[llvm-commits] CVS: llvm-www/pubs/2008-08-RTCodegen.html
Chris Lattner
sabre at nondot.org
Sun Sep 21 15:15:38 PDT 2008
Changes in directory llvm-www/pubs:
2008-08-RTCodegen.html updated: 1.1 -> 1.2
---
Log message:
remove ligatures and other non-ascii characters, slice lines.
---
Diffs of the changes: (+7 -7)
2008-08-RTCodegen.html | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
Index: llvm-www/pubs/2008-08-RTCodegen.html
diff -u llvm-www/pubs/2008-08-RTCodegen.html:1.1 llvm-www/pubs/2008-08-RTCodegen.html:1.2
--- llvm-www/pubs/2008-08-RTCodegen.html:1.1 Fri Sep 5 12:36:33 2008
+++ llvm-www/pubs/2008-08-RTCodegen.html Sun Sep 21 17:14:08 2008
@@ -17,16 +17,16 @@
<h2>Abstract:</h2>
<blockquote>
Typical material systems are based on a collection of properties
- that are set on a per–object or per–surface basis usually by evalua-
- tion of a description file at run–time. Shading of hit points is then
+ that are set on a per-object or per-surface basis usually by
+evaluation of a description file at run-time. Shading of hit points is then
implemented by interpreting these properties. In order to be able
- to support a large feature set, different code paths need to be cre-
- ated, e.g. for reflection and refraction effects. Conditions for the
+ to support a large feature set, different code paths need to be
+created, e.g. for reflection and refraction effects. Conditions for the
branches associated with these fragments of functionality need to
be evaluated for each shaded ray, which may degrade performance
- considerably. Material specific optimization opportunities are also
- missed out by having a generic function for all material configura-
- tions. We propose the use of run–time code generation for materials.
+ considerably. Material specific optimization opportunities are also
+ missed out by having a generic function for all material
+configurations. We propose the use of run-time code generation for materials.
</blockquote>
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