[llvm-commits] CVS: llvm/lib/VMCore/AsmWriter.cpp

Chris Lattner sabre at nondot.org
Tue Dec 5 21:12:36 PST 2006



Changes in directory llvm/lib/VMCore:

AsmWriter.cpp updated: 1.218 -> 1.219
---
Log message:

clean up some sloppy and inconsistent spacing


---
Diffs of the changes:  (+46 -46)

 AsmWriter.cpp |   92 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 46 insertions(+), 46 deletions(-)


Index: llvm/lib/VMCore/AsmWriter.cpp
diff -u llvm/lib/VMCore/AsmWriter.cpp:1.218 llvm/lib/VMCore/AsmWriter.cpp:1.219
--- llvm/lib/VMCore/AsmWriter.cpp:1.218	Tue Dec  5 22:41:52 2006
+++ llvm/lib/VMCore/AsmWriter.cpp	Tue Dec  5 23:12:21 2006
@@ -73,10 +73,10 @@
 /// @{
 public:
   /// @brief Construct from a module
-  SlotMachine(const Module *M );
+  SlotMachine(const Module *M);
 
   /// @brief Construct from a function, starting out in incorp state.
-  SlotMachine(const Function *F );
+  SlotMachine(const Function *F);
 
 /// @}
 /// @name Accessors
@@ -119,13 +119,13 @@
   /// been inserted already, they get inserted, otherwise they are ignored.
   /// Either way, the slot number for the Value* is returned.
   unsigned createSlot(const Value *V);
-  unsigned createSlot(const Type* Ty);
+  unsigned createSlot(const Type *Ty);
 
   /// Insert a value into the value table. Return the slot number
   /// that it now occupies.  BadThings(TM) will happen if you insert a
   /// Value that's already been inserted.
-  unsigned insertValue( const Value *V );
-  unsigned insertValue( const Type* Ty);
+  unsigned insertValue(const Value *V);
+  unsigned insertValue(const Type *Ty);
 
   /// Add all of the module level global variables (and their initializers)
   /// and function declarations, but not the contents of those functions.
@@ -242,7 +242,7 @@
   if (!M) return;
   const SymbolTable &ST = M->getSymbolTable();
   SymbolTable::type_const_iterator TI = ST.type_begin();
-  for (; TI != ST.type_end(); ++TI ) {
+  for (; TI != ST.type_end(); ++TI) {
     // As a heuristic, don't insert pointer to primitive types, because
     // they are used too often to have a single useful name.
     //
@@ -933,7 +933,7 @@
 
   // Print the types.
   for (SymbolTable::type_const_iterator TI = ST.type_begin();
-       TI != ST.type_end(); ++TI ) {
+       TI != ST.type_end(); ++TI) {
     Out << "\t" << getLLVMName(TI->first) << " = type ";
 
     // Make sure we print out at least one level of the type structure, so
@@ -944,7 +944,7 @@
 
   // Print the constants, in type plane order.
   for (SymbolTable::plane_const_iterator PI = ST.plane_begin();
-       PI != ST.plane_end(); ++PI ) {
+       PI != ST.plane_end(); ++PI) {
     SymbolTable::value_const_iterator VI = ST.value_begin(PI->first);
     SymbolTable::value_const_iterator VE = ST.value_end(PI->first);
 
@@ -1417,7 +1417,7 @@
 void CachedWriter::setModule(const Module *M) {
   delete SC; delete AW;
   if (M) {
-    SC = new SlotMachine(M );
+    SC = new SlotMachine(M);
     AW = new AssemblyWriter(Out, *SC, M, 0);
   } else {
     SC = 0; AW = 0;
@@ -1479,8 +1479,8 @@
 
 // Function level constructor. Causes the contents of the Module and the one
 // function provided to be added to the slot table.
-SlotMachine::SlotMachine(const Function *F )
-  : TheModule( F ? F->getParent() : 0 ) ///< Saved for lazy initialization
+SlotMachine::SlotMachine(const Function *F)
+  : TheModule(F ? F->getParent() : 0) ///< Saved for lazy initialization
   , TheFunction(F) ///< Saved for lazy initialization
   , FunctionProcessed(false)
   , mMap()
@@ -1491,11 +1491,11 @@
 }
 
 inline void SlotMachine::initialize(void) {
-  if ( TheModule) {
+  if (TheModule) {
     processModule();
     TheModule = 0; ///< Prevent re-processing next time we're called.
   }
-  if ( TheFunction && ! FunctionProcessed) {
+  if (TheFunction && ! FunctionProcessed) {
     processFunction();
   }
 }
@@ -1561,7 +1561,7 @@
 /// ask for a Value that hasn't previously been inserted with createSlot.
 /// Types are forbidden because Type does not inherit from Value (any more).
 int SlotMachine::getSlot(const Value *V) {
-  assert( V && "Can't get slot for null Value" );
+  assert(V && "Can't get slot for null Value");
   assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
     "Can't insert a non-GlobalValue Constant into SlotMachine");
 
@@ -1574,21 +1574,21 @@
   // Find the type plane in the module map
   TypedPlanes::const_iterator MI = mMap.find(VTy);
 
-  if ( TheFunction ) {
+  if (TheFunction) {
     // Lookup the type in the function map too
     TypedPlanes::const_iterator FI = fMap.find(VTy);
     // If there is a corresponding type plane in the function map
-    if ( FI != fMap.end() ) {
+    if (FI != fMap.end()) {
       // Lookup the Value in the function map
       ValueMap::const_iterator FVI = FI->second.map.find(V);
       // If the value doesn't exist in the function map
-      if ( FVI == FI->second.map.end() ) {
+      if (FVI == FI->second.map.end()) {
         // Look up the value in the module map.
         if (MI == mMap.end()) return -1;
         ValueMap::const_iterator MVI = MI->second.map.find(V);
         // If we didn't find it, it wasn't inserted
         if (MVI == MI->second.map.end()) return -1;
-        assert( MVI != MI->second.map.end() && "Value not found");
+        assert(MVI != MI->second.map.end() && "Value not found");
         // We found it only at the module level
         return MVI->second;
 
@@ -1622,16 +1622,16 @@
 /// ask for a Value that hasn't previously been inserted with createSlot.
 /// Types are forbidden because Type does not inherit from Value (any more).
 int SlotMachine::getSlot(const Type *Ty) {
-  assert( Ty && "Can't get slot for null Type" );
+  assert(Ty && "Can't get slot for null Type");
 
   // Check for uninitialized state and do lazy initialization
   this->initialize();
 
-  if ( TheFunction ) {
+  if (TheFunction) {
     // Lookup the Type in the function map
     TypeMap::const_iterator FTI = fTypes.map.find(Ty);
     // If the Type doesn't exist in the function map
-    if ( FTI == fTypes.map.end() ) {
+    if (FTI == fTypes.map.end()) {
       TypeMap::const_iterator MTI = mTypes.map.find(Ty);
       // If we didn't find it, it wasn't inserted
       if (MTI == mTypes.map.end())
@@ -1662,7 +1662,7 @@
 // inserted. Note that the logic here parallels getSlot but instead
 // of asserting when the Value* isn't found, it inserts the value.
 unsigned SlotMachine::createSlot(const Value *V) {
-  assert( V && "Can't insert a null Value to SlotMachine");
+  assert(V && "Can't insert a null Value to SlotMachine");
   assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
     "Can't insert a non-GlobalValue Constant into SlotMachine");
 
@@ -1674,22 +1674,22 @@
   // Look up the type plane for the Value's type from the module map
   TypedPlanes::const_iterator MI = mMap.find(VTy);
 
-  if ( TheFunction ) {
+  if (TheFunction) {
     // Get the type plane for the Value's type from the function map
     TypedPlanes::const_iterator FI = fMap.find(VTy);
     // If there is a corresponding type plane in the function map
-    if ( FI != fMap.end() ) {
+    if (FI != fMap.end()) {
       // Lookup the Value in the function map
       ValueMap::const_iterator FVI = FI->second.map.find(V);
       // If the value doesn't exist in the function map
-      if ( FVI == FI->second.map.end() ) {
+      if (FVI == FI->second.map.end()) {
         // If there is no corresponding type plane in the module map
-        if ( MI == mMap.end() )
+        if (MI == mMap.end())
           return insertValue(V);
         // Look up the value in the module map
         ValueMap::const_iterator MVI = MI->second.map.find(V);
         // If we didn't find it, it wasn't inserted
-        if ( MVI == MI->second.map.end() )
+        if (MVI == MI->second.map.end())
           return insertValue(V);
         else
           // We found it only at the module level
@@ -1697,7 +1697,7 @@
 
       // else the value exists in the function map
       } else {
-        if ( MI == mMap.end() )
+        if (MI == mMap.end())
           return FVI->second;
         else
           // Return the slot number as the module's contribution to
@@ -1709,14 +1709,14 @@
     // else there is not a corresponding type plane in the function map
     } else {
       // If the type plane doesn't exists at the module level
-      if ( MI == mMap.end() ) {
+      if (MI == mMap.end()) {
         return insertValue(V);
       // else type plane exists at the module level, examine it
       } else {
         // Look up the value in the module's map
         ValueMap::const_iterator MVI = MI->second.map.find(V);
         // If we didn't find it there either
-        if ( MVI == MI->second.map.end() )
+        if (MVI == MI->second.map.end())
           // Return the slot number as the module's contribution to
           // the type plane plus the index of the function map insertion.
           return MI->second.next_slot + insertValue(V);
@@ -1729,10 +1729,10 @@
   // N.B. Can only get here if !TheFunction
 
   // If the module map's type plane is not for the Value's type
-  if ( MI != mMap.end() ) {
+  if (MI != mMap.end()) {
     // Lookup the value in the module's map
     ValueMap::const_iterator MVI = MI->second.map.find(V);
-    if ( MVI != MI->second.map.end() )
+    if (MVI != MI->second.map.end())
       return MVI->second;
   }
 
@@ -1743,17 +1743,17 @@
 // inserted. Note that the logic here parallels getSlot but instead
 // of asserting when the Value* isn't found, it inserts the value.
 unsigned SlotMachine::createSlot(const Type *Ty) {
-  assert( Ty && "Can't insert a null Type to SlotMachine");
+  assert(Ty && "Can't insert a null Type to SlotMachine");
 
-  if ( TheFunction ) {
+  if (TheFunction) {
     // Lookup the Type in the function map
     TypeMap::const_iterator FTI = fTypes.map.find(Ty);
     // If the type doesn't exist in the function map
-    if ( FTI == fTypes.map.end() ) {
+    if (FTI == fTypes.map.end()) {
       // Look up the type in the module map
       TypeMap::const_iterator MTI = mTypes.map.find(Ty);
       // If we didn't find it, it wasn't inserted
-      if ( MTI == mTypes.map.end() )
+      if (MTI == mTypes.map.end())
         return insertValue(Ty);
       else
         // We found it only at the module level
@@ -1772,7 +1772,7 @@
 
   // Lookup the type in the module's map
   TypeMap::const_iterator MTI = mTypes.map.find(Ty);
-  if ( MTI != mTypes.map.end() )
+  if (MTI != mTypes.map.end())
     return MTI->second;
 
   return insertValue(Ty);
@@ -1780,14 +1780,14 @@
 
 // Low level insert function. Minimal checking is done. This
 // function is just for the convenience of createSlot (above).
-unsigned SlotMachine::insertValue(const Value *V ) {
+unsigned SlotMachine::insertValue(const Value *V) {
   assert(V && "Can't insert a null Value into SlotMachine!");
   assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
     "Can't insert a non-GlobalValue Constant into SlotMachine");
 
   // If this value does not contribute to a plane (is void)
   // or if the value already has a name then ignore it.
-  if (V->getType() == Type::VoidTy || V->hasName() ) {
+  if (V->getType() == Type::VoidTy || V->hasName()) {
       SC_DEBUG("ignored value " << *V << "\n");
       return 0;   // FIXME: Wrong return value
   }
@@ -1795,14 +1795,14 @@
   const Type *VTy = V->getType();
   unsigned DestSlot = 0;
 
-  if ( TheFunction ) {
-    TypedPlanes::iterator I = fMap.find( VTy );
-    if ( I == fMap.end() )
+  if (TheFunction) {
+    TypedPlanes::iterator I = fMap.find(VTy);
+    if (I == fMap.end())
       I = fMap.insert(std::make_pair(VTy,ValuePlane())).first;
     DestSlot = I->second.map[V] = I->second.next_slot++;
   } else {
-    TypedPlanes::iterator I = mMap.find( VTy );
-    if ( I == mMap.end() )
+    TypedPlanes::iterator I = mMap.find(VTy);
+    if (I == mMap.end())
       I = mMap.insert(std::make_pair(VTy,ValuePlane())).first;
     DestSlot = I->second.map[V] = I->second.next_slot++;
   }
@@ -1818,12 +1818,12 @@
 
 // Low level insert function. Minimal checking is done. This
 // function is just for the convenience of createSlot (above).
-unsigned SlotMachine::insertValue(const Type *Ty ) {
+unsigned SlotMachine::insertValue(const Type *Ty) {
   assert(Ty && "Can't insert a null Type into SlotMachine!");
 
   unsigned DestSlot = 0;
 
-  if ( TheFunction ) {
+  if (TheFunction) {
     DestSlot = fTypes.map[Ty] = fTypes.next_slot++;
   } else {
     DestSlot = fTypes.map[Ty] = fTypes.next_slot++;






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