[llvm-commits] [llvm] r76645 - /llvm/trunk/lib/Target/TargetAsmInfo.cpp

Chris Lattner sabre at nondot.org
Tue Jul 21 14:09:35 PDT 2009


Author: lattner
Date: Tue Jul 21 16:09:35 2009
New Revision: 76645

URL: http://llvm.org/viewvc/llvm-project?rev=76645&view=rev
Log:
minor cleanups.

Modified:
    llvm/trunk/lib/Target/TargetAsmInfo.cpp

Modified: llvm/trunk/lib/Target/TargetAsmInfo.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/TargetAsmInfo.cpp?rev=76645&r1=76644&r2=76645&view=diff

==============================================================================
--- llvm/trunk/lib/Target/TargetAsmInfo.cpp (original)
+++ llvm/trunk/lib/Target/TargetAsmInfo.cpp Tue Jul 21 16:09:35 2009
@@ -311,21 +311,16 @@
   return Flags;
 }
 
-const Section*
-TargetAsmInfo::SectionForGlobal(const GlobalValue *GV) const {
-  const Section* S;
+const Section *TargetAsmInfo::SectionForGlobal(const GlobalValue *GV) const {
   // Select section name
   if (GV->hasSection()) {
-    // Honour section already set, if any
-    unsigned Flags = SectionFlagsForGlobal(GV,
-                                           GV->getSection().c_str());
-    S = getNamedSection(GV->getSection().c_str(), Flags);
-  } else {
-    // Use default section depending on the 'type' of global
-    S = SelectSectionForGlobal(GV);
+    // Honour section already set, if any.
+    unsigned Flags = SectionFlagsForGlobal(GV, GV->getSection().c_str());
+    return getNamedSection(GV->getSection().c_str(), Flags);
   }
-
-  return S;
+  
+  // Use default section depending on the 'type' of global
+  return SelectSectionForGlobal(GV);
 }
 
 // Lame default implementation. Calculate the section name for global.
@@ -394,10 +389,9 @@
   return NULL;
 }
 
-const Section*
-TargetAsmInfo::getNamedSection(const char *Name, unsigned Flags,
-                               bool Override) const {
-  Section& S = Sections[Name];
+const Section *TargetAsmInfo::getNamedSection(const char *Name, unsigned Flags,
+                                              bool Override) const {
+  Section &S = Sections[Name];
 
   // This is newly-created section, set it up properly.
   if (S.Flags == SectionFlags::Invalid || Override) {





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