[llvm-commits] [llvm] r45252 - /llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp
Evan Cheng
evan.cheng at apple.com
Wed Dec 19 18:22:36 PST 2007
Author: evancheng
Date: Wed Dec 19 20:22:36 2007
New Revision: 45252
URL: http://llvm.org/viewvc/llvm-project?rev=45252&view=rev
Log:
Bring back a burr scheduling heuristic that's still needed.
Modified:
llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp
Modified: llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp?rev=45252&r1=45251&r2=45252&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp (original)
+++ llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp Wed Dec 19 20:22:36 2007
@@ -1198,6 +1198,26 @@
return MaxCycle;
}
+/// calcMaxScratches - Returns an cost estimate of the worse case requirement
+/// for scratch registers. Live-in operands and live-out results don't count
+/// since they are "fixed".
+static unsigned calcMaxScratches(const SUnit *SU) {
+ unsigned Scratches = 0;
+ for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ if (I->isCtrl) continue; // ignore chain preds
+ if (I->Dep->Node->getOpcode() != ISD::CopyFromReg)
+ Scratches++;
+ }
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ if (I->isCtrl) continue; // ignore chain succs
+ if (I->Dep->Node->getOpcode() != ISD::CopyToReg)
+ Scratches += 10;
+ }
+ return Scratches;
+}
+
// Bottom up
bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
// There used to be a special tie breaker here that looked for
@@ -1240,14 +1260,23 @@
if (LDist < RDist)
return true;
else if (LDist == RDist) {
- if (left->Height > right->Height)
+ // Intuitively, it's good to push down instructions whose results are
+ // liveout so their long live ranges won't conflict with other values
+ // which are needed inside the BB. Further prioritize liveout instructions
+ // by the number of operands which are calculated within the BB.
+ unsigned LScratch = calcMaxScratches(left);
+ unsigned RScratch = calcMaxScratches(right);
+ if (LScratch > RScratch)
return true;
- else if (left->Height == right->Height)
- if (left->Depth < right->Depth)
+ else if (LScratch == RScratch)
+ if (left->Height > right->Height)
return true;
- else if (left->Depth == right->Depth)
- if (left->CycleBound > right->CycleBound)
+ else if (left->Height == right->Height)
+ if (left->Depth < right->Depth)
return true;
+ else if (left->Depth == right->Depth)
+ if (left->CycleBound > right->CycleBound)
+ return true;
}
}
return false;
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