[llvm-commits] CVS: llvm-www/pubs/2008-08-RTCodegen.html 2008-08-RTCodegen.pdf 2008-08-RTCodegenAbstract.pdf index.html
Owen Anderson
resistor at mac.com
Fri Sep 5 10:37:50 PDT 2008
Changes in directory llvm-www/pubs:
2008-08-RTCodegen.html added (r1.1)
2008-08-RTCodegen.pdf added (r1.1)
2008-08-RTCodegenAbstract.pdf added (r1.1)
index.html updated: 1.79 -> 1.80
---
Log message:
Add Stephan Reiter's work on using LLVM for shader code generation in Quake.
---
Diffs of the changes: (+44 -0)
2008-08-RTCodegen.html | 40 ++++++++++++++++++++++++++++++++++++++++
2008-08-RTCodegen.pdf | 0
2008-08-RTCodegenAbstract.pdf | 0
index.html | 4 ++++
4 files changed, 44 insertions(+)
Index: llvm-www/pubs/2008-08-RTCodegen.html
diff -c /dev/null llvm-www/pubs/2008-08-RTCodegen.html:1.1
*** /dev/null Fri Sep 5 12:36:44 2008
--- llvm-www/pubs/2008-08-RTCodegen.html Fri Sep 5 12:36:33 2008
***************
*** 0 ****
--- 1,40 ----
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+ <html>
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
+ <link rel="stylesheet" href="http://llvm.org/llvm.css" type="text/css" media="screen" />
+ <title>Run-Time Code Generation for Materials</title>
+ </head>
+ <body>
+
+ <div class="pub_title">
+ Run-Time Code Generation for Materials
+ </div>
+ <div class="pub_author">
+ Stephan Reiter
+ </div>
+
+ <h2>Abstract:</h2>
+ <blockquote>
+ Typical material systems are based on a collection of properties
+ that are set on a per–object or per–surface basis usually by evalua-
+ tion of a description file at run–time. Shading of hit points is then
+ implemented by interpreting these properties. In order to be able
+ to support a large feature set, different code paths need to be cre-
+ ated, e.g. for reflection and refraction effects. Conditions for the
+ branches associated with these fragments of functionality need to
+ be evaluated for each shaded ray, which may degrade performance
+ considerably. Material specific optimization opportunities are also
+ missed out by having a generic function for all material configura-
+ tions. We propose the use of run–time code generation for materials.
+
+ </blockquote>
+
+ <h2>Download:</h2>
+ <ul>
+ <li><a href="2008-08-RTCodegenAbstract.pdf">Run-Time Code Generation for Materials</a> (Detailed Abstract)</li>
+ <li><a href="2008-08-RTCodegen.pdf">Run-Time Code Generation for Materials</a> (Poster)</li>
+ </ul>
+
+ </body>
+ </html>
Index: llvm-www/pubs/2008-08-RTCodegen.pdf
Index: llvm-www/pubs/2008-08-RTCodegenAbstract.pdf
Index: llvm-www/pubs/index.html
diff -u llvm-www/pubs/index.html:1.79 llvm-www/pubs/index.html:1.80
--- llvm-www/pubs/index.html:1.79 Thu Aug 14 12:47:48 2008
+++ llvm-www/pubs/index.html Fri Sep 5 12:36:33 2008
@@ -3,12 +3,16 @@
<ol>
+
+
<li>"<a href="2008-09-LadyVM.html">A Lazy Developer Approach:
Building a JVM with Third Party Software</a>"<br>
Nicolas Geoffray, Gael Thomas, Charles Clement and Bertil Folliot<br>
<i>Proc. International Conference on Principles and Practice of Programming
In Java (PPPJ 2008)</i>, September 2008</li>
+<li>"<a href="2008-08-RTCodegen.html">Run-Time Code Generation for Materials</a>"<br>Stephan Reiter<br><i>IEEE Symposium on Interactive Ray Tracing</i>, August 2008</li>
+
<li>"<a href="2008-08-SPIN-Pancam.html">Verifying Multi-threaded C Programs
with SPIN</a>"<br>
Anna Zaks and Rajeev Joshi<br>
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