[llvm-commits] CVS: llvm/docs/ExceptionHandling.html

Jim Laskey jlaskey at mac.com
Wed Mar 14 12:29:59 PDT 2007



Changes in directory llvm/docs:

ExceptionHandling.html added (r1.1)
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Log message:

First draft of exception handling doc.

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Diffs of the changes:  (+460 -0)

 ExceptionHandling.html |  460 +++++++++++++++++++++++++++++++++++++++++++++++++
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+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+                       "http://www.w3.org/TR/html4/strict.dtd">
+ <html>
+ <head>
+   <title>Exception Handling in LLVM</title>
+   <link rel="stylesheet" href="llvm.css" type="text/css">
+ </head>
+ <body>
+ 
+ <div class="doc_title">Exception Handling in LLVM</div>
+ 
+ <table class="layout" style="width:100%">
+   <tr class="layout">
+     <td class="left">
+ <ul>
+   <li><a href="#introduction">Introduction</a>
+   <ol>
+     <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
+     <li><a href="#overview">Overview</a></li>
+   </ol></li>
+   <li><a href="#codegen">LLVM Code Generation</a>
+   <ol>
+     <li><a href="#throw">Throw</a></li>
+     <li><a href="#try_catch">Try/Catch</a></li>
+     <li><a href="#finally">Finallys</a></li>
+     <li><a href="#throw_filters">Throw Filters</a></li>
+   </ol></li>
+   <li><a href="#intrinsics">Exception Handling Intrinsics</a>
+   <ol>
+   	<li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a></li>
+   	<li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a></li>
+   	<li><a href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a></li>
+   	<li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
+   </ol></li>
+   <li><a href="#asm">Asm Table Formats</a>
+   <ol>
+     <li><a href="#unwind_tables">Exception Handling Frame</a></li>
+     <li><a href="#exception_tables">Exception Tables</a></li>
+   </ol></li>
+   <li><a href="#todo">ToDo</a></li>
+ </ul>
+ </td>
+ </tr></table>
+ 
+ <div class="doc_author">
+   <p>Written by <a href="mailto:jlaskey at mac.com">Jim Laskey</a></p>
+ </div>
+ 
+ 
+ <!-- *********************************************************************** -->
+ <div class="doc_section"><a name="introduction">Introduction</a></div> 
+ <!-- *********************************************************************** -->
+ 
+ <div class="doc_text">
+ 
+ <p>This document is the central repository for all information pertaining to
+ exception handling in LLVM.  It describes the format that LLVM exception
+ handling information takes, which is useful for those interested in creating
+ front-ends or dealing directly with the information.  Further, this document
+ provides specific examples of what exception handling information is used for
+ C/C++.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>Exception handling for most programming languages is designed to recover from
+ conditions that rarely occur during general use of an application.  To that end,
+ exception handling should not interfere with the main flow of an
+ application's algorithm by performing checkpointing tasks such as saving
+ the current pc or register state.</p>
+ 
+ <p>The Itanium ABI Exception Handling Specification defines a methodology for
+ providing outlying data in the form of exception tables without inlining
+ speculative exception handling code in the flow of an application's main
+ algorithm.  Thus, the specification is said to add "zero-cost" to the normal
+ execution of an application.</p>
+ 
+ <p>A more complete description of the Itanium ABI exception handling runtime
+ support of can be found at <a
+ href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
+ Exception Handling.</a>  A description of the exception frame format can be
+ found at <a
+ href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-
+ Core-generic/ehframechpt.html">Exception Frames</a>, with details of the Dwarf
+ specification at <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">Dwarf 3
+ Standard.</a> A description for the C++ exception table formats can be found at
+ <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
+ Tables.</a></p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="overview">Overview</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>When an exception is thrown in llvm code, the runtime does a best effort to
+ find a handler suited to process the circumstance.</p>
+ 
+ <p>The runtime first attempts to find an <i>exception frame</i> corresponding to
+ the function where the exception was thrown.  If the programming language (ex.
+ C++) supports exception handling, the exception frame contains a reference to an
+ exception table describing how to process the exception.  If the language (ex.
+ C) does not support exception handling or if the exception needs to be forwarded
+ to a prior activation, the exception frame contains information about how to
+ unwind the current activation and restore the state of the prior activation.
+ This process is repeated until the exception is handled.  If the exception is
+ not handled and no activations remain, then the application is terminated with
+ an appropriate error message.</p>
+ 
+ <p>Since different programming languages have different behaviors when handling
+ exceptions, the exception handling ABI provides a mechanism for supplying
+ <i>personalities.</i> An exception handling personality is defined by way of a
+ <i>personality function</i> (ex. for C++ <tt>__gxx_personality_v0</tt>) which
+ receives the context of the exception, an <i>exception structure</i> containing
+ the exception object type and value, and a reference the exception table for the
+ current function.  The personality function for the current compile unit is
+ specified in a <i>common exception frame</i>.</p>
+ 
+ <p>The organization of an exception table is language dependent.  For C++, an
+ exception table is organized as a series of code ranges defining what to do if
+ an exception occurs in that range.  Typically, the information associated with a
+ range defines which types of exception objects (using C++ <i>type info</i>) that
+ are handled in that range, and an associated action that should take place.
+ Actions typically pass control to a <i>landing pad</i>.</p>
+ 
+ <p>A landing pad corresponds to the code found in the catch portion of a
+ try/catch sequence.  When execution resumes at a landing pad, it receives the
+ exception structure and a selector corresponding to the <i>type</i> of exception
+ thrown.  The selector is then used to determine which catch should actually
+ process the exception.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_section">
+   <a name="codegen">LLVM Code Generation</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>At the time of this writing, only C++ exception handling support is available
+ in LLVM.  So the remainder of this document will be somewhat C++-centric.</p>
+ 
+ <p>From the C++ developers perspective, exceptions are defined in terms of the
+ <tt>throw</tt> and <tt>try/catch</tt> statements.  In this section we will
+ describe the implementation of llvm exception handling in terms of C++
+ examples.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="throw">Throw</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>Languages that support exception handling typically provide a <tt>throw</tt>
+ operation to initiate the exception process.  Internally, a throw operation
+ breaks down into two steps.  First, a request is made to allocate exception
+ space for an exception structure.  This structure needs to survive beyond the
+ current activation.  This structure will contain the type and value of the
+ object being thrown.  Second, a call is made to the runtime to raise the
+ exception, passing the exception structure as an argument.</p>
+ 
+ <p>In C++, the allocation of the exception structure is done by the
+ <tt>__cxa_allocate_exception</tt> runtime function.  The exception raising is
+ handled by <tt>__cxa_throw</tt>.  The type of the exception is represented using
+ a C++ RTTI type info structure.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="try_catch">Try/Catch</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>A call within the scope of a try statement can potential raise an exception.
+ In those circumstances, the LLVM C++ front-end replaces the call with an
+ <tt>invoke</tt> instruction.  Unlike a call, the invoke has two potential
+ continuation points; where to continue when the call succeeds as per normal, and
+ where to continue if the call raises an exception, either by a throw or the
+ unwinding of a throw.</p>
+ 
+ <p>The term used to define a the place where an invoke continues after an
+ exception is called a <i>landing pad</i>.  LLVM landing pads are conceptually
+ alternative entry points into where a exception structure reference and a type
+ info index are passed in as arguments.  The landing pad saves the exception
+ structure reference and then proceeds to select the catch block that corresponds
+ to the type info of the exception object.</p>
+ 
+ <p>Two llvm intrinsic functions are used convey information about the landing
+ pad to the back end.</p>
+ 
+ <p><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a> takes no
+ arguments and returns the exception structure reference.  The backend replaces
+ this intrinsic with the code that accesses the first argument of a call.  The
+ LLVM C++ front end generates code to save this value in an alloca location for
+ further use in the landing pad and catch code.</p>
+ 
+ <p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
+ three arguments.  The first argument is the reference to the exception
+ structure. The second argument is a reference to the personality function to be
+ used for this try catch sequence. The remaining arguments are references to the
+ type infos for each of the catch statements in the order they should be tested.
+ The <i>catch all</i> (...) is represented with a <tt>null i8*</tt>.  The result
+ of the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is the index of
+ the type info in the corresponding exception table. The LLVM C++ front end
+ generates code to save this value in an alloca location for further use in the
+ landing pad and catch code.</p>
+ 
+ <p>Once the landing pad has the type info selector, the code branches to the
+ code for the first catch.  The catch then checks the value of the type info
+ selector against the index of type info for that catch.  Since the type info
+ index is not known until all the type info have been gathered in the backend,
+ the catch code will call the <a
+ href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to
+ determine the index for a given type info.  If the catch fails to match the
+ selector then control is passed on to the next catch. Note: Since the landing
+ pad will not be used if there is no match in the list of type info on the call
+ to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>, then neither the
+ last catch nor <i>catch all</i> need to perform the the check against the
+ selector.</p>
+ 
+ <p>Finally, the entry and exit of catch code is bracketed with calls to
+ <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.
+ <tt>__cxa_begin_catch</tt> takes a exception structure reference as an argument
+ and returns the value of the exception object.</tt>  <tt>__cxa_end_catch</tt>
+ takes a exception structure reference as an argument. This function clears the
+ exception from the exception space.  Note: a rethrow from within the catch may
+ replace this call with a <tt>__cxa_rethrow</tt>.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="finallys">Finallys</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>To handle destructors and cleanups in try code, control may not run directly
+ from a landing pad to the first catch.  Control may actually flow from the
+ landing pad to clean up code and then to the first catch.  Since the required
+ clean up for each invoke in a try may be different (ex., intervening
+ constructor), there may be several landing pads for a given try.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="throw_filters">Throw Filters</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>C++ allows the specification of which exception types that can be thrown from
+ a function.  To represent this a top level landing pad may exist to filter out
+ invalid types.  To express this in LLVM code the landing pad will call <a
+ href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a> instead of <a
+ href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>.  The arguments are the
+ same, but what gets created in the exception table is different. <a
+ href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a>  will return a negative value
+ if it doesn't find a match. If no match is found then a call to
+ <tt>__cxa_call_unexpected</tt> should be made, otherwise
+ <tt>_Unwind_Resume</tt>.  Each of these functions require a reference to the
+ exception structure.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_section">
+   <a name="intrinsics">Exception Handling Intrinsics</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>LLVM uses several intrinsic functions (name prefixed with "llvm.eh") to
+ provide exception handling information at various points in generated code.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsubsection">
+   <a name="llvm_eh_exception">llvm.eh.exception</a>
+ </div>
+ 
+ <div class="doc_text">
+ <pre>
+   i8* %<a href="#llvm_eh_exception">llvm.eh.exception</a>( )
+ </pre>
+ 
+ <p>This intrinsic indicates that the exception structure is available at this
+ point in the code.  The backend will replace this intrinsic with code to fetch
+ the first argument of a call.  The effect is that the intrinsic result is the
+ exception structure reference.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsubsection">
+   <a name="llvm_eh_selector">llvm.eh.selector</a>
+ </div>
+ 
+ <div class="doc_text">
+ <pre>
+   i32 %<a href="#llvm_eh_selector">llvm.eh.selector</a>(i8*, i8*, i8*, ...)
+ </pre>
+ 
+ <p>This intrinsic indicates that the exception selector is available at this
+ point in the code.  The backend will replace this intrinsic with code to fetch
+ the second argument of a call.  The effect is that the intrinsic result is the
+ exception selector.</p>
+ 
+ <p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
+ three arguments.  The first argument is the reference to the exception
+ structure. The second argument is a reference to the personality function to be
+ used for this try catch sequence. The remaining arguments are references to the
+ type infos for each of the catch statements in the order they should be tested.
+ The <i>catch all</i> (...) is represented with a <tt>null i8*</tt>.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsubsection">
+   <a name="llvm_eh_filter">llvm.eh.filter</a>
+ </div>
+ 
+ <div class="doc_text">
+ <pre>
+   i32 %<a href="#llvm_eh_filter">llvm.eh.filter</a>(i8*, i8*, i8*, ...)
+ </pre>
+ 
+ <p>This intrinsic indicates that the exception selector is available at this
+ point in the code.  The backend will replace this intrinsic with code to fetch
+ the second argument of a call.  The effect is that the intrinsic result is the
+ exception selector.</p>
+ 
+ <p><a href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a> takes a minimum of
+ three arguments.  The first argument is the reference to the exception
+ structure. The second argument is a reference to the personality function to be
+ used for this function. The remaining arguments are references to the type infos
+ for each type that can be thrown by the current function.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsubsection">
+   <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
+ </div>
+ 
+ <div class="doc_text">
+ <pre>
+   i32 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for</a>(i8*)
+ </pre>
+ 
+ <p>This intrinsic returns the type info index in the exception table of the
+ current function.  This value can be used to compare against the result of <a
+ href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>.  The single argument is
+ a reference to a type info.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_section">
+   <a name="asm">Asm Table Formats</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>There are two tables that are used by the exception handling runtime to
+ determine which actions should take place when an exception is thrown.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="unwind_tables">Exception Handling Frame</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
+ frame used by dwarf debug info.  The frame contains all the information
+ necessary to tear down the current frame and restore the state of the prior
+ frame.  There is an exception handling frame for each function in a compile
+ unit, plus a common exception handling frame that defines information common to
+ all functions in the unit.</p>
+ 
+ <p>Todo - Table details here.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_subsection">
+   <a name="exception_tables">Exception Tables</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <p>An exception table contains information about what actions to take when an
+ exception is thrown in a particular part of a function's code.  There is
+ one exception table per function except leaf routines and functions that have
+ only calls to non-throwing functions will not need an exception table.</p>
+ 
+ <p>Todo - Table details here.</p>
+ 
+ </div>
+ 
+ <!-- ======================================================================= -->
+ <div class="doc_section">
+   <a name="todo">ToDo</a>
+ </div>
+ 
+ <div class="doc_text">
+ 
+ <ol>
+ 
+ <li><p>Need to create landing pads for code in between explicit landing pads. 
+ The landing pads will have a zero action and a NULL landing pad address and are
+ used to inform the runtime that the exception should be rethrown.</li></p>
+ 
+ <li><p>Actions for a given function should be folded to save space.</p></li>
+ 
+ <li><p>Filters for inlined functions need to be handled more extensively.
+ Currently it's hardwired for one filter per function.</li></p>
+ 
+ <li><p>Testing/Testing/Testing.</li></p>
+ 
+ </ol>
+ 
+ </div>
+ 
+ <!-- *********************************************************************** -->
+ 
+ <hr>
+ <address>
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+   <a href="mailto:sabre at nondot.org">Chris Lattner</a><br>
+   <a href="http://llvm.org">LLVM Compiler Infrastructure</a><br>
+   Last modified: $Date: 2007/03/14 19:29:42 $
+ </address>
+ 
+ </body>
+ </html>






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