> > } else if (isa<DbgInfoIntrinsic>(I)) { > // Ignore debug instructions > + } else if (isa<CallInst>(I)) { > + if (isa<IntrinsicInst>(I)) > + Size = Size + 3; > + else > + Size = Size + 10; > } else { > ++Size; > } > A comment where the magic numbers come from probably wouldn't go amiss :) -eric