISTIC(NumStores, "Number of stores added");
-STATISTIC(NumLoads , "Number of loads added");
-
-namespace {
-  static RegisterRegAlloc
-    simpleRegAlloc("simple", "simple register allocator",
-                   createSimpleRegisterAllocator);
-
-  class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass {
-  public:
-    static char ID;
-    RegAllocSimple() : MachineFunctionPass(&ID) {}
-  private:
-    MachineFunction *MF;
-    const TargetMachine *TM;
-    const TargetRegisterInfo *TRI;
-    const TargetInstrInfo *TII;
-
-    // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
-    // these values are spilled
-    std::map<unsigned, int> StackSlotForVirtReg;
-
-    // RegsUsed - Keep track of what registers are currently in use.  This is a
-    // bitset.
-    std::vector<bool> RegsUsed;
-
-    // RegClassIdx - Maps RegClass => which index we can take a register
-    // from. Since this is a simple register allocator, when we need a register
-    // of a certain class, we just take the next available one.
-    std::map<const TargetRegisterClass*, unsigned> RegClassIdx;
-
-  public:
-    virtual const char *getPassName() const {
-      return "Simple Register Allocator";
-    }
-
-    /// runOnMachineFunction - Register allocate the whole function
-    bool runOnMachineFunction(MachineFunction &Fn);
-
-    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
-      AU.setPreservesCFG();
-      AU.addRequiredID(PHIEliminationID);           // Eliminate PHI nodes
-      MachineFunctionPass::getAnalysisUsage(AU);
-    }
-  private:
-    /// AllocateBasicBlock - Register allocate the specified basic block.
-    void AllocateBasicBlock(MachineBasicBlock &MBB);
-
-    /// getStackSpaceFor - This returns the offset of the specified virtual
-    /// register on the stack, allocating space if necessary.
-    int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
-
-    /// Given a virtual register, return a compatible physical register that is
-    /// currently unused.
-    ///
-    /// Side effect: marks that register as being used until manually cleared
-    ///
-    unsigned getFreeReg(unsigned virtualReg);
-
-    /// Moves value from memory into that register
-    unsigned reloadVirtReg(MachineBasicBlock &MBB,
-                           MachineBasicBlock::iterator I, unsigned VirtReg);
-
-    /// Saves reg value on the stack (maps virtual register to stack value)
-    void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
-                      unsigned VirtReg, unsigned PhysReg);
-  };
-  char RegAllocSimple::ID = 0;
-}
-
-/// getStackSpaceFor - This allocates space for the specified virtual
-/// register to be held on the stack.
-int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
-                                     const TargetRegisterClass *RC) {
-  // Find the location VirtReg would belong...
-  std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg);
-
-  if (I != StackSlotForVirtReg.end())
-    return I->second;          // Already has space allocated?
-
-  // Allocate a new stack object for this spill location...
-  int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
-                                                       RC->getAlignment());
-
-  // Assign the slot...
-  StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
-
-  return FrameIdx;
-}
-
-unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) {
-  const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg);
-  TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
-#ifndef NDEBUG
-  TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
-#endif
-
-  while (1) {
-    unsigned regIdx = RegClassIdx[RC]++;
-    assert(RI+regIdx != RE && "Not enough registers!");
-    unsigned PhysReg = *(RI+regIdx);
-
-    if (!RegsUsed[PhysReg]) {
-      MF->getRegInfo().setPhysRegUsed(PhysReg);
-      return PhysReg;
-    }
-  }
-}
-
-unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
-                                       MachineBasicBlock::iterator I,
-                                       unsigned VirtReg) {
-  const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
-  int FrameIdx = getStackSpaceFor(VirtReg, RC);
-  unsigned PhysReg = getFreeReg(VirtReg);
-
-  // Add move instruction(s)
-  ++NumLoads;
-  TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
-  return PhysReg;
-}
-
-void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
-                                  MachineBasicBlock::iterator I,
-                                  unsigned VirtReg, unsigned PhysReg) {
-  const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
-  
-  int FrameIdx = getStackSpaceFor(VirtReg, RC);
-
-  // Add move instruction(s)
-  ++NumStores;
-  TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC);
-}
-
-
-void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
-  // loop over each instruction
-  for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) {
-    // Made to combat the incorrect allocation of r2 = add r1, r1
-    std::map<unsigned, unsigned> Virt2PhysRegMap;
-
-    RegsUsed.resize(TRI->getNumRegs());
-
-    // This is a preliminary pass that will invalidate any registers that are
-    // used by the instruction (including implicit uses).
-    const TargetInstrDesc &Desc = MI->getDesc();
-    const unsigned *Regs;
-    if (Desc.ImplicitUses) {
-      for (Regs = Desc.ImplicitUses; *Regs; ++Regs)
-        RegsUsed[*Regs] = true;
-    }
-
-    if (Desc.ImplicitDefs) {
-      for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) {
-        RegsUsed[*Regs] = true;
-        MF->getRegInfo().setPhysRegUsed(*Regs);
-      }
-    }
-
-    // Loop over uses, move from memory into registers.
-    for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
-      MachineOperand &MO = MI->getOperand(i);
-
-      if (MO.isReg() && MO.getReg() &&
-          TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
-        unsigned virtualReg = (unsigned) MO.getReg();
-        DEBUG({
-            errs() << "op: " << MO << "\n" << "\t inst[" << i << "]: ";
-            MI->print(errs(), TM);
-          });
-
-        // make sure the same virtual register maps to the same physical
-        // register in any given instruction
-        unsigned physReg = Virt2PhysRegMap[virtualReg];
-        if (physReg == 0) {
-          if (MO.isDef()) {
-            unsigned TiedOp;
-            if (!MI->isRegTiedToUseOperand(i, &TiedOp)) {
-              physReg = getFreeReg(virtualReg);
-            } else {
-              // must be same register number as the source operand that is 
-              // tied to. This maps a = b + c into b = b + c, and saves b into
-              // a's spot.
-              assert(MI->getOperand(TiedOp).isReg()  &&
-                     MI->getOperand(TiedOp).getReg() &&
-                     MI->getOperand(TiedOp).isUse() &&
-                     "Two address instruction invalid!");
-
-              physReg = MI->getOperand(TiedOp).getReg();
-            }
-            spillVirtReg(MBB, next(MI), virtualReg, physReg);
-          } else {
-            physReg = reloadVirtReg(MBB, MI, virtualReg);
-            Virt2PhysRegMap[virtualReg] = physReg;
-          }
-        }
-        MO.setReg(physReg);
-        DEBUG(errs() << "virt: " << virtualReg
-                     << ", phys: " << MO.getReg() << "\n");
-      }
-    }
-    RegClassIdx.clear();
-    RegsUsed.clear();
-  }
-}
-
-
-/// runOnMachineFunction - Register allocate the whole function
-///
-bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
-  DEBUG(errs() << "Machine Function\n");
-  MF = &Fn;
-  TM = &MF->getTarget();
-  TRI = TM->getRegisterInfo();
-  TII = TM->getInstrInfo();
-
-  // Loop over all of the basic blocks, eliminating virtual register references
-  for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
-       MBB != MBBe; ++MBB)
-    AllocateBasicBlock(*MBB);
-
-  StackSlotForVirtReg.clear();
-  return true;
-}
-
-FunctionPass *llvm::createSimpleRegisterAllocator() {
-  return new RegAllocSimple();
-}





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