[llvm-commits] [llvm] r53414 - /llvm/trunk/lib/CodeGen/RegAllocLocal.cpp
Evan Cheng
evan.cheng at apple.com
Thu Jul 10 11:23:24 PDT 2008
Author: evancheng
Date: Thu Jul 10 13:23:23 2008
New Revision: 53414
URL: http://llvm.org/viewvc/llvm-project?rev=53414&view=rev
Log:
Change StackSlotForVirtReg (which maps vregs to frame indices) from std::map to IndexedMap.
Modified:
llvm/trunk/lib/CodeGen/RegAllocLocal.cpp
Modified: llvm/trunk/lib/CodeGen/RegAllocLocal.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/RegAllocLocal.cpp?rev=53414&r1=53413&r2=53414&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/RegAllocLocal.cpp (original)
+++ llvm/trunk/lib/CodeGen/RegAllocLocal.cpp Thu Jul 10 13:23:23 2008
@@ -31,7 +31,6 @@
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
-#include <map>
using namespace llvm;
STATISTIC(NumStores, "Number of stores added");
@@ -45,7 +44,8 @@
class VISIBILITY_HIDDEN RALocal : public MachineFunctionPass {
public:
static char ID;
- RALocal() : MachineFunctionPass((intptr_t)&ID) {}
+ RALocal() : MachineFunctionPass((intptr_t)&ID),
+ StackSlotForVirtReg(-1) {}
private:
const TargetMachine *TM;
MachineFunction *MF;
@@ -54,7 +54,7 @@
// StackSlotForVirtReg - Maps virtual regs to the frame index where these
// values are spilled.
- std::map<unsigned, int> StackSlotForVirtReg;
+ IndexedMap<int, VirtReg2IndexFunctor> StackSlotForVirtReg;
// Virt2PhysRegMap - This map contains entries for each virtual register
// that is currently available in a physical register.
@@ -254,17 +254,16 @@
/// to be held on the stack.
int RALocal::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
// Find the location Reg would belong...
- std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg);
-
- if (I != StackSlotForVirtReg.end())
- return I->second; // Already has space allocated?
+ int SS = StackSlotForVirtReg[VirtReg];
+ if (SS != -1)
+ return SS; // Already has space allocated?
// Allocate a new stack object for this spill location...
int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
// Assign the slot...
- StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
+ StackSlotForVirtReg[VirtReg] = FrameIdx;
return FrameIdx;
}
@@ -961,6 +960,7 @@
// initialize the virtual->physical register map to have a 'null'
// mapping for all virtual registers
unsigned LastVirtReg = MF->getRegInfo().getLastVirtReg();
+ StackSlotForVirtReg.grow(LastVirtReg);
Virt2PhysRegMap.grow(LastVirtReg);
Virt2LastUseMap.grow(LastVirtReg);
VirtRegModified.resize(LastVirtReg+1-TargetRegisterInfo::FirstVirtualRegister);
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